-
Posts
412 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Alopex
-
Updated with Hunter, and Paranoid doctor. Masons, and Cult will come soon!
-
It's 3019... The world is in ruins, the surface is an unliveable hell... Because of the poisonous gasses, and radiation people have moved to "pillar cities" , high above the ground... The ground: A part of the city: Hope you like it!
-
Thanks for the comments!
-
No problem. I really appreciate your help!
-
Updated with Insane, CPR, and Naive Doctors, and Random Investigator.
-
The core of Neo-London is a tough place... Although it is less derelict, an ruined than the outer slums, It is ruled by Crime with an iron fist... A gang member stands on the street waiting for the latest batch of cybernetic drugs... While a "PleasureBot" stands on the corner... Watching the city of hate, revenge, and death from his window Mr. N decided he had to do something... Hope you like it!
-
Updated with Usurper and Werewolf.
-
Brilliant conclusion! Congratulations to all the players, and to the brilliant host Hinckley!
-
They will be made, when I've got time. Thanks for the advice!
-
Thanks fo the suggestions Sandy, the werewolf will be made soon. I Wrote Vanilla Townie in the Glossary because some people might not know what the term "Vanilla" means. Thanks! I'll add it when I have time.
-
In the past week I was busy creating a Visual Mafia Handbook. It includes descriptions of basic, and some advanced roles with pictures, and a short storyline to go with them. I still have plans for more Roles, I shall update it from time to time. Roles The Town Protector (also known as Doctor or Angel) The killer approached it's victim slowly, ready to strike... Player A let out a silent scream... But suddenly a mysterious figure jumped in, knocking the gun out of the murderers hand! Defeated, the terror of the night crept back into the shadows... The Protector is one of the basic Mafia roles. The Protector can decide to protect one player every night, and sends his\her name to the Host. Then the player cannot be harmed. There might be modifications, like not being able to protect the same person to nights in a row. Other protective roles: -Bodyguard: Dies while protecting. -Jailkeeper: Blocks target as well. -Paranoid doctor: Same as Jailkeeper, but the player doesn't know about it. -Insane doctor: 50% chance of killing patient. (Not told.) -CPR doctor: Kills patients if they are not targeted. (Not told.) -Naive doctor: Always unsuccessful. (Not told.) Roleblocker Who will the killer kill tonight? -Wondered the people of the town. They waited in fear... But the murderer didn't come, and nobody was taken that night. Few knew that somebody had tied up the killer in the cellar... The Roleblocker can stop a targeted player from using his/her night action, by sending the players name to the Host. It exists in Mafia form too. Investigator (also known as Cop, Seer) You look through Player B's possessions, looking for something suspicious... You haven't found anything, and are about go give up and proclaim the person innocent... ...Then suddenly you spot it! A bloody knife! Now you know for sure that the person is scum... The Investigator can determine a players allegiance, by sending his/her name to the Host. This role has got lots of variations, like: -Paranoid investigator: Always gets guilty results. -Naive Investigator: Always gets innocent results. -Insane Investigator: Always gets the oposite result. -Random Investigator: Gets random results. At the start of the game, players don't know if they're Normal, Paranoid, Naive, or Insane. Watcher Player F always liked to watch people, see what they were doing... He was a real maniac, always taking photos of his prey. But he hated the Mafia so he helped the Town. He was watching Player H's house and was about to give up on seeing anything when he saw Player I climbing through the window. "Got it!" he said to himself, and went home triumphant... The watcher has the ability to target someone, and see who targets that player at night. However he can not see what the person was doing there, nor can he see if his target moved at night. The Tracker Player J followed Player K down a dark ally... He was careful to stay in the shadows, always alert. If K spotted him he could be dead by the sunrise... As the figure went down the dark street he broke into player L's house, and came out a bit later. J went home and wondered what K did to L... The tracker has the Ability to track a player and see where he/she went that night. However he cannot see what the player did there. Vigilante The night killer roamed the streets, searching for new prey... Suddenly another figure appeared in front of him, gun in hand. "Who are you?" asked the killer, trying to appear brave. "Your Doom" said the figure and murdered the murderer with one shot. The Vigilante is the Town killer. At night he/she sends the name of the next victim to the Host. Vigilantes often have restrictions, like a limited number of bullets. In rare cases a Day Vigilante appears, who can only kill at day. Paranoid Gun Owner Player N couldn't sleep. He tried and tried, but always felt that he wouldn't wake up in the morning, or wake up with a murderer grinning in his face... At midnight he heard noises. He heard the soft steps of somebody approaching... But N didn't want to die... He grabbed his pistol out of the drawer, and shot the approaching figure in the chest... The Paranoid Gun Owner will kill the first person who attacks him at night, (sometimes only if they try to kill him) regardless of their allegiance. Sometimes he/she dosen't know about this and is told that he/she is a normal townie. Firefighter (linked with Arsonist) The fire was burning around player A's house... The town watched the upper floors collapse, screaming and panicking. But suddenly... ...A figure appeared with player A in his arms. He put her down on the grass and disappeared into the shadows... The Firefighter is a protector who can only protect against the Arsonist. If the Arsonist dies the Firefighter becomes a normal Townie. The Mafia Mafia Goon A mysterious figure came out of the darkness, and moved towards Player C, Who was cowering with fear. The figure wore a black suit and spoke to his victim in a whisper: "You're not going to see the sunrise anymore. The Mafia has found you..." The Mafia Goon is the basis of the Mafia. Each night one Goon (or a specialised Killer), can target a player that the Mafia decided to kill. Usually only one kill/night is allowed. Mafia Boss You are the powerful leader of the Mafia. You give the orders, you decide who to kill. You hate the filthy townies, who try to mess up you're business, you decided to wipe them out... The Mafia boss is the leader of the Mafia, he/she sends the Mafia's choices to the Host. He also usually appears innocent on investigation, but he may have other powers. Usurper You joined the Mafia because of your lust for money and power, but you want more! You have a secret plan to kill the boss of the Mafia, who you hate, and envy... As his right hand man you know you'll become the boss if he dies... The Usurper is a Mafia member whose has another objective, apart from defeating the Town: He must kill the Mafia boss. In some cases he becomes the boss after this. If the Mafia Boss is alive at the end of the game the Usurper loses. Recruiter In the night, to dark figures met. "I'm here. Where is the money, I want it before I join!" "Here you go. Now you can join us and help destroy the meddling Townies... I love people as crooked as you... The Recruiter can recruit (Turn Town to Scum) one player each night, by sending the players name to the Host. This (usually) only works on some people. (Decided by the Host) Framer After midnight a figure crept into Player D's room. Quietly and precisely he slipped a knife out of his pocket and placed it in D's cupboard. Then he crept back into the darkness, his job done... After the Cop searched D's room the next night, he went back home thinking he had found a Mafia Goon... The Framer can select one person every night to frame. This means that if the framed person is investigated, they will apear Guilty. Janitor As the Town woke up in the morning, they went to check the allegiance of Player M, who they lynched last evening. But the body wasn't there. Nothing was left, the body had vanished. When they visited her house, all her stuff had been removed. The Town was in confusion, now they would never know who M worked for... The Janitor can clean up a players body after death, so that the town cannot see his/her allegiance. This is good for causing confusion, as the Town won't know if the deceased was helping them, or not. Third Party Roles Serial Killer Suddenly a Hooded figure jumped out of the shadows, and walked towards Player E, a sword in his hand... E screamed and tried to escape, but nothing worked... The figure drew out his sword and plunged it into E's heart."You're mine" the madman screamed, and proceeded to dismember the corpse. Then he crept away, leaving the bloody mess behind him... The Serial Killer is a Neutral role, and isn't a part of either the Mafia or the Town. His/Her win objections are to survive, and (in most cases) to kill a certain amount of people. The Arsonist (linked with Firefighter) A Hooded Figure arrived at Player G's house. Grabbing a hose, he sprayed gasoline on the house, then dropped a match... ...The house burned in a raging inferno, destroying everything. By the morning the only thing left of G was a pile of blackened bones... The Arsonist is a type of Serial Killer. Only the Firefighter can protect you from the Arsonist's attacks. Multiple Mafias The Town heard shots in the night... In the morning they found a black suited corpse, a dead member of the Mafia. There was much rejoicing, but the people were suspicious too, who could have killed him? Later they found a gun, usually used by the Mafia. Who could have killed him? His own friends? Or maybe another Mafia... A game can have more then one Mafia's. They have to defeat the town and all other gangs. The town will also have to kill all the Mafias to win. Different Mafias often kill differently, showing that they're different. Werewolf The Village heard a howl, and then a deafening scream... There people ran in all directions as a huge hairy figure appeared, blood dripping of his sharp teeth, and the mangled body of Player P in his claws. None of the villagers had ever seen such a gruesome sight... Something had to be done, or the beast would murder them all... The Werewolf is the basic element of werewolf themed Mafias. He/She usually starts alone (Not always), and has the abilities of killing and converting. Some games have both a Werewolf and a Mafia. Hunter The village was in terror, as the Werewolf took a victim every night... This night too, the monster came, snarling an showing its teeth... But suddenly a cloaked figure came out of a bush and pointed a gun at the beast. "Go to hell you filthy beast" He said and shot the Werewolf in the heart with a silver bullet... The Hunter is a Neutral character, Who's task is to kill the werewolf (Or in none werewolf games someone else.) and survive. Once he/she kills the target, he/she will still have killing powers and continues as a serial killer. Special Lovers And though he was Mafia and she was Town, they knew it would be best together. Then, leaving behind the bloody corpses of the two warring sides to rot, they walked away towards the red sunrise... The Lovers are a pair of players, one a Townie, and the other a Mafia Goon. They can win with their own team, or together. If one dies the other one commits suicide the next night. Glossary Bandwagon-Several Votes on the same player to try to Lynch them or force them to roleclaim; votes come in quick succession and without independent reasons. Metagaming-Judging a characters allegiance or role based upon his/her playing in past games, or estimating the content of the game based on the host's earlier games. Host-He/She assigns the roles, creates the scenes, and tells the story. Modkill-If a player is guilty of continuous, or severe rulebreaking the moderator may remove the player. NPC-Non Player Character. A character voiced by the moderator. Roleclaim-Claiming a certain role, usually to avoid being lynched. Vanilla Townie-A townie with no abilities. Harriet-Filthy Slut. Colours: Red=Mafia Green=Town Grey=Neutral Blue=Werewolf variations of names Feel free to comment, tell me your thoughts about it, and if you have any Ideas for more roles I could make, or things I could improve, please tell me. Hope you like it!
-
The Forest Mafia Confirmation & Discussion thread
Alopex replied to Hinckley's topic in LEGO Mafia and Role-Play Games
You sure have a lot of names, Hynkli. -
Nothing special , just a few 8x8 and 16x16 vignettes, showing the interior of a spaceship... Corridor 1. Corridor 2. (with door) Medical room Control room Map room Storing room Hope you like it!
-
http://www.youtube.com/watch?v=5Az_7U0-cK0&feature=player_detailpage I don't usually listen to this kind of music, but I really love this. It's so creepy...
-
Happy birthday!
-
General Discussion and Announcements
Alopex replied to Dragonator's topic in LEGO Mafia and Role-Play Games
As the current Mafia School game is coming to an end, may I ask who will host the next one? -
The Forest Mafia Confirmation & Discussion thread
Alopex replied to Hinckley's topic in LEGO Mafia and Role-Play Games
I, too would like to praise your game. I've been following the game since the start, and I really enjoyed it. Looking forward to more games from you! (I hope I can play in them!) -
Marilyn Manson - The Beautiful People Weird but great!
-
I can't really make a top 10 list but here are some rock/metal bands I listen to: Rammstein, Marilyn Manson (his older stuff), SOAD, Three Days Grace, Slipknot. They greatly influence my building.
-
Brilliant! That story really made me laugh!
-
Some new pictures... booboo
-
Very nice! The figures look brilliant, and the whole scene is wonderfully post-apocalyptic! Good job!
-
I've lived in the shanty for five years, and every night I wake up, hearing the Screams in my ears... The screams of a boy, looking into the eyes of death, watching the knife of a madman as it moves through the air... For nothing... The wailing of a robot, beaten by a gang for being mechanical.... For useless hate... The screams of a policeman, feeling the white hand of death curl around his neck, as a contract killer knifes him... For business... And the night has not yet ended... The shanty is the utter bottom of Neo-London society. Most people living there are outlaws (or robots, who have no rights) so crime is an everyday phenomenon. What do the higher classes and the totalitarian government say about this? They don't really care. The shanty has very few "proper" houses, most are home-made shacks... It is not a nice place to live... Hope you like it. And lock up well at night...
-
Mafia School: Escape From Isla Paradisa
Alopex replied to Sandy's topic in LEGO Mafia and Role-Play Games
What's this thing with bananas? They're long, and juicy, and... Harriet/Hinck would really like them.. Nice game Sandy! It's exiting and the visuals are great! -
Its a hard life in the shanty... But you know it will end if you see this outside your home... The Gang rules with an iron fist... All crime is a law here... You can't hide from The Gang! Equipped with all sorts of gear for illegal activities, this car was built from junk by the Gangs engineers. YOU CAN'T ESCAPE! Hope you like it!