Alcom1 Posted January 23, 2016 (edited) Floating point values become less precise the larger they are, so if you place a brick like here: <Brick refID="0" designID="3004"> <Part refID="0" designID="3004" materials="23,0,0,0" decoration="0,0,0"> <Bone refID="0" transformation="1,0,0,0,1,0,0,0,1,-200000000,0,-200000000"> </Bone> </Part> </Brick> You can end up with bizarre effects like Doesn't seem to do much to models, but I love how the base plane freaks out. Edited January 24, 2016 by Alcom1 Share this post Link to post Share on other sites
Shroud Posted January 24, 2016 I was just liking the mech haha, Loki? Share this post Link to post Share on other sites
Alcom1 Posted January 24, 2016 I was just liking the mech haha, Loki? Yep! Share this post Link to post Share on other sites