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Heroica RPG - Quest #77: Your Elves are Better than Ours
Zepher replied to Brickdoctor's topic in The Heroica Archive
OoC: Because that's how it works. I don't understand the question. That's like asking why Heavy Armor defends against fragile... it just does that... -
Heroica RPG - Quest #77: Your Elves are Better than Ours
Zepher replied to Brickdoctor's topic in The Heroica Archive
OoC: This idiot. -
I wonder how Eubric contracted the British Red Coats to be their Town Watch?
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They're hard to get on, which is too bad because people who haven't been on many of them are going to be totally lost character-wise in the finally. I'm hoping to continue a story-arch past one quest some day. I think it gives the characters a lot more to do. That's also why I try to create some continuous stories, so that there is something for heroes to latch onto.
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Heroica RPG - Quest #77: Your Elves are Better than Ours
Zepher replied to Brickdoctor's topic in The Heroica Archive
OoC: I'd say just roll with it. You didn't tell her to not attack, so she did. C'est la vie. "Shall we go again, Pirate?" asks Boomingham as he repeats his attack. "I feel it's only fair to let you know that I have yet to die, though quite a few of my foes have taken that route." -
Another teaser: "Winter is coming." We're taking you folks far north. It's harsh up there.
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Heroica RPG - Quest #77: Your Elves are Better than Ours
Zepher replied to Brickdoctor's topic in The Heroica Archive
OoC: I believe (note: am 95% sure) its a wording error, or else it's an insane item. Kintober created it. I also think the round is ready to be run. -
Hinckwell Battle Round Five >Dyric v. Sir Grady - Special Damage/Special Damage ( ) (Sir Grady Encouraged and Counterstriking) >Karie v. Spearman - Special Damage/Critical Hit ([8*2]+18=34, Spearman Poisoned) Poisoned - Spearman loses 1 health The heroes survive another round, but things look a little grim for them. The Enemies Sir Grady the Bold Level 38 76 Humanoid *Immune to Instant Death, Asleep and Blind* *Encouraged (1 Round)* *Counterstriking* SP: 2 Health: 109/250 Special: Reposte – Sir Grady is encouraged and counterstikes for the remainder of the round. Sir Grady is encouraged and counterstrikes for the following round as well. Drops: Nasal Helmet (Headwear, SP: 1), Hinckwell Sword (WP: 8), Traveller's Cloak (Backwear, SP: 1) Hinckwell Spearman Level 21 Humanoid *Poisoned* SP: 8 Health: 145/180 Special: Rebuff – The Hinckwell Swordsman shoves back the hero, dealing damage equal to their SP+WP, disregarding SP. Drops: Hinckwell Shield (SP:8), Hinckwell Spear (WP: 4), 10 Gold The Party Dyric Rone *Party Leader* Level 22 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* *Lucky* *Steals 50% more gold* Power: 34 Defense: 3 Health: 22/34 Gold: 964 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (2/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Thothwick Level 25 Black Knight *Damage Undead* *Immune to Stunned* *KO'd* Power: 39 (35 Ranged) Defense: 10 Health: 33/40 Gold: 149 Equipment: Banana Sabre (WP:13, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale, 6 Meads, 5 Grand Potions, 2 Ambrosias Karie Alderflask Level 18 1/2 Witch Power: 29 Defense: 2 Health: 27/32 Ether: 19/24 Gold: 120 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedies (3), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Grand Tonic (3), Potion (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses) Gemstones: Topaz
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Hinckwell Battle Round Four >Dyric v. Sir Grady - Lethal Aim/Critical Hit ([([20*2]+22)*2]-2=122) >Karie chugs a Nostrum Hinckwell Spearman v. Sir Grady - 21-2=19 Damage Dealt The Enemies Sir Grady the Bold Level 38 Humanoid *Immune to Instant Death, Asleep and Blind* SP: 2 Health: 109/250 Special: Reposte – Sir Grady is encouraged and counterstikes for the remainder of the round. Sir Grady is encouraged and counterstrikes for the following round as well. Drops: Nasal Helmet (Headwear, SP: 1), Hinckwell Sword (WP: 8), Traveller's Cloak (Backwear, SP: 1) Hinckwell Spearman Level 21 Humanoid SP: 8 Health: 180/180 Special: Rebuff – The Hinckwell Swordsman shoves back the hero, dealing damage equal to their SP+WP, disregarding SP. Drops: Hinckwell Shield (SP:8), Hinckwell Spear (WP: 4), 10 Gold The Party Dyric Rone *Party Leader* Level 22 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* *Lucky* *Steals 50% more gold* Power: 34 Defense: 3 Health: 22/34 Gold: 964 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (2/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Thothwick Level 25 Black Knight *Damage Undead* *Immune to Stunned* *KO'd* Power: 39 (35 Ranged) Defense: 10 Health: 33/40 Gold: 149 Equipment: Banana Sabre (WP:13, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale, 6 Meads, 5 Grand Potions, 2 Ambrosias Karie Alderflask Level 18 1/2 Witch Power: 29 Defense: 2 Health: 27/32 Ether: 19/24 Gold: 120 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedies (3), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Grand Tonic (3), Nostrum (1), Potion (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses) Gemstones: Topaz
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Heroica RPG - Quest #77: Your Elves are Better than Ours
Zepher replied to Brickdoctor's topic in The Heroica Archive
"Sorry boy, I'm not cleaning up the Swordsmen while the rest of you have fun." Boomingham attacks the Dread Pirate from the front row. -
OoC: He doesn't counterstrike this round.
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OoC: Sorry, yes, you may post! Generally if a day passes I'll accept it from anyone.
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Heroica RPG - Quest #77: Your Elves are Better than Ours
Zepher replied to Brickdoctor's topic in The Heroica Archive
Boomingham steps forward and swings his sword at the Spearman. "I'll come for you soon enough, Pirate. Don't worry." -
Hinckwell Battle Round Three Thothwick v. Sir Grady - Damage (KO) >Dyric v. Hinckwell Spearman - Special Damage/Special Damage ([20+3]/2=12) >Karie v. Hinckwell Spearman - Shield (3 & 2: Both Enemies are Hexed, -1 ether) Sir Grady rams the butt of his sword into Thothwick's face, and the Black Knight drops like a log. Dyric is rebuffed, by Karie calls on the powers that be and buys the team a little time by hexing their foes. The Enemies Sir Grady the Bold Level 38 76 Humanoid *Immune to Instant Death, Asleep and Blind* *Hexed (1 Round)* SP: 2 Health: 250/250 Special: Reposte – Sir Grady is encouraged and counterstikes for the remainder of the round. Sir Grady is encouraged and counterstrikes for the following round as well. Drops: Nasal Helmet (Headwear, SP: 1), Hinckwell Sword (WP: 8), Traveller's Cloak (Backwear, SP: 1) Hinckwell Spearman Level 21 Humanoid *Hexed (1 Round)* SP: 8 Health: 180/180 Special: Rebuff – The Hinckwell Swordsman shoves back the hero, dealing damage equal to their SP+WP, disregarding SP. Drops: Hinckwell Shield (SP:8), Hinckwell Spear (WP: 4), 10 Gold The Party Dyric Rone *Party Leader* Level 22 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* *Lucky* *Steals 50% more gold* Power: 34 Defense: 3 Health: 22/34 Gold: 964 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (2/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Thothwick Level 25 Black Knight *Damage Undead* *Immune to Stunned* *KO'd* Power: 39 (35 Ranged) Defense: 10 Health: 33/40 Gold: 149 Equipment: Banana Sabre (WP:13, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale, 6 Meads, 5 Grand Potions, 2 Ambrosias Karie Alderflask Level 18 1/2 Witch Power: 29 Defense: 2 Health: 27/32 Ether: 19/24 Gold: 120 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedies (3), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Grand Tonic (3), Nostrum (1), Potion (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses) Gemstones: Topaz
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Sorry 84ers, I've been busy, but an update will roll around later tonight.
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Or perhaps it should be like the new ruling and deal back damage taken. For now I'll leave it like I described, though.
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Enemy's level, just like a counterstriking hero.
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Hinckwell Battle Round Two >Thothwick v. Sir Grady - Special Damage (Encouraged and Counterstriking) >Dyric v. Hinckwell Archer - Lethal Aim/Lethal Aim (1: Assassination) >Karie v. Hinckwell Spearman - Special Damage (8+2=10/2=5 Damage Dealt) Dyric quickly and efficiently ends the life of the Archer, while Karie and Thothwick are gently rebuffed. Sir Grady seems ready and rearing to go for another round, though. The Enemies Sir Grady the Bold Level 38 76 Humanoid *Immune to Instant Death, Asleep and Blind* *Encouraged (1 Round)* *Counterstriking* SP: 2 Health: 250/250 Special: Reposte – Sir Grady is encouraged and counterstikes for the remainder of the round. Sir Grady is encouraged and counterstrikes for the following round as well. Drops: Nasal Helmet (Headwear, SP: 1), Hinckwell Sword (WP: 8), Traveller's Cloak (Backwear, SP: 1) Hinckwell Spearman Level 21 Humanoid SP: 8 Health: 180/180 Special: Rebuff – The Hinckwell Swordsman shoves back the hero, dealing damage equal to their SP+WP, disregarding SP. Drops: Hinckwell Shield (SP:8), Hinckwell Spear (WP: 4), 10 Gold The Party Dyric Rone *Party Leader* Level 22 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* *Lucky* *Steals 50% more gold* Power: 34 Defense: 3 Health: 34/34 Gold: 964 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (2/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Thothwick Level 25 Black Knight *Damage Undead* *Immune to Stunned* Power: 39 (35 Ranged) Defense: 10 Health: 33/40 Gold: 149 Equipment: Banana Sabre (WP:13, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale, 6 Meads, 5 Grand Potions, 2 Ambrosias Karie Alderflask Level 18 1/2 Witch Power: 29 Defense: 2 Health: 27/32 Ether: 20/24 Gold: 120 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedies (3), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Grand Tonic (3), Nostrum (1), Potion (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses) Gemstones: Topaz "Ha! Knew you'd show your true colors, girlie. Now come meet my blade." "Unforgivable!" sputters Hinckwell.
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Hinckwell Battle Round One >Thothwick v. Sir Grady - Damage ([38/2]-10=6) >Dyric v. Hinckwell Archer - Critical Hit/Critical Hit [6: No Assassination, [20*2]+22=62 Damage] Karie does nothing Free Hits Spearman v. Thothwick - ([21/2]-10=1) Karie stands by moodily while Thothwick gets hit around and Dyric fires off a well placed arrow. The Enemies Sir Grady the Bold Level 38 Humanoid *Immune to Instant Death, Asleep and Blind* SP: 2 Health: 250/250 Special: Reposte – Sir Grady is encouraged and counterstikes for the remainder of the round. Sir Grady is encouraged and counterstrikes for the following round as well. Drops: Nasal Helmet (Headwear, SP: 1), Hinckwell Sword (WP: 8), Traveller's Cloak (Backwear, SP: 1) Hinckwell Spearman Level 21 Humanoid SP: 8 Health: 180/180 Special: Rebuff – The Hinckwell Swordsman shoves back the hero, dealing damage equal to their SP+WP, disregarding SP. Drops: Hinckwell Shield (SP:8), Hinckwell Spear (WP: 4), 10 Gold Hinckwell Crossbow Man Level 25 Humanoid *Fights from the backrow* Health: 83/145 Special: Triple Shot - Hits all the heroes for 25 damage, regardless of row. Drops: Ranger’s Quiver (+1 WP to Bows, Suitable for Rangers), Hinckwell Crossbow (WP: 7), 40 Gold The Party Dyric Rone *Party Leader* Level 22 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* *Lucky* *Steals 50% more gold* Power: 34 Defense: 3 Health: 34/34 Gold: 964 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (2/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Thothwick Level 25 Black Knight *Damage Undead* *Immune to Stunned* Power: 39 (35 Ranged) Defense: 10 Health: 33/40 Gold: 149 Equipment: Banana Sabre (WP:13, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale, 6 Meads, 5 Grand Potions, 2 Ambrosias Karie Alderflask Level 18 1/2 Witch Power: 29 Defense: 2 Health: 32/32 Ether: 20/24 Gold: 120 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedies (3), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Grand Tonic (3), Nostrum (1), Potion (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses) Gemstones: Topaz
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OoC: Karie, please post an action, even if it is doing nothing.
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It would really make navigating the page a whole of a lot easier. Those of us who didn't create the classes have to look them up often, and searching through them manually, especially as they grow, is more time consuming than it could be. I think most people would be willing to sacrifice a bit of aesthetic a little to make life easier.
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"Words mean nothing, girl. When I have the bombs, then I will hold you in some sort of esteem."
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"Splendid. I'm sure that my buyers will-" "Take the bombs," says Hinckwell, turning to his troops. "Kill the heroes and Shawe's sellswords if they interfere." He turns back to the heroes and gives a humorless tight smile. "The Houses may not be able to wage war against each other, but we have no qualms harming 'heroes'." He spits out the last word as Grady leads his troops forward. "I killed the Blood Paws they hired easily enough, guess I'll be skinning you heroes next." The sell swords that Shawe hired cluster around him in a protective barrier. It seems the heroes must defend their decision with their lives. The Enemies Sir Grady the Bold Level 38 Humanoid *Immune to Instant Death, Asleep and Blind* SP: 2 Health: 250/250 Special: Reposte – Sir Grady is encouraged and counterstikes for the remainder of the round. Sir Grady is encouraged and counterstrikes for the following round as well. Drops: Nasal Helmet (Headwear, SP: 1), Hinckwell Sword (WP: 8), Traveller's Cloak (Backwear, SP: 1) Hinckwell Spearman Level 21 Humanoid SP: 8 Health: 180/180 Special: Rebuff – The Hinckwell Swordsman shoves back the hero, dealing damage equal to their SP+WP, disregarding SP. Drops: Hinckwell Shield (SP:8), Hinckwell Spear (WP: 4), 10 Gold Hinckwell Crossbow Man Level 25 Humanoid *Fights from the backrow* Health: 145/145 Special: Triple Shot - Hits all the heroes for 25 damage, regardless of row. Drops: Ranger’s Quiver (+1 WP to Bows, Suitable for Rangers), Hinckwell Crossbow (WP: 7), 40 Gold The Party Dyric Rone *Party Leader* Level 22 Assassin *Immune to Wood, Water, Earth, Ice, Fire, Wind, Lightning, Light, Darkness* *Lucky* *Steals 50% more gold* Power: 34 Defense: 3 Health: 34/34 Gold: 964 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (2/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Thothwick Level 25 Black Knight *Damage Undead* *Immune to Stunned* Power: 39 (35 Ranged) Defense: 10 Health: 40/40 Gold: 149 Equipment: Banana Sabre (WP:13, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only), Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8), Sabre (WP 10), 1 Bedroll, 1 Telescope, 9 Cosmic Essences, 1 Venom, 5 Deadly venoms, Grand Zoot Cookie, Sapphire, Dragon Scale, 6 Meads, 5 Grand Potions, 2 Ambrosias Karie Alderflask Level 18 1/2 Witch Power: 29 Defense: 2 Health: 32/32 Ether: 20/24 Gold: 120 Equipment: Oculoid Palm (WP: 11, Whip, successful hits lowers the target's level. Coils around the user's arm and mimics a tattoo outside of battle.) by 1. Ethereal Cloak (SP +2, Max. Ether +4),Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic, Mead (1), Remedies (3), Venom (7), Smoke bomb (1), Pixie Dust (1),Telescope (1), Bedroll (1), Grand Tonic (3), Nostrum (1), Potion (1) Quest Items: Entry 11, Map of Brendenton (1), Spider Coin (worth 1 gp), Forest Journal Aretefacts/Weapons: Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Sexy (WP: 8, Rapier, Disregards SP, usable by Knights and Rogues), Paper Doll (Accesory, prevents Hexing), Rusty Dagger (WP:2 - Deals the Badly Poisoned Effect, Breaks After 3 Uses) Gemstones: Topaz
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That would actually be exceedingly helpful and not add too much text.