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Fordo

Eurobricks Citizen
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Everything posted by Fordo

  1. Even though I'm not a big Islander fan, that's a pretty cool moc.
  2. Yea I was debating about that Thanks, now I'll change it so everyone has the same HP, and add morale.
  3. Thanks, Blucher is a pretty brave guy and devoted. Being trapped under a dead horse for hours at Waterloo :-/ . So here are some Idea's RULES Line Infantry: Hp:1 Combat Skills:1 Move:6 in Range:10 in Morale:1 Light Infantry: Hp:1 Combat Skills:1 Move:8 in Range:10 in Morale:1 Elite Infantry(Old Guard, Jaeger, Black Watch, Janissary): Hp:1 Combat Skills:3 Move:8 in Range:10 in Morale:3 Rifleman: Hp:1 Combat Skills:2 Move:8 in Range:12 in Morale:2 Hussar's: Hp:1 Combat Skills:1 Move:14 in Range:Close Combat Morale:1 Cuirassiers: Hp:1 Combat Skills:3 Move:12 in Range:Close Combat Morale:2 MameLuke's: Hp:1 Combat Skills:2 Move:14 in Range:Close Combat Morale:1 Dragoon's: Hp:1 Combat Skills:1 Move:14 in Range:Close Combat Morale:1 Artillery Piece+ Artillery gunner: Hp:1 Combat Skills:1 Move:6 in (With horse:12 in) Range:24 in Morale:1 Officer: Hp:1 Combat Skills:2 Move:6 in Range: Cutlass: Close Combat, Pistol:6 in Morale:4 For Morale: ( When commanded by and Officer add +1 when commanded by your General +2, Like Napoleon, Wellington, Blucher, etc.) The more morale the greater the ability of the units to fight under different circumstances. 7 Morale being the highest and the units with it being fearless in the face of their enemy. Combat Skills: The units Skills with a Weapon such as a: cutlass; musket; rifle; flintlock pistol. General Rules: Only the first rank in a column may fire. Only models in contact may fight in assaults. Once a model fires in a round the model must wait one full turn before firing another shot due to reload time. When changing to another formation reduce a units morale by one, does not affect the Old Guard. Artillery Unlimber/limber: Once you limber a cannon you must wait one turn for it to be loaded and when unlimbering you must wait a turn to be able to move it. Formations rules: When troops are in a Line: when versing a column add +1 to the morale levels of the units in the Line. Must be deployed in two rows of ranks. Front rank only able to fire and units in the second row move up once a unit in the first dies. A unit deployed in Line ignores the General reload time. Max is 10 units per row. Coloumn: Max 5 models in front rank. Must have at least 3 ranks to claim coloumn formation. Two ranks may fight in assaults (disregard the General "contact to fight rule"). Add 1 to Skill of the Artillery piece when targeting columns with cannon fire (massed infantry is more vulnerable). Square: When defending against Cavalry double the models Morale value. When troops are in Columns: add +2 in to there movement. Max 4 models in front rank, Must be at least 5 rows deep to claim column formation. Two ranks may fight in assaults (disregard the General "contact to fight rule"). Add 1 to Skill of the Artillery piece when targeting columns with cannon fire (massed infantry is more vulnerable). When an Officer is killed lower the morale of his regiment by 1 (Doesnt affect Old Guard). When the commander of the Army is killed lower all units of that Army by 1 and add +1 to the units of the Enemy army for a full turn. Mass Calvary charge add +1, if there are Cuirassiers present add +2 morale When a regiment (excluding Old Guard) is being bombarded lower their morale by 1 due to fear. (disreguard if they have 7 morale) When any unit reach's a morale of 0 he is immediatly overrun by fear and retreat's off out of play for the rest of the game. The building must be atleast 10 studs high to be considered a fort. To be considered a siege the attackers must have atleast 4 cannons present. When charging the fort with over 40-60 units then raise the units morale's by +1. Depending on the thickness of the Forts wall's destroy segments that are fired upon and hit by 3 cannon ball's. If the wall if thicker than 6 studs 6 cannon shots are needed to destroy that segment of the wall. The defenders of the fort can hold their positions as long as they have 2 or more morale if not they retreat 10 studs away from the battle if they have 1 morale, if they have 0 they are removed from play due to fear. These are just estimating any changes/advice are welcome so please post your idea's. Thanks. I'll also add more units as the need for them comes up. Fordo
  4. Yes, this should prabably go in the war gaming section and once I get a camera I'll make a new thread for my Armies.
  5. Mosana's You decals are Excellent, and since you did some prussian decal's (which I will use on my prussian Army) I was wonder if you could do a General Blucher? This is the best 'color' picture I could find, http://www.brickshelf.com/gallery/LewsTher...mar-blucher.jpg , Thanks. Fordo
  6. This is the Schumacher head, http://www.bricklink.com/catalogItemPic.asp?P=3626bpb262. Since he is doing fleshie's I think this is a pretty good head for Napoleon.
  7. Hopefully In about a week or two I'll be getting a nice one. The sooner the better :)
  8. Well I was thinking maybe for each unit type we could come up with: Attack Strenght(how strong the weapon of the unit): Movement(how far the unit can move): Range(how far the unit can fire): Defence(how much armor/resiliance to shots): And of Course HP(How much health points the unit has): And Maybe some others but thats about basic for now.
  9. Hello, I've mostly been lurking this board and looking over the post for a while. And so I finally wanted to post since My own Napoleonic Army has reached a pretty large size (Sorry no pic's till I get a camera) :-/ It's 160 Infantry 8 Cuirassiers 12 Mameluke's 20 Old Guard 20 Light Infantry 3 Artillery Pieces 1 Bonaparte 8 General's (Imperial Admiral's) I've mostly been working on building up a large prussian force. Im a big fan of Bonaparte's army aswell as Mosana's decals. So, as there seems to be large army's and no gaming I though I'd be a good Idea to start by making attributes for different troops into one large game in which anyone can play. Not sure If this should go here or the gaming section but since most of the pirate fans look here I'd think it better suit being here. All Idea's Welcome, Thanks for looking. Not sure If this should go here or the gaming section but since most of the pirate fans look here I'd think it better suit being here. Fordo
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