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Everything posted by Hinckley
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First thing's first: You're welcome to everyone who thanked me for the game. It's more than my pleasure. I'm glad you guys had fun, even those who didn't necessarily like the concept. I really enjoy hosting. I like creating the environment and the characters. This game was especially fun because I had a chance to create a new environment and some really fun characters. I really enjoyed putting the concept together and tinkering the mechanics together, even tinkering them to change and really had a blast watching it all unfold. At the same time, this was the most nerve-wracking time I've had as a host. I made a few mistakes and I'm OK with that. I felt pretty sloppy in a couple of places and apologize to anyone whose game that affected. Especially the two times I sent off the wrong meals. The game lasted longer than I imagined as well and life was getting pretty hectic. I paid really close attention to what was happening but not always to what I was doing which lead me to the bits of sloppiness. There were some agonizing choices to make in this too. A lot of people were invested in this and the outcome of days and nights were much more important than in a regular mafia game. That's what I think I took away from this the most: Since everyone was Scum, everyone was invested in their team winning, which is how we should always be playing regular Mafia games. Every person was focused and invested and fought with their team for their team. That's not to say I didn't receive some complaints about people's teamwork ability, but people were really invested and there was the most activity and focus I've seen in a game in a while. That lead to some serious PMs to the host behind the scenes, a couple people even had cases spelled out for their points and how they wanted the Actions or votes to go. That was nerve-wracking for me! I was really on the spot, moreso than any Mafia game I've hosted. The damn shared actions thing, (which was just a patsy for the real experiment) was a pain in the megablocks to manage. I'd like to see if it would work if each team had a kill the next time I try this. That would be only one more kill per night than one of my normal games... Um, yes. I agree with this 100%, but what I learned during this game is that it's more important to keep control of what I can actually control and not freak out when I get "sassed" mid-game. I really let some of the PMs get to me during this game and I just can't do that. I would never ignore requests or complaints during a game. I will continue to read them, but the ones who are just being poor sports will get ignored in the future. I have to stick to what I know I'm doing right and leave it at that. Listening to what a player wants is a dangerous game for a host to play. Thanks to those of you who were involved in the "game pause." I had a feeling I knew how to move forward. I just wanted to make sure the voice behind the scenes wasn't representing a majority of the players in the game. I do agree that we should re-consider our treatment of hosts, but I mostly think hosts have to start putting their foot down against "sassers" and manipulative players. The people hosting know we do a good job, and we're a group of people that seem very open to feedback post-game and have certainly shown desire to improve. If we make mistakes, we'll learn from them. My big lesson from this game is to trust myself and control my own reactions and I really need to learn to let things, especially words and "sass" from players roll off my back. Now, to the controversies that were presented. WhiteFang lives: There was a game day where WhiteFang neither voted nor posted and according to the rules, he should've died. Sorry that I chose to be fair to him, but he warned me before he signed up for the game that he would be gone with limited internet access. He was in Vietnam and I've lived in Malaysia and I know communication signals are notoriously shotty. He said access would be limited and it turned out he had none. I don't think it's fair to him to kill him off of the game for an unforeseen travel problem. He's proven himself a more than trustworthy person to me online and in-real-life, so I trusted that he was not blowing off the game. Killing him off would've been rude and unfair to him. The poisoned player votes! I discussed this with def after Baritones 3. He suggested the idea of the poison death happening after voting starts. I don't remember the specifics but I chose to keep the poison victim alive longer. I found the poisoner role on Mafiawiki and the role is supposed to kill their victim the following night. I wanted to try it the way it was meant to be, but I didn't want the victim to be able to use their night action. There were three kill actions to begin with (possibly four with the random inventor) and I wanted one to be weaker. The victim being able to vote the next day is definitely weaker. It was suggested that I make the person die in the conclusion. The difference to me and the reason I chose it to work this way, was it gave the team who was losing a member a chance to prepare for being down one member and losing an action. In a fast-paced game (48 hour days/24 hour nights which mostly worked!!) I wanted to give people as much opportunity to make the most of their meals. The poison victim votes, there it is. Someone complained and said the EB poisoner victim dies at 24 hours. Well, where is it written I have to stick to EB tradition? And what other host, besides me, has used the poisoner? I'm the host, I'll set up my mechanics and stick to them. The poison victim always has to die after 24 hours but there can be four Scum teams? Outside of the meal switch mid-game (which did make me sweat) I'm against changing game mechanics mid-game. Once the first poison victim voted, I couldn't deny the other poison victims their vote. That would be really unfair. The mid-game meal switch: The meal switching was part of the game mechanics. Some people were tripped up by the actual meal switching action and others found previously useless actions were suddenly weapons. Like I said before, the pace of this game had to keep up and with no fixed kill, I had to keep killing actions in there somehow. It was setup from the beginning to work the way it did. The antidote turned into the poison when the first poisoner died (double-metagamed to death on Night One. ) and once the weapons were all gone, I had to introduce the others back in. I did that with the informative roles. I considered doing it with the PGO and Bomb since they were already shivs, but I wanted to keep the defensive roles in. Since it was going to devolve into an action war, I wanted as many offensive and defensive actions as possible. The game mechanics called for weapons to always be present. I think the next time I'll try this, I'll give each team a kill and a block. A conversion? Nah... I should give the Townie/the only witch a double vote. That'd be hilarious if I gave one member of one team a double vote and that person became the first one hunted down. That's just cruel. Sorry to those who the bloodbath ducked over! One of those was a rule violation which totally decimated the Venus Lords. They could've kept up with the rest of the game if Fangy had only used his Day Action! Oh well, it was still an interesting ride to witness and I'm sure to participate in. All of that being said, I really do want people to have fun with these games. I realize when I make a mistake it could kill someone's fun and they may be putting in so much work it really hurts them if they feel I do something unfair. However, this has to stay fun for everybody and I wish some wouldn't take it to such heights of seriousness. God knows I've done that as a player and I really try to be sensitive to that to my players. To put a lengthy summary on this point: I first decided to take a Mafia break after Infection because I lost so hardcore and felt I had wasted my time. I wanted to concentrate on writing and building and just other things in life. EB graphic work won't do itself you know. So, def requested that I play Bloodbrick and I did and I failed miserably. Having two hard losses right in a row, I wanted to play again and then Werewolf gave me vindication and then I was hosting again. And I overdid The Forest so I wanted to host again and then I wanted to help with Mafia School, and then Belleville and Bloodbrick II and now this... Shit. It's time to take a break and do things that don't involve the computer. There have been instances during the last three games I've hosted and the last three games I've played where I've not been having any fun. And there is a bit of personality clashing and taking-games-seriously that is causing that but I can only take responsibility for my own actions. However, it's time to take a break and let some of that go. I hope the next time I can play I'm still an intense player but more laid back with personal feelings and die hard gaming. I think Zepher's right. We all have responsibility to show good sportsmanship and call ourselves out for being dicks. It's just a game but it takes skill and you should respect yourself and the others playing and be able to look yourself in the mirror when it's done. How many apologies did I make after Bloodbrick II? If that's the way I'm going to act or that's the way others are going to react to me, it's not worth the fun sometimes. Though, most of the time it is. Ugh, we should talk about how to avoid this. I liked the teamwork aspect, but I did cringe a few times at the all-out-war aspects of this. Friends against friends and previous enemies steam-rolling other people. Fascinating, but it's supposed to be a game experiment not a social experiment. I am impressed that most of the players in this game took all of that in good stride. Some people went absolutely megablocking nuts. But, I've been there, so I won't judge. There are a lot of dangers in meta-gaming and there are several ways to look out for it. I think, however, meta-gaming the host or the players is starting to be a huge Scum tactic. Something to watch out for in the future. That'll put an end to it. Let's start voting out people who meta-game. Kudos to you guys from taking a page from the politics and diplomacy in war history books. You play hard and that's why I couldn't have done this without you. And, you continue to learn from every game and everything that happens in every game. You annoyed the shit out of me during Bloodbrick II just because I wanted to win, but you play hard and you do good work, so that's why...and that's great! I like having you in games. I would love it if someone could explain all the alliances and back-stabbing. I got some weird PMs during this game. There was a lot of lying going on behind the scenes. I was so surprised how quickly everyone gave up all their info! With one glaring exception, everyone pretty much knew who was in what gang by Day Two. Except for the poor El Plutns. Poor guys still thought they were the two-man Scum team fighting an uphill struggle with no fixed actions. Pandora did call it first on their team. I forget who called it first on Saturn's Rings. Those were the writeboards I could read. It was fun seeing it unfold. I wish everyone could explain to me their thought process as it unraveled. And extra points (points?) to the worst copy-and-paste insult to Hinckley as it was being figured out. I got a "Am I the only Townie?" PM from TinyPies mid-game. Of course I couldn't tell him but I did say, "If you were, it would be totally random selection and not some odd revenge for Witch Hunt." But I loved watching everyone catch on and the way tactics started to unfold and strangely reveal themselves. All of that pretense was gone and everyone just got to be truly scummy. That was very cool to see and made it a very different game. Following Foog and iamded trying to get in what was left was cool to watch too. They had some great survival tactics and they kept it going almost all the way to the end. Draggy, why did you kill poor Foog? Thank you. As long as I was going to use a Shared Action game as the fake experiment while the real experiment was slowly revealed, I needed the meals to function well and I'm glad there was a new method of doing it revealed. From my perspective it was just as successful as def's meds, yet was a new way to try out the new concept. It would be interesting to see this in Town vs. Scum. I would want there to be fixed actions for the Scum and perhaps more ways to find out who took what. But this balance worked really well for 4 Scum teams. This still just kills me! I know I was distracted, but the rules did say 20 hours after the day ended. Granted, I had been announcing the days' end and requesting Night Actions at the end of the previous day threads. However, I had also been requesting people to get their Night Actions in long before the end of the day for the previous two days and I wish you would've just sent your Action in! You played a really great game and you've only survived one EB mafia game! I really did hope you would make it through this and it killed me when I was looking through my PMs and you hadn't sent in your Action. I read our PM four times and I'm not exaggerating. I thought of that everyday. And when Foog finally got first choice, another team had swapped the night. Boy did this thread get confusing when names started changing to numbers. I'm really happy that didn't happen earlier in the games. I would've been giving the wrong results to the wrong team and really megablocking things up. The things that were devised to keep any one team from steamrolling any other team really handicapped Foog and Amy. Sorry, guys. I would love to see the five of you as a team again in the future. You deserve another chance to put those brains together. Pandufus, are you ready to try playing separately? I originally wanted to give you guys the chance to do that with this one, since it was an exeriment, but it ended up being easier this way. I'm glad you got to try out the concept, at least! You were excited about trying something new with Bloodbrick II and some dick killed you off on the first night. Pfft. What megablocks would do that? This thing was plastered with warnings that it wasn't traditional. Sometimes I feel a little ripped off when I sign up for a Mafia game and it ends up being some weird concept. But, Bloodbrick II and Witch Hunt were some of the more memorable and intense games. Difference is good to mix things up. Forest 2 will be nice and traditional...whenever that comes around. Not only did you persevere, you survived to the end. This game was like Survivor, with no merge or jury. I knew you and Foog would probably stick it out and find away to survive. Telling Draggy off day after day might not have been the best tactic, but whatever you guys did, your team was represented until the end. This is why I love you so much. You announcing you found a Scum, just like in Roman Mafia, was so hilarious. You blew the whole concept wide open. All the Scum teams knew there was something up and you and the El Plutns were still playing some other game. But, that's the type of player you are. I just thought it was funny that the only Townie pulled the day investigator med. I didn't see that coming. It would've been incredible if you had investigated one of the Godfathers who all showed up as Town. I'm considering retro-surviving you. Others seem to agree they were waiting for a concrete day end. The day lengths and voting times kept getting ducked with. With family visiting and a bunch of PMs from players suggesting better and faster ways to get through the days (and yet others asking for more time to vote Stop pestering the host!! ) the presentation became somewhat of a mess and the day ends were sloppy and delayed. I think you deserve a footnote survival. Because all you had to do to win was survive to the end. So you and Scouts would survive if you had gotten your Night Action in on time. Yet, I killed WhiteFang off for not getting his in, but at least that day there was a clear deadline. In the name of fun, I think Tierro Prius and her hated blue pal should be the two Survivors who make it into the sequel...along with Elles and Cuxun of cours. I loved the characters and names in this game. Too bad the coolest figs got killed off. Tierro's cool looking but Scar's a stupid Rock Monster. Thanks for the feedback, def! And thanks for sticking around and playing with your team after you died. You've brought us a lot of fun twists and I'm glad you got to participate in one and enjoy it! I think in the future, I'll let people know what type of game it is when it starts. This can be really interesting if there's more thought putting into alliances and what to reveal. I would love to hear what happened with the claims Shadows made, too. I got a PM from him where he was assuming a lot of weird incorrect info and I would love to know who actually duped him. I have a feeling it was Draggy, easily the scummiest of the all-scum Scum. I would like to see how we could tweak this method of shared Actions for a game with Townies. I wonder if this setup could be done with four teams of five, a townie and a serial killer. It's good to see you back and I'm glad you got a chance to try out the new concept after missing Bloodbrick II. Oh, you were so screwed by the meal switcher! And I wonder why nobody picked up on the order of meal picking. It alternated every day from posting order to voting order. Did I screw that up too? I considered completely random selection, but true randomness clusters things and someone would've been favored by luck. I could take the time to setup a fair revolution of choosing in the future, so each team is represented in a fair and spread out order. Say there are 16 meals and 4 teams: each team will be represented in each unit of 4 picks. So one member from each team chooses a meal from the first four meals, and then one member from each team chooses from the next four, etc... And it wouldn't necessarily be numerical so it could be tracked who was on what team. As long as it's not first-come, first-serve again. I almost lost a boyfriend over that. I'll have to explain that some day. It's ... interesting And now you all know him! It's Griggs from Cirque du Freak, betrayed by a noob spaz... Dick move? Congratulations on your first win! And you survived a long time, too! It was good to see you get to play. I agree about the vote and the rules and the enforcement. God knows I've been a tough-megablocks about it in the past. But when your team pointed out the incorrect votes and I had the decision to make (which actually didn't make a difference because the Night Actions gave the same result) I mentioned that a previous vote had been cast incorrectly that would've made a difference had I not counted that. To stay consistent and fair, the votes from Flit and Zepher really should've been counted in the first place. I should've not counted the first vote that was cast incorrectly, which was placed by one Big Cam, but again, this is why I have to ignore people who PM me or "sass" me during games. Someone complained during Baritones 3 that I didn't count Sandy's vote (even though she was voteless, I couldn't explain that). When I wouldn't tell that person why I didn't count the vote, they accused me of being overly-anal-retentive for insisting on a specific voting format. This is why I say I need to learn to tell "sassers" to go megabluck themselves if they want to challenge me when I'm hosting. I don't pretend to be above reproach and I believe I've proven that I take all feedback seriously and into account, but if you want to bitch about me as a host, save it for the conclusion. I know I've "sassed" hosts, but I at least wait until a game has concluded. Host-sassing should be treated like meta-gaming. Let's vote the megablocks off. Thanks for playing! The shark became more fun when you added fun things for me to add to the night thread. I do appreciate that you always play your character. You're a lot of fun to have in the game even your head isn't always in it. Even though you didn't wrap your head around the concept, you certainly were a team player. I love hearing this although I still don't see the full story! I would love to hear what happened with all of the behind-the-scenes treachery! Someone tell me! Thanks for playing Fangy. Sorry I killed you. You're becoming a fun character player too! I like how you take your character description and make it a lot of fun. And it is interesting that you and Zeph are complaining about people being cliquey and sticking together along meta-gaming alliances when you both survived a long time despite that! Granted, a lot of that had to do with the mid-game bloodbath, but you got you way through without having a previous alliance or friendship pull you through. How do you, and Zepher too, think you managed making it through despite all the meta-gaming? I would guess because there was no in-fighting to deal with either. You got to sit back and be diplomatic while the other meta-gamed and back-stabbed each other off. OK, this is the best explanation I've gotten of what actually happened. Thanks for that. I have to read it with the team affiliation in front of me, though. As hard as I tried, I never committed all of the teams and affiliations to memory. This was one of the more interesting things to watch for me, though. There was a thin veil of some weird back-stabbing and treachery and I was just surprised at how votes and Night Actions would come in. The mid-game meal switch turned the game on it's head and it's the place where I need to focus the most ... learning, for lack of a better way to phrase it. I saw the Actions go out and the results come back and I saw it was a major game changer and I knew it was a disadvantage, especially for your team. Sorry about that. The game pace needed it and the mechanics were setup that way from the beginning (read above). I stuck with is because it made sense, but the result did make me cringe a bit. It kicked the game into gear and got things moving again, though. I was surprised how quickly the weapons were removed from the game, half by accident and half purposely, but all removed by Day Three ... almost all. And one of the knives came from the Inventor Action coming back. I certainly understand the concern. Poor Kiel's spreadsheet suffered too. It made perfect sense to me, but how would you guys know that I replaced the informative roles with weapons? I hope to remedy this next time by just having fixed Actions. I believe we can have a setup where there are four teams each with a block and a kill. Each team could also have one tertiary role to megabluck with the game... Thanks for the feedback and thanks for playing! Yup, Prison Riot! - the reg breaker... Obviously, I was a huge proponent of more killing in the game. However, I was surprised that it ended up being such a massacre. Although the winners never drew first blood. But, I was expecting to see two teams work together and then have to figure out how to decide a winner after the other two teams were gone. That was mostly thwarted by that meddling (winning? ) Townie, TierroPrius. We'll see her in the sequel. Blue-hating bitch. OK, that's all I have for now. I hope this sparks some more feedback. I certainly hope everyone had a good time and takes all the advice about lightening up seriously, but...light-heartedly.
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I think a lot of regs were planning to take a break after Bloodbrick II, so I really appreciate that everyone stepped in and took the invitation and played their hearts out. After work tomorrow, I'll throw in some concluding thoughts. I'm excited to share this game from my point of view with all of you.
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Just to give you one more warning before you go out and have fun. We take the capitalization and text-speaking rule very seriously. Please do not mistake this site for a text chat. Thanks and have a good time. Welcome.
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I've edited your topic title to reflect the content of this post better.
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Near the end? The dealing and back-stabbing actually started almost immediately. That's part of the stuff you couldn't see from the outside. The prisoners know a dark world of deceit.
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Baritones 3 was relatively traditional and it was right before def's. Why is internet memory so short? I agree there is a time and a place for everything. Experimentation is fun, but the traditional game is what this is all about. I like the pace of the last few games and I think EB has a nice balance of traditional vs. new. The Forest II may be traditional...and it may be serving you meals via prison cart! Mwahahahhahahhahahaa!!
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Funny enough, I expected the day threads to be completely dead much earlier. But, somehow people still revealed things and did some arguing. I was suprised it was as active as it was. The last two days were almost purely voting and jokes, but the game itself was so much fun to watch unfold. It was definitely more for the players than the audience, but I loved it for that, too.
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Mafia School: Cirque du Freak conclusion
Hinckley replied to badboytje88's topic in LEGO Mafia and Role-Play Games
Just to beat a dead horse (def tells me I'm good at it) how did you find out who the vigilante and investigator were? And why did you decided not to share that information with your team? -
Mafia School: Cirque du Freak conclusion
Hinckley replied to badboytje88's topic in LEGO Mafia and Role-Play Games
Your response to your own team mate kind of proves the theory, in my opinion, that you just turned on them for sour grapes. It's also backed up by how you don't respond to the questions about why you didn't tell your team what you were doing and why you didn't tell your team you knew who the vigilante and investigator were. And also how you knew who they were. Oh well, that's a little sad for the Scum, but it is a school game so we can all learn from it. -
It alternated every day between post order and vote order. That was the only trick to it. Completely random selection, including TinyPies being the only witch.
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Mafia School: Cirque du Freak conclusion
Hinckley replied to badboytje88's topic in LEGO Mafia and Role-Play Games
That's me! My title changed. Yes, Griggs is my boyfriend. I think you would've been able to ease into the game a little better if you weren't turned off by the multiple pages of spam posts in the first day thread. Maybe some day you'll give it another chance. Thanks for checking it out! Boyfriend. He's only female in your game. I'm a gay one. Griggs is a man. -
Did you like not knowing? Or at least being able to pick without others knowing exactly what you had?
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No. PGO is usually triggered by anyone who targets him. So the blocker or investigator should set him off and he would kill the blocker if the blocker tries to block him. This action was meant to be triggered just by an attack, so I decided from the beginning to make the PGO a strong-arm kill. With so many possible Actions to potentially target the TGO, it could've killed a lot of people. But, I wanted the "defensive shiv" to be a force to be reckoned with. When I first looked at the Night Actions, I thought you being blocked meant counting the vote killed you while negating it killed Flitwick. That was why it was such a hard decision to make. But, once I consulted my notes after my family left and took the time to look at everything, I remembered it was a strong-arm and the result was the same no matter how the vote was counted since Flitwick targeted you. One thing I'd like to hear from you guys is if it was too difficult to learn what people were taking. I wanted it to be hard and not possible to get every action, but did that format work? Def's game was setup so that every Action was accountable, but I wanted a situation where it was possible for someone to do something without ever being caught. Did you like that? Honestly, the meals were added as a patsy for the real experiment. I wanted people to think my big experiment was a different way to do def's shared actions and then surprise! everyone's Scum! I put a lot of thought into how I wanted the Actions to work though, so there's just as much to feed back there. Def had mentioned a couple of times he wished hosts would be a little more innovative on EB. He seems to be the only one who tries drastic changes, so I did want to give him something fun to do and draw some of the fire off of him for taking risks. It was fun to experiment! I'll explain more later why I loved this game so much. I want to hear some feedback and some rants first though. I really want to be able to respond to the good and bad that I did, and the players did, once I hear everyone else's experiences. Zeph, I have to agree with the sentiment of your rant, 100%, but I'll get to more of that later. This game was much more fun and more interesting than I ever imagined when I was developing the concept. I do want to do it again and I don't know if I'd make the multi-faction aspect a surprise or if it should be up-front. Well, CallMePieOrDie is right, it's not really Mafia. I would call this a faction war. And I love it for being just that. I wish you would've gotten it in!! That would've been very interesting and I wanted you to survive! Aw, nuts... I gave you 20 hours after I concluded. I would've reminded you but I got home after the deadline anyway. I'm sure you meant Kiel and iamded would kill each other off. You played a great game and I wish you would've survived. You were so hilarious on Day One. I can't believe you ended up with the investigator and then immediately revealed your results, blowing the game at least partially if not wide open. I loved it! I missed your bold tactics. I called him Town, but he was really a Neutral Survivor if you want to be technical. Congratulations to the El Plutns by the way, who survived to the end despite being decimated, cut in half by day 2 and left as the only Scum team with no frame of reference that everyone playing was Scum. Fugazi and iamded were looking to me like, "What the hell are we supposed to do with no kill and no conversion and only two team members left??" I was rooting for you guys.
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So, before you understand my spreadsheet, you should see what each meal did, at the beginning. This game mechanic was setup at the beginning, as some people during Bloodbrick II, mostly the Scum, wanted the meds to switch around a bit. The game mechanic I'm referring is to some of the meals changing. For example, when the poison meal was killed off, the antidote became the poison, since there was no longer any reason for the antidote. When the weapons were all removed the informative roles were replaced with weapons...which caused a mid-game bloodbath. There was also a meal that gave the ability to switch two meals. Foog, I didn't switch the shiv meal! It was switched by another team. I expect a lot of feedback and I don't think it was a perfect game by any means, but it was fun and fascinating! I loved this game and I feel I made a couple of mistakes, I learned so much about hosting and about taking things too seriously and... I just learned a lot and had a ton of fun. Here are the meal definitions, followed by the order they were taken in. Salisbury Steak The Salisbury Steak is creamy…which is odd. Hidden under your tray is a holo-device. You will use this device at night to learn the affiliation of one other player. (Investigator) Fish Sticks Your Fish Sticks are still mostly frozen. However hidden amongst them is a shiv. This shiv can only be used in defense. If someone attacks you during the night, you will kill them instead. (Paranoid Gun Owner) Carrot Cake Carrot Cake is delicious! Hidden under your tray is a small vial of antidote. You will administer the antidote to one other player to protect them from the poisoner. You can use this Action on yourself. (Antidote) Peach Cobbler Your Peach Cobbler is very bland. A holo-file device has been hidden under your tray. You will use this device to learn the affiliation of one other member. This Action must be used during the day. (Day Investigator) Chocolate Chip Pancakes Chocolate Chip Pancakes are the best meal on the cart! As the guard passes out your meal, he asks you which two meals you would like swapped tomorrow. For example, if the Cookies are the Thief and the Monkey Brains are the Jester, you can swap them for tomorrow, so that the Cookies are the Jester and the Monkey Brains are the Thief. (Action Switcher) Cheeseburger The Cheeseburger is a little too greasy. However it gives you the ability to change another players Night Action target. (Bus Driver) Boiled Sauerkraut The Boiled Sauerkraut makes you gag. Why does it come with a spoon and a knife? Oh, that's a shiv! You may kill one other player tonight. (Night Kill) Rice & Beans The Rice & Beans together make a complete protein. Yippee. Hidden under your tray is a holo-menu. The device gives you the ability to see what one other meal does. This Action must be used during the day. (Day Flavor Cop) Macaroni & Cheese Your Macaroni & Cheese has coagulated into a solid lump. Hidden under your tray is a small vial of poison. You will use this vial at night to poison one other meal. The person who takes that meal tomorrow will die before the day ends. (Poisoner) Grilled Steak The Grilled Steak is one of the best meals on the cart. With a massive amount of protein, it gives you the energy to block someone at night. (Blocker) Grilled Chicken The Grilled Chicken is a little dry. However, it gives you the ability to protect one other player tonight. (Protector) Mashed Potatoes The Mashed Potatoes have the consistency of Tomato Soup, but they at least make you unkillable for the night. (Unkillable - by shiv) Bread & Water The Bread & Water is rather tasty for something that would seem rather bland. As the guard hands you your meal, he professes that he's always thought you were one of the better-behaved inmate. He'd like to help you out. He'll tell you what one other Prisoner ate today. This Action must be used during the day. Eggs & Bacon The Eggs are crispy and the Bacon is runny! Not the best meal. It upsets your stomach quite a bit. You're so gassy that if someone attacks you you just might explode! Also, there's a shiv hidden under your tray. If someone attacks you, you attack right back. However, it will not protect you from being killed yourself. (Bomb) Spaghetti Spaghetti is the perfect meal for a megablocking prison snitch. You have the ability to Watch and Track one other player for the night. You will be able to see who they target and who targets them. (Watcher/Tracker) Pepperoni Pizza The Pepperoni Pizza is spicy! This meal comes with the added bonus of your choice of contraband. One of the guards has smuggles somethings in that you can use. You must choose one of the four guards to receive your Action from: Elles Fissionfire, Koukiu Stormdream, Lazer Strewn or Cometfire Vun (Random Investigator) Mixed Fruit The Mixed Fruit tastes fruity! Why does it come with a spoon and a knife? Oh, that's a shiv! You may kill one other player tonight. (Night Kill)
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Anyone can post in this thread. Thanks to everyone for the awesome game! "Nyar-har!" Zosma cries as he jumps out with a knife to put an end to the foul Mars Savatrucha gang. The pesky Tierro Prius stands in his way. "Step aside, Tierro!" Zosma cries, "This doesn't concern you fickle neutral Scumbags...well, not Scum, but ... well, what's another word? Scum describes you so well." "And I hate to disappoint you, Spaghetti-head," Tierro laughs, "But I had the steak tonight, so I'm going to block your little revenge attack." "Aw ruckynutz!" Tierro swears, "I forgot to eat the steak! It's still in my cell. Hold here. I'll be right back." "Not so fast!" Illiap Reertu growls as he aims the interrogation gun at Tierro. "Fish-lips!" Tierro cries, "But how? You were lynched!" "The handcuffs don't work on slippery little fins!" Illiap laughs, "When I got myself out of the chair, the Warden thought it meant I was good with technical things, so he gave me this gun to try and repair. I haven't made any adjustments so I thought I would test it on you first to see what was wrong!" Zap! In her final breath as she is being disintegrated, Tierro cries "This must be because I forgot to get my Night Action in! But there was only one person I could block and Hinckley should've inferred from our conversation that I couldn't block the Paranoid Gun Owner or the Bomb or myself and it's clear I'd been voting with Mars Savatrucha so dying over a technicality after surviving the entire game as the only witch..." Too bad she didn't have time to complete that thought... Tierro Prius was a Model Inmate (Town). "It's mighty sporting of you to wait for Tierro to come back and block you," Killoopio tells Zosma, "You could've just stabbed me when she left." "Aw shit, I could've," Zosma sighs. "Nyar-hyar!" Illiap laughs as she points the gun at Killoopio Daylight. "Illiap!" Killoopio cries, "But how? You were..." "Oh read the last paragraph," Illiap rolls her eyes and pulls the trigger. Unfortunately for Illiap, the gun was still rather glitchy and oftentimes did weird things, like kill the person pulling the trigger. Illiap Reertu was Scum, a member of the El Plutns gang "Scum Pig!" Zosma cries as he steps forward and stabs Killoopio in the throat, "Oink oink piggy! Die like a piggy..." "I'm so proud of myself," Zosma says to himself, "So proud I shall foolishly turn my back before his body hits the ground, giving him the chance to kill me right back. What food did he eat again? It's so hard to tell sometimes. He's going to be tasty when I fry him up." If Killoopio hadn't been stabbed in the throat he would be saying something like a cheesy Earth action-hero might say, "I'm the bomb, baby" or something like that. Instead, he silently slices into Zosma's back. Unfortunately for Zosma, Killoopio is rather skilled with a knife and removes the cannibal's entire spine. Amazingly, both corpses hit the ground at the same time. Zosma was Scum, a member of the Venus Lords gang Killoopio Daylight was Scum, a member of the Mars Savatrucha gang ...leaving Scar Mimitsus as the sole remaining survivor of Prison Riot! the all-scum Mafia game experiment thingy, giving a win to the Mars Savatrucha team, the only damn team not based on a Chicago gang. Stupid LA gang... "We miscalculated!" Officer CometFire Vun cries, "There isn't anyone left to stab Scar Mimitsus!" "Settle down." Officer Elles Fissionfire says, "I've left the back door unlocked. Officer Patrick's Jedi Starfighter is out there with the astromech droid in the ignition. Scar, take the starfighter and escape. I've spiked Dr. Stormdream's water so it looks like he got drunk on the job. The warden will blame him for leaving the door open and we can have our vacation!" "Is there room in the starfighter for Sully?" Scar asks. "Sully?" Officer Fissionfire asks, "That mute inmate that died a few years back? I guess he could fit. If you could find his corpse." "But he's standing right here!" Scar insists. "Sure he is," Officer Fissionfire says, "Go have fun out in the galaxy you criminally insane blue turd." "You're a damn good kisser for a ghost," Scar tells Sully. "Now that everyone else is dead, aren't I looking at least a little more attractive?" Officer Cometfire Vun asks. "Drop it, Vun." Officer Fissionfire snaps, "I've still got my man..." Cuxun Marsburst inexplicably appears from behind a column. "Wha????" Officer Vun asks. "We faked his death," Officer Fissionfire explains, "So now we can live happily ever after and I can suck that crystal cock every evening." "But the doctor had his cock in the morgue!" Officer Vun argues, "And his ghost appeared and rearranged Zosma's head eels." "Oh, we used the holo-projector," Cuxun Marsburst explains and although it's a ridiculous explanation, Officer Vun is fine with that and goes his separate way. "Scar Mimitsus is making his way out to the landing pad if you'd like to go stab him in the back for betraying you and your team," Officer Fissionfire tells Cuxun. "Oh, that's OK," Cuxun says, "I'm sure he had good reason. He may have tried to kill me, but that's understandable. We were in a gang war. And you know the saying, all's fair in love and war. Can't argue with that logic. No hard feelings." "Wow," Officer Fissionfire says, "You really are the nicest man with the biggest cock in the entire universe." "Yes, yes I am." Cuxun Marsburst answers, "Now let's get out of here and live out the rest of our days on Earth's beautiful Moon..." Non Playing Characters Warden Bek Sunfell Officer Elles Fissionfire Doctor Koukiu Stormdream Officer Lazer Strewn Officer Cometfire Vun The Sole Survivor Scar Mimitsus (Scouts) Crime: Election fraud. Scar was a Campaign Manager for a very popular politician in the Pelly System. When his candidate was threatened by a rival and the election was dangerously close, Scar invented a third-party candidate that was, in-fact a Non-Playing Character. Sentence: Life. No eligibility for parole. The Deceased Players Jissaleh Blazen (JimButcher) convicted on Day One - Scum (El Plutns Gang) Crime: Stupidity. Jissaleh is from the ZubZub System where it is illegal to have a low IQ. Mayonnaise beat Jissaleh at the ZubZub IQ test. Sentence: Life. No eligibility for parole. Rufulzud Novadora (Rufus/Pandora) killed (twice) by shiv on Night One - Scum (El Plutns Gang) Crime: Insanity. Rufulzud has a split personality disorder. Unfortunately for him/her, he/she settled in the Cameron System where it’s illegal to have a mental disorder. Rufulzud’s personalities also alternate between robbing banks and dealing drugs. Sentence: 20 years. Eligible for parole in 5. Derwar Gravis (def) poisoned on Night One - Scum (Mars Savatrucha Gang) Crime: Cannibalism. Derwar is an unknown species and nobody knows where he comes from. His favorite meal is mammal and he committed over 100 murders before he was apprehended. Sentence: Life. No eligibility for parole. Shadowghost Sturch (Shadows) killed by shiv on Night Two - Scum (Saturn's Rings) Crime: Also, known as "Death Swirly." Convicted on 18 counts of drowning people in toilets. Sentence: 18 consecutive life sentence. No eligibility for parole. Also, court-ordered to admit daily to being kind of a dick. Cuxun Marsburst (CorneliusMurdock) poisoned on Night Two - Scum (Venus Lords Gang) Crime: Kindness. Cuxun is from the Dickhead Galaxy where it’s illegal to be nice. Sentence: Death. Unfortunately, the Dickheads have zero tolerance for nice people. Rirsol Maasym (Rick) convicted on Day Three - Scum (Saturn's Rings Gang) Crime: Murder. Rirsol hates junkies. But, his only trade is drug dealing. He laced the space meth he was selling with poison to wipe out those junkies he hated so much. When he ran out of customers, he turned himself in. Sentence: Life. Eligible for parole in 80 years. Luckily for Rirsol, his species lives for 300 years, on average. Saproton Veeck (Sandy) convicted on Day Four - Scum (Saturn's Rings Gang) Crime: Murder. Saproton is a feared street shark from the Babonda System. A natural predator with an eye for travel, his hunting was mistaken for murder. Sentence: Life. No eligibility for parole. Whindum Foxum (WhiteFang) killed by penalty on Night Four - Scum (Venus Lords Gang) Crime: Mass Murder, Hubris and Fraud. Whindum convinced 40 individuals in the Fanglish System that he was a messenger of God. They gave their life savings to him and he convinced them that suicide was the way to commune with God. He’d have gotten away with it if his narcissistic tendencies hadn’t gotten the best of him. The GBI (Galactic Bureau of Investigation) setup a fake tabloid interview where he was intervened. Sentence: Death. Unfortunately for Whindum, Hubris is punishable by death in the Fanglish System. Bate Cos (Big Cam) murdered on Night Four - Scum (Mars Savatrucha Gang) Crime: Tax evasion. One of the most diabolical gangsters in the Panty Galaxy. After decades of organized crime, Bate finally made an error on his tax return in the amount of 23 space cents. Sentence: 80 years in prison. Eligible for parole in 60. In the meantime, however, Bate complains of being haunted by his first wife, who he murdered for talking to the GBI (Galactic Bureau of Investigation) Drakius Knight (Dragonator) murdered on Night Four - Scum (Venus Lords Gang) Crime: Chain Mail. Drakius is one of those megablocks who sends those stupid Chain E-mails. Sentence: Death. The sentence is rather lenient for such a douchebag. Foog Roorum (Fugazi) murdered on Night Four - Scum (El Plutns Gang) Crime: Murder. Foog has a mental condition where he has an unsatiable urge to break bones…and smash skulls…and smother people. He was convicted on 23 counts of murder in the Judtron and Mebo Systems. Sentence: 23 consecutive life sentences. No eligibility for parole. Pronti Flavior (Professor Flitwick) murdered on Night Five - Scum (Saturn's Rings Gang) Crime: Pronti is a college professor turned drug dealer. A long series of hardships led her to the accidental murder of a Police Officer in the Fuckwit System. Sentence: Life. No eligibility for parole. Illiap Reertu (iamded) convicted on Day Six - Scum (El Plutns Gang) Crime: Theft. Illiap was on a roll, robbing many pit stops in the Amy System. The Police were baffled at how she was able to avoid capture for so long. Until she tried to steal a bottle of vodka from one of the pit stops. The clerk doubted she was of legal drinking age, so she showed him her ID, which has her Intergalactic vehicle tracking code. She was apprehended 20 minutes later. Sentence: 50 years. Eligible for parole in 30. Tierro Prius (TinyPiesRUs) killed by penalty during the conclusion - Model Inmate (Town) Crime: Mass Murder, classified as Hate Crimes. Tierro hates blue people and left a trail of dead blue bodies across the Universe. Not blue from suffocation. They were blue to begin with. She was finally being apprehended, ironically in the Tolerance System. Sentence: Five years. Causing a bit of controversy throughout the Universe, the judge who presided over Tierro’s trial was her bigot sister. Killoopio Daylight (KielDaMan) murdered in the conclusion - Scum (Mars Savatrucha Gang) Crime: Murder. Killoopio is an explosives expert…who hates people. Killoopio went on a murder spree in the Lucas System, disguising bombs as Cheeseburgers. 58 overweight fast food guests were killed before he was apprehended. Sentence: Life. No eligibility for parole. Zosma (Zepher) murdered in the conclusion - Scum (Venus Lords Gang) Crime: Cannibalism. Zosma believes himself to be a werewolf, but that will never never be true. Sentence: Life. Eligible for parole in 80 years. Fortunately for Zosma, his species has an average lifespan of 1000 years. Alternate Inconspicuous ______________________________ Rules Each player will be given a character to play, who will be aligned with either the Town (Model Inmates) or the Scum (Gang Members). To win the game, the Town must kill off all the Scum, while the Scum needs to outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. To win, you must kill off all other factions. Each day you will vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). Proxy voting is allowed, with the format Proxy: Character (Player) and Unproxy: Character (Player). No other format will be accepted. The player with the most votes will be lynched. In the case of a tie, no lynch will take place. Voting is mandatory. Failure to vote will result in the untimely death of your character. Please remember that the reason for the delay is that players all reside in different Time Zones. It is usually unfair to a player to log in and find themselves voted out. Accusations should occur during the first 12 hours as a courtesy to the accused to defend themselves before voting starts. A game day will last 48 hours. You may not vote in the first 12 hours. The day will end after 48 hours. After the day has been concluded, a night stage will commence, which will last 24 hours (or 48 hours if an emergency comes up). You are required to use your action. Night actions must be sent to the host in the first 20 hours of the night stage. You may not choose the same meal two days in a row. Players may not target themselves. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. You may not quote or pretend to quote anything sent to you by the host via PM. That includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. Metagaming should similarly be done at your own risk. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. You may not edit your posts. You must post in every day thread. Violation of the above rules will result in the untimely death of your character. If you encounter a problem or have a question, please contact the host via PM Congratulations Scum! I will add more analysis after I'm lambasted and raked across the coals. I'd like to hear from all of you first. In about a half hour, I'll get all the Night Actions up. Shared Action is hard. I look forward to hosting a normal game again...in about a year. I need a break. Congratulations, Mars Savatrucha! Great work.
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Mafia School: Cirque du Freak conclusion
Hinckley replied to badboytje88's topic in LEGO Mafia and Role-Play Games
I would agree with that if it hadn't been revealed that DN told his team off before leaving the game. There's a difference between what you're describing and what he did. Revealing your team with reverse psychology takes teamwork. He didn't tell them he did it. The host had to step in and let them know something odd had happened. This wasn't a team plan, it seems to have been a sore loser throwing a fit. Fits should consist of booing only. Badboy, you handled this situation very well. Badboy has been explaining to me the PM conversations that happened with him and the players over this. I'm glad I didn't have to deal with it. Badboy, excellent work overall and especially with this weird situation. I guess cheater is the wrong term to use. Poor sport or sore loser is much better. Or The Douche. I still like that one. I'm a little jealous that I wasn't able to pull off such eloquence today. Well put. -
Mafia School: Cirque du Freak conclusion
Hinckley replied to badboytje88's topic in LEGO Mafia and Role-Play Games
Sorry Sir. I am trying to get that conclusion up. This fiasco has stolen my attention a bit. Sowwy!!! -
Mafia School: Cirque du Freak conclusion
Hinckley replied to badboytje88's topic in LEGO Mafia and Role-Play Games
Thanks, guys. It's better having a discussion. I've reached out to a couple of you by PM and it's nice to hear that you guys understand there's at least a bit of fun sarcasm in my spaz booing fest. Sorry I didn't start out with a more thoughtful discussion before booing. I was in a hurry and booing got my feelings across faster. This is great insight to what was happening. Nightshroud, thanks for being so honest about what DN the douche told you and how it affected your game. I understand how that information could change your game either way. Unfortunately, I think DN meant to double-cross his team. Let the intelligent conversation continue!... seasoned with booing where necessary, of course. -
Prison Riot! Confirmation and Discussion Thread
Hinckley replied to Hinckley's topic in LEGO Mafia and Role-Play Games
All right, the conclusion will be up shortly. I don't think it's what some of you will be expecting... -
Mafia School: Cirque du Freak conclusion
Hinckley replied to badboytje88's topic in LEGO Mafia and Role-Play Games
Sorry. I talked to badboy about what happened and now I can see better how it all occurred. It's aggravating to see DN cheat that way. I was more thinking out loud when I was typing earlier. That type of behavior (and the type I just displayed) are really aggravating to me in games. Sorry to take it so seriously at first. Most of the cheating I'm referring to is DN's behavior after being killed. Why act that way? And I had been following the game pretty closely and was surprised to see the last two Scum caught. I know Griggs was flying way under the radar and that can be pretty suspicious, but there were others only making a couple of posts a day and he investigated as Town since he was the Godfather. Fred Fred Burger was playing an excellent, nearly flawless, game up to that point. You can tell he put in a lot of work and nobody said why they were voting against him. Which is not a great way to play. On a side note, the first 24 hours is for people to make accusation since we all play across different time zones. That way people have time to defend themselves before voting starts and they don't log in to being lynched already. So, if you have an accusation it's a courtesy to the player being accused to make that accusation during the first 24 hours. There shouldn't be any surprise votes. Otherwise, the day would be 24 hours shorter. As for my own behavior after learning this info, sorry. I have a tendency to boo things. My reaction may seem extreme, but poor sportsmanship is my single-most intolerable behavior. Still, flying off the handle doesn't help either, and for that I apologize, especially to Nightshroud. I don't mean to accuse you of cheating, especially since I don't know what was happening in the first place. I don't know either of you and jumping to a conclusion is unfair. Please accept my sincere apology. I'm not quite ready to apologize to DN. In that instance, I'm calling it how I see it. I have no respect for the way you handled the end of the game. I don't understand why you knew who the vigilante and investigator were and didn't tell your team. Even if you felt betrayed in the end, how did you know the information you knew and why keep it from them? That's just weird. You couldn't see that if your team supported you at that point, they would give themselves away as Scum? As far as the whole Town goes, please understand I'm not accusing the whole Town of cheating. Don't let my booing take the fun out of the game for you. It was an awesome game and a lot of great stuff happened. Badboy did an excellent job as his first time hosting. The entire rant earlier is mostly against DN. I am a little confused as to how DN gave that information out and the final two Scum were immediately caught. So help me understand. Why did the Town turn on Fred Fred Burger after his game was so solid and what were the suspicions against Griggs? Following the game doesn't show me what's happening behind the scenes, so how did the Town reach these decisions if not for the info given to them by DN? -
Mafia School: Cirque du Freak conclusion
Hinckley replied to badboytje88's topic in LEGO Mafia and Role-Play Games
Oh nuts, so basically the Town cheated and the game ending is completely null. So, the only way you knew to kill Griggs and then go after Fred Fred Burger was Darth Nihilius ratting them out? That's cheating and I would never let Darth Nihilius play in one of my games. What a douchebag. Booooooooooo!!!! Boooo! Cheaters! Booooo!!! :thumbdown: Darth Nihilius, you suck. What I had heard was that DN the douche knew who the vigilante was but never told the Scum. Is that true too? And how did he know? Are DN the douche and Nightshroud friends? Or maybe the same person? Is that why DN logs in from a proxy? This is just horribly disappointing. Boo for cheaters, boo for bad Mafia School game ending. Boo. Boo you all. Except those who didn't cheat. Nightshroud, I'm not sure I'd let you play one of my games either. Did you tell the host when this happened? Do you feel good about winning because DN the douche informed on his own team? Yuck. This is just Boo and Yuck. Defiantly, huh? -
Mafia School: Cirque du Freak conclusion
Hinckley replied to badboytje88's topic in LEGO Mafia and Role-Play Games
I heard similar stories. If this is true... -
Who the hell is even talking??? Did you people switch to your inmate numbers? How do I know who's who? What am I, the warden? Oh... Yes... I am. Well, nuts to you. I'll just end the day now, 12 hours after I was supposed to. Can't a man go out and get some candy on this bizarre Earth holiday, Halloween? Granted, the environment here is too harsh for there to be other settlements, but a man can pretend, can't he? Where am I? What's happening. I'll conclude all of this in about 20 hours, so hold your horses! Feed the freaks. Wait, what did I just say? Lights out! Lights on! Just kidding. Lights out!!
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Ha.
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Sorry I didn't spell it out in finite detail. Since StoutFiles was asking if a pirate MOC where the pirates were simply holding lightsabres constitutes a SW MOC, I chose a different end of the spectrum because it seemed more humorous to me. But, since you want to be so literal, let's take even more fun out of it by having to explain the sentiment past the little joke I made. The MOC you are referencing has Patrick the Jedi in a ship that is clearly a Jedi Starfighter with a different color scheme just like the Jedi in the canon have. It's clever, it's funny, it's fanon and it is a Star Wars MOC, very clearly. Whee! Aren't we having fun dissecting this topic until the fun is practically choked out of it? Hooray.