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Showing results for tags 'gyndine'.
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Here, I present you the final entry of my Gyndine-arc in the SW Factions RPG. Here is the accompanying comic:
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This build is carrying the essence of what I imagined urban Gyndine to look like. Of course, a lot of the designs evolved during building, but the flair with the snow heaps and the ice floes on the canal have very much existed since when I came up with the whole Episode pitch! For this Factions episode, I'm really proud that all the entries from other builders have strikingly well nailed the visual identity of the town, we from the game development team had in mind. But not only that - we developed a culture with the palette and look of buildings, the cheese references, the minifigs, the waterside and winter scenery. It was fun and privilege to finally add my vision into the mix. No entry without a comic!
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In this one, the heroes of my campaign finally landed on Gyndine, in the outskirts of the planet's capital. It's winter time on Gyndine and the landscape is covered under a thick blanket of snow. Hiding in the woods, Pria Sungazer and Borres Laredo observe a duo of Snowtroopers trudging along the so-called Cheese Trail... This was particulary fun to build. I really enjoyed how all builders embraced the challenge of the Gyndine Crisis prompt and came up with the winterly aesthetic of the city in their builds. Here, I took it even a bit further. And why the Cheese Trail? Cheese became a running gag during this campaign, starting with a promotional figbarf of Gyndine denizens. One of them was a cheese shop owner. The Gyndine cheese became big part of the planet's lore in the community's canon. It's the luxury good of the planet. The trail is an old transport route from the alps to the city. The complementary comic: