If you would like to join Kaliphlin, we are open to all members of all backgrounds. Just create a sig-fig and back-story, post here to sign up, and then get on to the building!
Section One: Guilds of Historica Background
The bard’s song tells a tale of a world long forgotten,
Race against race, clan against clan, shields clashed with swords; long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. Each group clashed with its neighbor for power, unleashing upon the world a great scourge, and the arcane land was thrown into chaos. When it all seemed but lost, a council of wise men and sages was summoned. From all the lands they came to convene in the old world’s great city; the fortress of Cedrica.
To settle the grievance and end a millennium of bloodshed, the sages declined all the treaties of old and joined all the clans into one mighty Kingdom; Historica. They founded the Four Great Regions- each one a realm in itself; - Mitgardia in the North, Nocturnus in the East, Kaliphlin in the South and Avalonia in the West, so that trade routes would spring up and clans would meet in the markets and not in the theatre of war. The wise men chose a family of great honor, to uphold the truce and to keep the four guilds from dispute.
All is not as it once was. The Black Mage, Victor Revolword, unleashed a new scourge on Historica, taking Cedrica as his own. Though a united Histrocia defeated Revolword’s elemental monsters, the King of Cedrica is missing and the Guilds of Historica have been thrown into chaos. With the wise King’s absence, each guild believes it would be best suited to rule all of Historica, internal struggles have brought each realm to the brink of civil war!
This is where the next chapter begins. The battle to take Cedrica from the Black Mage has ended, but the battle for your own guild has begun!
Section Two: Guild Background and Theme
Kaliphlin Guild - rulers of the Siccus Badlands in the southern region of Historica
The Landscape: Siccus Badlands.
kaliphlin by nice.marmot, on Flickr
The Siccus Badlands is predominately a desert wasteland in the southern realm of Historica. Feed by lakes and rivers of the Avalonia, the Akrbi river runs through its lands and is the primary source of fresh water to the parched south. For the affluent, the preferred water source is the glacial waters shipped from the Mitgardia's snow caps.
To the east are the trailing end of the Rakath Mountain Range. The mountain fortress of Qarkyr stands in the mountains acting as a sentinel over the inhabitants of the Darklands. The mountains are small compared to the lofty heights of the Rakath mountains. Under the shadow of the Rakath mountain lies the smaller Mystic mountain where various bands of Mountain Mummies will sojourn near the local villages during the oppressive scorching months.
In the far west lies the meager forests and farmlands of the South. These pitiful farms do not provide much food, but the vastness of the farmland provides enough space to grow food for the sparsely populated Siccus Badlands. The port city of Barqa stands as the major trading hub in the western part of the Siccus. Here supplies from the north are shipped in and in return the Black Oil is shipped out. The supplies travel along the Oil Road - always heavily guarded to protect from bandits.
Oasis's litter the Siccus desert with the largest one being Petraea, the ancient Capital fortress which is the home of the Kaliphlin. Though lacking in most other resources, it is one of the few producers of Black Oil in the entire Historica- generating wealth beyond belief for its inhabitants. Those within its inner city live in virtual paradise relative to those behind the outer clay-brick fortifications.
The bulk of Petraea's citizens are made up of ex-criminals, freed slaves, fortune seekers and people looking to restart their lives in anonymity. While most outside the south presume that the Petraea is a lawless savage city- it is in fact the most lawful cities in all of Historica. The prosperous Black Oil provides plentiful jobs and money for all those who give an honest days work. Those that choose dishonesty, the vast standing Army of the Kaliphlin Guild hands out harsh punishments to ensure there are no repeat offenders.
To the East, in the harshest area is home to the the Mountain Mummy tribes who are known to sporting bandage coverings from head to foot, they utilize their garb to ensure that none of their precious moisture is lost to the blistering, arid surroundings. No one is quite sure which race the mummies belong to, as none have ever been seen without their bandages, however, it is rumored that the mummies came to being when warlocks from the eastern darklands corrupted the burial chambers of the nobility during Quakyr's days as an early settlement. While the mummies pay no allegiance but to their chieftains, whom they revere as deities, they have sometimes been known to band together against invading forces from the Eastern Darklands.
But the law and order of Petraea does not extend far outside the Capital and the two major cities. The remaining Oasis are savage places where those that are bent on lawless- thrive. They survive on raiding merchants traveling between between the three major cities in a constant and escalating battle with Kaliphlin army. Other regional cities have cropped up, and have from time to time maintained peace beyond their borders; however, few lords are powerful enough to keep the peace by themselves. This is one of the reasons that the Council of High Lords was established.
A tour of some of Kaliphlin's most visited locations. Organized by Kai NRG
Or visit our University to learn more about the culture of Kaliphlin.
The Siccus Wasteland is a scattered band of peoples - All races are represented - though the human population is less than the other three realms. In the cities it is not uncommon to see the nobles be of all races and creeds. Keeping with the survival instincts of the harsh climate, there is no set armour or weapons for the the Kaliphlin Army or its people - when they march into the field of battle they will use whatever the individual chooses to best suit them. Though while guarding inside the City, full dress armour is adored - to ensure that the world knows of the wealth that is hidden within this desolate realm.
Outside the three major cities, the harsh south has lead many to abandon Siccus and wander north to more hospitable realms, this leaves only the most ruthless and hardened bands to wander the wastelands. While they are not typically aligned, they have known to form allegiances to oppose greater foes.
Section Three: Recent Guild History
The Victor Revolword war was devastating for many of the communities within Kaliphlin. Two of the major battles happened within its borders, and many other cities and towns were turned to ruins by the elemental forces. Still, the people of Kaliphlin stayed strong. Over the last two years they have built more fortresses, connected more cities with roads and trade posts, and have expanded trading empires outside the borders of Kaliphlin. The prices for oil have skyrocketed, as unnaturally cold winters have plagued the north and west along with the interruption of the economies of the other guilds from the war. Tourism has boomed since the war ended, as the nobles and those with coin in their pocket have taken to spending their holiday in Kaliphlin's dry and inviting climate -- especially at Lost Vega.
Rumors abound that a Desert King has risen from the sands and looks to take Kaliphlin as his own, but for now, Kaliphinites are content trying to return to normalcy.
In February of this year, the "Great Disturbance" shocked Kaliphlin. Eruptions of its venerable volcanoes, a large earthquake lasting what seemed to be hours, and a tsunami has left much of Kaliphlin in ruins... who will be there to rebuild the most glorious and rich guild of them all?
Section Four: Guild Members
For in-character purposes, the current leader of the Kaliphlin Guild is Dextrus Flagg. Originally a slave - this dwarf revolutionized the production of Black Oil making him the most powerful Merchant, and thus the earning and buying the respect necessary to become the leader of all of the Siccus Badlands.
(Courtesy of SI-MOCs)
Core Leader: For administrative purposes, SkaForHire is the guild leader and the representative for Kaliphlin to the Guilds of Historica core leadership group.
Although Kaliphlin has a guild leader, its economic, diplomatic, and military affairs are run by the Council of High Lords. More about these venerated leaders can be found here (organized by DaMaximus).
Active Member Roll-call:
(Alphabetical by category)
High Lords of Kaliphlin (Over a year with Kaliphlin)
Abū Alī al-Ḥusayn ibn Abd Allāh ibn Sīnā (Christoph)
Ageven Deraim (Kai NRG)
Amelia Phantomhive (Erynlasgalen)
Erudhalion Sansael (Gabe)
Gex Marmota (NiceMarmot)
Kalin Hardiel (Waterbrick Down)
Masa of Kaliphlin (Masa of Kaliphlin)
Petera MacLean (Skaforhire)
Rasputin Jones (Robuko)
Saladus Al Juhtiv (Kayne)
Sdair Zuuree (Gedren_y)
Heroes of Kaliphlin (Those with under a year with two or more challenges participated in)
Kashifa bint Mu'adh (Thomas of Tortuga)
New Guard (Those with less than two challenges under their belt, or less than one year in GOH)
Aymeri of Kaliphlin (LittleJohn)
Sir Horatius Urga of Kaliphlin (Scaevola)
Drake Kantor (Lord Butters)
Lord Drakon (LegoDrake)
Siedna Ruadh (Sarahjoy)
Vem Tabook (Behemoth)
Retired / inactive
Djun Hazdjuk (Nightstalker)
Sir James (runmymouth)
Section Five: Current Guild Challenges:
Open projects for all GOH members:
The University of Petraea's Doctorate of Historica Program
University Tracking Thread
Projects that are finished:
The Great Mitgardian / Kaliphlin Naval Arms Race
Sultan's Gate Community Build
The War of the Brothers LDD Weapons of War Contest Link 2
Raising the Dead Part I Collecting the Pieces
Raising the Dead Part II Retracing our steps
Raising the Dead Part III Family Heirloom
Life and Death in Kaliphlin
Oil Drive to Save Mitgardia (Winner: Gideon)
Bandages for Avalonia! (Winner: Robuko)
Guild sign-up: If Kaliphlin sounds like the home for you, create a character and post your character in this thread!
A few helpful links:
Guilds of Historica New Member Guide
The Historica City Guide
The GoH Wiki(not a Eurobricks link)
Finally, a link to the Book I Kaliphlin Guild thread.
Nice Marmot's map-making guide
Edited by SkaForHire, 20 February 2015 - 06:21 AM.