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pinioncorp

Eurobricks Citizen
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Everything posted by pinioncorp

  1. Yay! Cubic chunks has made it into the game! You can now build up to level 256!
  2. Sorry mate, the server is off due to the continued lack of use. The money I spent on the server could have instead bought me a Medieval Market Village, an Airport or even the Podracers set, among countless other things. I really can't justify the server if it isn't used, and the constant updates result in continued downtime.
  3. Great review, and nice set... Sort of. While it looks nice, the flat base is a major flaw to me. It should look like this. Do you think there are sufficient parts in the set to build a sloped base? The minifigs and their, *ahem*, "compartment" are a complete waste of parts for a UCS set, but I suppose you can sell off the minifigs for a small bit of investment returned. Not that you need it, you lucky s*d. I do wish the superstructure was uniform dark bluish grey, to be more accurate with the films. Still overpriced for what it is at the end of the day.
  4. I will be in attendance, yay!
  5. Clever way to patch the hole left on the ends of the windscreen panels. Looks great, but the back looks a little short. I do hope you make a trailer for this, it's begging to be finished!
  6. Here's the situation: Bukkit is running fine, with the new map. I do have a whole heap of schematics from the old map to put in if requested. The map is basically a creative mode style, as there's no mining necessary for resources. I'd like to open the server up to the general public, but I will need moderators on at all times, as I don't want our creations being griefed. I've considered "towny", but unfortunately it doesn't meet my needs, so we would have to use WorldGuard to protect our areas, which also isn't ideal. I've put a lot of time and effort into this map, but restrictions in mods available, memory on the server and playercount make it rather difficult to set it up the way it was intended. So everyone, do I just start a survival map? The way I would do it is have a town around the spawn area for us to build in and the randoms can build whatever they like, wherever else. The only downside to this (for me) is the loss of height in the map, and some of our creations won't actually fit.
  7. No no no no nooo. Definitely no more sound bricks (customisable ones notwithstanding). As an adult builder, I buy sets for the parts. I don't play with them as such. So the sound brick is an expensive, completely useless component. But even for the kids I think the sound brick is a simple gimmick. After hearing the sound one or twice, anyone'd surely be sick of it. And any kids that I would be unfortuate enough to have to attend to would get their sound bricks confiscated.
  8. Sorry Jay, misspelled you name on the permissions file... "BeSquiggleHousing"? All fixed now.
  9. Didn't look like this did it? Jokes aside I hope it's a nice colour, more brown or black would be a disappointment.
  10. I've added the (unfinished) new map for everyone to have a peek at. I've still got some roads to add, and some buildings to put in but that's pretty much it. I've still got to set up mods and the like yet but we're almost there.
  11. What on earth for? There are battery holders that you can buy that would be far easier than the disassembly of a LEGO battery box.
  12. Excellent work, those log bricks really look great on their sides! You've done a great job of having it flush with the doors and windows too. It has a really cosy feeling to it, warm and inviting. I like the inbuilt lighting, very effective, if a little bit strong. A shot from the outside with the lights on would look great though, well done.
  13. I wouldn't wash them in hot water though, the bricks lose their grip. Cold water is just as effective: it's the chemicals that do the cleaning.
  14. I really like this one too, it looks rejuvenated while still recognisable. Which was really important for this model because it is one I have in my collection. The only thing I would change would be the bumper bar on the front. I always saw the truck as one of these so the square bumper was quite appropriate. Gives it the more aggressive, utilitarian look. Great work again, keep it up.
  15. I like your conversion Kyphur, it looks great with the pantograph button and easy charging access. First of all, forgive my bad photography. I have indeed put my battery in the middle, as it balances the weight evenly. You see, usually I'd say that I always put two motors on my trains, better than the sum of the two, etc. But I went a little overboard with this one. It has four. Other than the small vents on the roof, it looks pretty standard. Obviously I have taken the windows out, as I don't want to be looking into the components. The small vent is the power switch. I used a grille tile because 1. it looks nice enough, 2. it is flat to the touch unlike studs, and 3. It lets the light from the battery box let me know whether it is on or not. I don't have lights on mine at all, so it is definitely handy. While it just sits in there, it doesn't fall out if tipped upside down. The IR receiver sits under the pantograph fairly inconspicuously. The pantograph can still be folded down on top. Inside is quite snug. Mine is a bit messy inside, so I decided to move the switch to the other car. The extra cables in mine take up a lot of space. The second car also has two motors, and a battery box, all fed off the same IR receiver. It's not power effecient by any means, but I wanted it to go FAST (It does! ).
  16. I think the second one is great, I think it really captures the appeal of the original. It isn't exactly attractive, but that's what I like about it. It looks like a beefy workhorse, exactly like it should. I do think it needs some weight of some sort beneath the doors, even it's just a inwards slope. The garbage truck however, looks a little similar to current offerings. The headlights and grille would look better on the bumper bar, like its predecessor. The wheel arch doesn't do it for me either, there's only the one of them (per side) so it doesn't balance with the rest of the vehicle. The back looks perfect in 6 wide, lets you put the bin on the back with the handles facing outwards. I definitely look forward to your future conversions.
  17. I put my receiver under the pantograph, so the roofline is not compromised. The on button is accessed though a button on the roof. I'll take some pics if anyone's interested.
  18. Then maybe collecting isn't for you. Money I've spent has come with no regrets, I just value it more for all the hard work that went into it. I am sceptical that the town hall will be any larger than the usual modular set. A larger piece count is not indicative of the size of said pieces. And gauging price per region is difficult too, they do fluctuate wildly.
  19. Surprised you didn't link it to this page (NSFW) instead. And this for you TSN (definitely NSFW).
  20. You should try just pushing the train (without the motor) around your layout first. There are many issues with the EN that can make it seize up, the track is unlikely to be the problem.
  21. I'm sorry, I can't be the only one who had a guilty little chuckle at that.
  22. The server is running but only the default server software at the moment. The error is intermittent, but keep hammering the connect button, it does work. Don't forget you can send me your creations in schematic format from your single player games for me to add to the map.
  23. ALE maybe? (Adult Lego Enthusiast)
  24. I've been working on the new map. It essentially follows Delta 38's island idea. It was meant to be smaller than the current map, but, well, that kind of didn't happen. The mainland will be the location of the spawn and the main city. It is mostly flat land with the occasional body of water. It will be seperated into lots for players to build architecture. It does however have some beaches with varied terrain. To the north there is some mountains for a different feel. The flatlands is for artworks and other miscellaneous creations. Its really flat and boring. There is a desert island with a small island of trees in the middle as a kind of oasis. The Medieval islands are varied in terrain, with both steep mountains and rolling hills, all with waterfront views. The tropical atoll is the home of the pirates, with small chunks of land sticking out of the seas. There is the snow capped lands to the East. The badlands to the North-West. And an island to the South-West with steep cliff and rugged coastline. The majority of these lands will be linked with roads just like before. There is a vast amound of space between these areas: the biomes are a lot bigger than before. Therefore there is still heaps (*HEAPS*) of water, so there will be lots of little islands for players to make a fort or house on. Any comments? Anything you'd like to see added?
  25. I'm sorry... I had to laugh. Put your tongue on one of these (with an ambulence waiting of course ). I had a bit of a HO layout going when I was young, but that really doesn't compare to what I can do now with Lego. Seeing you're looking to play with it, Lego is a no-brainer: it's fun for your children to play with, and they can't really break anything like a model train set. And as an adult, you can build more detailed creations to your heart's content. Just browse this forum for inspiration. Cost wise, I'd say they're fairly similar: Some parts are dirt cheap (bricks) and others can be expensive (track). But seeing a HO scale tree (just one) for sale at retailer near me for $30 USD made my jaw drop. As for your other concern, the current Power Functions (PF) system is battery operated, but it has been done that way to be consistent with the entire Lego catalogue. Everything that has motors or other electrical functions now use this system, so expect it to be around for a (long) while. And again, the gauge of track has not changed since it's inception.
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