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Posted
17 minutes ago, BrickBob Studpants said:

The theory that the set was renamed due to search optimisation and name recognition just got a lot more credence since the newly revealed Speed Champions Delorean is named „The Time Machine from Back to the Future“ :laugh_hard: 

To be fair, 10300 was called Back to the Future Time Machine. I think in this case it's a licensing thing. They do not have the license to use the name DeLorean, and if memory serves, it wasn't mentioned in the instructions either. I feel like Racing Brick covered this in the review video. The name DeLorean was mentioned twice in the movie, I think? Mostly it was The Time Machine. 

The Black Pearl, however, was not only mentioned by that name many times across the entire movie series, it was in the name of the first movie!

 

Posted (edited)

Slow Crew (reddit) updated his expansion. Instructions are done and he is adding a few photos to the pdf file to make a few sections clearer. Sounds like we are going to have the first expanded Mod available to the masses. 

Expansion link

i been trying to solve the cabin and wheel to rdder issue. 

Edited by cehnot
Posted

I did get the parts to build the new expansion, probably premature since i plan on gutting the interior to make a larger cabin and have a string-built wheel and rudder system like my other ships. Based on how tge cabin is built i thibk the string will need to run along the walls and meet up under the wheel. I dont know if there will be room for the 2 bedrooms inside the cabin. 

The most difficult part is making the taper work. I would like to work the windows so they slope forward not backwards. 

I also would like to fit a cannon under the stairs. 

But the length is closer to what i was hoping for with the expansion.  

Posted
On 10/28/2025 at 1:06 AM, cehnot said:

But the length is closer to what i was hoping for with the expansion.  

Aye, I agree. Would it be possible to modify the captain's cabin so that a figure may enter it through the main doors?

Posted (edited)
3 hours ago, kuzyabricks said:

In what way? I don’t see it

The same lenght gives it more that mocyourbricks vibe. And with the bell and glass roof window. 

Edited by DonQuixote
word forgotten to write
Posted
41 minutes ago, DonQuixote said:

The same gives it more that mocyourbricks vibe. And with the bell and glass roof window. 

The superior maroonedmarin one has that too :pir-wink:

Posted
11 hours ago, Jack Sassy said:

Aye, I agree. Would it be possible to modify the captain's cabin so that a figure may enter it through the main doors?

Already working on it. Once you take out the rudder and wheel gears section it opens up the entire area. In the studio file i moved the door further back under the ceiling so the stairs have space for a cannon. There is some space when i gut the sides to place rooms on the sides but not long enough for a bed. The issues im facing are the technic pins and bricks that make the sides angle upward. It takes up so much space. 

Posted (edited)

im trying to solve this expanded idea. The captains quarters is the most challenging. I extended the quarters by 1 stud so the side profile matches to the cannon placements. The first image shows the idea I am working on for the rear windows.The issue I had with the profile of the windows were the lack of sloping it had forward.

Screen%20Shot%202025-10-31%20at%202.50.0

 

The narrower top view of the rear at the window section feels like the models I been looking at. They also are narrower than the belly of the ship which is my goal. I may try to widen the ship towards the main mast area, but for now its looking good. The new length of the ship suggests the widest part of the ship should be about 18 studs. I did this with my Barracuda galleon, and may see how this works, but for now I am hping to keep the ship very similar to the set. 

Screen%20Shot%202025-10-31%20at%202.50.4

 

The rear windows are not finished. Trying to use a few elements, bars that were recently introduced 2 months ago. The other problem I have is the lack of narrow rear the captains quarters have. I used the same proportions as the model specs. So the rear is 2 studs narrower. Which makes the windows skinnier. Im trying to solve that area. The lantern area also needs to push back to the placeholder slope I put at top. The entire sloping of the rear should line up with the top. The windows stick out about 1 stud further back.

Screen%20Shot%202025-10-31%20at%202.13.3

 

The Other part I am struggling with is the design they used for the sloping rear. The technic pins and bricks were hidden behind the cannon port holes. If you look closely you will see I moved the port holes half a stud so they line up better with the bottom port holes. I do need to solve this wall issue because it affects the interior. 

 

Screen%20Shot%202025-10-30%20at%2012.04.

As mentioned above, the attachment bricks and pins take up too much space. The cannons inside the captains quarters will be too close to the door to make those side bedroom quarters large enough for a minifig to lay down. I shifted the doorway back 1 stud to allow the cannon under the stairs more room. You can also see where I placed the rear mizzen mast inside the cabin. I also think the rudder can use string running to both sides of the walls and merge at the ceiling where the wheel is. This should work well. Otherwise keep the mast post a hole and run the string inside it somehow. 

 

I m all for suggestions. 

Screen%20Shot%202025-10-30%20at%2012.05.

The cannons will fit nicely under the stairs. If I lower the door 1 stud and make the floor tiles then the roof would line up with the stairs. 

Screen%20Shot%202025-10-30%20at%2012.04.

Edited by cehnot
Posted
9 hours ago, cehnot said:

im trying to solve this expanded idea.

Impressive work! This seems quite complicated, LEGO is stepping up on the engineering side of things! One thing I would suggest is to leave the cabin without the cannons. As ye mentioned before, it will help with the space for the individual rooms. Good work so far! :pir-thumb:

Posted (edited)
On 10/31/2025 at 6:45 AM, cehnot said:

im trying to solve this expanded idea. The captains quarters is the most challenging. I extended the quarters by 1 stud so the side profile matches to the cannon placements. The first image shows the idea I am working on for the rear windows.The issue I had with the profile of the windows were the lack of sloping it had forward.

Screen%20Shot%202025-10-31%20at%202.50.0

 

The narrower top view of the rear at the window section feels like the models I been looking at. They also are narrower than the belly of the ship which is my goal. I may try to widen the ship towards the main mast area, but for now its looking good. The new length of the ship suggests the widest part of the ship should be about 18 studs. I did this with my Barracuda galleon, and may see how this works, but for now I am hping to keep the ship very similar to the set. 

Screen%20Shot%202025-10-31%20at%202.50.4

 

The rear windows are not finished. Trying to use a few elements, bars that were recently introduced 2 months ago. The other problem I have is the lack of narrow rear the captains quarters have. I used the same proportions as the model specs. So the rear is 2 studs narrower. Which makes the windows skinnier. Im trying to solve that area. The lantern area also needs to push back to the placeholder slope I put at top. The entire sloping of the rear should line up with the top. The windows stick out about 1 stud further back.

Screen%20Shot%202025-10-31%20at%202.13.3

 

The Other part I am struggling with is the design they used for the sloping rear. The technic pins and bricks were hidden behind the cannon port holes. If you look closely you will see I moved the port holes half a stud so they line up better with the bottom port holes. I do need to solve this wall issue because it affects the interior. 

 

Screen%20Shot%202025-10-30%20at%2012.04.

As mentioned above, the attachment bricks and pins take up too much space. The cannons inside the captains quarters will be too close to the door to make those side bedroom quarters large enough for a minifig to lay down. I shifted the doorway back 1 stud to allow the cannon under the stairs more room. You can also see where I placed the rear mizzen mast inside the cabin. I also think the rudder can use string running to both sides of the walls and merge at the ceiling where the wheel is. This should work well. Otherwise keep the mast post a hole and run the string inside it somehow. 

 

I m all for suggestions. 

Screen%20Shot%202025-10-30%20at%2012.05.

The cannons will fit nicely under the stairs. If I lower the door 1 stud and make the floor tiles then the roof would line up with the stairs. 

Screen%20Shot%202025-10-30%20at%2012.04.

Someone who had the same idea that i did in order to make the cabin bigger and more "playable" :wink:


The same problems you have with your design, i already had with mine. The sloping rear with the technic pins it's what bugs me the most, for a simple reason... The upper cannon ports need to be in the middle of the lower ones, but the pins simply don't allow that, because they have to be 4 studs separate from each other and they never stay in between the lower cannon ports, as you can se here (the red 1x1 bricks with pin hole show where i needed them to be placed and the grey ones, the only possible location):

I use LDD and ocasionaly Mecabricks to have a better idea of what it would be.

9.thumb.png.65eedda0d5be1813218477efe365ef0e.png

I noticed that in your design you're trying to do the back panel tilted, as the original ship (that would be amazing!), but i decided to go for the set configuration with the vertical panel... I would love to the have the back panel tilted, but that seems to bring other structural problems that honestly i don't think are worth it, the cabin is already big enough and allows us to add the extra elements such as the bell, the skylight and the small cabinet for the compass (forgot the name).

Another thing that i can see now, is that the 4 slope (6x1) pieces are placed in your design 1 stud behind due to your decision of doing the tilted back panel... Just that makes a big difference to the placement of the upper gun ports compared to my design.

The cabin itself needs to be quite improved, i saw that you managed to include a window next to the cabin door, i'll try to go a bit further and include the statue in between (that will force me to find a different solution for the door to open), but the stairs was something that i couldn't let go... They were lacking detail and so i used 2x3 plates to make them larger enough for a minifig and tested a hand rail that will connect to the upper deck railing.

8.thumb.webp.4d3522a415c89e2c4159d26d5f69b2ff.webp

The stern castle will also be heavily modified in order to make a cabin high enough for a minifig to go through the door... So, yeah, i'm gonna raise it (still don't know how).
And... i'll try to adapt the cannon system to the cabin and remove the knobs from the back of the ship to give it a more cleaner look. 
So much to go, but the fact that i don't have the actual set to test all my ideas, makes it harder to achieve the intended results through Lego design programs. :pir-grin:

Edited by Long_John_Silva
Posted

Since the official instructions are out and the parts palette has been added to studio, I've updated the io file on the studio page in the comments.

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