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Brickdoctor

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  1. We know Roron was Town, and I highly doubt that he would share the information. Sherlock might have let it slip out and doesn't realize it, but other than that small possibility, then the leak would have to have come from either Coryn or myself.The other possibility is that Hugar learned that we thought he was the SK and/or learned that we thought we had a Psychiatrist and got lucky with a guess. I don't know if any of the others told anyone that we thought Hugar was the SK, but the only one I told was Artoo, who I believe is Town based on his bussing of Hugar on Day One while we were focusing on Windu.
  2. I didn't know who the Doc was protecting, either.
  3. Prequel Trilogy MOCs: Prequel Trilogy Vehicles: AT-OT, by Mutley777 Venator, by Jammiedodger714 Venator, by Kin-Ganon Republic Gunship, by KAFX Juggernaut, by ACPin LAAT/c, by Davor SPHA-T Self-Propelled Heavy Artillery w/Turbolaser, by angel06 AT-RT Walker, by Lars JSF Firefly, by Snefroe MTT Droid Launcher, by shimon Solar Sailer, by Matteo Kenobi Venator, by KinGanon Techno Union Interceptor Mankvim-814, by VultureDroid Punworcca 24 Class Interstellar Sloop (CIS Solar Sailer), by Darth Legolas Aethersprite (JSF), by Knightsword JSF Hyperspace Booster Ring, by Ras74 Homing Spider Droid, by Sarg Kulo Tri-Pod, by CommanderBly42 JSF (V-Wing set) and more, by Nightwing Reborn Plo Koon's Jedi Starfighter, by DutchRebel Neimodian Shuttle, by mrb18 Naboo Starfighter, by Dutchrebel AT-RT, by DutchRebel Handbuilt AAT, by DoctorDude234 AT-RT, by Mraz'Skintas STAP, by DutchRebel AT-RT, by clone killer Techno Union Tri-Droid, by Pedro BARC Speeder, by Pedro BARC Speeder, by 501st Commando AT-RT, by 501st Commando Bike Scout Speeder, by Clone Commander XD The Wheel Bike Reborn, by Rook AT-RT, by Brickdoctor Bail Organa's Speeder v2, by darth yogi V-Wing, by 501st Commando Custom BARC Speeder, by brickbuilder Jedi Shuttle Bus, by KielDaMan AT-RT, by General Magma Eta-2 JSF Color Change and Stability changes [MOC] CHIBI General Grievous' Starfighter, by Stardusty AT-RT, by Dobbyclone MOC: BARC V.2, by Dobbyclone BARC Version 6, by Dobbyclone Zephyr G-swoop, by Blackknight112 Sith Infiltrator, by Jedd the Jedi Naboo N-1 Starfighter, by DobbyClone Grievous' Wheel Bike, by 501st Commando AT-RT, by Rocken Republic Gunship, by 501st Commando Flash Speeder, by lefty Octuptarra magna tri-droid. by Iceman792 Bail Organa's Airpspeeder, by Darth Yogi Jango Fett's Slave I, by JackJonespaw Dwarf Spider Droid, by dr_spock Airspeeder, by dr_spock Obi-Wan's Jedi Starfighter, by JackJonespaw Flash Speeder, by sealslip3 AAT, by Corioso Owen Lars' Speeder Bike, by Walter DC0052 Speeder, by commander1 AJ-6 Airspeeder, by hachiroku Alpha 3 Nimbus Class Starfighter, by Commander Colt AT-RT, by Bricktooth Anakin's Jedi Intercepter with Hyperspace Ring, by Swan Dutchman Jedi Starfighter, by Ludzik BARC Speeder, v.8, by BrickArtist Jango Fett's Slave I, by Rast J-type 327 Nubian Royal Starship, by darththeling Obi-Wan's Delta-7, by khatmorg KV9T9-B Wasp Podracer, by Legopard Delta 7, by NRomines Infantry Support Platform, by Little_russian_AFOL ARC Fighter, by 3KgFeed LAAT/i Project, by Saint Octuptarra Magna Tri-Droid, by ZeldaTheSwordsman Clone AT-RT, by DarthTwoShedsJackson Jango Fett's Slave I, by ZeldaTheSwordsman Coruscant Speeders, by Hectorin Coruscant Hauler, by ACPin 80 MOCs
  4. It was not "obvious that the no-kill pact had been broken". Another fact that your play omits: the pact applied to kills by Scum. At that point, you were as confused as I was as to who had done the killing. (and I don't know about you, but I still am)
  5. I suggest suspects when they act Scummy. These three suspects were all acting Scummy (or, in Ahsoka's case, were made to look Scummy) at the same time, so I suggested them at the same time. R2-D2 can confirm that I theorized (in private) that Hugar was Scum before R2 made his statement on Day One saying that he suspected Hugar, and both he and Coryn can tell you that I never stopped thinking that Hugar was either Scum or the SK right up until his lynch.
  6. I don't know who the protector is. So just because I'm a suspect means that I should stop trying to help the Town by pointing out who's acting Scummy? Besides, I pointed out the Scumminess of two of those three before you said that you thought I was Scum. Yes, I knew you would suspect me, but that doesn't mean I'm supposed to wait around and do nothing until you say that you think I'm Scum. So I would kill he who was somewhat suspicious of me, knowing that to do so would gain me even more suspicion from you? Riiiiight. Your play is missing the fact that the three of us were not the only ones to know about the Cop/Psychiatrist, and the fact that there is a small possibility that Sherlock was the leak and doesn't know it. You play implies it when it shows me pushing suspects into you without me first giving you a reason. But, fine, let's assume that you didn't mean that. See my above response regarding this.
  7. You see, Coryn? I wasn't just grasping for straws when I pointed this out in our private conversation.
  8. I can't remember where I read it, but I remember reading in an interview with designers for the Indiana Jones theme that location-based sets are harder to design than vehicle-based sets, so that could be it.
  9. I have to say that even though I think it wasn't a completely accurate depiction of what went on over PM, I found the play hilarious, too.
  10. In other words, I might be Scum, or he might be Scum, or I might be Town, or he might be Town, or we might both be Town. Wow, that's helpful. So? It doesn't change the fact that you were suspicious of them. I'm saying that when I say that I suspect them, you cannot claim that I'm just desperately throwing out accusations that don't make sense or are weak, unless you're saying that your suspicions made no sense or were weak, too. Fine, so it's WIFOM. In this case, I don't think it matters, because the fact remains that if I were Scum, it would be a ridiculously stupid move for me to have Roron killed right after we formed a no-kill agreement. I didn't say he was lying to us. I'm pointing out that you're not reporting all the facts.
  11. As you speak, the portcullis is suddenly forced upwards and propped up on piece of wood. You see the first guard get dragged out of the fort to who knows where, while the first runs for help. Troops begin to enter, and you see that they wear the uniforms of Lion Knights, but their armor is significantly darker. "It's a Rogue Lion Knight assault! I'm ordering the troops to keep the rest of the rebels out. Prepare for battle!" Enemies: Rogue Lion Commander Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his troops, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: 40 Gold Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round, but also making them unable to deal Free Hits. Drops: nothing Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round, but also making them unable to deal Free Hits. Drops: nothing Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round, but also making them unable to deal Free Hits. Drops: nothing Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round, but also making them unable to deal Free Hits. Drops: nothing Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round, but also making them unable to deal Free Hits. Drops: nothing Party: Skrall, Level 16.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* Power: 26 +4 vs. Beasts Health: 29/29 Defense: 0 Gold: 9 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 10; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Potion, Tonic, Smoke Bomb, Skeleton Decoy, Telescope Arthur Justus Regulus VII, Level 11 Mage (Flipz) *Party Second-in-Command* Power: 16 Health: 15/15 Ether: 10/15 Defense: 1 Gold: 10 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd) Robe of Magi (SP:1), Amethyst (Darkness), Opal (Ice), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic Isabella del Toboso, Level 9 Rogue (Dharkan) Power: 16 Health: 15/15 Defense: 1 Gold: 209 Inventory: Fauxthril Dagger (WP:7), Golden Dagger (WP:3), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (2), Bedroll, Fire Bombs (2) Alexandre le Chevalier, Level 11 Knight (Capt.JohnPaul) Power: 17 Health: 20/20 Defense: 7 Gold: 90 Inventory: Sword of the Elven Blademaster (WP: 6; ignores SP), Cross Heater Shield (SP: 7), Potions (2), Fire Bombs (2), Bedroll, Smoke Bomb Luke, Level 17 Sage (controlled by Waterbrick Down) *Pacifist* Power: 18 Health: 32/32 Ether: 19/24 Defense: 0 Gold: 0 Inventory: Wooden Staff (WP: 1), Diamond (Light) Count Lewis Knyghton, Level 12 Engineer (controlled by Flipz) Power: 15 Health: 19/19 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3) Party Leader, choose the order of actions. All of you, choose your targets and the Row you want to fight in. Also mention if you want to try to flee, move, heal, or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
  12. I think I made it pretty clear that I suspected Aayla at the beginning of this Day.
  13. Nice job adding in the part where I try to "buddy up to you" and taking out the part where you suspected all the same other suspects as I did. (other than yourself, of course) You still haven't answered my question: Why, if I was Scum, would I have Roron killed, of all the possible targets? I would know that that would make you suspect me. I wouldn't know whether you would have me lynched, but I would know that you would suspect me, and there is no reason for me to want you to suspect me if I was Scum. It would be an incredibly stupid move. No, the Cop/Psychiatrist, whoever he is, knew, too, though Roron said that he said that he didn't tell anyone.
  14. The Day just barely started. Of course no one else had spoken up. If you had nothing useful to say, the least you could have done is waited until the initial wave of statements had passed. It's not as you have to make a statement right away. Unless, of course, you were trying to look pro-Town by being vocal, and as I've said before, Townies don't need to try to look pro-Town. Oh, come now. Just Yesterday you said: Don't tell me you decided to drop that suspicion all of a sudden, too.
  15. He has the new print on the back of his head.
  16. Yeah, that's probably the one thing we can all agree on.
  17. A newb or n00b Vig might've glanced over some of the things said against Corobb Yesterday and decided to kill him, but I agree. Why a clone, though?
  18. Three Town for Two Scum is a good ratio, and there's plenty to do.Like, for example, analyze behavior. Like, for example, the behavior of those such as yourself who want to do nothing and wait for a suspect to fall into your laps.
  19. Well, MegaBloks. Glad to see we got another one, but I'm quite upset that we lost Roron. If the killers are any indication, it was a Vig kill, too.
  20. *cough*Face-eating Seagulls*cough*
  21. Luke, you heal Arthur. Skrall, looking through your Telescope, you don't see anything unusual, and you enter the fort. Party: Skrall, Level 16.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* Power: 26 +4 vs. Beasts Health: 29/29 Defense: 0 Gold: 9 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 10; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Potion, Tonic, Smoke Bomb, Skeleton Decoy, Telescope Arthur Justus Regulus VII, Level 11 Mage (Flipz) *Party Second-in-Command* Power: 16 Health: 15/15 Ether: 10/15 Defense: 1 Gold: 10 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd) Robe of Magi (SP:1), Amethyst (Darkness), Opal (Ice), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic Isabella del Toboso, Level 9 Rogue (Dharkan) Power: 16 Health: 15/15 Defense: 1 Gold: 209 Inventory: Fauxthril Dagger (WP:7), Golden Dagger (WP:3), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (2), Bedroll, Fire Bombs (2) Alexandre le Chevalier, Level 11 Knight (Capt.JohnPaul) Power: 17 Health: 20/20 Defense: 7 Gold: 90 Inventory: Sword of the Elven Blademaster (WP: 6; ignores SP), Cross Heater Shield (SP: 7), Potions (2), Fire Bombs (2), Bedroll, Smoke Bomb Luke, Level 17 Sage (controlled by Waterbrick Down) *Pacifist* Power: 18 Health: 32/32 Ether: 19/24 Defense: 0 Gold: 0 Inventory: Wooden Staff (WP: 1), Diamond (Light) Count Lewis Knyghton, Level 12 Engineer (controlled by Flipz) Power: 15 Health: 19/19 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3) You can see that the fort was once probably a magnificent structure of sandstone, but its walls have been worn down in many places to show a core of traditional grey stone walls. You spot containers filled with weapons stashed here and there, and you recall that the fort is used to store spare weapons for the Imperial Army. "Sirs! Welcome to Fort Drakon!"
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