Sign in to follow this  
Nachapon Lego

One million !! Lego parts stress test in Unreal Engine 5 import

Recommended Posts

Posted (edited)

Today I made a crazy stress test by importing about one million Lego pieces in UE5.Each bricks are stand-alone edit-able without any merging, and without any polygon edit or polygon reducing. Using mid-hi end gaming PC (vram10 ram32). It had a very low frame rate, but the editor still works. It consumes almost all the RAM, but the gameplay is not working. UE5 crashed in game mode in 10 seconds due to running out of RAM. I will try the gameplay again after I add more RAM.

 

 

 

 

Edited by Nachapon Lego

Share this post


Link to post
Share on other sites
On 4/26/2024 at 10:07 AM, MetaXR said:

Wow, 1 million pieces, it's crazy, UE5:thumbup:

Ue5 nanite function just limit just the nuber of difference types of brick, but almost no limit by the quantity of brick to add. It is very digital Lego friendly:D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.