ScottManDeath
Eurobricks Citizen-
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Everything posted by ScottManDeath
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MyToys.de, S@H, ToysRus.com,
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A raytracer (sorry for typo) is a program which generates a picture given a scene description, which contains objects (e.g. spheres, cubes) materials (red plastic, green metal) and light sources. It works by shooting rays from your point of view through each pixel into the scene and then figuring out which object it hits first. It then caclulates a color for that pixel (e.g. using light sources, textures and so forth) and stores it in the image. As an extension, a path tracer is more or less a physical simulation how light moves around. You take a light source, emit a photon (light particle) and follow it as it bounces around and gets reflected by surfaces. At some point, it will hit a "virtual" sensor which works like a CCD chip in a digital camera. If you do that with enough photons, you will end up with a pretty good approximation how things look like. This is pretty slow (we talk about hours and days), as you need billions of photons to get a somehow good looking image, so I want to make it worth by create an interesting scene, possibly with some SW lego :-P This is what I got so far (after like crunching for 2 days on 4 CPUs)
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I am looking for some cool assets to show of my raytracer/path tracer I am working on for class. So I thought about getting some LEGO Star Wars models which I then could import. Googling wasn't helpful so far :-( Does anybody has some models, or some links to some? Thanks
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I would be totally nuts about an UCS AT-AT. :-$ :-$ :-$ To bad I missed the minifig scale AT-AT (which is like $300 now), so for that, I want to have at least an UCS version.
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It is not that bad, as I actually only mix bricks between themes; my KK2 stuff is in Germany, while my other stuff is in Utah. So over Xmas and summer, I will have KK2, otherwise the rest. When I am done studying, I will do the Grand Brick Gathering ;)
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Sorted by theme in boxes, split over two continents.
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Lego short on supply for Xmas sale
ScottManDeath replied to ScottManDeath's topic in General LEGO Discussion
Now for our non-German non-minority ;-) http://www.cbc.ca/money/story/2006/10/31/legoproduction.html -
Found here: http://www.spiegel.de/wirtschaft/0,1518,445412,00.html (German) Summary: supply fails to meet demand, expected + 5% in revenue for FQ3, while demand could sustain twice that much caused by restructuring of company and underestimated demand Police and StarWars shortages possible
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Is it your own model format, or some other you could test with another application? Maybe there is some "smooth normals" export option You could also create your own per vertex normals by averaging surrounding face normals, but that would be hard to do robustly, as you actually want to have some parts of the model (like the head) to have smooth normals, while other parts should have face normals. Your modelling package should have the concept of smoothing groups and with proper export/import, thats the best way to do. For debugging, I like to call glGetError after each gl call in debug mode. Though that might be difficult to implement in Java without #define with parameters. Are there any Java OpenGL debuggers out? For native apps, there are gDEBugger and glIntercept, which track all your OpenGL calls and show you some log.
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Cool. Thanks. I will test it tomorrow in the lab :-) Might sound arrogant, but are you sure you enabled smooth shading?
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Mhmm, I think it would be nice to have some way to test it, without actually registering. Maybe something like a guest account. I think many people (including me) are to lazy to register just for some quick glimpse. And smoothing the normals would be nice, too; at least for curved surfaces ;-)
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Cats rule, dogs drool >:-)
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LMAO. X-D That is hilarious. I especially like the marching column of storm troopers turning the head at the gang.
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Looks nice. However, it might be good if you make sure that the mechanics work by building a prototype.
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What is swooshing? :-$ I'd guess either moving a space ship around, with or without it leaving the hand of the swoosher?
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Pixar was on campus some weeks ago and they mentioned that they are already working on the 2008 movie, while they are doing stuff like brainstorming for the 2009 movie.
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Regarding the tail: well, there was the "the queen needs a wig incident" ... OK, you caught me, it was late, the horse was nearly done and creativity was partialla asleep already :-$
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I am about to go to bed, so just a clicky, instead of in post pictures :-$ I always wanted to have "official" horses, dragons, whatever as mounts for the KKII action figures, but my prayers* were not answered so far :'-( So a man had to do what a man had to do.... It was build using the Prehistoric Power (4892) and the Prehistoric Creatures (4507) Creator sets. The head is a bit to large for the torso, I couldn't change the relative size, as I was running out of bricks. *Supported by ritual sacrifices of small furless vegetables >:-)
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I am glad that "my" cat is brick friendly ;) Those pictures are hilarious. Which site is pumping them out? Regarding the zip file, well, there is this invention called PM which might be usefull to distribute those information ;-)
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(Click for more, different pics)
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Looted :-D I got another longboat, now I can build a really big one.