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Brickdoctor

Star Wars Moderator
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Everything posted by Brickdoctor

  1. From the album: Star Wars MOC Index

    Arena Beasts: Nexu
  2. From the album: Star Wars MOC Index

    lucrehulk-class battleship
  3. From the album: Star Wars MOC Index

    Mace Windu kills Jango Fett
  4. That's how I imagined it, too. Otherwise, you'd just switch to another weapon every other Turn.
  5. More recently, it happened in one called Bedtime Story.
  6. Well, KimT did name me the beaten Sith apprentice.

  7. There is already one. I added it to the master index to make it easier to find.
  8. You could try PMing him or sending him a Flickr Mail.
  9. Thanks. I sort of stole the idea from the Doom Bow in Realm of the Mad God, though.
  10. QM Note: Awwww...no KO. Fixed. You're victorious. Please divide up the loot.
  11. QM Note: Um...okay... Results of Round Nine of the Battle with the Cultists: Alexandre le Chevalier vs. Lady Leofwena - Hit (6+10=16 Damage) >Skrall vs. Lady Leofwena - Aim ([10*3]-4=26 Damage) Count Lewis Knyghton vs. Lady Leofwena - Damage (8=8 Damage) >Luke vs >Arthur Justus Regulus VII - Hit ([(1/2)/2]-1=0 Damage) >Arthur Justus Regulus VII uses a Healing Staff on Isabella del Toboso - Critical Hit ([5*2]+10=20 Health) Isabella del Toboso vs. >Arthur Justus Regulus VII - Critical Hit ([([7*2]+8)/2]-1=10 Damage) Alexandre, recovering quickly, you lunge forward and pierce Lady Leofwena's armor in yet another spot. Skrall, trying to hit the hole Alexandre made, you carefully Aim before firing, and Lady Leofwena finally falls. "The smoke is dispersing! We have come to save you...Oh. "We are victorious!" Isabella, you gain a full Level of XP, while the rest of you gain a Level of XP, so update your signatures accordingly. The enemies drop a Staff of the Cultist Battlemage, a Greatsword of Lion Nobles, 100 Gold, and a Smoke Bomb. Party: Skrall, Level 16.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* Power: 26 +4 vs. Beasts Health: 21/29 Defense: 0 Gold: 9 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 10; +4 vs. Beasts), Potion, Tonic, Smoke Bomb, Skeleton Decoy, Emperor Alandri's Letter Arthur Justus Regulus VII, Level 11 Mage (Flipz) *Party Second-in-Command* Power: 16 Health: 6/15 Ether: 10/15 Defense: 1 Gold: 10 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Robe of Magi (SP:1), Amethyst (Darkness), Opal (Ice), Potion(x2), Bedroll, Telescope, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic Isabella del Toboso, Level 9 Rogue (Dharkan) Power: 16 Health: 5/15 Defense: 1 Gold: 159 Inventory: Fauxthril Dagger (WP:7), Golden Dagger (WP:3), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (2), Bedroll, Fire Bombs (2) Alexandre le Chevalier, Level 11 Knight (Capt.JohnPaul) Power: 17 Health: 20/20 Defense: 7 Gold: 40 Inventory: Sword of the Elven Blademaster (WP: 6; ignores SP), Cross Heater Shield (SP: 7), Potions (2), Fire Bombs (2), Bedroll Luke, Level 17 Sage (controlled by Waterbrick Down) *Pacifist* Power: 18 Health: 32/32 Ether: 23/24 Defense: 0 Gold: 0 Inventory: Wooden Staff (WP: 1), Diamond (Light) Count Lewis Knyghton, Level 12 Engineer (controlled by Flipz) Power: 15 Health: 11/19 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3) Party Leader, please divide the loot: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics) - Created by cultists who prefer to remain in hiding, this simple but somewhat unreliable oaken staff is capable of discharging smoke to cover its user's escape. Greatsword of Lion Nobles (WP: 20; User is Slowed; suitable for Barbarians and Knights) - Forged largely for ceremonial use by the nobility, this massive greatsword requires the wielder to rest between each attack. 100 Gold Smoke Bomb - Allows the party to escape the battle. QM Note: The new effect, Slowed, is the opposite of Hastened. You act on one Turn, and then you lose a Turn, and then you act again on the next Turn, and then you lose another Turn, etc.
  12. GM Note: Sorry. ~~~~~ Results of Round Four of Carvenhall vs. Nihai: Thormanil Nihai vs. >Benji Carvenhall - Damage (10-3=7 Ice Elemental Damage) >Benji Carvenhall vs. Thormanil Nihai - Damage (12/2=6 Damage) Thormanil, you leap at Benji again. Benji, seeing this, you raise your crossbow and fire into Thormanil's leg. Thormanil, you grunt in pain, but your momentum keeps you going forward and you land on top of Benji, who cries out in surprise before both of you roll to the side and get to your feet. The battle continues... Combatants: Benji Carvenhall, Level 16 Warden (Flare) Power: 26 Health: 14/31 Defense: 0 Gold: 214 Inventory: Crossbow of the Pongcanis (WP: 10; Darkness Elemental, Ice Elemental), Armor of the Draugr (+2 max Health), Pickaxe, Bedroll, Shovel, Grand Potions (2), Potions (6), Venom (3), Remedies (2), Meads (2), Smoke Bombs (2), Smelling Salts, Jo-no Tree seed Thormanil Nihai, Level 18.5 Shaman (swils) Power: 31 Health: 27/34 Ether: 18/18 Defense: 3 Gold: 222 Inventory: Wyvern's Tailblade (WP: 12), Bright Armor (SP: 3; Null Darkness), Thundering Totem (WP: 7; Lightning), Tongue-on-a-Stick (WP: 1; Misses deal Damage equal to WP), Potions (2), Mead, Deadly Venoms (2), Floral Bomb, Phoenix Essence, Pickaxe, Shovel ~~~~~ Both of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking.
  13. Seriously, stop pointing out who's not contributing, because you're not doing much of it yourself. And that is why we test the result by lynching Hugar.
  14. Thanks, guys. Stash and Erdy can be the master and the apprentice. Macoco and I are more like two of those acolytes/Dark Jedi, or whatever excuse they're thinking up for adding more Sith to the storyline these days.
  15. Not participating? Coryn? Which rock were you hiding under? Also, while timestamps really mean nothing, so I don't know if anyone would be interested, I do have a hologram of a private conversation with Coryn in which he stated that he wanted to lynch Windu very early in the Day.
  16. The SK doesn't have to pick a Scummy target. SKs are Independent, and they're win condition does not necessarily let them win with the Town or the Scum. The SK doesn't need to take out all the Scum, and the Town is unlikely to place a Watcher on a quiet, inactive player. Yeah, they've been keeping secrets from me.
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