Ah, I forgot about that X-D . Well, how about we have it in the New World, the whole of the Americas.
This'll be final :-) . Unless somebody has started on something that isn't in the Americas, then it's okay.
No, I want to still limit where the area will be, but it's a pretty big area. You could even go as far as to Mexico and bordering South American and Central American countries. But it's in the Carribean area. I let you guys off on whatever format you want to build in(ship/house/ and on baseplates/ship hulls)
But it's going to be between those two centuries, 1600-1799 :-) !
Can't wait to see your entry!
Ah, a marvelous ship! I like how it's using the skinny hull! The rigging is lovely and fits in well. The back is really good, and reminds me of a good small frigate. The cannon placement looks cool (the picture). There's alot of nice vibarant detail placed into this ship.
Great job :-) !
Edit: Awsome sails!
Well, the plot is that it's between the 1600's-1700's in the Carribean sea, so, no, no vikings. :-) .
Skeletons are creepy enough, so they can be whatever.
Here are my "inside stories":
Bob "Skipper" Hale:
"I have secretly made one of the members of the crew aware of the plot. He will be trying to make himself known to you as subtle as possible. Please do not reveal the plot to anyone.
PS. Remember, you are not interested in helping this ship, merely getting the valuable cargo into your fishnet.
CC. Diver Dan"
I'm still confused by what the "CC." stands for *wacko*
"The mystery is unraveling. With this new bit of information, Gene will most likely snitch you out. Once he does, you will blame Diver Dan on the entire plot to follow the ship and steal the mysterious cargo. He will in turn blame you. Neither of you killed Stillman though."
I decided to blame Geno instead of Dan.
"Hold your thoughts. I will be ending Chapter 9 and starting Chapter 10 in just a moment as the conclusion."
"You are in the brig, but you can yell to the crew. They will get back on the ship to check the cargo."
And Finanlly:
"You can hear the men talking. The Minnow's ship number is 6441, from Deep Reef Refuge."
Exciting stuff. So now I get that I was supposed to bring the item back to the harbor master.
Piq, uhm, unfortunately, no. We're going to keep it with non-futuristic stuff. So, no UFOs. Sorry.
Phred, well, the rules do say all lego pieces. If you absolutely can't get something from lego for it, you can use string.
I thought the length was about perfect. 10 exciting Chapters!
I just loved posting in this, but I'm going to miss it. A whole month used to posting aboard the mystery ship.
The quoted ending was cool.
What will happen to all of the crew?
The end was kind of...a cliff, where we don't know what happens to anyody, besides the fact that Bennie is a monster and all of this is real (fictional).
Overall, it was fun, but the end kind of sagged a bit, as not many were playing.
I really enjoyed it, I just wish we could have concluded it a bit more.
Certainly alot of fun! :-)
I'm not sure if I want to leave.
Stay with a somewhat creepy megalith and a crazy Scotty, or go away with the Minnow.
Which, by the way, Scotty, where is it?
This would have been hard to take. And the smell would have been awful. But why is there seaweed and salt water around the stone?
What are we going to do with it?
Whatever happens in "Sid Miere's Pirates!" game is what I mean.
They're both essentially the same, ships on the water duking it out on each other. But this game looks better.