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Vash the Stampede

Eurobricks Knights
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Everything posted by Vash the Stampede

  1. Thanks for the net. But we do get to loot her even if she lives right? If not then she's dead meat.
  2. That has been quite obvious for a while but you pulled it off well without making it seem cheesy. Good job. I do wonder though what would happen if we somehow save her life. Rather unlikely though, that is some nice loot she is holding.
  3. Hmmmmm, Dreyrugr is currently in Brendenton. Can the suicide wait?
  4. Wow.........sentential and our rolls still suck. Come on stun chance, save me from that annoying counter-strike. Dreyrugr watches as two of his party members were tossed overboard. Lucky for him Fleur had no eneregy left to chuck him over as well. He didn't want to find out what would happen if he went over. "In some ways I agree, life sucks. But you know what? You're here right now. People would kill for themselves or others to be alive no matter what form it is in. But I have no sympathy for people who don't know what to do next in life when so many others have lost that opportunity." With that in mind he turned to Fleur and the captain knowing he would have to keep them preoccupied for his team. Dreyrugr attacks Fleur from the back row hoping she leaves herself open to be momentarily stuned by a dirty trick he had planned. Dreyrugr then turns to Quinton. If Dreyugr recieves damage for counter strike from Fleur he will attack from the back row. Otherwise the front row.
  5. Sorry I'm only posting now, today/yesturday was a bit busy. Dreyrugr seeing Drake raise his shield thought it was the perfect opportunity to strike Fleur from the front row twice.
  6. Dreyrugr feels sick as he gets up onto the ship. A reminder that will most likely kill me. Dreyrugr notices the bonaparte bombardier recalling the time he helped out some bonapartes. Getting out of his memories Dreyrugr attacks the bonaparte twice from the front row twice. If Dreyrugr takes damage he will take a potion. I don't believe I should have a mead as I only remember getting one and I already drank it but I'll take it if it is a free gift.
  7. Yes but Amorith has no artifact for handwear on. No switching required.
  8. Are we climbing on the ship or fighting? Other than me who has conditionals on both actions to do what the rest of the ground party wants no one else has an action. So basically Dreyrugr doesn't even have a clear action. Actually I'd rather not be around for hell's heart. Dreyrugr turns to his party members to see them rather unresponsive. Guess it's all part of being a vampire. I guess I'll get them back to their 'real' leader. If no one on the ground speaks up with a different opinion Dreyrugr sends them up onto the ship while reluctantly following behind glancing at the water below the ship.
  9. The answer is probably staring me in the face but I'll ask anyway. Why? We can either kill him in a round or two max if Amorith's unlucky streak continues or we all pile on the boat in one turn. I don't see the point of leaving one person to face a harbour guard when they would probably be more useful on the ship. Especially if Fleur is counter striking It would be good to have Drake's sentenial or Amorith killing everyone. Admittedly Dreyrugr is not that much of a use but he can probably somewhat keep the captain at bay while everyone piles on Fleur.
  10. Meh, I'll add a bit more. Immune to physical. Immune to magic. Immune to cursed. Immune to poison and badly poisoned. Immune to doomed. Or simply immune to dying.
  11. Reread R&D and it does only mention a turn for swapping not equipping. Time to exploit the wording and get on the ship sooner. By the way do you want to kill the guard or just get on the ship? It would be nice to know for planning purposes even though I have a bunch of conditions in my actions.
  12. Immune to physical. Immune to magic. Two positive effects pulled from page 1 of R&D.
  13. Dreyrugr notices the Karie had gotten on the ship leaving them without a leader and so he decides to take charge. I'm assuming that's what you mean by de facto party leader. "Here Amorith, take these gloves. I'm not sure whether you guys want to get on the ship or finish this guard off so he doesn't bother us later but let's get ready for the big fight to start." If land party wants to kill the harbour guard Dreyrugr will attack the habour guard c from the front row. Dreyrugr will hop on the ship if party members on land do not want to fight. Battle Order for Fight or Flight Suggested actions. If party wants to fight: >Dreyrugr: Gives Amorith gloves. >Amorith: Takes Gloves and puts them on. >Amorith: Murders harbour guard C with an amythest. Dreyrugr: Attacks harbour guard C Drake: Attack harbour guard C Possible auto rolling actions should the party want to fight: Dreyrugr: attacks harbour guard c Dreyrugr: attacks harbour guard c >Amorith: Amethyst harbour guard c >Amorith: Amethyst harbour guard c Drake: Harbour guard c. Stop autorolling if another guard joins or if a character rolls damage and gets hurt. Amorith the slightly invincible. If at any point the guard dies all characters get onto the ship. If party does not want to fight: >Dreyrugr: Gives Amorith gloves. >Amorith: Takes Gloves and puts them on. >Amorith: Cimbs on ship. Drake: Climbs on ship Dreyrugr: Climbs on ship Edit due to wording in R&D.
  14. In my opinion it doesn't really have enough options. Just to put it up against minstrels they have a larger variety of songs to use that buff the whole party. A few tonics and they can keep singing or just a lucky shield roll and the party receives a helpful boost of some sort. The Spirit Medium as less options and to actually support the entire party and not just themselves they have to consume a large amount of souls in comparison. And even ignoring the songs the minstrel which is a support class has an AoE attack along with a half chance stun for each enemy which by itself is pretty strong even ignoring the variety of songs that can buff the party. Alchemist also have a larger and better variety which makes up for not being as hard a hitter. Canoneers can AoE attack pretty darn hard and if the correct element is added double that. Necromancers and Dragoons have an extremely high damaging roll on a 2 while the Spirit Medium doesn't seem to be able to support to the extent or variety of other classes and even with the negative effects inflicted cannot hit as nearly as hard without a ton of soul counters. I'm in support of it being beefed up or at least becoming quite a bit more versatile.
  15. Ready to repay the aquamancer for his multiple wounds Dreyrugr takes a nostrum and prepares to stab the aquamancer from the front row.
  16. Chance of rolling a one on a lucky roll is 6/21. Chances of rolling two damages in a row while lucky along with the next damage when Dreyrugr was revived is 1/294. About 0.34% chance. I am the wrong type of lucky.
  17. Ooc: These dice hate me. For interest sake I will calculate the chances of me rolling all these damages in a row. Dreyrugr tried to hit the aquamancer for revenge but the aquamancer was prepared. Dreyrugr takes a grand potion in the back row and then attacks the aquamancer from the front row.
  18. Dreyrugr feels a piercing pain flow through his chest as the aquamancer hits him hard. He looks down to see a blade, and then all goes dark. As the light is fading Dreyrugr thinks of how if he was given another chance he would take smelling salts to make himself move faster and he would slice that aquamancer in several pieces at close range (front row). Until I kill that man........I will not FALL. This is why I wanted to take the aquamancer on while he was still stunned.
  19. Dreyrugr on a roll pun intended goes back to finish what he started attacking the aquamancer from the front row and the newly entered habour guard b from the front row.
  20. Aquamancer is the most powerful enemy in battle and a roll of 3 or lower would kill him instantly. This would be a good opportunity to kill him and add rounds to Fleur's getaway. Dreyrugr attacks the aquamancer from the front row twice. If the aquamancer dies Dreyrugr will attack advance guard A.
  21. As a thought shouldn't Amorith go first in case he rolls a bunch of shields and wins half of it for us.
  22. Totally called that. As a question if we leave this combat and get on the ship do we lose all positive and negative temporary effects? Dreyrugr quickly and almost idiotically rushes to the front row attacking the aquamancer twice. "It's too bad you won't live to see tomorrow. I would've been interested to meet a mage who could control the weather." Now dearly hoping that the aquamancer doesn't kill me. Come on 1/2 stun chance work your magic.
  23. That is fine. Tonight is a bit iffy for me anyway.
  24. In order to prepare Dreyrugr chugs a nostrum and a smelling salts. In a moment of hesitation Dreyrugr chugs a mead. In that moment Dreyrugr got a headache. Dreyrugr sat down for a moment before getting back up. "So are we going to catch that ship or what?" He may not have been feeling well but he felt like he could hit people harder as he could no longer control his own strength.
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