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Found 7 results

  1. I really like the Battlefront series since Bf and Bf2. I spent a lot of time with the 2015 version of the series and one of my favourite map in Walker-Assault game mode is SoroSuub Centroplex, which takes places on the planet Sullust. Here is it: Full MOC:
  2. The mandalorians, the most fiercest warriors in the galaxy. A force to be reckoned with in all systems. It was no different in the imperial world of Sullust. There too were the mandalorians, unmatched even by the empires best soldiers. For what motivates a mandalorian is not wealth or power but the creed. A mandalorian is a warrior that needs no leaders, that can fight with their bare hands. Warriors who have no species or bloodline, who span the far reaches of the galaxy. In the words of Mandalore The Destroyer, mandalorians are a culture, an idea. And you cannot kill an idea but the mandalorians can kill you. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hey guys, please excuse the poor photo quality. This is my entry for the June special challenge. It was originally a free build just to get back into building but I thought it would make a good entry for the mandalorian challenge. Its a small moc but I'm pretty happy with how it turned out (especially being my first build in over a year now ). So tell me what you guys think and thanks for viewing. I will add a story as soon as possible.
  3. Above the planet Sullust.... [-Accessing personal logs…….RYN……complete-] Only a few rotations after the fiasco with Prince Xizor on Coruscant, command assigned me to finish the mission over Sullust that had been so rudely interrupted before by the unfortunate kidnapping of Princess Leia. Already having gained access to the plans and access codes to one of the Star Destroyers being assembled above Sullust, my small team and I were assigned to sabotage it and bring it crashing down into the surrounding shipyards and hopefully put a small wrench in the Empire’s plans for the time being. A fighter squadron would be sent to harass the other Imperial forces surrounding the ship yard so we could slip unnoticed into the hangar bay of the Star Destroyer in a stolen Imperial medical ship, under the guise of bringing wounded men into the medical bay of the much larger Destroyer. From inside the medical frigate I could feel multiple explosions from the skirmish outside. Different alliance fighters, mostly Y-Wings and B-Wings, could be seen darting back and forth across the mostly empty expanse of space being chased by large amounts of Tie fighters. I cringed as one rebel ship exploded into a fireball and spiraled into the side of the Star Destroyer we were headed to, having been hit by a stray beam of anti aircraft fire from the Destroyers turbolasers. It seemed like an eternity to reach the open bay doors of the capital ship between the continuous fire of both factions, and the constant nagging worry that we would be shot on sight. We all collectively sighed in relief after our access codes worked and were allowed access into the hangar. Unsurprisingly, it was relatively empty due to the raging battle outside except for a few maintenance ships that looked old and out of use. Each of us pulled up a hollow map of the ship, where a red line directed us to the ship’s reactor. Command had directed us to place a few explosives inside the room and get out as fast as we could, to avoid getting caught in the explosion ourselves. Our pilot stayed with the ship while the rest of us began our journey towards the center of the ship. I hoped that most of the crew would be distracted with the ongoing battle and leave a relatively painless path to the reactor. We had made it to the reactor, after winding through the seemingly endless hallways. Suddenly I could see the shiny white armor of a stormtrooper from the reactor room adjacent to the hallway. I motioned for everyone to stop, and took it upon myself to take out the trooper alone. With his back facing me, I flipped out a small vibroblade from my hip and prepared myself to attack. The first step I took alerted him to my presence, causing him to turn around slowly. “Who’s ther-“ His speech was cut short by the vibroblade blade that was now stuck in his neck, causing him to fall over and bleed everywhere. I motioned for the rest of the squad to join me in the room, where they could plant the explosives while I stood watch. To my horror, I could hear the blast doors open and then the clink of armor on the metal floor. I quickly pressed myself to the wall closest to the computers, hoping to hide myself from the incoming troopers. The rest of my men were already hidden deeper in the room, but unfortunately the man I had just killed was still laying in plain sight. To my great surprise however, they did not bother to look in that direction and walked straight past the body of their dead comrade. I then readied my rifle, and prepared to pick off the two of them before they could advance further down the hallway…. [-Closing personal logs……RYN……complete-]
  4. (click for full size images) EDIT: Pictures of the final Version bellow EDIT: Rebrickable Page LDD files: https://www.mediafire.com/file/3z9dkfxztc9h22c/TurbolaserMinifigClosed.lxf/file The Long thing in the gun is a rigid cable which has to be cut to size so only about 1 mm of it sticks out of the front of the barrel(see the images of the prototype bellow). Is there any way to set custom lengths for rigid cables in LDD? The gun can be turned 360°and also can swivel up and down All lower side panels have different patterns, but those aren't visible due to the way LDD renders. I am trying to get LDD2POV-Ray to work to get some better renders. The sloped brick bellow the turret is supposed to be the gunners targeting display. I plan on using part 85984pb077 for that. Prototype: A prototype I build with parts from my collection. Obviously the colors are wrong and not even most of the parts are correct. I plan on making some better renders and creating a rebrickable site soon. EDIT: replaced expired download link
  5. Hello LEGO fans! I very like Star Wars Battlefront game and Sullust, that DICE presented to us. So I try to build the scene from the cover of Star Wars Battlefront in a small LEGO diorama. I hope you will enjoy my creation. Builded of different LEGO sets bricks, BRICKLINK hasn't used. More photos in video: https://youtu.be/rZwDWXVqn38
  6. When we heard blaster shots coming from the corridors, we knew something was going on. We, pilots, were informed by our commanding officer that a group of rebels have infiltrated our base and were trying to rescue some prisoners from the facility. We acted quickly to secure the hangar bay, first we incapacitated the rebel transport ship which was ready to flee the prisoners, than we alerted the stormtrooper corps to prepare an ambush for the rebel infiltrators. The rebels were shocked to see that their only means of escape was blocked... "It's a trap!" The rebels were caught in the crossfire between our troops. This is my entry for Episode 4, hope you like it and please feel free to comment!
  7. Derp. forget to mention the sector. Sector A. Can any MOD please edit that for me? Thanks Lobot! We never came here for the prisoners themselves. The only real reason was the secret weapon. While most of the rebel troops were instructed to rescue prisoners who know something about the secret weapon, most of the really important informers had already been killed. The information they knew was stored in a special container, which was stored in a safe in the base, at least, that was what I assumed. The alliance first learned of it through me. I used to be head of security in this facility, so I know every corner of the base. First I thought I only was permitted to help planning the operation, but later I heard I had to assist a commando team there. Prologue: TWP: Almost there! Stormtrooper: In the name of the Emp... Nendo: Sector secured! Moving in on the safe-deposit! Rann: Hacking the safe... Waiting... Entire team: ... What?! <pause> Nendo: To command: It's gone, I repeat: It's gone! Aièl: What now? TWP? TWP: It should have been here - it should have been. Important containers like this always have been here, look at the marks and the security... Bonder: Any other places it could be? TWP: No. They most probalbly want to escape with it. There's one back entrance, on the entire other end of the base, the imperials often use it as a personal hangar of bigwigs and of the facilities commanders, they could be bringing it there - if they not already did. Nendo: We'll move there then! Team, move out! <while moving> Aièl: Which direction is it located? TWP: In the part still controlled by imperials. Rann: That will take too long! We have to act fast! Any other entrance? Maybe we can fly to it? TWP: Our shuttle will not work. We will have to get past turbo laser batteries. The only possible other option is with repulsorlift platforms located in the east corner of the base, we can then move under the radar. We'll have to look out they will not look themselves though, but they are probalbly too busy. Nendo: That's seems like a much better plan to me! At the east corner of the base Rann: Hostiles taken out! Aièl: Scanning the area. All clear! Nendo: So, TWP, those speeders? they are small! TWP: It should fit. I had expected more though. Rann: Where are those shields fore? TWP: Lava outbursts on the surface. They'll also protect for blaster fire, take them with you if you feel inclined, I will at least take one. Bonder: We'll take those then. I'll make the speeders ready. Nendo: To command: moving out to sector: hostile back entrance. Meanwhile, at the by-the-Empire-controlled back entrance. Field Commander: Be careful troops! We need not to damage the container with the intel! <shouting> Is our shuttle ready? Pilot: Everything ready sir! Ready for takeoff! Field Commander: Everything quiet over there? Officer: Nothing on the radar sir! Field Commander: Move along, do not dawdle. CT33458D: Sir, I see something in the distance with my binoculars. They are no friendly forces! They're moving in fast! Sweeesh. 1 trooper died. Sweesh. 1 trooper died. Rann: Nice shot! Field Commander: Send reinforcements, quick! Officer: Reinforcements on route, they'll be here any moment now! Main story: Nendo: Commando's, attack! Phew! Phew! Phew! Nendo: Imperials, Surrender! Field Commander: We'll think about that. TWP? You traitor! TWP: Just fighting for the good cause now! Aièl: Imperial reinforement forces! Take cover! Stormtrooper commander: Surrender! In the name of the Empire! You're outnumbered! Nendo: Rebels! Hold you're positions! Attack & Defend! Whole time: Yes sir! Bonder: This is where the fun begins! Out of character part: The MOC itself: The whole MOC is a cutout of a platform, as you can see when you look at the exposed electronics on the side. on the right there is an imaginary Imperial Shuttle On the left is the main back entrance of the facility. There's a guard tower above. The doors in the entrance are able to be closed and opened. The dark grey platform with the turret can move up and down, with reinforcements. The turret can be operated by a minifig. It has stud blasters on it's side, so they can really shoot! The whole MOC is a cutout of a platform, as you can see when you look at the exposed electronics on the side. For the lava technique I used my own blocky interpretation of this awesome MOC. My the team. From left to right: Bonder, Nendo (leader), TWP (me!), Aièl, Rann. More pictures on my Flickr. I'm sorry for the bad picture quality, in real my MOC looks even better! C&C welcome! BONUS: The mysterie of Harry: The prison is a really good secured one. No-one ever escaped. Except one little fellow. His name was Harry. One day, he wanted a pickaxe to mine for ores in the rocks of Sullust. I agreed. But then, one day, he just disappeared. Rumor held he dug a tunnel to escape. But nobody ever knew what really happened to him, neither if he really did escape.
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