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Alcom1

Farland exploits in LDD.

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Floating point values become less precise the larger they are, so if you place a brick like here:

<Brick refID="0" designID="3004">
 <Part refID="0" designID="3004" materials="23,0,0,0" decoration="0,0,0">
     <Bone refID="0" transformation="1,0,0,0,1,0,0,0,1,-200000000,0,-200000000">
     </Bone>
 </Part>
</Brick>

You can end up with bizarre effects like

xuWIZCC.png

4ureufZ.png

vKbjdzB.png

Doesn't seem to do much to models, but I love how the base plane freaks out.

Edited by Alcom1

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