LEGOman273
Banned Outlaws-
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Everything posted by LEGOman273
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Pandora is the new Friends Regulator!
LEGOman273 replied to Rick's topic in Forum Information and Help
Congratulations, Pandora! -
It seems to be up now.
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Bah. He just had to be comprised of three pieces that I don't own. Thanks anyway. I'll figure something out.
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Agreed.
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@Sandy: Do you have any plans for the creation of a Wolfgang leader? If so, may I use the character in my Quest? If not, may I create one?
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I think I've got it!
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Lord Vampyre?
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My Quest. I'm still working out the exact details, but I have the basic plot down, so I can start building the sets.
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More NPCs: Hinckwells: Shadeaux: The first pic, if you forgot:
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Good job on "Captain Frodo".
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It looks as though you are correct.
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~Expert Job Class Discussion~
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LEGO® CUUSOO 空想 - Turn your model wishes into reality
LEGOman273 replied to CopMike's topic in General LEGO Discussion
The first wave of the Superheroes line was DC sets. The Superheroes line is licensed with Disney. -
He said that he wears a hat to protect himself from the sun.
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I agree. We need a seperate thread for 30+ Class designing. It could have an index in the first post of all of the WiP and approved classes. Anything Quest-related seems to get buried here.
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LEGO® CUUSOO 空想 - Turn your model wishes into reality
LEGOman273 replied to CopMike's topic in General LEGO Discussion
Both Marvel and DC are Disney. -
The long neck and positioning of the cape make Darth Vader look like a dart. Hence the caption "Dart Vader"
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Eligibility for "Bounty Hunter": Anyone who is over Level 30, and who has completed at least three assassination-and-or-infiltration Quests. (E.G. Quest #24 or Quest #2, respectively.)
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1. What don't you understand? 2.1. Not necessarily, Sandy said that they do not need to be. 2.2. Not unless I allow others to give out my class. Agreed!
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Flipz, you are bloody brilliant! Class description - with Flipz-edits: Tentitive Class description: Bounty Hunter Additional Health: +12 Additional Ether: +3 (+1 for each Level in non-Ether users) Weapons: Anything suitable for a Rogue, Ranger, or Mage - as long as it has been imbued with the Darkness element. Job Traits: Dark Spirit: Bounty Hunters may cast spells, but only of the Darkness element; in addition, they may not wield any weapon that is not Darkness-imbued (dual-imbued weapons are allowed, so long as one of the elements is Darkness). Bounty Hunters are immune to Darkness damage but take double damage from Light. Grift/Threaten (see Black Knight) Spell Casting (See Mage) Track Down (see Ranger) Battle Style: Badass - Just keep reading and you will see. 1. SHIELD: One of 3 Shield effects is chosen at random, via a dice roll. 2. CRITICAL HIT/SPELL: The Bounty Hunter Attacks its target with the strength of its WP x2 (x4 for spells) / cost 1 Ether for spells. 3. HIT/SPELL: The Bounty Hunter attacks the target with the strength of its WP + its Level (Level x2 for spells) / cost 1 Ether for spells. 4. DECOY - The Bounty Hunter hides behind an ally next to them in the party Battle Order. Next Round, any damage or effect (positive or negative) that is dealt to the Bounty Hunter affects the ally instead. 5. DAMAGE/DEFLECTION: The Bounty Hunter has a 50/50 chance of A. Deflecting its target's Damage to another (randomly-chosen) participant in the Battle (can be friend or foe), or B. Being struck by its opponent's damage. 6. SPECIAL DAMAGE: The Bounty Hunter is struck by its opponent's special skill. SHIELD ACTIONS: 1-2. Bait and Switch - The Bounty Hunter switches a (randomly-generated 3-6) Shield effect with a (randomly-chosen) Party member who has also rolled a Shield. 3-4. Lethal Mug - The Bounty Hunter instantly kills its target, and steals an amount of Gold equal to the target's Level. In the case of a target's being immune to instant kill, the Bounty Hunter only steals the Gold. 5-6. Dark Blast - The Bounty Hunter unleashes a blast of Darkness-Elemental energy equal to its WP x2 on all enemies, and steals Gold from each target equal to each target's respective Level / costs no Ether. For Decoy, I added that the effect given to the ally can be positive or negative. (Otherwise, between this and the chance of recieving deflected Damage, noone will want to Quest with a Bounty Hunter. ) I know. I think that others feel the same way as I do, though. I will allow (a few) to others give out my class. 1. The name is preliminary. 2. Such as what?
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Eh. . .perhaps. I have seen other classes with (more) complicated Shields/effects, so I didn't think that three variations would be a problem. I based this mostly off Assassin, as I wanted this to be a step up from that: Gold Reaper is almost exactly like my Gold-earning rolls, but with Assassin you will always recieve Gold with a Shield - with Bounty Hunter, you only have 2/3 chance. I (and most other Assassins) really don't want to lose the instant-kill when moving on from Assassin, so I left it in. I tried to weaken the class a bit by limiting it to only Darkness-spells. FYI, I got the idea for damage/deflection from your "Wren Hunter" class.
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Tentitive Class description: Bounty Hunter Additional Health: +12 Additional Ether: +3 (+1 for each Level in non-Ether users) Weapons: Anything suitable for a Rogue, Ranger, or Mage, plus any Weapons taken from enemy leaders (and only leaders), elemental (even elements other than Darkness) weapons. Job Traits: Flee (see Rogue) Grift/Threaten (see Black Knight) Spell Casting (See Mage) Battle Style: Badass - Just keep reading and you will see. Extra Information: Bounty Hunters can cast spells, but only of Darkness. They are immune to Darkness attacks, but are weak to ones of Light. Bounty Hunters can use Scrolls. 1. SHIELD: One of 3 Shield effects is chosen at random, via a dice roll. 2. CRITICAL HIT/SPELL: The Bounty Hunter Attacks its target with the strength of its WP x2 (x4 for spells), and has a 1/6 chance of an instant kill - unless the target is immune to instant kill - / cost 1 Ether for spells. 3. HIT/SPELL: The Bounty Hunter attacks the target with the strength of its WP + its Level (Level x2 for spells), and has a 1/6 chance of an instant kill - unless the target is immune to instant kill - / cost 1 Ether for spells. 4. SUPERFICIAL HIT/SPELL: The Bounty Hunter attacks the target with strength equal to its WP (x2 for spells), and has a 1/6 chance of an instant kill - unless the target is immune to instant kill - / cost 1 Ether for spells. 5. DAMAGE/DEFLECTION: The Bounty Hunter has a 50/50 chance of A. Deflecting its target's Damage to another (randomly-chosen) enemy (if only one enemy remains, the Damage is reflected back to it), or B. Being struck by its opponent's damage. 6. SPECIAL DAMAGE/SPECIAL DEFLECTION: The Bounty Hunter has a 50/50 chance of either A. Deflecting the target's Special to another (randomly-chosen) enemy (if only one enemy remains, the effect is deflected back to it), or B. Being struck by its opponent's special skill. SHIELD ACTIONS: 1-2. Bait and Switch - The Bounty Hunter switches a (randomly-generated 2-6) Shield effect with a (randomly-chosen) Party member who has also rolled a Shield. 3-4. Lethal Mug - The Bounty Hunter instantly kills its target, and steals an amount of Gold equal to the target's Level. In the case of a target's being immune to instant kill, the Bounty Hunter only steals the Gold. 5-6. Dark Blast - The Bounty Hunter unleashes a blast of Darkness-Elemental energy equal to its WP x2 on all enemies, and steals Gold from each target equal to each target's respective Level / costs no Ether. C&C please.
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These classes look brilliant, Sandy. If you stand by for my Quest, you may have a chance.
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1. I intend for this class to be a step up from Assassin. 2. The reason that I said that the tooth could not be upgraded is so that it would not be too powerful. If it were ipgradable, would it be ok to use?
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Level 30+. They would be randomly generated (dice roll). BTW, how do my weapons look?