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Sandy

Eurobricks Fellows
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  1. Ellaria and Russus follow Atramor inside. Upon seeing the cat, Ellaria kneels down and animal talks to the cat in a hushed voice. "[What a nice soft fur you have there! We are looking for someone, can you be so kind as to maybe help us?]"
  2. QM Note: Sorry for the delay, I will move the other party into the Music Classroom tomorrow. Result of Round Six of the Armoury Battle: >Sorrow vs. Burgonet - Lethal Aim/Damage (Burgonet: covered) >Sorrow vs. Burgonet - Shield/Special Damage (Burgonet: covered) >Erik vs. Burgonet - Shield (Blood Ritual - no effect) >Nuitan does nothing >Sorsha does nothing >Karie does nothing >Syrio does nothing Result of Round Seven of the Armoury Battle: >Sorrow vs. Burgonet - Shield/Damage (Burgonet: covered) >Sorrow vs. Burgonet - Damage/Shield (Burgonet: covered) >Erik vs. Burgonet - Damage (Erik: 41 health+4 SP-(30/2=15 dmg)=32 health) >Nuitan does nothing >Sorsha does nothing >Karie does nothing >Syrio does nothing Result of Round Eight of the Armoury Battle: >Sorrow vs. Burgonet - Damage/Critical Lethal Hit (Burgonet: covered) >Sorrow vs. Burgonet - Critical Lethal Hit/Lethal Hit (Burgonet: covered) >Erik vs. Burgonet - Shield (Blood Ritual - Burgonet: 167 health-9 dmg=158 health; Erik: full health restored) >Nuitan does nothing >Sorsha does nothing >Karie does nothing >Syrio does nothing Result of Round Nine of the Armoury Battle: >Sorrow vs. Burgonet - Critical Lethal Hit/Lethal Aim (Burgonet: 158 health+4 SP-(83x2=166 dmg)=0 health, nothing breaks) >Sorrow vs. Burgonet >Erik vs. Burgonet >Nuitan does nothing >Sorsha does nothing >Karie does nothing >Syrio does nothing It takes Sorrow and Erik a while, but finally they manage to defeat the last living armour. THE BATTLE IS VICTORIOUS! Syrio gains a fifth of a level; Erik, Sorrow and Karie gain a third of a level, and Nuitan and Sorsha gain half of a level. The enemies drop the following loot: 2x Helmet (Max. Health +1, headwear) 2x Greaves (SP:2, immunity to slowed and hastened; footwear) Party at the Armoury: Erik Tyrvarr (Myrddyn) 19 years old male human Shaman Level 20 2/3 *Immune to Fragile and Hexed* *Natural Respite* Power: 33 (20+13) Defense: 4 Health: 41/41 (8+19+9+5) Ether: 6/21 (20+1) Gold: 35 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Lighter Armor (SP:4, immune to fragile-effect; bodywear), Peacekeeper's Totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory) Inventory: Twin Axe (WP:5, Darkness-elemental dual strike-axe), Torch (WP:2, fire-elemental, breaks after one use, suitable to all), Barbarian's Boots (Natural Respite>Restoration; footwear), Hundred Hero Hymn (Battle Song that gives Inspired-effect to all allies for as long as the song is sung at the cost of 10 ether per round), 4 Tonics, Ether Core, Remedy, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Nostrum, Venom Karie Alderflask (Kintobor) 22 years old female human Witch Level 23 2/3 *Poisonous Attacks* *Nimble* *Immune to Hexed* Power: 34 (23+11) Defense: 2 Health: 39/39 (7+22+8+2) Ether: 21/29 (23+4+2) Gold: 944 Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the user's arm and mimics a tattoo outside of battle; whip), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear),Paper Doll (immunity to hexed; accessory) Inventory: Spring Staff (WP:12, healing someone else through this staff also heals the user by the same amount; water-elemental staff), Sexy (WP: 8, disregards SP; longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP:2; deals Poisoned by 10 effect, breaks after 3 hits), Doppleganger (WP:10; Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits; longsword), Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee and Money Maker; suitable to women only; bodywear), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles. accessory), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Ruby (Fire), Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Blindness, Scroll of Sealing, Scroll of Newtity (Turns target into a newt for 1 round; costs 10 ether; usable by ex-Amphibians only), 2 Grand Potions, 3 Grand Tonics, Remedy, Phoenix Essence, 2 Nostrum, 8 Venoms, Pumpkin Bomb (causes stunned, poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), 2x Love Potion (Makes target enamoured with user for three rounds), Tasty Pretzel (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), 3 Herbal Infusions (Remove negative effects and cause blessed- and transcended-effects), Telescope, Bedroll, Magnifying Glass Sorrow (Endgame) 428 years old undead Assassin *Party Second-in-Command* Level 28 *Immune to Light and Blinded* Power: 57 (28+27+2) Defense: 7 (1+6) Health: 39/39 (7+27+5) Gold: 667 Equipment: Mockthril Longbow (WP: 27 Ice and Darkness Elemental), Armor of the Croise (SP:1, +2 power; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Night’s Helmet (SP:6, immunity to light and blinded; headwear) Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 15/30 vs. aquatic monsters), Longsword (WP: 5), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Ruby (Fire), 2 Grand Potions, 2 Health Cores, 2 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 3 Smelling Salts, 4 Nostrums, 2 Ambrosia, 2 Venoms, Deadly Venom, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Silver Ore (Worth 60 gold), Sunset Shimmer (quest item) Nuitan Shadeaux, male "Foureyes" (NPC, controlled by Endgame) 18 years old male human Cleric Level 13 1/2 *Scares Vermin* Power: 23 (13+10) (Healing Power: 27 (13+10+4)) Defense: 1 Health: 21/21 (9+12) Ether: 4/21 (5+12+4) Gold: 315 Equipment: Grumpy's Staff (WP:10, fire-elemental staff), Spectacular Spectacles (Max. Ether +4; Healing Power +4; suitable to near-sighted people only; accessory), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear) Inventory: Scroll of Blinding, Potion, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects), Sorsha the Savage, female student (NPC, controlled by Endgame) 16 years old female human Barbarian Level 12 1/2 *Natural Respite* *Immune to Ice, Wind and Water* Power: 25 (12+11+1) Defense: 3 (2+1) Health: 20/20 (8+11+1) Gold: 15 Equipment: Titanic Axe (WP:11, Earth- abd Light-elemental, has 1/6 chance of inflicting petrified-effect; axe), Woolly Hat (SP:2, immunity to ice, wind and water; suitable to Sorsha only; headwear), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear) Inventory: Chair (WP:4, club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Potion, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects), Syrio Fioretto, Combat & Warfare (NPC, controlled by Endgame) 62 years old male Ombrazzi Marauder Level 45 1/5 *Agility* *Nimble* *Immune to Darkness and Light* Power: 62 & 57 (45+17 & 45+12) Defense: 3 Health: 69/69 (10+44+15) Gold: 948 Equipment: Crepuscolo (WP:17 longsword), Alba (WP:12 longsword), Ombracian Hat (SP:3, immunity to darkness and light, suitable to Syrio only; headwear), Mist Cape (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; backwear) Inventory: Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out) Followers: Missing: 22/73 Found: 51/73 Saved: 36/73 Dead: 5/73
  3. The Falconer shrugs her shoulders and winces a little as the heroes pass her offer to use her private vessel. "Very well. I shall make the arrangements with Captain Squidraken. Seek out The Flouncy Phoenix at the Harbor District tomorrow morning. Before that, I suggest you get a good night's sleep. There's a long and grueling journey ahead of you." "Yes, the best of luck on your mission on my behalf as well. Please take this with you." Byblos rolls the map of Babeleth close and hands it to Althior. With that, the heroes go their separate ways to catch some sleep. In the morning they meet again in front of the extravangant magic ship named The Flouncy Phoenix. Captain Squidraken and his first mate Jaws are already waiting for them at the pier. "So, *gurgle* I've got another batch of heroes to haul over the seas. *splud* *spit* It's been almost three years since the last time, if my *slurp* memory serves me right. I trust you are ready to depart to Babeleth right away? *spuddle* *gurgle*" "Cap'n, I checked the ship fer stowaways and founds none." "Good work, Jaws! *spit* *slurps* Don't want another Ziegfried rugrat sneaking aboard, *gurgle* there was enough trouble the last time it happened. *splud* So, what is our destination, *spit* gentlemen?"
  4. Ellaria sneaks to the door, listening for noises inside. If she hears nothing, she takes a peek through the small window on the door.
  5. As the bomb goes off, Mortimer and Purple run to carry water with everyone. Ellaria, Atramor and Russus slide into the shadows of the alley, and after Atramor bribes the kobold, they climb up the pipe in that order. At the same time, Boomingham opens the wooden grill leading into the sewers, helping Nyx down and jumping after her, followed by Skrall who goes in last and closes the grill. OoC: Hope this is clear enough for your needs, Scuba. I wasn't sure if you wanted an actual battle order -type of listing or not. Fingers crossed, everyone!
  6. I've said this to you and many others, but I apparently cannot emphasize it enough: START SMALL. Even though you've been playing this game since almost the beginning, hosting a quest is an entirely another beast to tackle. You are of course free to plan ahead and weave entire story archs - that will only make them that much better when they are put into action - but your first quest should be very simple and very short. Think of where I started with the Test Quest - it had five very short battles, a few forking paths and not much beyond that. The absolutely worst thing you could do to both yourself and your players is to cram too much stuff into one quest and end up getting overwhelmed and lost along with your players. This is the reason I am very picky when people send me the pitches for their first quests - I want them to get at least one successful hosting experience under their belt before giving them more freedom. I am speaking this in a general sense, mind you, not only meaning you, Flipz. But yeah, you've been planning for your quest(s) for years now, and as much fun as planning is, isn't it about time you got some actual experience doing it?
  7. At first he librarian stiffens and gives a hostile glare at En, but then he brushes it off with a laughter. "Haha, nothing but dusty old tomes here. They might entertain you on the long nights at sea, nothing more."
  8. Result of Round Five of the Armoury Battle: >Nuitan vs. Burgonet - Special Damage (Take Cover - Burgonet: covered for the next five attacks) >Sorsha vs. Burgonet - Hit (Burgonet: covered) >Karie vs. Burgonet - Special Damage (Take Cover - Burgonet: covered for the next five attacks) >Syrio vs. Burgonet (twice) - Dual Special Damage (Take Cover (twice) - Burgonet: covered for the next seven attacks) >Sorrow vs. Kettle Helm - Critical Lethal Hit/Shield (Grim Reaper - Burgonet: covered; Kettle Helm: covered) >Sorrow vs. Kettle Helm - Lethal Aim/Critical Lethal Hit (Kettle Helm: 98 health+4 SP-(83x2=166 dmg)=0 health, nothing breaks) >Erik vs. Kettle Helm Burgonet - Shield (Blood Ritual - no effect) The burgonet-helmeted living armour protects itself more. Sorrow takes out the other armour, leaving only one enemy standing. A Helmet and Greaves have been dropped, so far. Enemies: Living Armour (Burgonet) *Immune to poisoned, blinded, sealed, slowed and hastened* *Reinforced* *Covered for the next six attacks* Type: Mechanic Level: 30 Defense: 2 4 Health: 167/350 Special I: Reinforcement – Gives the reinforced-effect to the Living Armour, doubling its SP. Special II: Take Cover – The next attack against the Living Armour will miss. Used if the Armour is already reinforced. Drops: Helmet (Max. Health +1, headwear), Greaves (SP:2, immunity to slowed and hastened; footwear) Note: Each successful hit has 1/3 chance of randomly breaking one of the three drops. The Living Armour’s stats will be affected accordingly. Party at the Armoury: Erik Tyrvarr (Myrddyn) 19 years old male human Shaman Level 20 1/3 *Immune to Fragile and Hexed* *Natural Respite* Power: 33 (20+13) Defense: 4 Health: 41/41 (8+19+9+5) Ether: 6/21 (20+1) Gold: 35 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Lighter Armor (SP:4, immune to fragile-effect; bodywear), Peacekeeper's Totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory) Inventory: Twin Axe (WP:5, Darkness-elemental dual strike-axe), Torch (WP:2, fire-elemental, breaks after one use, suitable to all), Barbarian's Boots (Natural Respite>Restoration; footwear), Hundred Hero Hymn (Battle Song that gives Inspired-effect to all allies for as long as the song is sung at the cost of 10 ether per round), 4 Tonics, Ether Core, Remedy, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Nostrum, Venom Karie Alderflask (Kintobor) 22 years old female human Witch Level 23 1/3 *Poisonous Attacks* *Nimble* *Immune to Hexed* Power: 34 (23+11) Defense: 2 Health: 39/39 (7+22+8+2) Ether: 21/29 (23+4+2) Gold: 944 Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the user's arm and mimics a tattoo outside of battle; whip), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear),Paper Doll (immunity to hexed; accessory) Inventory: Spring Staff (WP:12, healing someone else through this staff also heals the user by the same amount; water-elemental staff), Sexy (WP: 8, disregards SP; longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP:2; deals Poisoned by 10 effect, breaks after 3 hits), Doppleganger (WP:10; Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits; longsword), Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee and Money Maker; suitable to women only; bodywear), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles. accessory), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Ruby (Fire), Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Blindness, Scroll of Sealing, Scroll of Newtity (Turns target into a newt for 1 round; costs 10 ether; usable by ex-Amphibians only), 2 Grand Potions, 3 Grand Tonics, Remedy, Phoenix Essence, 2 Nostrum, 8 Venoms, Pumpkin Bomb (causes stunned, poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), 2x Love Potion (Makes target enamoured with user for three rounds), Tasty Pretzel (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), 3 Herbal Infusions (Remove negative effects and cause blessed- and transcended-effects), Telescope, Bedroll, Magnifying Glass Sorrow (Endgame) 428 years old undead Assassin *Party Second-in-Command* Level 27 2/3 *Immune to Light and Blinded* *Encouraged* *Hastened* *Lucky* Power: 56 (27+27+2) Defense: 7 Health: 38/38 (7+26+5) Gold: 667 Equipment: Mockthril Longbow (WP: 27 Ice and Darkness Elemental), Armor of the Croise (SP:1, +2 power; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Night’s Helmet (SP:6, immunity to light and blinded; headwear) Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 15/30 vs. aquatic monsters), Longsword (WP: 5), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Ruby (Fire), 2 Grand Potions, 2 Health Cores, 2 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 3 Smelling Salts, 4 Nostrums, 2 Ambrosia, 2 Venoms, Deadly Venom, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Silver Ore (Worth 60 gold), Sunset Shimmer (quest item) Nuitan Shadeaux, male "Foureyes" (NPC, controlled by Endgame) 18 years old male human Cleric Level 13 *Scares Vermin* Power: 23 (13+10) (Healing Power: 27 (13+10+4)) Defense: 1 Health: 21/21 (9+12) Ether: 4/21 (5+12+4) Gold: 315 Equipment: Grumpy's Staff (WP:10, fire-elemental staff), Spectacular Spectacles (Max. Ether +4; Healing Power +4; suitable to near-sighted people only; accessory), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear) Inventory: Scroll of Blinding, Potion, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects), Sorsha the Savage, female student (NPC, controlled by Endgame) 16 years old female human Barbarian Level 12 *Natural Respite* *Immune to Ice, Wind and Water* Power: 25 (12+11+1) Defense: 3 (2+1) Health: 20/20 (8+11+1) Gold: 15 Equipment: Titanic Axe (WP:11, Earth- abd Light-elemental, has 1/6 chance of inflicting petrified-effect; axe), Woolly Hat (SP:2, immunity to ice, wind and water; suitable to Sorsha only; headwear), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear) Inventory: Chair (WP:4, club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Potion, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects), Syrio Fioretto, Combat & Warfare (NPC, controlled by Endgame) 62 years old male Ombrazzi Marauder Level 45 *Agility* *Nimble* *Immune to Darkness and Light* Power: 62 & 57 (45+17 & 45+12) Defense: 3 Health: 69/69 (10+44+15) Gold: 948 Equipment: Crepuscolo (WP:17 longsword), Alba (WP:12 longsword), Ombracian Hat (SP:3, immunity to darkness and light, suitable to Syrio only; headwear), Mist Cape (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; backwear) Inventory: Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out) Followers: Missing: 22/73 Found: 51/73 Saved: 36/73 Dead: 5/73
  9. Were-Ellaria? She looks appropriately fierce, but you might want to get Li'ella's head the first chance you have.
  10. "From studying what little has been written about the history of Babeleth, I've learned that Transmogria used to be the capital city before it fell in ruins. I've read that it is now populated by mutants - beings horrendously transformed by the dark magics flowing freely in the Darklands. Fellcrest is a village inhabited by undead. They don't have much hospitality towards the living there, I've heard. The Ozmath Marchland is home to many witches, and there is an eternal curse on the Lost Forest, so that nobody who enters it ever returns. The mountains are mountains, nothing more to be said about them." "The Blood Brick Road is supposed to run between the Wharf and the Tower, but the lands are desolate and barren. Who knows if the road is even there anymore."
  11. The Fireball hits three enemies at once, whereas Dual Strike weapons hit two enemies at once. In both cases the Shield-skills work as if all three (or two) enemies were targets, ie. multiply the effect. This only applies to skills that have one target, though, skills that specifically say they hit all enemies are unaffected. All other skills that do not involve directly hitting a target with the weapon are unaffected, as well.
  12. Haha, you didn't see it? I even titled it as "Part II of the Academy Story Arch" in the Index.
  13. The Falconer gives Eric a crooked smile. "You have so much hate in you, norseman. But trust me on this; I am not asking your help as a Bonaparte, but as one of the leaders of the organization you have enlisted into. Surely you can accept that, and follow through with the mission?" "I cannot say anything beyond the fact that the Keeper has not responded to our letters. He or she is not willing to share her knowledge voluntarily, it seems, but we hope that you can convince him or her otherwise." "I had an inkling you would not be the most agreeable group, so I assigned Mr. Emorith as your party leader. He will have the final say on these matters."
  14. "A tower is a tower. I have never been to the Darklands, so I cannot describe it to you in any more details." "I only know that the Tower of Babel is lead by the Keeper. Some say he - or she - is the ruler of entire Babeleth, but I've also heard that the Keeper never leaves the tower. The Aurora Nôrnalis are the magical artifacts we Veterans carry that seals the fates of Heroica's members. They prevent you from dying on any quest you do for Heroica. They only came to our possession less than three years ago, and they have ensured that our organization is now more popular than ever. What comes to this Emerald Emperor, this is the first time I've heard of him. He must have great assets in order to found an entire city in the middle of the Darklands, though."
  15. "Ooh, it was spooky! We begun to have all these supernatural phenomena at the school: furnitures moving at night, strange noises, bloody writings appearing on the walls... It was really messy, I tell you! It all started after a girl student went missing. On the night I mentioned, some folks from your organization came to investigate and found the girl dead in the sewers. She had been murdered and her spirit had lingered on as a wight, yearning for revenge. Her presence had attracted other ghosts and demons into the school as well. Poor Jensen was on duty that night, and he got petrified by a basilisk, among other things! The chap never quite recovered, and he quit his job some time later." "That case has always mystified me. I understand how the unjustness of her death had made the girl's spirit turn into a wight, but how could she have breached into the void to summon demons here? I remember the girl - Isabeau Carpenter was her name - being very clever but also antisocial. She came from a poor family at the countryside, and the other students looked down on her for that." "Don't look at me, I wasn't even a student here back then!" Pondering on the strange events that took place some years ago, the party headed next door to the Atelier. Inside they found three more students, all hail and healthy. "Madame Feldspar, I finished my painting while hiding from the monsters. Do you like it?" "Well done, Janeane. It looks to be a splendid piece." "Show-off..." "Teacher's pet..." The students begin to follow the party without disagreement. Party at the Atelier: Amorith Marvelo (legobodgers) 324 year old elven Sage Level 19 1/2 *Immune to Sealed* *Circle of Mages* Power: 30 (19+10+1) Defense: 9 (6+3) Health: 29/29 (5+18+6) Ether: 11/30 (5+18+2+5) Gold: 31 Equipment: Staff of Light (WP:10), Crow Cursed Cloak (SP:6), Robe of the Archmagi (SP:3 max ether +5, immune to sealed) Inventory: Unholy Parasol (Grants immunity to light, stunned, blinded, sealed and blessed; accessory), Aquamarine (Water), Opal (Ice), Ruby (Fire), Garnet (Earth), Diamond (Light), Amethyst (Darkness), Emerald (Wood), Sapphire (Wind), Topaz (Lightning), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, 4 Potions, 7 Tonics, Ether Core, 4 Remedies, Elixir, Newtralizer (Like a neutralizer but with a 'w' instead of a 'u'), Smelling Salts, 3 Nostrums, 4 Mead, 2 Mulled Wines, Ambrosia, Venom, Ice Bomb, Fire Bomb, Shovel, Bedroll, Banana (Restores full health to the user; consumable) John 'Heckz' Brutenhal, the Ghostbuster and the Super Sleuth (Cutcobra) 32 year old male human Sorcerer *Party Leader* Level 20 1/3 *Immune to Sealed* *Circle of Mages* Power: 29 (20+9) (Spellpower: 34 (20+9+5)) Defense: 3 Health: 28/28 (5+19+4) Ether: 13/31 (5+19+1+5+1) Gold: 199 Equipment: Bone Whip (WP:9, damages undead, whip), Spellbound Gloves (Spellpower +5, handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Ruby Slippers (Can teleport the wearer anywhere they've already been to; footwear) Inventory: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; Darkness-elemental wand), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Lovelorn Wand (WP 6, deals enamored-effect), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), , Opal (Ice), Garnet (Earth), Amethyst (Darkness), Diamond (Light), Ruby (Fire), 2 Aquamarines (Water), Ether Core, Elixir, Neutralizer, Soma, Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 6 Bones, Djinnifer's Magic Lamp (quest item) Thalion Dwinlas, the Super Sleuth (-obelix-) 213 years old male elf Sorcerer Level 25 *Immune to Fragile, Sealed, Poisoned, Bleeding* Power: 38 (25+13) Defense: 7 (3+4) Health: 33/33 (5+24+4) Ether: 29/40 (5+24+1+5+5) Gold: 0 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether; staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed; bodywear), Emerald Hood (SP:4, Immunity to Fragile; headwear), Sterile Gloves (Immunity to Poisoned and Bleeding; handwear) Inventory: Weapons: Sleeper (WP:5, deals Asleep to enemies it hits, Hollow [Grand Potion], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13 darkness-elemental, throwing weapon), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to doomed and sudden death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle; backwear) Gems: Zirconia (Gem containing all elements; cannot be merged into equipment) Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep Consumables: Ether Core, 3 Remedies, Elixir, Mead, 2 Nostrums, Smelling Salts, Copy of The Eubric Herald (Gives the target the transcended- and inspired-effects for the duration of one battle), Venom, Smoke Bomb, Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Tools: Magic Compass, Shovel, Bedroll Noel Ziegfried, male "Gothic"(NPC, controlled by Cutcobra) 15 years old male half-elven Mage Level 12 1/2 *Immune to Free Hits and Water* *Circle of Mages* Power: 21 (12+9) Defense: 1 Health: 17/17 (5+11+1) Ether: 2/17 (5+11+1) Gold: 274 Equipment: Rawr (WP:9, dagger), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sharkskin Armour (SP +1, immune to Water; bodywear) Inventory: Pointy Cap (Max. health +1, Max. ether +1; immunity to sealed; usable by Noel only; headwear), Amethyst (Darkness), Garnet (Earth), Opal (Ice), Scroll of Blinding, Potion, 2 Tonics, Big Box (Summon to cause 50 damage and stunned-effect to the target at the cost of 5 ether), Feather of Flight (Allows the user to flee a battle once), Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Professor Drucilla Eldritch, Magic & Healing (NPC, controlled by Cutcobra) 31 years old female human Archmage Level 42 4/5 *Arcane Wisdom* *Circle of Mages* Power: 43 (42+1) (Spellpower: 87 (42+45)) Defense: 3 Health: 56/56 (5+41+10) Ether: 35/61 (5+41+10+5) Gold: 922 Equipment: Eldritch Wand (WP:1, Spellpower: 45; suitable to members of the Eldritch family only; wand), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect, suitable for mages, clerics and necromancers.) Inventory: Opal (Ice), Ruby (Fire), Garnet (Earth), Emerald (Wood), Sapphire (Wind), Topaz (Lightning), Aquamarine (Water), Diamond (Light), Amethyst (Darkness), Tonic, Ether Core, Laterna Magica (Pierces through enchanted darkness, causing blindness to whoever it hits at the cost of 1 ether) Followers: Pepe Stunkent, the Janitor Madame Claymora Feldspar, Arts & Crafts Janeane, female "Midget" Aidan, male student Roz, female student Meanwhile... Result of Round Four of the Armoury Battle: >Nuitan vs. Burgonet - Hit (Burgonet: covered) >Sorsha vs. Burgonet - Special Damage (Take Cover - Burgonet: covered for the next three attacks) >Karie vs. Burgonet - Special Damage (Take Cover - Burgonet: covered for the next four attacks) >Sorrow vs. Bascinet - Lethal Hit/Critical Lethal Hit (Bascinet: 241 health+2 SP-(83x2=166 dmg)=77 health, Greaves break, -2 SP) >Sorrow vs. Bascinet - Special Damage/Critical Lethal Hit (Bascinet 77 health-(83x2=166 dmg)=0 health, nothing breaks) >Syrio vs. Kettle Helm (twice) - Dual Hit (Kettle Helm: 154 health+4 SP-(62+57=119/2=60 dmg)=98 health, nothing breaks) >Erik vs. Kettle Helm - Special Damage (Take Cover - Kettle Helm: covered for the next attack) The heroes attempt to break through the burgonet-helmeted armour's defenses, but it only gets sturdier. Sorrow takes out the bascinet-helmeted one, but the kettle helmeted one also protects itself. Two enemies remain. A Helmet has been dropped, so far. Enemies: Living Armour (Burgonet) *Immune to poisoned, blinded, sealed, slowed and hastened* *Reinforced* *Covered for next four attacks* Type: Mechanic Level: 30 Defense: 2 4 Health: 167/350 Special I: Reinforcement – Gives the reinforced-effect to the Living Armour, doubling its SP. Special II: Take Cover – The next attack against the Living Armour will miss. Used if the Armour is already reinforced. Drops: Helmet (Max. Health +1, headwear), Greaves (SP:2, immunity to slowed and hastened; footwear) Note: Each successful hit has 1/3 chance of randomly breaking one of the three drops. The Living Armour’s stats will be affected accordingly. Living Armour (Kettle Helm) *Immune to poisoned, blinded, sealed, slowed and hastened* *Reinforced* *Covered for the next attack* Type: Mechanic Level: 30 Defense: 2 4 Health: 98/349 Special I: Reinforcement – Gives the reinforced-effect to the Living Armour, doubling its SP. Special II: Take Cover – The next attack against the Living Armour will miss. Used if the Armour is already reinforced. Drops: Greaves (SP:2, immunity to slowed and hastened; footwear) Note: Each successful hit has 1/3 chance of randomly breaking one of the three drops. The Living Armour’s stats will be affected accordingly. Party at the Armoury: Erik Tyrvarr (Myrddyn) 19 years old male human Shaman Level 20 1/3 *Immune to Fragile and Hexed* *Natural Respite* Power: 33 (20+13) Defense: 4 Health: 41/41 (8+19+9+5) Ether: 6/21 (20+1) Gold: 35 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Lighter Armor (SP:4, immune to fragile-effect; bodywear), Peacekeeper's Totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory) Inventory: Twin Axe (WP:5, Darkness-elemental dual strike-axe), Torch (WP:2, fire-elemental, breaks after one use, suitable to all), Barbarian's Boots (Natural Respite>Restoration; footwear), Hundred Hero Hymn (Battle Song that gives Inspired-effect to all allies for as long as the song is sung at the cost of 10 ether per round), 4 Tonics, Ether Core, Remedy, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Nostrum, Venom Karie Alderflask (Kintobor) 22 years old female human Witch Level 23 1/3 *Poisonous Attacks* *Nimble* *Immune to Hexed* Power: 34 (23+11) Defense: 2 Health: 39/39 (7+22+8+2) Ether: 21/29 (23+4+2) Gold: 944 Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the user's arm and mimics a tattoo outside of battle; whip), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear),Paper Doll (immunity to hexed; accessory) Inventory: Spring Staff (WP:12, healing someone else through this staff also heals the user by the same amount; water-elemental staff), Sexy (WP: 8, disregards SP; longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP:2; deals Poisoned by 10 effect, breaks after 3 hits), Doppleganger (WP:10; Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits; longsword), Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee and Money Maker; suitable to women only; bodywear), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles. accessory), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Ruby (Fire), Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Blindness, Scroll of Sealing, Scroll of Newtity (Turns target into a newt for 1 round; costs 10 ether; usable by ex-Amphibians only), 2 Grand Potions, 3 Grand Tonics, Remedy, Phoenix Essence, 2 Nostrum, 8 Venoms, Pumpkin Bomb (causes stunned, poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), 2x Love Potion (Makes target enamoured with user for three rounds), Tasty Pretzel (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), 3 Herbal Infusions (Remove negative effects and cause blessed- and transcended-effects), Telescope, Bedroll, Magnifying Glass Sorrow (Endgame) 428 years old undead Assassin *Party Second-in-Command* Level 27 2/3 *Immune to Light and Blinded* *Encouraged* *Hastened* *Lucky* Power: 56 (27+27+2) Defense: 7 Health: 38/38 (7+26+5) Gold: 667 Equipment: Mockthril Longbow (WP: 27 Ice and Darkness Elemental), Armor of the Croise (SP:1, +2 power; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Night’s Helmet (SP:6, immunity to light and blinded; headwear) Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 15/30 vs. aquatic monsters), Longsword (WP: 5), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Ruby (Fire), 2 Grand Potions, 2 Health Cores, 2 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 3 Smelling Salts, 4 Nostrums, 2 Ambrosia, 2 Venoms, Deadly Venom, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Silver Ore (Worth 60 gold), Sunset Shimmer (quest item) Nuitan Shadeaux, male "Foureyes" (NPC, controlled by Endgame) 18 years old male human Cleric Level 13 *Scares Vermin* Power: 23 (13+10) (Healing Power: 27 (13+10+4)) Defense: 1 Health: 21/21 (9+12) Ether: 4/21 (5+12+4) Gold: 315 Equipment: Grumpy's Staff (WP:10, fire-elemental staff), Spectacular Spectacles (Max. Ether +4; Healing Power +4; suitable to near-sighted people only; accessory), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear) Inventory: Scroll of Blinding, Potion, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects), Sorsha the Savage, female student (NPC, controlled by Endgame) 16 years old female human Barbarian Level 12 *Natural Respite* *Immune to Ice, Wind and Water* Power: 25 (12+11+1) Defense: 3 (2+1) Health: 20/20 (8+11+1) Gold: 15 Equipment: Titanic Axe (WP:11, Earth- abd Light-elemental, has 1/6 chance of inflicting petrified-effect; axe), Woolly Hat (SP:2, immunity to ice, wind and water; suitable to Sorsha only; headwear), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear) Inventory: Chair (WP:4, club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Potion, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects), Syrio Fioretto, Combat & Warfare (NPC, controlled by Endgame) 62 years old male Ombrazzi Marauder Level 45 *Agility* *Nimble* *Immune to Darkness and Light* Power: 62 & 57 (45+17 & 45+12) Defense: 3 Health: 69/69 (10+44+15) Gold: 948 Equipment: Crepuscolo (WP:17 longsword), Alba (WP:12 longsword), Ombracian Hat (SP:3, immunity to darkness and light, suitable to Syrio only; headwear), Mist Cape (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; backwear) Inventory: Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out) Followers: Missing: 22/73 Found: 51/73 Saved: 36/73 Dead: 5/73
  16. Quest#100 is now up! Expect to meet some familiar faces in Babeleth. So, I take it the whole Dastan Trilogy was successful? Also, if I'm missing any connections to story archs in the Index, please let me know! Thanks for the offer! I just have too much code in one post, that's all. I'm thinking of creating an Archive-topic for the past quests as well as inactive/abandoned heroes (so that the Heroes' Gallery doesn't get swamped as well).
  17. Six heroes arrived to the library at Heroica Hall with the intention of learning more about their upcoming reconnaisance mission to the Babeleth Darklands. Party: Althior Emorith (K-Nut) *Party Leader* 32 years old male human Necromancer Level 39 *Earns triple XP* Power: 55 (39+16) (Spellpower: 60 (39+16+5)) Defense: 6 (4+2) Health: 50/50 (5+38+5+1) Ether: 54/54 (5+38+5+4+2) Gold: 45 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Weapons: Oculoid Claw (WP: 13, Club, 1/6 chance of infecting the targeted enemy on successful hits.) Artifacts: The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness) x2, Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 5 Potions, Grand Potion, 11 Tonics, 5 Grand Tonics, 2 Ether Cores, 9 Remedies, 2 Elixirs, 2 Phoenix Incenses, Emergency Essence, Mead, Smelling Salts, Dragon Scale ,Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy Tools & Treasure: Bedroll, 3 Bones Avalanche, the Super Sleuth (Dragonfire) 29 years old male yeti Barbarian Level 13 1/12 *Natural Respite* *Immune to Fragile* *Counterstriking* Power: 21 (13+8) Defense: 5 Health: 20/20 (7+12+1) Gold: 15 Equipment: Bone Halberd (WP:8, damages undead), Heavy Armour (SP:5, immune to fragile), Counterstrike Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to the damage taken) Inventory: Trollsbane (WP:7, earth-elemental club), Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), 4 Potions, Grand Potion, Phoenix Essence, Emergency Essence (Automatic revive with half HP when knocked out, can be used like a normal Phoenix Essence), Mead, Smelling Salts, 2 Nostrum, Mulled Wine, 4 Venoms, Smoke Bomb, Lightning Bomb, Dirt Bomb, Holy Bomb, Pumpkin Bomb (Causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused-effects to all opponents), 8 Bones, Skeleton Decoy Eric (Khorne) 30 year old Human Nord Level 23 1/3 Raider *Natural Respite* *Immune to Fragile and Weakened* *Evasion* Power: 47 (22+23+2) Defense: 5 Health: 41/41 (8+22+7+4) Gold: 9 Equipment: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental), Pugilist's Gloves (Power +2, protects from weakened-effect), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Drengazuli Grom'az (WP:6; Twin Axe: Attacks two enemies in one turn), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Crocodile Belt (Max. health +2, immunity to water; accessory), Garnet (Earth), Scroll of Sleep, 11 Grand Potions, 3 Remedies, Neutralizer, Phoenix Essence, 10 Meads, 8 Smelling Salts, 5 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Fire Bomb, Lightning Bomb, Bone Sgt. Jon McEncy (Pyrovisionary) 54 year old male human Black Knight Level 19 *Immune to Blinded and Stunned* *Poisonous Defense* *Hastened* Power: 41 (19+18+2+2) Defense: 14 (10+4) Health: 43/43 (7+18+9+3+3+3) Gold: 174 Equipment: Zoidberg Gauntlets (WP:19, dual strike, Light and Darkness elemental, Hollow (empty), dagger), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights), Inventory: Conspirator (WP: 15, causes Blinded), 4 Potions, 3 Grand Potions, 5 Remedies, 3 Venoms, Deadly Venom, 2 Phoenix Essences, Smoke Bomb, Military Grade Fire Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, 2 Bones, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver) En Sabah Nur (Jebediahs) 31 year old male human Evoker Level 30 *Immune to Darkness* *Converts Ether to Health* *Reflects Ether-Based Attacks* Power: 48 (30+18) (66 vs. Humanoids (30+36)) Defense: 1 (Artefact boost 1) Health: 47/47 (5+29+3+5+5) Ether: 41/41 (5+29+1+2+4) Gold: 10 Equipment: Quarterstaff (WP:18/36 against humanoids, suitable for mages, clerics and necromancers), Traveler's Cloak (SP:1, backwear), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted, Darkness Immunity, suitable to classes with ether, bodywear), Sedge Hat (+4 Max. Ether, headwear), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, accessory) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP:5), En & Sabah & Nur (WP:5, Shurikens 3/3), Wooden Shield (SP:5, immunity to wood) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, headwear), Medal of Glory (Allows the wearer to gain triple experience from battles, accessory), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, accessory), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects, suitable for barbarians, knights, dragoons, skirmishers and regulators, bodywear), Little Jane's Muff (Protects from sealed-effect, accessory), Shackles of War (Prevents anyone from fleeing battles, accessory) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 3 Meads, Smelling Salts, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, 2 Smoke Bombs, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 8 Water Bombs, 3 Dirt Bombs, 2 Floral Bombs, 2 Holy Bombs, Tools: Bedroll, Pickaxe, Magnifying Glass Summons: Earthen Shield (Garnet), Emerald the Rockling (Ruby), Chidoris Obelisk (Topaz), B.A.S.H. (Aquamarine) Throlar Wineghilm (Lord Duvors) 135 year old male dwarven Knight Level 11 *Avoids Free Hits from Flying Enemies* 'Immune to Ice* Power: 23 (11+12) Defense: 6 (5+1) Health: 20/20 (10+10) Gold: 510 Equipment: Mopagsaber (WP 12, ice elemental longsword), Poncanis Shield (SP 5, immunity to ice) Crow Helmet (SP:1, flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons). Inventory: Mace and Chain (WP 3, mace), Elven Sword (WP 5, longsword), Elven Shield (SP 3, All elves in the party gain an equal amount of SP so long as the wielder is standing), Armor of the Draugr (Max Health +2, bodywear), Remedy, Phoenix Essence, Mulled Wine, Smoke Bomb, Hint Coin, Bedroll, Skeleton Decoy, Bone The Falconer, one of the six Veterans, was waiting for them. Byblos the Librarian was also present, organizing shelves on an upper level. "There you are. We best get straight into the matter. At the heart of the Babeleth Darklands rises a tall, dark tower. Nobody knows how long it has been there, but it is said to be the center of witchcraft and sorcery. It is there, if anywhere, that we can find more information about this new threat Eubric is facing. In case you haven't heard, a powerful and ancient witch has aligned herself with Ulric of the Wolfgang. Nowadays she calls herself Barbariccia Dellamore, but she has had many other names in the past. A thousand years ago she lived in Nu Mercution, the Moon Elven city that once stood in place of Eubric, and went with the name of Sorceress Ambergaze of Babeleth. That is why we have every reason to believe that the Tower of Babel holds knowledge about her. The Keeper of the Tower has not responded to our inquiries, so we decided to send an envoy to go there personally." The Veteran looks at each of the heroes. "This is where you come in. The darklands are a perilous, desolate place where monsters and mutants reign. There is some civilization there, most notably witches, undead and outlaws who have been exiled there. You must travel to the Tower of Babeleth, and find out three things about Barbariccia: 1. Where she came from? 2. What are the extent of her powers? 3. How can she be defeated? Once you have collected answers to these questions, return with haste. We are very aware that there are spies of Wolfgang inside the walls of this house, so they will surely try to intercept your mission. You have the power of the Aurora Nôrnalis on your side, but they do not protect you from captivity or torture. I have full confidence on the six of you. Now, Byblos will tell you more about Babeleth." The Metasimian librarian climbs down and leads the party to a map. "These are the Darklands. From what I've read, they are not on anyone's top 100 places to visit before you die list. However, as the Falconer pointed out, there are some villages in there, as well as one larger town called Vega. It has grown manyfold in just a couple of years, and is now known as the "City of Sin", with gambling dens, brothels and bars to suit any outlaw's needs. Rumours tell it was because of the influence of someone called the Emerald Emperor. Now, here's the important part; there are three ports where you can sail to: Dim Haven, favored by smugglers because of its access to the Crystalline Sea. It has no proper roads leading out, so you would have to face the wilderness if you choose it. Port Taboo, beyond the treacherous Strait of Sirenes. The Blood Brick Road begins there, leading to the Tower of Babel via Vega. Wailing Wharf, which is the farthest destination, and surrounded by waters full of whales and sea monsters. It is the closest to the Tower, though, with the Blood Brick Road leading to it." "So, you have three destinations to choose from, but you can also choose your preferred method of travel. You can either take my personal ship, The Homefinder, which is one of the smaller vessels in the Bonaparte fleet. Or I could arrange you a passage at The Flouncy Phoenix, which is a magic ship that the Ziegfrieds use. Captain Squidraken has travelled to Salmanda which is near Babeleth countless times, and knows the waters like the back of his pocket. His ship is much faster than mine, but he would only take you there and not bring you back. Or you cand find a third method on your own. The choice is yours." The Falconer and Byblos are ready for any questions the party might still have.
  18. Ellaria looks up the pipe. "I used to climb trees when I was a little girl, so we'll just have to see if I still got it in me. Once the bomb goes off, Russus and Atramor, you come up with me. Skrall, Boomingham and Nyx will go down to the sewers. Purple and Mortimer, stay put and whistle hard if there's extra trouble. You can do that, can't you?"
  19. Ellaria rolls her eyes, but keeps calm and thinks it over. "Very well. We set a bomb across the square, then half of us will go through the sewage tunnel and the other half through the drainage grate - wherever that is. There's no point sticking around out here, if what we seek is inside. Would that sound alright to everyone?"
  20. The Library issue was fixed, thanks to Flipz. I still can't get the code to work perfectly, but it's close enough. I'll try to launch Quest#100 tonight, but I want to build the player avatars first, so it might take some time.
  21. QM Note: 1. Typo 2. Oversight You should always check the parenthesis of the results for the correct sums. Sometimes I forget to edit the stats or type a wrong number in haste, so that's why I started to use the parenthesis in the first place.
  22. Heckz leads his party to the East Wing, and from there they enter the Crafts Workshop, which contains workbenches and walls full of various tools. In one corner, there's a lump of granite-like rock. "It is alright, Claymora. It is only us." The lump stirs and turns, revealing a female rockling wearing a beret. "Ah, Drucilla! The rescue party has arrived, it seems. The hallway was occupied by skeletons that I didn't care to get acquainted with. I trust the students are all safe?" "Oh, there's more than just skeletons out there! I saw a snake made of fire! And these guys told me that inanimate objects have sprung to life! It's just like that night few years ago, when Jensen was still working the night shifts!" The rockling teacher agrees to follow the party. Party at the Crafts Workshop: Amorith Marvelo (legobodgers) 324 year old elven Sage Level 19 1/2 *Immune to Sealed* *Circle of Mages* Power: 30 (19+10+1) Defense: 9 (6+3) Health: 29/29 (5+18+6) Ether: 11/30 (5+18+2+5) Gold: 31 Equipment: Staff of Light (WP:10), Crow Cursed Cloak (SP:6), Robe of the Archmagi (SP:3 max ether +5, immune to sealed) Inventory: Unholy Parasol (Grants immunity to light, stunned, blinded, sealed and blessed; accessory), Aquamarine (Water), Opal (Ice), Ruby (Fire), Garnet (Earth), Diamond (Light), Amethyst (Darkness), Emerald (Wood), Sapphire (Wind), Topaz (Lightning), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, 4 Potions, 7 Tonics, Ether Core, 4 Remedies, Elixir, Newtralizer (Like a neutralizer but with a 'w' instead of a 'u'), Smelling Salts, 3 Nostrums, 4 Mead, 2 Mulled Wines, Ambrosia, Venom, Ice Bomb, Fire Bomb, Shovel, Bedroll, Banana (Restores full health to the user; consumable) John 'Heckz' Brutenhal, the Ghostbuster and the Super Sleuth (Cutcobra) 32 year old male human Sorcerer *Party Leader* Level 20 1/3 *Immune to Sealed* *Circle of Mages* Power: 29 (20+9) (Spellpower: 34 (20+9+5)) Defense: 3 Health: 28/28 (5+19+4) Ether: 13/31 (5+19+1+5+1) Gold: 199 Equipment: Bone Whip (WP:9, damages undead, whip), Spellbound Gloves (Spellpower +5, handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Ruby Slippers (Can teleport the wearer anywhere they've already been to; footwear) Inventory: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; Darkness-elemental wand), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Lovelorn Wand (WP 6, deals enamored-effect), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), , Opal (Ice), Garnet (Earth), Amethyst (Darkness), Diamond (Light), Ruby (Fire), 2 Aquamarines (Water), Ether Core, Elixir, Neutralizer, Soma, Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 6 Bones, Djinnifer's Magic Lamp (quest item) Thalion Dwinlas, the Super Sleuth (-obelix-) 213 years old male elf Sorcerer Level 25 *Immune to Fragile, Sealed, Poisoned, Bleeding* Power: 38 (25+13) Defense: 7 (3+4) Health: 33/33 (5+24+4) Ether: 29/40 (5+24+1+5+5) Gold: 0 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether; staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed; bodywear), Emerald Hood (SP:4, Immunity to Fragile; headwear), Sterile Gloves (Immunity toPoisoned and Bleeding; handwear) Inventory: Weapons: Sleeper (WP:5, deals Asleep to enemies it hits, Hollow [Grand Potion], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13 darkness-elemental, throwing weapon), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to doomed and sudden death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle; backwear) Gems: Zirconia (Gem containing all elements; cannot be merged into equipment) Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep Consumables: Ether Core, 3 Remedies, Elixir, Mead, 2 Nostrums, Smelling Salts, Copy of The Eubric Herald (Gives the target the transcended- and inspired-effects for the duration of one battle), Venom, Smoke Bomb, Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Tools: Magic Compass, Shovel, Bedroll Noel Ziegfried, male "Gothic"(NPC, controlled by Cutcobra) 15 years old male half-elven Mage Level 12 1/2 *Immune to Free Hits and Water* *Circle of Mages* Power: 21 (12+9) Defense: 1 Health: 17/17 (5+11+1) Ether: 2/17 (5+11+1) Gold: 274 Equipment: Rawr (WP:9, dagger), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sharkskin Armour (SP +1, immune to Water; bodywear) Inventory: Pointy Cap (Max. health +1, Max. ether +1; immunity to sealed; usable by Noel only; headwear), Amethyst (Darkness), Garnet (Earth), Opal (Ice), Scroll of Blinding, Potion, 2 Tonics, Big Box (Summon to cause 50 damage and stunned-effect to the target at the cost of 5 ether), Feather of Flight (Allows the user to flee a battle once), Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Professor Drucilla Eldritch, Magic & Healing (NPC, controlled by Cutcobra) 31 years old female human Archmage Level 42 4/5 *Arcane Wisdom* *Circle of Mages* Power: 43 (42+1) (Spellpower: 87 (42+45)) Defense: 3 Health: 56/56 (5+41+10) Ether: 35/61 (5+41+10+5) Gold: 922 Equipment: Eldritch Wand (WP:1, Spellpower: 45; suitable to members of the Eldritch family only; wand), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect, suitable for mages, clerics and necromancers.) Inventory: Opal (Ice), Ruby (Fire), Garnet (Earth), Emerald (Wood), Sapphire (Wind), Topaz (Lightning), Aquamarine (Water), Diamond (Light), Amethyst (Darkness), Tonic, Ether Core, Laterna Magica (Pierces through enchanted darkness, causing blindness to whoever it hits at the cost of 1 ether) Followers: Pepe Stunkent, the Janitor Madame Claymora Feldspar, Arts & Crafts Meanwhile... Result of Round Three of the Armoury Battle: Erik vs. Burgonet - Extra Critical Hit (Burgonet: 281 health+4 SP-(59x2=118 dmg)=167 health, nothing breaks) >Nuitan vs. Bascinet - Miss >Sorrow vs. Kettle Helm - Shield/Damage (Grim Reaper - Bascinet: nothing breaks; Burgonet: nothing breaks; Kettle Helm: nothing breaks) >Sorrow vs. Kettle Helm - Critical Lethal Hit/Lethal Hit (Kettle Helm: 318 health+2 SP-(83x2=166 dmg)=154 health, Helmet breaks, -1 max. health) >Karie vs. Burgonet - Special Damage (Take Cover - Burgonet: immune to the next attack) >Sorsha (Titanic Axe) vs. Kettle Helm - Special Damage (Reinforcement - Kettle Helm: reinforced) >Syrio vs. Burgonet (twice) - Dual Special Damage (Take Cover (twice) - Burgonet: immune to next three attacks) The heroes deal some more damage, but the remaining armours take defensive positions, making them harder to defeat. Three enemies remain. Nothing has been dropped, so far. Enemies: Living Armour (Bascinet) *Immune to poisoned, blinded, sealed, slowed and hastened* Type: Mechanic Level: 30 Defense: 2 Health: 241/350 Special I: Reinforcement – Gives the reinforced-effect to the Living Armour, doubling its SP. Special II: Take Cover – The next attack against the Living Armour will miss. Used if the Armour is already reinforced. Drops: Helmet (Max. Health +1, headwear), Greaves (SP:2, immunity to slowed and hastened; footwear) Note: Each successful hit has 1/3 chance of randomly breaking one of the three drops. The Living Armour’s stats will be affected accordingly. Living Armour (Burgonet) *Immune to poisoned, blinded, sealed, slowed and hastened* *Reinforced* *Immune to next three attacks* Type: Mechanic Level: 30 Defense: 2 4 Health: 167/350 Special I: Reinforcement – Gives the reinforced-effect to the Living Armour, doubling its SP. Special II: Take Cover – The next attack against the Living Armour will miss. Used if the Armour is already reinforced. Drops: Helmet (Max. Health +1, headwear), Greaves (SP:2, immunity to slowed and hastened; footwear) Note: Each successful hit has 1/3 chance of randomly breaking one of the three drops. The Living Armour’s stats will be affected accordingly. Living Armour (Kettle Helm) *Immune to poisoned, blinded, sealed, slowed and hastened* *Reinforced* Type: Mechanic Level: 30 Defense: 2 4 Health: 154/349 Special I: Reinforcement – Gives the reinforced-effect to the Living Armour, doubling its SP. Special II: Take Cover – The next attack against the Living Armour will miss. Used if the Armour is already reinforced. Drops: Greaves (SP:2, immunity to slowed and hastened; footwear) Note: Each successful hit has 1/3 chance of randomly breaking one of the three drops. The Living Armour’s stats will be affected accordingly. Party at the Armoury: Erik Tyrvarr (Myrddyn) 19 years old male human Shaman Level 20 1/3 *Immune to Fragile and Hexed* *Natural Respite* Power: 33 (20+13) Defense: 4 Health: 41/41 (8+19+9+5) Ether: 6/21 (20+1) Gold: 35 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Lighter Armor (SP:4, immune to fragile-effect; bodywear), Peacekeeper's Totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory) Inventory: Twin Axe (WP:5, Darkness-elemental dual strike-axe), Torch (WP:2, fire-elemental, breaks after one use, suitable to all), Barbarian's Boots (Natural Respite>Restoration; footwear), Hundred Hero Hymn (Battle Song that gives Inspired-effect to all allies for as long as the song is sung at the cost of 10 ether per round), 4 Tonics, Ether Core, Remedy, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Nostrum, Venom Karie Alderflask (Kintobor) 22 years old female human Witch Level 23 1/3 *Poisonous Attacks* *Nimble* *Immune to Hexed* Power: 34 (23+11) Defense: 2 Health: 39/39 (7+22+8+2) Ether: 21/29 (23+4+2) Gold: 944 Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the user's arm and mimics a tattoo outside of battle; whip), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear),Paper Doll (immunity to hexed; accessory) Inventory: Spring Staff (WP:12, healing someone else through this staff also heals the user by the same amount; water-elemental staff), Sexy (WP: 8, disregards SP; longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP:2; deals Poisoned by 10 effect, breaks after 3 hits), Doppleganger (WP:10; Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits; longsword), Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee and Money Maker; suitable to women only; bodywear), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles. accessory), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Ruby (Fire), Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Blindness, Scroll of Sealing, Scroll of Newtity (Turns target into a newt for 1 round; costs 10 ether; usable by ex-Amphibians only), 2 Grand Potions, 3 Grand Tonics, Remedy, Phoenix Essence, 2 Nostrum, 8 Venoms, Pumpkin Bomb (causes stunned, poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), 2x Love Potion (Makes target enamoured with user for three rounds), Tasty Pretzel (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), 3 Herbal Infusions (Remove negative effects and cause blessed- and transcended-effects), Telescope, Bedroll, Magnifying Glass Sorrow (Endgame) 428 years old undead Assassin *Party Second-in-Command* Level 27 2/3 *Immune to Light and Blinded* *Encouraged* *Hastened* *Lucky* Power: 56 (27+27+2) Defense: 7 Health: 38/38 (7+26+5) Gold: 667 Equipment: Mockthril Longbow (WP: 27 Ice and Darkness Elemental), Armor of the Croise (SP:1, +2 power; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Night’s Helmet (SP:6, immunity to light and blinded; headwear) Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 15/30 vs. aquatic monsters), Longsword (WP: 5), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Ruby (Fire), 2 Grand Potions, 2 Health Cores, 2 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 3 Smelling Salts, 4 Nostrums, 2 Ambrosia, 2 Venoms, Deadly Venom, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Silver Ore (Worth 60 gold), Sunset Shimmer (quest item) Nuitan Shadeaux, male "Foureyes" (NPC, controlled by Endgame) 18 years old male human Cleric Level 13 *Scares Vermin* Power: 23 (13+10) (Healing Power: 27 (13+10+4)) Defense: 1 Health: 21/21 (9+12) Ether: 4/21 (5+12+4) Gold: 315 Equipment: Grumpy's Staff (WP:10, fire-elemental staff), Spectacular Spectacles (Max. Ether +4; Healing Power +4; suitable to near-sighted people only; accessory), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear) Inventory: Scroll of Blinding, Potion, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects), Sorsha the Savage, female student (NPC, controlled by Endgame) 16 years old female human Barbarian Level 12 *Natural Respite* *Immune to Ice, Wind and Water* Power: 25 (12+11+1) Defense: 3 (2+1) Health: 20/20 (8+11+1) Gold: 15 Equipment: Titanic Axe (WP:11, Earth- abd Light-elemental, has 1/6 chance of inflicting petrified-effect; axe), Woolly Hat (SP:2, immunity to ice, wind and water; suitable to Sorsha only; headwear), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear) Inventory: Chair (WP:4, club), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Potion, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects), Syrio Fioretto, Combat & Warfare (NPC, controlled by Endgame) 62 years old male Ombrazzi Marauder Level 45 *Agility* *Nimble* *Immune to Darkness and Light* Power: 62 & 57 (45+17 & 45+12) Defense: 3 Health: 69/69 (10+44+15) Gold: 948 Equipment: Crepuscolo (WP:17 longsword), Alba (WP:12 longsword), Ombracian Hat (SP:3, immunity to darkness and light, suitable to Syrio only; headwear), Mist Cape (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; backwear) Inventory: Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out) Followers: Missing: 25/73 Found: 48/73 Saved: 36/73 Dead: 5/73
  23. ~A new quest has been posted on the Quest Board (#102 by Zepher)!~
  24. GYYAARGGHHH!!! I f***ing hate these coding systems! I went to edit the Library's first post, and now it out of a sudden cropped out everything beyond Quest#82 in the archives! I swear I didn't delete any of it, the code just disappeared and took the text with it. Can anyone help me restore the old page, so the quest information isn't lost permanently? I don't remember how to do that cache thing...
  25. Ellaria nods. "Very well, daddy. You and Nyx go ahead inside, but don't get into trouble. Just return to us once you've figured out where Zoe is being kept, and we work it out from there."
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