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Showing results for tags 'ramp'.
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I was actually looking for a similar topic to the UCS Millennium Falcon mods tread but I couldn't find it. The main adaptation I did was the functional boarding ramp, as demonstrated below. It took me a while to figure it out but eventually found a solution where I didn't have to sacrifice too much of the original set. Other changes include; Bulkhead between cargo bay and crew quarters ladder connecting cargo bay, crew quarters and cockpit bunkbox behind pilot chair conical blaster anchorages on the hulll Light functionality This was very fun to build in. There's actually a small maintenance compartment above the bed but It's impossible to see without taking apart the upper hull. The ladder goes down to the crew quarters. Depending on the orientation of the ship, this is either a vertical or a horizontal shaft. The pilot chair can still rotate. The crew quarters, located below the pilot chair (in flying mode) isn't that much to talk about. The space is very limited. The structural beams within the ship limited the position of the platform. Fixing this will require some serious modifications. The cargo bay. I used to have shelves on the starboard side as well but had to remove them in order to fit the door-ramp mechanism. Like the crew quarters this area could also use some finishing touches but I haven't decided yet on which way to go here. One of the light bricks shines all the way through the ship interior (the other one only in the bunk box). To max out the available space in the crew quarters I had to place the pilot chair in it highest position. Therefor I had to change the energy shield shroud, which is located above the pilot, in order to have Boba Fett utilise his helmet gear. That's about it, feel free to make suggestions, I'm not finished with this one yet .
Zerobricks posted a topic in LEGO Technic, Mindstorms, Model Team and Scale ModelingI started working on this model many weeks ago in Lego Digital Designer first. The whole concept started with the quarter circles from BWE, which are able to perfectly accomodate the small rotors. I was heavily inspired by the (movie) Avatar's rendition of helicopters. After a lot of tinkering in LDD, it was time to start building in real life: It was here I discovered I made a big mistake. The control stick located in the cab used to tilt the rotors was reversed! I had to go back to the drawing board and correct the control mechanism. Few days, fixes and improvements later, this is what the final model looks like: I wanted the colors to randomly switch from yellow to make it look more eye-striking. Where possible I used black 2L pins instead of the blue ones. As stated in the topic name, this is a motorized model, powered by the small LiPo battery box which is hidden in the tail, next to a single M motor: The single M motor powers a total of 3 functions: - Drive rotors (always engaged, spinning in one direction only) - Opening cargo doors and rear ramp (powered by a gearbox) - Working winch (powered by a gearbox) You can see the driveline of all the motorized functions here: The red mechanism at closest to the M motor makes sure rotors are spinning in one direction only, irrelevant of which direction M motor spins. This way changing direction of the gearbox does not change in which direction rotors spin. Gearboy in front switches between openining doors+ramp and a winch. The doors and ramp are actuated by a single actuator located right behind the cockpit: The rear of the cargo doors is connected to the ramp via bewel gears, so both open at once: I also bult a small container which can be easily lifted by the motorized winch: The container can easily fit inside the cargo bay area: You can see the finished model's video below: