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Dannylonglegs

Eurobricks Grand Dukes
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Everything posted by Dannylonglegs

  1. Hey 62ers, sorry for the delay. I was just about ready to post when my computor crashed, and it's a shitty substitute computor that's almost as bad as a phone, so I'm sorta really frustrated right now. I'll rewrite the round in the morning after I bang my head against a wall for a minute. ~Insectoid Aristocrat
  2. Lovely... ~Insectoid Aristocrat
  3. Would Sentinel protect from Fleur's special (knock target overboard) or just the damage from the special? ~Insectoid Aristocrat
  4. I'll run the round from Karie's battle order now.
  5. On the first page it says that if both combatants are in the BR damage is halved on ranged attacks. It doesn't matter yet because I can't damage him, but it will evenyually... ~Insectoid Aristocrat
  6. Sylph fires his bow from the front row, unless Alex hides in the front, in which case, Sylph fires from the back row, keeping enough dustance from Alex to effectively use his bow.
  7. While Sylph is not at all promiscuous (no one even know what gender Sylph is in the first place) he's certainly snarky enough to pull it off. If only I were playing my planned second character based off of Elan's prestige class from OotC. It's a hard act to follow for sure... so much newtity. ~Insectoid Aristocrat
  8. Sylph cast Blind from the back row.
  9. Thanks, forgot about that. Also, keepin mind, Drake's Sentinel was rolled, protecting y'all from damage.
  10. Sylph fired with his Shrapnel-Bow at Alex from the front row.
  11. "I'm not rabid, ye daft girl! Now get back 'ere and fight me like a real assassin! I've seen tuna with more fight in 'em than you!... Although that's not sayin' much. Tuna 're feisty devils!" OoC: I'll check up in the morning.
  12. You butter believe it! ~Insectoid Aristocrat
  13. Excellent review, LuxorV! I admit, I like this set allot. I'm very tempted to buy it with my next-to-nonexistant lego funds. I imagine the larvae are like face huggers that infect the humans, resulting in humanoid aliens. Thanks for including me in your review! ~Insectoid Aristocrat
  14. Not much you could say? You're just not frying hard enough! Were I to meat such a fowl foe, I wouldn't chicken-out or duck for cover, but rather, I would batter them into submission like a dead-pan snarker, stating, "Your Goose is cooked." or maybe, "Order-up!" or maybe even "Supersize this!" ~Insectoid Aristocrat, the Pungeon Master
  15. >Nessa- Potion (+10 HP) > Nessa- Fleur 2 4 (Aim: 8*2=16-4=12 Damage to Fleur; 7 Damage to Nessa) > Amorith- Equip Gloves (Equiped) > Amorith- Scroll of Blindness on Fleur 5 (Failure. -1 ether) > Drake-Cannoner 1 Shield (Sentinel) Dreyrugr- Canooner 5 2 (Critical Hit: 6*2=12+15=27/2=13 Damage. No Stun.) Dreyrugr- Canooner (or heal from the back, if damaged) 6 4 (Miss) > Karie- Quinton 6 (Special Damage: Chomp: 16/2=8 HP) FAB: -12, -1 P Cap'n Quint'n: -1 P BB: -27 Aquamancer A joins combat. Fleur's Getaway Timer: Ship Leaves port in 4 rounds. The party, once again united, engaged their foe full-on. Nessa downed a potion, relief flooding over her. She then fired her crossbow at Fleur, but the shifty saleswoman made a terrible target, and the bolt only barely went in. Fleur then slid by Nessa and sliced her with one of her knives, now leaning against the rail on the other side of the ship. She smirked. Amorith quickly pulled his new gloves on, feeling their magic power course through his veins. Encouraged, the wizard read from his scroll of blindness, but the wind and the rain made it physicaly impossible to decipher a single word. Drake pulled his shield before him as he leapt down from the crate. The party was confident he would protect them next round. Dreyrugr, weak from the moving water beneath him, managed to slice into the cannoneer, but just barely. Vampires weren't meant to be on ships. Karie, confident from her success last round, charged the Shark-headed captain, but the salty seaman caught karie's midsection in his powerful jaws and crushed her quite painfully. The pipe fell from his bloody mouth. "Eugh, Humans are nasty." he grumbled. "I better get used to killing... You five are going to be the first of many Hinckwell assassins..." stated Fleur in a displeased voice... but something about her manner made it seem that she wasn't as disappointed as she sounded about potentially being assassinated. Live or Let Die?! Round 3 Fleur Beyland, Abraham the Accountant, or Ave Hinckwell *Encouraged* *Lucky* *Counterstriking* *Poisoned* "I better get used to killing... You five are going to be the first of many Hinckwell assasins..." Type: Humanoid Level: 9 18 HP: 515/600 SP: 4 Special: Swim with the Fishes (The Target has a 1/3 chance to be knocked Overboard!. Becomes 2/3 chance after Fleur's timer runs out, and Guaranteed during Hell's Heart. Refer to Battle Effects.) Passive Special: Counterstriking. Drops: Dual Daggers (WP: 7 Dual-Striking), 50 Gold, Locket of Lost Love, Ship's Contract (Makes Captain Quinton Friendly) Captain Quinton Brody, Professional Sea-Monster Hunter *Poisoned* "I hate the taste o' man-flesh. I'd much rather a nice juicy seal, or a fat dog, or a whale cassock, or a rocking chair." Type: Humanoid, Aquatic Level: 19 HP: 420/450 SP: 2 Specials (Alternate): Chop: Halves the Target’s current HP Stab at Thee: Target takes 12 lightning damage, disregarding row. Drops: The Leviathan’s Harpoon (WP: 12, lightning, Suitable to Barbarians (Spear)), 50 gold Note: Level increases by 3 for every dead Crewman Bonaparte Bombardier "Let's see if that shield can withstand a blast from one of my bombs!" Type: Humanoid Level: 13 HP: 287/200 Special: Bomb Bombardment: Consumes a bomb to deal 13 elemental damage to all opponents. If all bombs are consumed, performs a normal attack to the target instead. Drops: Fire Bomb, Water Bomb, Dirt Bomb Aquamancer A "The sea shall have what is hers." Type: Humanoid, Watery Level: 10 HP: 100/100 Ether: 20/20 Special: Drown: The target's Lungs begin to fill with water, the target takes 1 damage regardless of Row or SP, 2 damage the next turn, 4 damage the following, etc... until remedied or KOed Passive Special: Spell Syphon: All Non-Earth Elemental Spell Damage is halved. Passive Special: Typhoon Burst: The Target who kills Aquamancer A takes 10 wind/water damage Drops: Aquamarine, Phoenix Essence Crewman A (Stalwart Seaman) "Hey, get off that crane!" Type: Humanoid Level: 8 HP: 350/350 Special: Sea Legs: the Crewman takes advantage of the Target’s unfamiliarity with the nautical terrain and trips him/her, dealing 8 damage and weakening him/her. Drops: Mead Note: Every Crewman killed adds 1 round to Fleur’s Getaway Timer (unless it’s already timed out), but also adds 3 levels to Captain Quinton Brody. They do not invoke Free-Hits. Crewman B (Shipstress) "Hmmm... That older man and that Aquamancer might be cute together... Platonically." Type: Humanoid Level: 8 HP: 350/350 Special: Ship Tease: the Crewman Ships two Heroes together with rather awkward results. All Heroes have a 1/3 chance of being confused. Drops: Nostrum Note: Every Crewman killed adds 1 round to Fleur’s Getaway Timer (unless it’s already timed out), but also adds 3 levels to Captain Quinton Brody. They do not invoke Free-Hits. Crewman C (Old Man and the Sea) “Anyone can be a fisherman in May.” Type: Humanoid Level: 8 HP: 350/350 Special: Hem and Haw: the Crewman tells a terse, chauvinistic tale about "The War" that he completely made-up: The Target loses his next turn (or next two for a hastened Hero). Drops: Smelling Salts Note: Every Crewman killed adds 1 round to Fleur’s Getaway Timer (unless it’s already timed out), but also adds 3 levels to Captain Quinton Brody. They do not invoke Free-Hits. Battle Effects and Notes: A. Hell's Heart: As the Ship sails into the storm, it will reach a point where the storm is so severe that the Aquamancers (there are more than the two you can fight) can no longer control the ship's course. 10 rounds after Fleur's Getaway Timer expires, the party will enter Hell's Heart. Hell's Heart lasts 3 rounds, during which there is a 1/6 chance that anyone except Cap'n Quint'n and his Crew will be thrown overboard. B. Overboard!: A Hero (or villain) thrown Overboard! takes water damage equal to 5+total number of rounds after Fleur’s Getaway Timer has expired disregarding SP, but not row, and is removed from the combat. If Fleur’s Getaway Timer has not expired, the character returns to the dock and can return to Live or Let Die in 2 rounds provided Fleur’s Getaway Timer does not expire during that time. If the Timer has expired, the Target is swimming. Quest for a swimming character will take place in PM until the combat is over. This does not count as Instant Death, nor does it result in the loss of the quest. Fleeing counts as Overboard! but all damage is halved due to the intentional nature of the escape. C. Calling all Crew!: At the end of every round another combatant joins the battle in this order, stopping when all listed combatants have joined; *Bonaparte Bombardier *Aquamancer A *Sea Shaman *Aquamancer B D. Loot: In terms of loot, this combat follows the rules of "He who stabbed it grabbed it." E. Effects: Effects last both battles. F. Fleur's Getaway Timer: The Ship leaves the Dock in 4 rounds. The Party! Karie Alderflask (Played by Kintober) *Party Leader* *Encouraged* 22 year old Human Rogue, lvl 10 1/2 Power: 16 (lvl 10 + WP: 6) Health: 8/16 Gold: 104 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues) *Poisoned* Inventory: Potion (5), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),Dagger (WP:4), Topaz, Fire Bomb (1), Wheelbarrow full of corpses, Scroll of Newtity (costs 10 ether) (usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Favour from Che Qi Nessa Anárion (herrJJ) *Hastened* *Encouraged* 59 years old female elven Ranger Level 12 1/2 Power: 20 (Lvl. 12 + WP: 7+1=8) (23 vs. Werefolk) (24 vs. Aquatic Vermin) (27 vs. Aquatic Vermin Werefolk) Defense: 2 Health: 7/18 Gold: 5 Equipment: Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP 7 (+3 vs. werefolk (removable)) (+4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)) *Poisoned*, Ranger's Quiver (+1 WP),Ranger's Cowl (SP: 2) Inventory: Smoke Bomb, Bedroll, Magic Compass, Venom x3, Mead, Croise Bow (WP: 6) (usable by Rangers), Smelling Salts, Favour from Che Qi, Nostrum Drake Flamerobe 25 year old male human *immune to fire* Level 11 Knight Power: 18 Defense: 5 Health: 13/21 Ether: 0/0 Gold: 310 Equipment: Mace (WP: 7), Impervious Shield (SP: 5) (Grants immunity to Fire), Helmet Inventory: Torch(WP:3), Potion x2, Tonic, Shovel, Bedroll, Mead, Smoke Bomb, Remedy, Fire Bomb, Bone, Amethyst, Oil of Newtism (+4 to SP vs. Aquatic Vermin (usable by ex-Amphibians only)), Tasteful Newt (Grants Blessed Effect) (Consumable),Greatsword (WP:5), Favour from Che Qi, Shield (SP:2) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Rogue *Hastened* *Lucky* Level 15 1/2 Power: 21 (Level 15+Weapon 6) Defense: 1 Health: 21/21 (Rogue Base 7+ Level Bonus 14) Gold: 235 Equipment: Crow-Claw Dagger (WP: 6, 1/6 chance to stun enemy on successful attack), Psuedos Hood, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Usable by anyone, Handgear),Leather Armour (SP: 1) Inventory: Venom x4, Bedroll, Remedy, Potion, Smelling Salts x2, Amethyst, Shuriken (WP:5), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), The Heads (Quest Item), Bone, Bow (WP: 4), Favour from Che Qi, Helmet (+1 HP), Halberd (WP: 5), Aquamarine, Saphire, Scroll of Ice Armour Amorith Marvelo (Played by legobodgers) *Hastened* *Lucky* *Encouraged* Level 15 1/2 Mage Power: 24 (15+8+1) (29 for spells) (34 if weak to element) Health: 16/19 Ether: 3/19 SP: 6 Gold: 35 Equipment: Dual staff (WP: 8) damages 2 enemies in one hit, Crow-Cursed Cloak (SP: 6 Suitable for Mages or Rogues), Spellbound Gloves (Power of Spell +5 (*2 if weak)) Inventory: Fang Dagger (WP: 5), opal (ice), ruby (fire), garnet (earth), diamond (light), amethyst (darkness), 4 potions, 9 tonics, 4 remedies, 1 elixir, 3 nostrums, 5 mead, 1 Nostrum, ice bomb, smoke bomb, shovel, bedroll, 4 bones, Scroll of Blindness, Fire Bomb, Phoenix Essence, Newtralizer, Favour from Che Qi, Smelling Salts, Helmet (+1 HP), Halberd (WP: 5), Sword (WP 3) x2, Impervious Shield (SP: 5) (Grants immunity to Fire) Party Leader, please make an Order. Everyone else, hold on tight!
  16. Alright, I've got a busy day today (again), but I'll update in a few hours. Dreyrugr, thanks for reminding me to weaken you. I'll admit, I forgot about that. I'll check up on that mead too. Also, Kintobor, did you see Amorith's actions before I posted the round?
  17. Oh, I see. Carry on then.
  18. OoC: My power is wrong. It should be WP 10+1 + Lvl 22= 33 (my mistake. I just realized that two turns ago.) Also, shouldn't I have dealt him damage two turns ago? (33-14=19 Damage. 39-19=20 Health) or did you halve it because he's in the back even though I specified in my second post that I would attack from the front if I could? Sylph Blinds Alex again, Back Row
  19. > Karie- Captain Quinton 1 Shield (Mug: 6*3=18+10=28*2/2= 28 Damage, 28 Gold, Poisoned) > Nessa- Fleur/Abe/Ave 5 5 Damage (18/2=9-2=7 Damage) > Nessa- Fleur/Abe/Ave 3 1 Hit (8+12=20*2=40-4=36 Damage, 7 Damage. Poisoned.) CQ: -28, -1 P FAB (Fleur/Abe Beyland ): -36, -1 P The Tag-Team, Karie and Nessa set to work eliminating their foe. Karie singled out the Captain to deal with, stabbing her rapier right into his money bag, coins pouring freely like blood from his side. "Now that's not fair." stated the distracted Sharkling, allowing Karie to strike again, this time through his tough sharkskin. "Oh, I see what ye did there! Not bad for a landlubber!" Meahnwhile, Nessa battled back Beyland. The enraged business woman lunged at Nessa, who couldn't move back far enough to avoid her blow without faling off the side of the ship. She managed to get a shot off finally, the bolt stabbing through Fleur's many layers of cloaks and clothes, poisoning her. She hissed. "I've waited too long to be stopped now! This is as far as you sellswords go!" She grunted, barreling into Nessa with her twin daggers, puncturing the elf in her gut. Nessa stumbled back on the rail, and Beyland pushed further, bringing her knife up to the elf's throat, and then.... Against the wind and the rain, climbed Dreyrugr, Amorith and Drake, distracting Fleur long enough for Nessa to kick her off. The cloaked merchant stood up and cracked her neck. A too-well-dressed Bonaparte Cannoneer stepped onto the helm, he looked young and didn't fit his uniform well, but one could tell that he tried too hard to look the part of a regular soldier. "What is all the fuss?" He demanded in a fussy voice. This was going to be a long fight. Live or Let Die?! Round 1 Fleur Beyland, Abraham the Accountant, or Ave Hinckwell *Encouraged* *Lucky* *Counterstriking* *Poisoned* "..." Type: Humanoid Level: 9 18 HP: 528/600 SP: 4 Special: Swim with the Fishes (The Target has a 1/3 chance to be knocked Overboard!. Becomes 2/3 chance after Fleur's timer runs out, and Guaranteed during Hell's Heart. Refer to Battle Effects.) Passive Special: Counterstriking. Drops: Dual Daggers (WP: 7 Dual-Striking), 50 Gold, Locket of Lost Love, Ship's Contract (Makes Captain Quinton Friendly) Captain Quinton Brody, Professional Sea-Monster Hunter *Poisoned* "Ye shiprats cannae' kill the likes of me! Even the Great White Sharktopus hasn't got me in her clutches yet!" Type: Humanoid, Aquatic Level: 19 HP: 421/450 SP: 2 Specials (Alternate): Chop: Halves the Target’s current HP Stab at Thee: Target takes 12 lightning damage, disregarding row. Drops: The Leviathan’s Harpoon (WP: 12, lightning, Suitable to Barbarians (Spear)), 50 gold Note: Level increases by 3 for every dead Crewman Bonaparte Bombardier "We Bonapartes protect the seas from crooks like you! Prepare to taste bombs!" Type: Humanoid Level: 13 HP: 200/200 Special: Bomb Bombardment: Consumes a bomb to deal 13 elemental damage to all opponents. If all bombs are consumed, performs a normal attack to the target instead. Drops: Fire Bomb, Water Bomb, Dirt Bomb Crewman A (Stalwart Seaman) "Put these crates over there!" Type: Humanoid Level: 8 HP: 350/350 Special: Sea Legs: the Crewman takes advantage of the Target’s unfamiliarity with the nautical terrain and trips him/her, dealing 8 damage and weakening him/her. Drops: Mead Note: Every Crewman killed adds 1 round to Fleur’s Getaway Timer (unless it’s already timed out), but also adds 3 levels to Captain Quinton Brody. They do not invoke Free-Hits. Crewman B (Shipstress) "Oooh! That pale one's cute! He sorta reminds me of a stalker I once met in the small village of Spoons" Type: Humanoid Level: 8 HP: 350/350 Special: Ship Tease: the Crewman Ships two Heroes together with rather awkward results. All Heroes have a 1/3 chance of being confused. Drops: Nostrum Note: Every Crewman killed adds 1 round to Fleur’s Getaway Timer (unless it’s already timed out), but also adds 3 levels to Captain Quinton Brody. They do not invoke Free-Hits. Crewman C (Old Man and the Sea) “A man is never lost at sea.” Type: Humanoid Level: 8 HP: 350/350 Special: Hem and Haw: the Crewman tells a terse, chauvinistic tale about "The War" that he completely made-up: The Target loses his next turn (or next two for a hastened Hero). Drops: Smelling Salts Note: Every Crewman killed adds 1 round to Fleur’s Getaway Timer (unless it’s already timed out), but also adds 3 levels to Captain Quinton Brody. They do not invoke Free-Hits. Battle Effects and Notes: A. Hell's Heart: As the Ship sails into the storm, it will reach a point where the storm is so severe that the Aquamancers (there are more than the two you can fight) can no longer control the ship's course. 10 rounds after Fleur's Getaway Timer expires, the party will enter Hell's Heart. Hell's Heart lasts 3 rounds, during which there is a 1/6 chance that anyone except Cap'n Quint'n and his Crew will be thrown overboard. B. Overboard!: A Hero (or villain) thrown Overboard! takes water damage equal to 5+total number of rounds after Fleur’s Getaway Timer has expired disregarding SP, but not row, and is removed from the combat. If Fleur’s Getaway Timer has not expired, the character returns to the dock and can return to Live or Let Die in 2 rounds provided Fleur’s Getaway Timer does not expire during that time. If the Timer has expired, the Target is swimming. Quest for a swimming character will take place in PM until the combat is over. This does not count as Instant Death, nor does it result in the loss of the quest. Fleeing counts as Overboard! but all damage is halved due to the intentional nature of the escape. C. Calling all Crew!: At the end of every round another combatant joins the battle in this order, stopping when all listed combatants have joined; *Bonaparte Bombardier *Aquamancer A *Sea Shaman *Aquamancer B D. Loot: In terms of loot, this combat follows the rules of "He who stabbed it grabbed it." E. Effects: Effects last both battles. F. Fleur's Getaway Timer: The Ship leaves the Dock in 5 rounds. The Party! Karie Alderflask (Played by Kintober) *Party Leader* *Encouraged* 22 year old Human Rogue, lvl 10 1/2 Power: 16 (lvl 10 + WP: 6) Health: 16/16 Gold: 104 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues) *Poisoned* Inventory: Potion (5), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),Dagger (WP:4), Topaz, Fire Bomb (1), Wheelbarrow full of corpses, Scroll of Newtity (costs 10 ether) (usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Favour from Che Qi Nessa Anárion (herrJJ) *Hastened* *Encouraged* 59 years old female elven Ranger Level 12 1/2 Power: 20 (Lvl. 12 + WP: 7+1=8) (23 vs. Werefolk) (24 vs. Aquatic Vermin) (27 vs. Aquatic Vermin Werefolk) Defense: 2 Health: 4/18 Gold: 5 Equipment: Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP 7 (+3 vs. werefolk (removable)) (+4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)) *Poisoned*, Ranger's Quiver (+1 WP),Ranger's Cowl (SP: 2) Inventory: Smoke Bomb, Bedroll, Magic Compass, Venom x3, Mead, Potion, Croise Bow (WP: 6) (usable by Rangers), Smelling Salts, Favour from Che Qi, Nostrum Drake Flamerobe 25 year old male human *immune to fire* Level 11 Knight Power: 18 Defense: 5 Health: 13/21 Ether: 0/0 Gold: 310 Equipment: Mace (WP: 7), Impervious Shield (SP: 5) (Grants immunity to Fire), Helmet Inventory: Torch(WP:3), Potion x2, Tonic, Shovel, Bedroll, Mead, Smoke Bomb, Remedy, Fire Bomb, Bone, Amethyst, Oil of Newtism (+4 to SP vs. Aquatic Vermin (usable by ex-Amphibians only)), Tasteful Newt (Grants Blessed Effect) (Consumable),Greatsword (WP:5), Favour from Che Qi, Shield (SP:2) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Rogue *Hastened* *Lucky* *Weak* Level 15 1/2 Power: 21 (Level 15+Weapon 6) Defense: 1 Health: 21/21 (Rogue Base 7+ Level Bonus 14) Gold: 235 Equipment: Crow-Claw Dagger (WP: 6, 1/6 chance to stun enemy on successful attack), Psuedos Hood, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Usable by anyone, Handgear),Leather Armour (SP: 1) Inventory: Venom x4, Bedroll, Remedy, Potion, Smelling Salts x2, Amethyst, Shuriken (WP:5), Mead, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), The Heads (Quest Item), Bone, Bow (WP: 4), Favour from Che Qi, Helmet (+1 HP), Halberd (WP: 5), Aquamarine, Saphire, Scroll of Ice Armour Amorith Marvelo (Played by legobodgers) *Hastened* *Lucky* *Encouraged* Level 15 1/2 Mage Power: 24 (15+8+1) Health: 16/19 Ether: 4/19 SP: 6 Gold: 35 Equipment: Dual staff (WP: 8) damages 2 enemies in one hit, Crow-Cursed Cloak (SP: 6 Suitable for Mages or Rogues) Inventory: Fang Dagger (WP: 5), opal (ice), ruby (fire), garnet (earth), diamond (light), amethyst (darkness), 4 potions, 9 tonics, 4 remedies, 1 elixir, 3 nostrums, 5 mead, 1 Nostrum, ice bomb, smoke bomb, shovel, bedroll, 4 bones, Scroll of Blindness, Fire Bomb, Phoenix Essence, Newtralizer, Favour from Che Qi, Smelling Salts, Helmet (+1 HP), Halberd (WP: 5), Sword (WP 3) x2, Impervious Shield (SP: 5) (Grants immunity to Fire), Spellbound Gloves Party Leader, please make an Order. Everyone else, hold on tight!
  20. I didn't forget that. ~Insectoid Aristocrat
  21. >Dreyrugr: Gives Amorith gloves. > Amorith: Takes Gloves. > Amorith: Cimbs on ship. Drake: Climbs on ship Dreyrugr: Climbs on ship The ground party members grew tiredof their pointless battle with the guard and rushed to join their companions on the ship. Dreyrugr tossed Amorith the spellbound gloves while they climbed up the ropes. The heared the guard futily calling, "Come back here you yellow-bellies! I'll bite your arms off!" but in all his heavy armour, he could not pursue the team... The Party will be joined at the end of Live or Let Die Round 2 (coming-up) All Party Members gain 1/2 a level (Already added for Nessa and Karie): Drake Flamerobe 25 year old male human *immune to fire* Level 11 Knight Power: 18 Defense: 5 Health: 13/21 Ether: 0/0 Gold: 310 Equipment: Mace (WP: 7), Impervious Shield (SP: 5) (Grants immunity to Fire), Helmet Inventory: Torch(WP:3), Potion x2, Tonic, Shovel, Bedroll, Mead, Smoke Bomb, Remedy, Fire Bomb, Bone, Amethyst, Oil of Newtism (+4 to SP vs. Aquatic Vermin (usable by ex-Amphibians only)), Tasteful Newt (Grants Blessed Effect) (Consumable),Greatsword (WP:5), Favour from Che Qi, Shield (SP:2) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Rogue *Hastened* *Lucky* Level 15 1/2 Power: 21 (Level 15+Weapon 6) Defense: 1 Health: 21/21 (Rogue Base 7+ Level Bonus 14) Gold: 235 Equipment: Crow-Claw Dagger (WP: 6, 1/6 chance to stun enemy on successful attack), Psuedos Hood, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Usable by anyone, Handgear),Leather Armour (SP: 1) Inventory: Venom x4, Bedroll, Remedy, Potion, Smelling Salts x2, Amethyst, Shuriken (WP:5), Mead, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), The Heads (Quest Item), Bone, Bow (WP: 4), Favour from Che Qi, Helmet (+1 HP), Halberd (WP: 5), Aquamarine, Saphire, Scroll of Ice Armour Amorith Marvelo (Played by legobodgers) *Hastened* *Lucky* *Encouraged* Level 15 Mage Power: 22 (15+8+1) Health: 16/19 Ether: 4/19 SP: 6 Gold: 35 Equipment: Dual staff (WP: 8) damages 2 enemies in one hit, Crow-Cursed Cloak (SP: 6 Suitable for Mages or Rogues) Inventory: Fang Dagger (WP: 5), opal (ice), ruby (fire), garnet (earth), diamond (light), amethyst (darkness), 4 potions, 9 tonics, 4 remedies, 1 elixir, 3 nostrums, 5 mead, 1 Nostrum, ice bomb, smoke bomb, shovel, bedroll, 4 bones, Scroll of Blindness, Fire Bomb, Phoenix Essence, Newtralizer, Favour from Che Qi, Smelling Salts, Helmet (+1 HP), Halberd (WP: 5), Sword (WP 3) x2, Impervious Shield (SP: 5) (Grants immunity to Fire), Spellbound Gloves
  22. Sylph tries blinding him again.
  23. Really? Whoops! Thanks. ~Insectoid Aristocrat
  24. What he said. By the way, Vash, have you decided on your course of action yet, or would you like me to wait for Legobodger? XXLRocka checked in earlier but didn't post, so I assume that ,eans he didn't have anything to add. ~Insectoid Aristocrat
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