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Posted

A little urban renewal to transition the Detective Office part of town with the more classy modulars... my latest modular is "Chop", a small Asian fusion bistro in an Art Deco storefront.

chop_exterior1_web_zpsllrrb21c.jpg

Oddly enough, I've wanted to use fish as an architectural element for a long time.

chop_exterior2_web_zpsmt2gkzgm.jpg

1st floor interior:

chop_1stfloor1_web_zpsqf6yxujd.jpg

Decorative wall panels.

chop_1stfloor3_web_zpshjesdtk5.jpg

2nd and 3rd floor feature a nice but somewhat cramped 2 bedroom aparment.

chop_2ndFloor1_web_zpsc53vcjdw.jpg

Next to a couple of my other mocs.

chop_exterior5_web_zpslk5atzrv.jpg

Thanks for looking! (Sorry the photography isn't great.)

Posted

Really nice work eliza.. I like your external details and the use of the fish in the facade :classic: Your interior work is nicely put together..nice idea with the arranged 'cheese slopes' behind the trans-window! genius!

Posted

Very nice looking modular! I like all the unique detailing/parts use on the front facade (swords, fish, robot arms, 1x1 rounds, etc), restaurant wall panel decoration behind glass, and the small but very complete/realistic apartment - lots of details all work together very well!

Posted

Great little building, very stylish as usual! I especially like the facade (though shouldn't the fish look at each other?), the lettering, and also those nice wall panels - guess I haven't seen something like this before. Great job! :thumbup:

Posted

I like all the details in the design, Eliza, not least the fish. And how you made the red/black decoration around the bistro's window. And nice contrast between the colourful facade of the bistro and the dark grey facade of the upper floors.

Posted

This is great! The top half of the facade is my favourite on this building, especially the effect created with the metallic silver round plates and the continuous frame on the right hand side. I also like how the hexagonal window is carried through into the hexagonal wall decorations inside the restaurant.

Posted

Nice one!

Great front, with some nice asymmetry built in. Fits in well with your other MOCs!

Red, white and dark gray work very well together.

Very creative.

Nice interior too. The restaurant looks a bit darkish (it might just be the lighting of the picture; maybe a tan floor?), but it does work well in combination with the rest.

Posted

I like the realistic look on this one. Even though you used pretty much only one color for the upper floor facade, it looks very nice because of the clean execution. The interior is also very charming. :)

Posted

Thanks for the great comments everyone!

Those decorations inside steal the show though, how do you keep them in place?

You're not the first person to ask so I made a quick example. Simple trick really -

cheesebehindglass_zpsvsfsgjiz.jpg

Posted

Not particularly impressed with the color choice of the outside but once you put it with the other 2 you have it pops in a whole new way and I love it. I am a HUGE architecture buff and there are buildings out there that do need others around it to be appreciated and to see the contrast between the different buildings around it. Seeing the dark gray against the lime green is very nice and I love it. I think for what you did to the outside of this building, my favorite part is that you split the building visually down the middle with different textures instead of a beautiful cornice, which again adds a different contrast to the other 2 buildings you have it nestled in between.

Great job!! Look forward to seeing more of your work.

Posted

Thanks for the great comments everyone!

You're not the first person to ask so I made a quick example. Simple trick really -

cheesebehindglass_zpsvsfsgjiz.jpg

Hah! This is what I usually do with wall panels at a PAB wall to squeeze more parts (usually tiles) in. Never thought of using it within a MOC like this. Great idea. :)

Posted

Wall decoration is unique, I like it when I see something rare and innovative even if we're all using the same bricks :grin: A fan of dark grey walls, it balances the other 'bright' buildings adjacent to it---well done!

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