ScaredyCat

Bunker MOC: Forest Safehouse

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This is my favourite MOC I've made so far, it's of a safehouse deep in the woods. I plan to make more of these in different locations all with an interconnected storyline, I'm actually building a second one in the desert. The safehouse includes lots of grass and shrubs outside of the building; a bench with money on it; a removable roof with lights (not functional... yet); a watch 'tower' on the roof with a ladder for access; beat up walls with a hole on the left side and an AC unit on the right side; a boarded up window on the back; a removable door with keypad; a set of 4 drawers on the inside all containing items such as a weapon, a key, a compass and a phone; a radio; on the inside wall, a map which marks an outpost that the key unlocks; on the same wall, a controller for the AC; some tools; a fridge with food; a safe with valuables inside; medical supplies; and an unopened letter to whomever may come across it.

52309575259_c406ceba1a_c.jpgDSC02545 by David Merlusca, on Flickr

52308339007_9e431dc399_c.jpgDSC02554 by David Merlusca, on Flickr

52309531658_d4de07e3e0_c.jpgDSC02544 by David Merlusca, on Flickr

52309590235_788aacbccf_c.jpgDSC02547 by David Merlusca, on Flickr

52308340362_78a367ee80_c.jpgDSC02546 by David Merlusca, on Flickr

52309532958_62d97093c9_c.jpgDSC02548 by David Merlusca, on Flickr

52309066976_dd7127bfb2_c.jpgDSC02551 by David Merlusca, on Flickr

52308341567_007644478e_c.jpgDSC02552 by David Merlusca, on Flickr

52309533883_b0d0c82b5b_c.jpgDSC02553 by David Merlusca, on Flickr

Story: You walk west, clutching a compass in your hand. Ahead of you, several shrubs and bushes have been flattened, as if someone stepped on them. A few more steps and there it is, the location you've been guided to by some difficult directions. You approach the door. Something isn't right. There's a continuous humming in the background. You look around but nothing you see seems to be the cause. Opening up the note in your pocket, you reach for the keypad. 7294. The door slides open. Inside is much colder than out. The AC is on. Why? Was someone here? You look around. The place looks somewhat livable. There's a fridge, some tools, even a radio. You notice a letter on the fridge. Reaching for it, your arm knocks into a mug. It almost falls, but you catch it before it reaches the ground. Hot liquid scalds your hand. Hot liquid... Someone just left., and in a hurry too. Opening a letter reveals a message left by whomever was here before you, telling you to find an outpost. The letter said something of a map, and looking around, you see one nailed to the wall. You take it, and a key in a drawer that's supposedly going to unlock whatever building the letter's talking about. There's nothing much else here apart from a phone in one of the drawers. It's not dead, so you take it. You don't have enough space to carry any of the tools and you already have all the food you'll need. You exit, noticing something on the roof. There seems to be a ladder to access it, but you don't see any way of getting it down. You decide it's probably nothing worth your while so you head off. South east... South east... That way. No looking back.

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