Jump to content

Brickdoctor

Star Wars Moderator
  • Posts

    22,772
  • Joined

  • Last visited

Everything posted by Brickdoctor

  1. Thanks, guys; it's good to see a positive reaction to the battle mechanic. I personally think XCOM: EU has an excellent squad tactics battle system that's already very similar in timing and action usage to the Heroica system. Ever since Quest 4 and more explicitly in Quest 17, though, I've said that you have to think of these things yourself. I'm just going to add items and features to the locations that I think are realistic, not because I have any particular clever usage for them in mind. For example, you could've tried to use the torch you picked up to light your arrows on fire and deal Fire-elemental Damage, which would be an additional *2 modifier whenever it succeeded. You could've thrown the torch down the tunnel in front of you to illuminate that area where I wasn't letting you see further than the tile right in front of you. Things like that. But I didn't include torches in the map because I was intending for you to do that; I just added them because that's how the Pogs would've lit their rooms. This is also why, whenever you picked up something that wasn't a Heroica consumable or item, I didn't give you any stats for it, and I just added it to your inventory as 'Torch' or 'Rope'.I added the statue to the map because I liked how it broke up the monotonous look of the setting. I never thought anyone would try to pull it down with the rope; the rope was there because I figured the Pogs would need a way to get heavy things down that ladder and shaft leading to the lower tunnels. There was plenty of opportunity for all of you to get creative, but it was up to you to think of doing it, as Pie did. I was initially going to use letters, but switched to colors at the last minute because the letters were cluttering up the map too much and making it hard to see things such as blocked tiles, cover, and items. I didn't want to indicate the position in the stats because I didn't want you to have to scroll up and down checking to see which Pog was where, and I didn't want to cause any confusion if one Pog moved out of a tile in the same Round that another Pog moved into that same tile. Yes, I think I want to go back through the quest and write up a commentary post with links to all the intentional references I made. For the most part, yes, the NPCs and their objective were just a vehicle to set up the quest and its battle system. I wanted to do a more straightforward battle-focused quest, and I thought it would make things too cumbersome if the NPCs were in the battles with you, so I thought this would be a good opportunity to make some minor advancements in my characters' storylines to continue the transition from my first three quests to any future quests I may host (And in particular, I wanted to kill off a more meaningful character, since I hadn't done that yet.).
  2. Just the sun, with a very small aperture and a very long exposure. I have my photo setup next to a large window, and I just take all the photos around the same time of day when I've found that the lighting turns out the best. Not having a complex lighting setup helps with realistic outdoor lighting and shadows in my scenes, as well.Sometimes I also wait until nighttime and do a really long exposure of a set lit only with an iPhone or an iPad, smokebelch style, but that's usually only for sci-fi scenes. I don't think I've ever used that setup for Heroica.
  3. As I follow Hybros, I take a moment to grab the map lying on the table.
  4. As I start to pursue the figure with the rest of the party, I momentarily backpedal and use Animal Talk to ask the rat what happened here.
  5. I pick up the note (and the Writ, if I haven't already). "So, is anyone familiar with an 'Amara'? I haven't heard the name before."
  6. Thanks for playing Quest 112, Pie, Legonater, Quarry, and Pala! I hope you found the highly experimental XCOM: EU-inspired battle system enjoyable. (As well as the resulting purely battle-focused nature of the quest.) I had a lot of fun adapting and running it. I was worried that it would become a frustration due to its complexity, so I tried to tone down the enemies and their stats a bit, but you guys had no problem crawling through my dungeon.
  7. I look for any journals or other writings in the house that might have been left out. "I don't really have a use for the shield either."
  8. Ignoring the massive pile of gold, gems, and priceless artifacts sitting in the corner, you use your Magic Shovel to smash the floor boards. You find 50 Gold's worth of gold dust and shards of gems. "Excellent work, heroes. We are extremely impressed by the progress of the Heroica organization thus far. Your recent results were beyond our expectations, and that is not a statement this council of knights makes lightly. "Heroes, unfortunately, one of our members was forced to discontinue his involvement in the projects of this world. Nevertheless, excellent work. This council is pleased to see that our continued employment of support from Heroica has been...worthwhile. We hope that your current successes only mark the beginning of an enduring effort to eliminate the Pongcanis threat." Sir Isaac hands you 100 Gold, promising to increase your reputation with the Shadeaux and to ensure you receive access to the Skirmisher class. Accepting your reward, you wander the halls of the cleared Pongcanae base before exiting into the streets of R'kilf. The town is just waking up, early morning beams of sunshine piercing the clouds and creating rays in the crisp air, oblivious to what happened in the night. Eventually, you walk out the gates and return to Eubric and Heroica Hall. !The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 34.25 *Battle Style: Orderly* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* Power: 54 (Level: 34 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 64/64 (base HP: 7 + Level bonus: 33 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 311 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws[ (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield), Pongcanis Spear (WP: 9; Spear), Pongcanis Sword (WP: 11; Greatsword), Pongcanis Sword (WP: 9; Greatsword), Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills; suitable for Hunters, Berserkers, Battle Mages, Beast Warriors, Dragoons, Marauders, Regulators, and Skirmishers; Handwear) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Fire Bomb, Bones (3), Health Core, Phoenix Essence, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) • Shovel, Pickaxe, Rope Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 28.33 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 20/40 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 877 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Crossbow (WP: 8; Crossbow), Pongcanis Dagger (WP: 8; Dagger), Crossbow of Incessant Warmongerers (WP: 8; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 49.4 *Gains Triple XP* *Immune to Sealed* Power: 77 (Level: 49 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 68/68 (base HP: 5 + Level bonus: 48 + Class bonus: 10 + permanent boost: 5) Ether: 60/73 (base Ether: 5 + Level bonus: 48 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 631 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear), Pongcanis Shield (SP: 7; Shield) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Rubies (2), Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (9), Grand Potions (5), Health Core, Tonics (4), Ether Cores (4), Remedies (10), Phoenix Essences (4), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq, restoring Health equal to the Level of the summoner at the cost of 5 Ether) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 31.5 *Counterstriking* *Immune to Fragile* Power: 38 (+5) (Level: 31 + WP: 7) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 56/56 (base HP: 9 + Level bonus: 30 + Class bonus: 15 + permanent boost: 2) Gold: 1794 Equipment: Dual Staff (WP: 7; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Flying Cross (WP: 9; Darkness-elemental; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear), Pongcanis Quiver (WP +1 to Bows and Crossbows; suitable for Rangers, Beast Warriors, Infiltrators, and Winged Warriors; Backwear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; Backwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (2), Grand Potions (12), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects), Grating Stone • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest; 1/3 uses remaining) • Torch "We may have been too late anyways. He's already done with R'kilf. The Pogs had already begun moving their tribes towards the sea." "And knowing Indiacca, he's not just returning to the forests and lagoons of Kyyyshak. Eubric is a trading port; he's returning to his roots, the high seas. "This is a victory for us. We've flushed the Dread Pirate out of his main base, and now we can engage him in a more open field of battle, not on his terms, and I'm much more comfortable with that. "The hard part is arguably behind us; the heroes came through. Now we just need to make sure we don't lose him again." "Belsant won't lose him. Remember, Indiacca, we will be watching." "Equélienyel, meldonya. Nánenyë hína savë i, narla yárëa ohtar, polilvë mahta i Aistaina Pilu. Sí lá haryanyë casta." <I have failed you, my friend. I was a child to believe that, being olden warriors, we would be able to fight the Dread Pirate. Now I have no purpose.> "Illumë nánelyë saila epë ni. Le sácë apa, hequa nó." <You were always wiser than I. You looked for the future, not the past.> "Eä lá harya maurë onnar ve men. Eä harya maurë..." <The world doesn't need men such as us. The world needs...> "Callor." <Heroes.>
  9. Results of Round Nine of the Battle of the Fading Pyre: >Atramor Gibbin vs. Enhanced Pongcanis Berserker A — Optimism, Aura (Atramor is safe from Free Hits for the remainder of the Round; 104*2=208 Health) >Atramor Gibbin vs. Enhanced Pongcanis Berserker C — Special Damage: Bloodlust, no Aura (24 Damage; Atramor is Afraid) >Monk Pretzel uses a Grand Potion. (+25 Health) >Namyrra Uq summons Mediq. (+48 Health; -5 Ether) >Dyric Rone vs. Enhanced Pongcanis Berserker D — Critical Lethal Hit (Assassination) >Luke does nothing. Enhanced Pongcanis Berserker B — Free Hit against Atramor Gibbin (no effect; Atramor is Optimistic) The Enemies: Enhanced Pongcanis Berserker A Humanoid Beast *Reinforced* Level: 52 Health: 120/256 Defense: 8 16 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Adaptive Bone Marrow — The Pongcanis Berserker is permanently Reinforced. Drops: 40 Gold Enhanced Pongcanis Berserker B Humanoid Beast *Hastened* Level: 52 Health: 112/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Secondary Heart — The Pongcanis Berserker is permanently Hastened. Drops: 40 Gold Enhanced Pongcanis Berserker C Humanoid Beast *Encouraged* Level: 52 104 Health: 112/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Adrenal Neurosympathy — The Pongcanis Berserker is permanently Encouraged. Drops: 40 Gold The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 34 *Battle Style: Chaotic* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* *Hastened* *Inspired* *Afraid (1 Round)* Power: 54 (Level: 34 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 64/64 128/128 (base HP: 7 + Level bonus: 33 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 121 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws[ (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield), Pongcanis Spear (WP: 9; Spear), Pongcanis Sword (WP: 11; Greatsword), Pongcanis Sword (WP: 9; Greatsword) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Fire Bomb, Bones (3), Health Core, Phoenix Essence, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) • Shovel, Pickaxe, Rope Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 28 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 20/40 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 687 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Crossbow (WP: 8; Crossbow), Pongcanis Dagger (WP: 8; Dagger) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 48.8 *Gains Triple XP* *Immune to Sealed* Power: 76 (Level: 48 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 67/67 (base HP: 5 + Level bonus: 47 + Class bonus: 10 + permanent boost: 5) Ether: 59/72 (base Ether: 5 + Level bonus: 47 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 311 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear), Pongcanis Shield (SP: 7; Shield) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Rubies (2), Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (9), Grand Potions (5), Health Core, Tonics (4), Ether Cores (4), Remedies (10), Phoenix Essences (4), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq, restoring Health equal to the Level of the summoner at the cost of 5 Ether) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 31.25 *Counterstriking* *Immune to Fragile* *Afraid (3 Rounds)* Power: 38 (+5) (Level: 31 + WP: 7) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 56/56 (base HP: 9 + Level bonus: 30 + Class bonus: 15 + permanent boost: 2) Gold: 1554 Equipment: Dual Staff (WP: 7; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Flying Cross (WP: 9; Darkness-elemental; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear), Pongcanis Quiver (WP +1 to Bows and Crossbows; suitable for Rangers, Beast Warriors, Infiltrators, and Winged Warriors; Backwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (2), Grand Potions (12), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects), Grating Stone • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest; 2/3 uses remaining) • Torch Luke (takes suggestions from PCs) Male elven Sage Level 29.67 Power Bonus: 0 Defense: 0 Health: 46/46 (Base HP: 9 + Level bonus: 28 + Class bonus: 6 + Artifact bonus: 3) Ether: 15/35 (Base Ether: 5 + Level bonus: 28 + Class bonus: 2 Gold: 0 Equipment: Staff of the Fey Physician (WP: 3; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear) Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence • Bedroll QM Note: Autorolling... Results of Round Ten of the Battle of the Fading Pyre: >Atramor Gibbin vs. Enhanced Pongcanis Berserker A — Rally, no Aura ((20+34)*2*2*2/2-16=200 Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental Damage; the party is safe from Free Hits for the remainder of the Round) >Atramor Gibbin vs. Enhanced Pongcanis Berserker C — Shield: Inner Conflict, no Aura (112/2=56 Damage; Atramor is now Chaotic) Monk Pretzel vs. Enhanced Pongcanis Berserker B — Hit (((7+38+5)*2*2-8)*2=384 Ice-, Lightning-, Fire-, Wind-, and Light-elemental Damage) >Namyrra Uq vs. Enhanced Pongcanis Berserker A — Great Spell ((28*2+48)*2-8=200 Darkness-elemental Damage) >Dyric Rone vs. Enhanced Pongcanis Berserker A — Lethal Hit >Luke does nothing. You are victorious! All of you gain XP, and, Namyrra, you Level-up. The enemies drop a set of Bracers of Insatiable Avarice, a Crossbow of Incessant Warmongerers, a Cloak of the Barbaric Runecaster, and 490 Gold. The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 34.25 *Battle Style: Orderly* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* *Hastened* *Inspired* *Afraid (1 Round)* Power: 54 (Level: 34 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 64/64 128/128 (base HP: 7 + Level bonus: 33 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 121 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws[ (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield), Pongcanis Spear (WP: 9; Spear), Pongcanis Sword (WP: 11; Greatsword), Pongcanis Sword (WP: 9; Greatsword) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Fire Bomb, Bones (3), Health Core, Phoenix Essence, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) • Shovel, Pickaxe, Rope Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 28.33 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 20/40 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 687 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Crossbow (WP: 8; Crossbow), Pongcanis Dagger (WP: 8; Dagger) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 49.4 *Gains Triple XP* *Immune to Sealed* Power: 77 (Level: 49 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 68/68 (base HP: 5 + Level bonus: 48 + Class bonus: 10 + permanent boost: 5) Ether: 60/73 (base Ether: 5 + Level bonus: 48 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 311 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear), Pongcanis Shield (SP: 7; Shield) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Rubies (2), Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (9), Grand Potions (5), Health Core, Tonics (4), Ether Cores (4), Remedies (10), Phoenix Essences (4), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq, restoring Health equal to the Level of the summoner at the cost of 5 Ether) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 31.5 *Counterstriking* *Immune to Fragile* *Afraid (3 Rounds)* Power: 38 (+5) (Level: 31 + WP: 7) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 56/56 (base HP: 9 + Level bonus: 30 + Class bonus: 15 + permanent boost: 2) Gold: 1554 Equipment: Dual Staff (WP: 7; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Flying Cross (WP: 9; Darkness-elemental; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear), Pongcanis Quiver (WP +1 to Bows and Crossbows; suitable for Rangers, Beast Warriors, Infiltrators, and Winged Warriors; Backwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (2), Grand Potions (12), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects), Grating Stone • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest; 2/3 uses remaining) • Torch Party Leader, please divide the loot: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills; suitable for Hunters, Berserkers, Battle Mages, Beast Warriors, Dragoons, Marauders, Regulators, and Skirmishers; Handwear) — These shining armor pieces were crafted for the personal armory of a bestial pirate warlord. Crossbow of Incessant Warmongerers (WP: 8; on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) — This fast-loading, pulley-augmented crossbow with a composite prod was pieced together in an unnatural marriage of bowyer tradition and relentless industry. Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; suitable for Battle Mages, Necromancers, and Scholars; Backwear) — This simple cloak was woven for a barbaric Ether-user who enchanted it and passed it down through his generations of apprentices. 490 Gold
  10. Results of Round Eight of the Battle of the Fading Pyre: >Atramor Gibbin vs. Enhanced Pongcanis Berserker F — Hit, no Aura ((20+34)*2*2*2/2-8=208 Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental Damage) >Atramor Gibbin vs. Enhanced Pongcanis Berserker F — Special Damage: Bloodlust, no Aura (24 Damage) >Namyrra Uq vs. Enhanced Pongcanis Berserker B — Meditate (+5 Ether) >Dyric Rone vs. Enhanced Pongcanis Berserker D — Damage (52/2-6=20 Damage) Monk Pretzel vs. Enhanced Pongcanis Berserker A — Special Damage: Bloodlust (24 Damage; Monk Pretzel is now Afraid) >Luke does nothing. Enhanced Pongcanis Berserker B — Free Hit against Atramor Gibbin (52/2-34=0 Damage) Enhanced Pongcanis Berserker C — Free Hit against Namyrra Uq (104/2-10=42 Damage) The Enemies: Enhanced Pongcanis Berserker A Humanoid Beast *Reinforced* Level: 52 Health: 120/256 Defense: 8 16 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Adaptive Bone Marrow — The Pongcanis Berserker is permanently Reinforced. Drops: 40 Gold Enhanced Pongcanis Berserker B Humanoid Beast *Hastened* Level: 52 Health: 112/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Secondary Heart — The Pongcanis Berserker is permanently Hastened. Drops: 40 Gold Enhanced Pongcanis Berserker C Humanoid Beast *Encouraged* Level: 52 104 Health: 112/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Adrenal Neurosympathy — The Pongcanis Berserker is permanently Encouraged. Drops: 40 Gold Enhanced Pongcanis Berserker D Humanoid Beast *Lucky* Level: 52 Health: 112/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Hyper Reactive Pupils — The Pongcanis Berserker is permanently Lucky. Drops: 40 Gold The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 34 *Battle Style: Orderly* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* *Hastened* *Inspired* *Afraid (3 Rounds)* Power: 54 (Level: 34 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 64/64 104/128 (base HP: 7 + Level bonus: 33 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 121 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws[ (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield), Pongcanis Spear (WP: 9; Spear), Pongcanis Sword (WP: 11; Greatsword), Pongcanis Sword (WP: 9; Greatsword) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Fire Bomb, Bones (3), Health Core, Phoenix Essence, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) • Shovel, Pickaxe, Rope Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 28 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 20/40 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 687 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Crossbow (WP: 8; Crossbow), Pongcanis Dagger (WP: 8; Dagger) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 48.8 *Gains Triple XP* *Immune to Sealed* Power: 76 (Level: 48 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 25/67 (base HP: 5 + Level bonus: 47 + Class bonus: 10 + permanent boost: 5) Ether: 64/72 (base Ether: 5 + Level bonus: 47 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 311 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear), Pongcanis Shield (SP: 7; Shield) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Rubies (2), Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (9), Grand Potions (5), Health Core, Tonics (4), Ether Cores (4), Remedies (10), Phoenix Essences (4), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq, restoring Health equal to the Level of the summoner at the cost of 5 Ether) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 31.25 *Counterstriking* *Immune to Fragile* *Afraid (3 Rounds)* Power: 38 (+5) (Level: 31 + WP: 7) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 32/56 (base HP: 9 + Level bonus: 30 + Class bonus: 15 + permanent boost: 2) Gold: 1554 Equipment: Dual Staff (WP: 7; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Flying Cross (WP: 9; Darkness-elemental; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear), Pongcanis Quiver (WP +1 to Bows and Crossbows; suitable for Rangers, Beast Warriors, Infiltrators, and Winged Warriors; Backwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (2), Grand Potions (12), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects), Grating Stone • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest; 2/3 uses remaining) • Torch Luke (takes suggestions from PCs) Male elven Sage Level 29.67 Power Bonus: 0 Defense: 0 Health: 46/46 (Base HP: 9 + Level bonus: 28 + Class bonus: 6 + Artifact bonus: 3) Ether: 15/35 (Base Ether: 5 + Level bonus: 28 + Class bonus: 2 Gold: 0 Equipment: Staff of the Fey Physician (WP: 3; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear) Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence • Bedroll Party Leader, please provide an Order of Actions. Everyone, please state your attacks or consumables used and their targets. Any enemy left untargeted will receive a Free Hit.
  11. Results of Round Seven of the Battle of the Fading Pyre: Dyric Rone uses a Potion. (+10 Health) >Atramor Gibbin vs. Enhanced Pongcanis Berserker F — Special Damage: Bloodlust, no Aura (24 Damage; Atramor is now Afraid) >Atramor Gibbin vs. Enhanced Pongcanis Berserker F — Shield: Internal Conflict, Aura (376/2=188 Damage; 104*2=208 Health; Atramor is now Orderly) >Namyrra Uq vs. Pongcanis Berserker B — Meditate (+1 Ether) >Monk Pretzel vs. Pongcanis Berserker A — Shield: Toolkit: Naptime! (Monk Pretzel now at full Health with all negative effects removed) >Luke ignores Atramor Gibbin and does nothing. Pongcanis Berserker B, Pongcanis Berserker C, and Pongcanis Berserker D — Free Hits against Atramor Gibbin (((52+104+52)/2-34)/2=68 Damage) Dyric, you quickly drink a Potion as you run to the window, but you can find no trace of the Dread Pirate. The massive beast appears to have managed to disappear into the night. The Enemies: Enhanced Pongcanis Berserker A Humanoid Beast *Reinforced* Level: 52 Health: 120/256 Defense: 8 16 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Adaptive Bone Marrow — The Pongcanis Berserker is permanently Reinforced. Drops: 40 Gold Enhanced Pongcanis Berserker B Humanoid Beast *Hastened* Level: 52 Health: 112/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Secondary Heart — The Pongcanis Berserker is permanently Hastened. Drops: 40 Gold Enhanced Pongcanis Berserker C Humanoid Beast *Encouraged* Level: 52 104 Health: 112/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Adrenal Neurosympathy — The Pongcanis Berserker is permanently Encouraged. Drops: 40 Gold Enhanced Pongcanis Berserker D Humanoid Beast *Lucky* Level: 52 Health: 112/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Hyper Reactive Pupils — The Pongcanis Berserker is permanently Lucky. Drops: 40 Gold Enhanced Pongcanis Berserker F Humanoid Beast *Inspired* Level: 52 Health: 188/256 188/512 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Muscle Fiber Density — The Pongcanis Berserker is permanently Inspired. Drops: 40 Gold The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 34 *Battle Style: Orderly* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* *Hastened* *Inspired* *Afraid (3 Rounds)* Power: 54 (Level: 34 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 64/64 128/128 (base HP: 7 + Level bonus: 33 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 121 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws[ (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield), Pongcanis Spear (WP: 9; Spear), Pongcanis Sword (WP: 11; Greatsword), Pongcanis Sword (WP: 9; Greatsword) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Fire Bomb, Bones (3), Health Core, Phoenix Essence, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) • Shovel, Pickaxe, Rope Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 28 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 40/40 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 687 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Crossbow (WP: 8; Crossbow), Pongcanis Dagger (WP: 8; Dagger) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 48.8 *Gains Triple XP* *Immune to Sealed* Power: 76 (Level: 48 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 67/67 (base HP: 5 + Level bonus: 47 + Class bonus: 10 + permanent boost: 5) Ether: 55/72 (base Ether: 5 + Level bonus: 47 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 311 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear), Pongcanis Shield (SP: 7; Shield) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Rubies (2), Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (9), Grand Potions (5), Health Core, Tonics (4), Ether Cores (4), Remedies (10), Phoenix Essences (4), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 31.25 *Counterstriking* *Immune to Fragile* Power: 38 (+5) (Level: 31 + WP: 7) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 56/56 (base HP: 9 + Level bonus: 30 + Class bonus: 15 + permanent boost: 2) Gold: 1554 Equipment: Dual Staff (WP: 7; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Flying Cross (WP: 9; Darkness-elemental; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear), Pongcanis Quiver (WP +1 to Bows and Crossbows; suitable for Rangers, Beast Warriors, Infiltrators, and Winged Warriors; Backwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (2), Grand Potions (12), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects), Grating Stone • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest; 2/3 uses remaining) • Torch Luke (takes suggestions from PCs) Male elven Sage Level 29.67 Power Bonus: 0 Defense: 0 Health: 46/46 (Base HP: 9 + Level bonus: 28 + Class bonus: 6 + Artifact bonus: 3) Ether: 15/35 (Base Ether: 5 + Level bonus: 28 + Class bonus: 2 Gold: 0 Equipment: Staff of the Fey Physician (WP: 3; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear) Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence • Bedroll Party Leader, please provide an Order of Actions. Everyone, please state your attacks or consumables used and their targets. Any enemy left untargeted will receive a Free Hit.
  12. QM Note:Yep, I just forgot to update the noted effect.
  13. Okay, then, thanks!
  14. QM Note: ...and the result is an Aura. Round edited; Dyric is still up, Namyrra is still at full HP.
  15. Sandy, can we get a ruling on how the Pheles Kris works if Pie is Hastened? Does he get two chances for the Aura? (Argument for: the weapon is used twice, therefore it should get two chances for an Aura. Argument against: Pie has been getting chances of Auras even if he's not attacking, so long as the weapon is equipped, therefore using it twice shouldn't change the chances anymore than not using it at all does.)
  16. QM Note:No, it doesn't: QM Note:But you've been saying that you get rolls for Aura as long as you're wielding the Pheles Kris, even if you don't attack with it. If not attacking at all has no effect on the chances, then attacking twice shouldn't, either. You're still only wielding the Kris for one Round. QM Note:Yes, the entire party would be forced out. I allow freedom for unconventional creative uses of items, not for purely rationalizing contradictions of rules of how items should work.
  17. Sir Leonard Kniveton uses Assistance. (no effect; no one else is in the Front Row) Results of Round Six of the Battle of the Fading Pyre: >Atramor Gibbin vs. Enhanced Pongcanis Berserker F — Deflected Damage, no Aura (no Deflection; (52/2-34)/2=0 Damage) >Atramor Gibbin vs. Enhanced Pongcanis Berserker F — Deflected Damage, Aura (no Deflection; (52/2-34)/2=0 Damage; 114*2=228 Health) >Namyrra Uq vs. Pongcanis Berserker B — Arc Spell (Pongcanis Berserker B: (28+48)*2-8=144 Darkness-elemental Damage; Pongcanis Berserker A: (28+48)*2-16=136 Darkness-elemental Damage; Pongcanis Berserker C: (28+48)*2-8=144 Darkness-elemental Damage; Pongcanis Berserker D: (28+48)*2-8=144 Darkness-elemental Damage; Pongcanis Berserker E: (28+48)*2-8=144 Darkness-elemental Damage; Pongcanis Berserker F: (28+48)*2-8=144 Darkness-elemental Damage; Namyrra: -6 Ether) >Dyric Rone vs. Pongcanis Berserker D — Damage (drawn to Atramor Gibbin; (52/2-34)/2=0 Damage) >Luke cannot find Sir Leonard Kniveton and does nothing. Sir Leonard Kniveton ignores Atramor Gibbin and does something else. >Monk Pretzel vs. Pongcanis Berserker E — Upgraded Hit ((7*7*2*2-8)*2=376 Ice-, Lightning-, Fire-, Wind-, and Light-elemental Damage) Pongcanis Berserker A, Pongcanis Berserker B, and Pongcanis Berserker C — Free Hits against Atramor Gibbin (((52+104+52)/2-34)/2=68 Damage) Atramor, the Pogs charge at you, but you're able to shrug off all of their attacks. Namyrra, you fill the room with a dark power, but it's not enough to kill them all — looking around, you realize that Sir Leonard has ignored you and run off somewhere, removing his encouragement. Monk Pretzel, you're able to take at least one of them down. "Sons of Patuqun, of Dastan, my brothers! I see it in your eyes, the same fear that would take the heart of me. A day may come when the courage of men fails, when we forsake our friends and break all bonds of fellowship, but it is not this day!" "An hour of Wolfgang and shattered shields when the life of R'kilf comes crashing down, but it is not this day! This day we fight! "By all that you hold dear on this good earth, I bid you stand! Men of the— Hurkhkhkhkhfhfhfhfhfhfhfhf..." "Caught you monologuing." The Enemies: Enhanced Pongcanis Berserker A Humanoid Beast *Reinforced* Level: 52 Health: 120/256 Defense: 8 16 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Adaptive Bone Marrow — The Pongcanis Berserker is permanently Reinforced. Drops: 40 Gold Enhanced Pongcanis Berserker B Humanoid Beast *Hastened* Level: 52 Health: 112/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Secondary Heart — The Pongcanis Berserker is permanently Hastened. Drops: 40 Gold Enhanced Pongcanis Berserker C Humanoid Beast *Encouraged* Level: 52 104 Health: 112/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Adrenal Neurosympathy — The Pongcanis Berserker is permanently Encouraged. Drops: 40 Gold Enhanced Pongcanis Berserker D Humanoid Beast *Lucky* Level: 52 Health: 112/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Hyper Reactive Pupils — The Pongcanis Berserker is permanently Lucky. Drops: 40 Gold Enhanced Pongcanis Berserker F Humanoid Beast *Inspired* Level: 52 Health: 256/256 376/512 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Muscle Fiber Density — The Pongcanis Berserker is permanently Inspired. Drops: 40 Gold The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 34 *Battle Style: Chaotic* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* *Hastened* *Inspired* Power: 54 (Level: 34 + WP: 20) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 64/64 128/128 (base HP: 7 + Level bonus: 33 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 121 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws[ (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield), Pongcanis Spear (WP: 9; Spear), Pongcanis Sword (WP: 11; Greatsword), Pongcanis Sword (WP: 9; Greatsword) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Fire Bomb, Bones (3), Health Core, Phoenix Essence, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) • Shovel, Pickaxe, Rope Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 28 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 55 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 33/40 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 687 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Crossbow (WP: 8; Crossbow), Pongcanis Dagger (WP: 8; Dagger) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 48.8 *Gains Triple XP* *Immune to Sealed* Power: 76 (Level: 48 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 67/67 (base HP: 5 + Level bonus: 47 + Class bonus: 10 + permanent boost: 5) Ether: 54/72 (base Ether: 5 + Level bonus: 47 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 311 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear), Pongcanis Shield (SP: 7; Shield) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Rubies (2), Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (9), Grand Potions (5), Health Core, Tonics (4), Ether Cores (4), Remedies (10), Phoenix Essences (4), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 31.25 *Counterstriking* *Immune to Fragile* Power: 38 (+5) (Level: 31 + WP: 7) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 21/56 (base HP: 9 + Level bonus: 30 + Class bonus: 15 + permanent boost: 2) Gold: 1554 Equipment: Dual Staff (WP: 7; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Flying Cross (WP: 9; Darkness-elemental; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear), Pongcanis Quiver (WP +1 to Bows and Crossbows; suitable for Rangers, Beast Warriors, Infiltrators, and Winged Warriors; Backwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (2), Grand Potions (12), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects), Grating Stone • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest; 2/3 uses remaining) • Torch Luke (takes suggestions from PCs) Male elven Sage Level 29.67 Power Bonus: 0 Defense: 0 Health: 46/46 (Base HP: 9 + Level bonus: 28 + Class bonus: 6 + Artifact bonus: 3) Ether: 15/35 (Base Ether: 5 + Level bonus: 28 + Class bonus: 2 Gold: 0 Equipment: Staff of the Fey Physician (WP: 3; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear) Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence • Bedroll Party Leader, please provide an Order of Actions. Everyone, please state your attacks or consumables used and their targets. Any enemy left untargeted will receive a Free Hit.
  18. "Well, it appears that I've got everything, even if it's all annoyingly jumbled together." I pick up the map.
  19. "Oh, MegaBloks..." I take inventory of the items I'm carrying to see if anything's missing.
  20. I pick up the crossbow in the tree, being careful to hold it so that the arrow points away from the party, in case it's loaded and drawn.
  21. Sir Leonard Kniveton uses Assistance (Atramor, Namyrra, Monk Pretzel, Dyric, and Luke now Encouraged) Results of Round Five of the Battle of the Fading Pyre: >Luke uses a Remedy on Dyric Rone. (Dyric is no longer Afraid, Stunned, or Jinxed) >Sir Leonard Kniveton vs. Dread Pirate Indiacca — Shield: Phalanx (Party takes halved Damage for the next 3 Rounds) >Atramor Gibbin vs. Dread Pirate Indiacca — Shield: Internal Conflict (Atramor now Chaotic; Dread Pirate Indiacca: 546/2=273 Damage) >Atramor Gibbin vs. Dread Pirate Indiacca — Pessimism (no effect; Dread Pirate Indiacca is immune to Jinxed) >Namyrra Uq vs. Dread Pirate Indiacca — Critical Hit ((28*2+48)*2-24=184 Darkness-elemental Damage) >Monk Pretzel vs. Dread Pirate Indiacca — Enhancement: Downgrade (-1 WP) >Dyric Rone vs. Dread Pirate Indiacca — Special Damage: Rift] Critical Lethal Hit (no Assassination; (27*2+28)*2-24=140 Ice- and Darkness-elemental Damage) As your final blows land true upon the Dread Pirate, and the hulking Minotaur collapses backwards against the wall, Berserkers pour in from the side door to the war room and from the door through which you entered. "Reform ranks; stick together!" "Get to the back of the room; we can use the table for cover!" The Enemies: Enhanced Pongcanis Berserker A Humanoid Beast *Reinforced* Level: 52 Health: 256/256 Defense: 8 16 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Adaptive Bone Marrow — The Pongcanis Berserker is permanently Reinforced. Drops: 40 Gold Enhanced Pongcanis Berserker B Humanoid Beast *Hastened* Level: 52 Health: 256/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Secondary Heart — The Pongcanis Berserker is permanently Hastened. Drops: 40 Gold Enhanced Pongcanis Berserker C Humanoid Beast *Encouraged* Level: 52 104 Health: 256/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Adrenal Neurosympathy — The Pongcanis Berserker is permanently Encouraged. Drops: 40 Gold Enhanced Pongcanis Berserker D Humanoid Beast *Lucky* Level: 52 Health: 256/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Hyper Reactive Pupils — The Pongcanis Berserker is permanently Lucky. Drops: 40 Gold Enhanced Pongcanis Berserker E Humanoid Beast *Blessed* Level: 52 Health: 256/256 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Neural Feedback — The Pongcanis Berserker is permanently Blessed. Drops: 40 Gold Enhanced Pongcanis Berserker F Humanoid Beast *Inspired* Level: 52 Health: 256/256 512/512 Defense: 8 Special: Bloodlust — The Berserker deals 24 Damage ignoring Row and SP and the Afraid-effect. Passive Special: Muscle Fiber Density — The Pongcanis Berserker is permanently Inspired. Drops: 40 Gold The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 34 *Battle Style: Orderly* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* *Hastened* *Inspired* *Encouraged* Power: 49 98 (Level: 34 + WP: 15) (Power Bonus: 0) Defense: 34 (SP: 20 + SP: 4 + SP: 6 + SP: 4) Health: 64/64 114/128 (base HP: 7 + Level bonus: 33 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 121 Equipment: Tiger Claws (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger), Mythril Shield (SP: 20; Shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield), Robust Shield (SP: 12; shield), Pongcanis Spear (WP: 9; Spear), Pongcanis Sword (WP: 11; Greatsword), Pongcanis Sword (WP: 9; Greatsword) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Fire Bomb, Bones (3), Health Core, Phoenix Essence, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) • Shovel, Pickaxe, Rope Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 28 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* *Encouraged* Power: 55 110 (Level: 28 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 33/40 (base HP: 7 + Level bonus: 27 + Class bonus: 5 + Permanent boost: 1) Gold: 687 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Crossbow (WP: 8; Crossbow), Pongcanis Dagger (WP: 8; Dagger) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 48.8 *Gains Triple XP* *Immune to Sealed* *Encouraged* Power: 77 154 (Level: 48 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 67/67 (base HP: 5 + Level bonus: 47 + Class bonus: 10 + permanent boost: 5) Ether: 60/72 (base Ether: 5 + Level bonus: 47 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 311 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument), Pongcanis Spear (WP: 9; Spear), Pongcanis Shield (SP: 7; Shield) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Rubies (2), Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening, Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether), Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (9), Grand Potions (5), Health Core, Tonics (4), Ether Cores (4), Remedies (10), Phoenix Essences (4), Phoenix Incenses (2), Mead (13), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (3), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 31.25 *Counterstriking* *Immune to Fragile* *Encouraged* Power: 38 (+5) 76 (+10) (Level: 31 + WP: 7) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 21/56 (base HP: 9 + Level bonus: 30 + Class bonus: 15 + permanent boost: 2) Gold: 1554 Equipment: Dual Staff (WP: 7; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Flying Cross (WP: 9; Darkness-elemental; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the Slowed-effect; Whip), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear), Pongcanis Quiver (WP +1 to Bows and Crossbows; suitable for Rangers, Beast Warriors, Infiltrators, and Winged Warriors; Backwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding • Potions (2), Grand Potions (12), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bombs (2), Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects), Grating Stone • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest; 2/3 uses remaining) • Torch Sir Leonard Kniveton (takes suggestions from PCs) Male human Skirmisher Level 34.25 *Phalanx (3 Rounds)* Power Bonus: 0 Defense: 11 (SP: 9 + SP: 2) Health: 46/58 (Base HP: 10 + Level bonus: 33 + Class bonus: 15) Gold: 10 Equipment: Sword of Ancestral Benevolence (WP: 7; heals 5 HP to its user with each successful hit; cannot Knock Out a target; Longsword), Lion Knight's Shield (SP: 9; Shield), Lion Knight's Armor (SP: 2; suitable for Skirmishers; Bodywear) Inventory: Remedy Luke (takes suggestions from PCs) Male elven Sage Level 29.67 *Encouraged* Power Bonus: 0 Defense: 0 Health: 46/46 (Base HP: 9 + Level bonus: 28 + Class bonus: 6 + Artifact bonus: 3) Ether: 15/35 (Base Ether: 5 + Level bonus: 28 + Class bonus: 2 Gold: 0 Equipment: Staff of the Fey Physician (WP: 3; Staff), White Cloak (Max HP +3; suitable for Clerics, Alchemists, and Scholars; Backwear) Inventory: Health Core, Grand Potions (2), Potions (5), Tonics (3), Phoenix Essence • Bedroll Party Leader, please provide an Order of Actions. Everyone, please state your attacks or consumables used and their targets. Any enemy left untargeted will receive a Free Hit.
  22. "So, Miss Arbour...did you see where Miss Persephone went?" I investigate the hand sticking out of the ground in front of the tent.
  23. From our Site Guidelines: (emphasis mine)
×
×
  • Create New...