Jump to content

The Chosen Minifigure

Eurobricks Counts
  • Posts

    1,253
  • Joined

  • Last visited

Everything posted by The Chosen Minifigure

  1. Text problem fixed. What do you mean by "another effect support/damage character?"
  2. I couldn't help but build on my vague idea... Enchanter These dazzling men and women sparkle with all the colours of the rainbow. Aditional Health: +7 Aditional Ether: +10 Weapons: Enchanters can wield fast and magical weapons like staves, whips, daggers, wands, broomsticks and throwing weapons. They can also wield scrolls. Job Traits: Shimmerspell-Enchanters can cast spells of multiple elements, even outside of battle, at an extra cost of 1 ether per extra element. Showoff- Enchanters can dazzle friendly and neutral NPCs, performing tricks in exchange for small amounts of gold. Blurry Shimmer-Enchanters can spend 2 turns to make any ally (including themselves, summons, dragons etc) hastened at the cost of 1 ether. Battle Style-Enchanting. Enchanters distract and amaze their opponents with their shimmering spells. 1/Shield-Dazzling display. The Enchanter pulls out all the stops, putting on a performance that deals damage equal to their WP, times the number of elements used, added to their level to the targeted enemy. Also, the opponent is either stunned or confused, decided by an aditional die roll. The ether cost is equal to the amount of elements used. If only one element is used, it costs no ether. If all ether is depleted, ether equal to the number of different gems in the Enchanters inventory is restored. 2-Great Spell/Shimmering Spell. The Enchanter casts a spell equal to their WP times 2 added to their level. Additional elements can be added at the cost of 1 ether each, but the power will not increase. 3-Spell/Fancy Spell. The Enchanter casts a spell equal to their WP added to their level. Additional elements can be added at the cost of 1 ether each, but the power will not increase. 4-Put on a show. The Enchanter takes gold equal to their level from the opponent, and applies the stunned effect. 5-Damage. The Enchanter is hit by the opponents attack. 6-Spectacular Dodge. The enchanter is hit by the opponents attck, but has a ½ chance to spectacularly dodge the attack so it hits the next hero in the battle order. However, the Enchanter is also *Cocky* for 3 rounds if the dodge is succesfull. *Cocky* heroes deal double damage but if they take damage they are instantly *Stunned*. Immunity to stunned does not affect this stunning.
  3. If it is (and I hope not, I like Arthur.) can I have some of your stuff? Seriously though.
  4. OOC: Rp time! Warlen tries on the feathered cap, but it falls over his head onto his shoulders. Grinning, he takes it off and inspects the inside, and is amazed to find a single Ace of Spades there. "Lucky charm," he mutters to himself, pocketing it. Turning to Vindsval, he quietly whispers "Ummm... Just a thought, maybe keep an eye on Miderun. She seems more irritable than usual..." Then he discreetly digs a small hole at the side of the path, hoping to get around the QMs "less freebies" ruling, his mind conjuring up images of loot hidden by the bandits, taken from dying corpses.
  5. Ooc: You forgot to make Vindsval bleed. Waren repeats, glancing over his shoulder nervously.
  6. Warlen grabs his wand again, staying in the back row and attempting to smash Hansom with it. If a shield gets rolled, Amythest'll be his choice.
  7. Warlen grunts as Hansons sword cuts open his chest and he starts to bleed. With fumbling hands he uncorks a Remedy and sculls it, his shaky hands spiling some down his face.
  8. Whipping out his wand, Warlen thwacks the Black Hanson. If he rolls a shield, Amythest'll be the element. "I hope you boys enjoy the taste of nightmares!"
  9. Stepping out of the coach, Warlen pulls out his Wand. "Look, guys, we'll let you go. Don't challenge us, and we won't to anything to hurt you. But Attack us..." Some inky darkess leaked out of his wand. "And you'll be in for a world of pain."
  10. Ooc-For real, or do ye be... SIMPLY JESTING!!! (Dan dan daaaan!)
  11. Luckily for Vindsval, Warlen was too preoccupied trying to bite into the Apple to notice his umbrella. Stepping into the cart, he accidentally knocks a couple of cushions off the chairs. Before returning them, he has a quick look at them before seating himself by the left window. Ooc-I accept your challenge.
  12. Warlen looks around interestedly, bringing out his telescope and looking in the general direction of Heroica. Then he digs in the ground, before nodding to the other heroes. Ooc-Stats look good, except that nightfall already exists as a weapon, making a rename necessary. I'll call it... ummmm... Nightmare. Warlen assists Annie, using a gust of wind to get the 2 apples down. Tossing one over, he inspects one with his magnifying glass to make sure it's safe. Unaware of it's powers, he bites in and feels slightly healthier.
  13. I would be amazed if baker had a companion other than SJ. She's the official greatest companion of all time.
  14. Warlen smiled. All of them except the rogue were people he'd be glad to call his friend. And just because he didn't know Bobbino that well didn't mean he couldn't get to know him...
  15. Beast Mage These irritible mages relly let out the beast! Aditional Health: +7 Aditional Ether: +8 Weapons: Beast Mages use brutal weapons such as Clubs, Greatswords, and Whips, but can also wield anything suitable for a mage, including gems and scrolls. Job Traits: Animal Talk-(see Ranger), Beastly Assistance: The Beast Warrior can summon a beast even outside of battle to assist it. The beast is reteurned to the void at the start of each battle, Friend of the wild: The Beast Warrior can convince animals to let their party stay in their nest, lair or cave. If the friendly beast is killed, The Beast warrior loses 5 health Battle style: Beastly-Beast Mages smash their opponents relentlesly, and release even more beastly creatures to assist their endeavours. Shield: Beastly Onslaught- The Beast mage summons its selected summon with power equal to 3 times its level, at the cost of 1 ether. It then attacks in unison with all summoned beasts. The beast mage attacks with power equal to it’s WP, times the ammount of beasts summoned, added to it’s level (WP:10x3 beasts summoned+Lvl 30=60 damage). This attack can be imbued with an element for 1 ether. Each beast deals damage equal to half its level in power and the relative effect for it’s element, at the cost of 1 health per beast. All beasts not summoned with the shield roll are then returned to the void. 2: Beastly Crush/Greater Spell/Crushing Summon. The Beast Mage attacks with power equal to twice it’s weapon power added to it’s level. Optionally, it can cast a spell with the same power. Optionally, it can summon a beast with power equal to twice it’s level. 3: Beastly Smash/Great Spell/Smashing Summon. The Beast Mage attacks with power equal to it’s weapon power added to its level. Optionally, it can cast a spell with the same power. Optionally, it can summon a beast with power equal to it’s level. 4: Toughen Hide/Forced Summon. The Beast Mage toughens a beasts hide, increasing its level by one quarter (rounded up). Optionally, the Beast Mage can summon a beast with power eqaual to half it’s level at the cost of 1 ether. 5: Damage. The Beast Mage is struck by the opponents attack. 6: Loss of Concentration. In addition te being struck by the enemies special, all summoned beasts are returned to the void. The most recent summon, however, has a 1/2 chance of of staying in the battle with a halved level. Beasts. Beast Mages can spend a turn to summon a beast from the void. The Beast will have power equal to an ammount decided by the Beast Mages level. Each beast can only be summoned once. Upon rolling a Shield, an extra beast will be summoned, and then each beast deals damage equal to half its level in power and the relative effect for it’s element, at the cost of 1 health per beast per round. All beasts not summoned with the shield roll are then returned to the void. SUMMONABLE BEASTS AND THEIR RELATIVE EFFECTS Fire-Enraged Water-Asleep Earth-Frail Air-Confused Light-Blinded Darkness-Affraid Wood-Weakened Ice-Slowed Lightning-Sealed Ethereal-Stunned All beasts return to the Beast Mages hand at the end of a battle. Inspired by the Half-Joke in the General discussion
  16. In response to the thoughts of possible multiple sets; Don't read too much into it. It seems unlikely they'd out the Ideas logo in a LEGO club mag, and it's not taking any longer than normal. *Goes off and desperately hopes he's wrong*
  17. Warlen raises an eyebrow at the pale woman's attempts to be seductive. "Sorry, Hon, I've run out of cash completing my Gem collection. Thanks for the offer, though."
  18. Is Warlen possibly the first Mage to collect all 9 gems before his Advanced class?
  19. Possibly, but they'll have to release that set pretty fast.
  20. Warlen crying SDRs over to the scary demon and amgry-looking man. "Ummmm... Mr Alchemist, I mean, human Alchemist, sir..." Warlen shuddered in fear at the two scary dudes. "I was wondering if you'd mind selling me your Topaz and Diamond for 170 gold?"
×
×
  • Create New...