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About Captain_Quinn

  1. SHIP recreation - EAS Agamemnon from Babylon 5

    Google hosted image should be visible now. 900 pages of raw LPub rendering down to just under 300... with an A4 page of errors and improvements to be made to both instructions and design. I have a workaround for the pan-and-scan/zoom-focus issue, it will just take a little more effort with a few more intermittent steps to produce those steps. The challenge now is creating an overall style theme based on B5 Earthforce terminal interfaces.
  2. SHIP recreation - EAS Agamemnon from Babylon 5

    Colour selected, sub-builds renamed in Stud.io so that they appear in colour when using the fade option in LPub3D. I've been able to shrink 900 pages down to just under 600 (and still have plenty remaining) but the problem now is one of model size and LPub3D's inability to focus on a particular area means that as I progress through the remaining steps, showing appropriate detail is difficult or not even possible. I'd love to be able to pan & scan or select an area to focus the camera on in LPub3D, if anyone has tips on doing that. The other idea I had was to collate the necessary sub-assemblies for each section into their own files and generate suitable step images from those.
  3. SHIP recreation - EAS Agamemnon from Babylon 5

    Well... a marathon 16hr session later, and the steps are sorted for instructions, with a few parts selection changes and a couple of design changes for stability and buildability. I'm torn between having non-visible pieces as a single hi-contrast colour with a note included saying that those pieces can be any colour, or selecting colours based on suitable build friendly appearance in the instructions. The first makes it easier to focus on the visible parts when buying, but the second option looks better and is easier for overall purchase. Any thoughts/advice?
  4. [LDD-MOC] Battlestar Galactica

    Might squeeze that into post xmas-pre new years down time...
  5. [LDD-MOC] Battlestar Galactica

    That Pegasus design is magnificent... another that I'll add to my list of builds in the future. I swear, Lego is likely going to send me bankrupt and to divorce court
  6. SHIP recreation - EAS Agamemnon from Babylon 5

    Ain't that the truth! Like many things in Lego, there will be a trade off between scale, detail, function and stability.
  7. SHIP recreation - EAS Agamemnon from Babylon 5

    Hi Ryan, thanks for joining the party... and for the feedback on the mods to the design. One of the objectives I had for my redesign was to see if adding power functions motors was viable, or if an extensive rework was necessary. So far, I've had 2 ideas on how this might work. First was to mount a power functions motor directly to the rear section frame, with a direct drive to the aft turntable of the rotating sections outer cage. For this to work, there would need to be sufficient clearance between the turntable gear and the panelling around the centre section. At best, this would require redesigning the centre section to either raise all of the panels in order to clear the gears, or a section 2 studs wide at the rear of the centre section adjacent to the guide ring. The second was to reverse way I've placed the turntable gears, and then slightly extend the centre section, to have gears extend into the area covered by the guide rings. This would require a redesign of the guide rings to provide clearance, but less than what directly gearing the current config would. It also affords the option of a chain driven arrangement that, if needed, could also employ multiple gear options to step down appropriately. In each of these there's a best and worst case scenario; best being a small modification of this design, and worst being that the proportions are completely distorted requiring either a change in scale or a from-scratch redesign with power functions from the get go. This is before considering the issues of weight, balance, wires and whether or not there is a wireless control option available that fits suitably. If the PF motor and battery boxes are small enough, and a wireless option is available, then another option is mounting them on the rotating cage either side of where the habitat decks attach. This could potentially introduce balance and harmonic issues if not done right. Mounting the motor inside the 6x8 Technic Brick with Open Centre (40345) in the centre outer cage is an option that would enable the most direct driving of the turntable, but space is likely going to prevent this. One idea I've been toying with is to remove the technic turntables altogether, and replace them with a built 'bearing' structure that would use round bricks, cylinder pieces and small rubber wheels, along with shock absorbers and other technic pieces, to construct a floating assembly. This would have the advantage of both being scalable and having less friction, but potentially at the cost of precision. Done right, it could still use the direct drive or chain drive ideas I mentioned, but would require some creativity in attaching the gears. My instinct tells me that a chain drive option would be better suited to this.
  8. [LDD-MOC] Battlestar Galactica

    Very cool. You've gotten the engines and primary hull pretty much spot on, and the landing bay pods look good when viewed from above. I especially like that you added the retraction function for the pods.... very nice. Looking at some of the source images online, the bow section here looks like it's got a slightly narrower central section, with wider side curves when viewed from the front. I love what you've done with the underside of the bow, though... that part you totally nailed.
  9. [MOC] Transformers Rodimus Prime

    Nice work!! Very impressed with how much of the original you've been able to include in this... angles, proportions, colours and of course the ability to transform. Nicely done, sir! Nicely done.
  10. SHIP recreation - EAS Agamemnon from Babylon 5

    @manglegrat, quick question about the forward sections armour. Are there any weight issues with the lower sections pulling on the hinges? The lower section isn't connected anywhere else, so I'm considering redesigning that armour plate and how it attaches to the forward section so that the lower section attaches at both the hinge point and along the inner face of the plating.
  11. SHIP recreation - EAS Agamemnon from Babylon 5

    I think I've solved the 1/2 stud gap issue, but had to take some creative license with the transition between rotator guide rings and the hull for the non-rotating sections. Technically, the gap is still there, it's just covered by some additional greebling on the rotator guide ring. ok, now I have a dilemma... Do I clean up and publish the design file before brick-building the rest, or do I wait and build the remainder to see if there are any errors, conflicts or tweaks/improvements that can be made? Part of me wants to design a set of instructions for this (partly because I think they could be awesome, and also to teach myself how to use Scribus, an opensource DTP package).
  12. SHIP recreation - EAS Agamemnon from Babylon 5

    I think I've come up with a supportive reinforcement for the engines, but it has required changing the design of the engines slightly, along with the way they attach. The offsets shifted oh so slightly as to make the axle connection a stud height or less out of alignment. I've also used a combination of 3L pin/axle combinations, 4x2 thick liftarms and 6x1 technic bricks to both stabilise and strengthen the connection to the rear frame, and provide a solid mount for the engines. Here's what I've come up with (new pieces and changes in white); I'm experimenting with options for a more angular thrust vector I've also been able to come up with a simple solution for the rotator guide rings that not only fits, but secures the components of the connector between fore and aft sections. You can see the Technic 1x2 brick with axle hole on each of the side sections. These line up with and secure the axle seen in the third image. Each of the sides and upper/lower parts of the ring are built separately and assembled onto the frame to complete the rotator guide ring. The side sections lock the axle in place, and the top and bottom lock the sides and complete the ring.
  13. SHIP recreation - EAS Agamemnon from Babylon 5

    Ok, have edited my previous post to try get those images to display. Should be visible now if you want to check. An update on the design challenge around the rotator rings. As good as @manglegrat's solution is, with the changes I've made, a 180-degree flip fits them tight up against the rotating section, but leaves their internal workings open. I've had a few ides that have met with varying degrees of success. The only other modification that has been required was to adjust the location of the stand supports and holes in the ship. I'm working most of today, but when I get the next stage built and figure out why Google Photos is being so problematic (or upload everything to Flickr), I'll post a build update
  14. SHIP recreation - EAS Agamemnon from Babylon 5

    Babylon 5 was a pioneer in science fiction television as it was conceived with the idea of a long term narrative that played out over multiple seasons. Events that occur early in Season 1 have relevance and implications throughout all 5 seasons. It also pushed advancement in CGI, with early seasons using 3D rendering on the Amiga platform using Lightwave. It was rumoured that at the time the production team for Babylon 5 could produce 5 episodes for the same cost as a single episode of Star Trek: The Next Generation, mainly because of the use of CGI. So, a quick update on the re-design of the internal frame for this MOC. I've reduced the use of the H-liftarms to just the internal connecting axle that joins the front and rear sections. The internal framing has been assembled in bricks and the rotating mechanism tested without external panels attached. The build withstands the mass and torsion that the rotating section currently has, so the next test is to add the panels and deck sections of the rotating section, as well as the adjacent ring structures, and see if the stand connects in locations that effectively balance mass and friction enough to allow free rotation. I have an idea for mounting a small gear to the underside of the rear section and connecting it by a chain to the rotating section, I'm just not sure how to avoid clashes with hull plating in that section at this time. Here's some shots of the build so far: I'm thinking the next phase should start with the stand, then the ring structures adjacent to the rotating section, then hull plating.
  15. SHIP recreation - EAS Agamemnon from Babylon 5

    Awesome. Think I've figured a workaround to keep using Google Photos at this stage. Thanks man. I Think the use of the larger turntables was the key, not just for inner radius but for the depth/height to provide the stud alignment. Yeah, I plan to try build a test of the ring structure as it currently is to see if anything catches, and if not, will likely leave the flat surface facing out to hide the detailed inner working side with the rotating section. I also started looking at the dimensions of the Warlock Class destroy and it's approximately 10% longer, so it will likely crack 1mtr in length if I stick to the same scale. Hopefully I can start doing some preliminary structural design over the next month.