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Scubacarrot

Eurobricks Grand Dukes
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Everything posted by Scubacarrot

  1. I'm pretty sure that's still against the law.
  2. Guts spends health to retrieve a Grand potion. Same B.O.
  3. The guardsman pulls out a small piece of cloth and swipes away some of the sweat on his forehead, then says: "Errr.. Yes... I will take you to the Captain, but... I am afraid we will have to do something else... first..."
  4. I... AM THE LAW... man, yes, got a problem with that?
  5. And so the chosen Heroes leave the hall and head to the street where they are supposed to meet someone from the Town Watch. The skies were starting to fill with clouds, a storm was coming. Bad timing, if the heroes were to take sail. The six chosen Heroes were: Party: Lord Lawrence Boomingham (Zepher) -Party Leader- Level 18 Paladin *Counterstriking* Power: 31 Defense: 5 Health: 40/40 Ether: 12/12 Gold: 79 Equipment:King of the Desert (Longsword) (WP: 9, FireDarknessEarth) Shaduex Shield (SP: 5), Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level) Inventory: , Frozen Saber (WP: 9, stunned effect, Light), Dress Uniform (User is encouraged for the 1st round of battle), Bedroll, 5 Bones, 4 Meads, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed, 1 Grand Tonic, Emerald Lamp of Summoning Skrall (Waterbrick Down) Level 21 Hunter *Favors Humanoid Enemies* *Immunity to Slowed and Bound* Power: 41 Health: 34/34 Gold: 4 Equipment: Leojagd (Greatsword, WP:20, User is Slowed), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies), Winged Sandles (Immunity to Slowed and Bound effects) Inventory: Hunter's Crossbow (WP:11, +4 vs. Beasts), Heavy Crossbow (WP:8, Knockback), Smoke Bomb x1, Zoot's Plaything Nyx (Pandora) Level 21.66 Battle Mage *Immune to Asleep and Sealed effects* Power: 34 Defense: 3 Health: 30/30 Ether: 31/31 Gold: 0 Equipment: Book of a Thousand Creatures (WP: 13; each roll has a 1/6 chance to summon a creature Edgar to aid the hero), Sandman's Parasol (immune to Asleep) Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect) Inventory: Dawnstar II (WP: 9), Shiny Helmet (+1 Max Health), Healing Staff (WP: 5; healing effect), Wooden Shield (SP:2), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Scroll of Weakening, Potion, Remedy, Tonics (2), Grand Tonics (2), Holy Bomb, Bones (5), Ether Core, Bedroll, Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Bomb XX Atramor Gibbin (CallMePie) Level 21.33 Witch *Deals Badly Poisoned* *Counterstriking* Power: 31 Health: 38/38 Ether: 19/19 Gold: 1 Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Posioned Hits becomes Badly Poisoned Hits), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level) Inventory: Sword of Ancestral Hatred (WP: 5, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Topaz, Grand Tonic, Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption) Ellaria Arbour (Sandy) Level 16 Druid *Immune to Sealing* Power: 26 (22) Health: 31/31 Ether: 21/21 Gold: 22 Equipment: Ignis Fatuus (WP:10, fire-elemental staff), Mage's Muffler (protects from sealing) Inventory: Sylvania's Crossbow (WP:6, wood-elemental crossbow), Potion, 2 Grand Potions, Tonic, Grand Tonic, 2 Elixirs, Remedy, Phoenix Essence, Nostrum, Venom, 2 Smoke Bombs, Flash Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Bedroll, Pickaxe, Telescope, Magic Compass Rufindel Galadhras (Rufus) Level 13 Cleric Power: 23 Defense: 2 Health: 23/23 Ether: 19/19 Gold: 15 Equipment: Fauxthril Staff(WP:10) , Warlord's Helmet (SP:2 Grants 'Natural Respite'), Cloak of Chimera (+2 Health, +2 Ether) Inventory: Malfunctioning Staff (WP:12, on succesful attack, has a 50% chance to do half of WP damage to self instead(Ignoring SP and Row)),Potion x2, Remedy x2, Bone x2, Pickaxe, Tonic x2, Bedroll, Venom, Grand Potion, Wooden Shield(SP:2) The Heroes walked for a few minutes until they arrived at the location where they were supposed to be, an otherwise unassuming street. A man dressed in the uniform of the Town Watch greeted the Heroes: "Eh... Hi! I'm Recruit Jenkins... Uhh Let's wait until everyone is here... If that's alright with you..." QM Note: Thank you all for signing up, please make sure your stats are all correct and inform me of any last minute shopping you did, let's get this underway If you have not done already, please read through Quest 23, as this will follow up on events of that Quest.
  6. What's up, It's Gordon, Alpha Male, in the house, 2012. Oh yeah. Winter Haaaaaaaaaaaaven. Confirmed. You know it. I heard talk about worms, I'll take those, good snack, lots of protein.
  7. Wow, WBD, that's a good way to promote good roleplaying.
  8. I hate it when people talk about me but I don't know what is going on. Yeah, that happens more often than you'd think.
  9. Oh wait, I'm stupid. Boo!!!
  10. Guts retrieves a Mead. Same battle order.
  11. Hoke is a knight...
  12. Keep a ruby in your pocket.
  13. I'm with Zepher, being a sage sounds like the most useful and awesome thing in real life. Although an Evoker would be close second.
  14. The doors suddenly swing open, a huffing and puffing guardsman comes running in, stopping at the Questing Board. He scrapes his throat, trying (and failing) to get the attention of the Heroes around him. He reads from a scroll the participants for Quest 40, The Strivvian Job. Lord Lawrence T. Boomingham (Zepher) *Party Leader* Ellaria Arbour (Sandy) Atramor Gibbin (Callmepie) Skrall (Waterbrick Down) Nyx (Pandora) Rufindel Galadhras (Rufus) He also mentions the location where the chosen Heroes are supposed to meet with the Town Watch, and encloses a waiver that reads that the Town Watch is not responsible or will compensate for anything that happens to the Heroes overseas, on sea, or otherwise in service of the Town Watch, to sign for the heroes. The heroes are expected within 24 hours. Please do any last minute shopping, say your goodbyes to the ones you love, and otherwise prepare before you leave, the Quest topic will be up soon!
  15. By all means. Go ahead.
  16. I'm not sure if I totally agree with you but let's see, Docken at least seems to have a few issues with how Zepher handles Quest 39, and I can't say I've really followed other (high level/equipment) Knight's lately, but let's how it goes. So for now: NAY.
  17. Hm, I don't think there is a complete "balance" issue. People are working together, not against each other (most of the time ) So...
  18. Why? Free hits are calculated seperately anyway, are just enemy level - SP?
  19. You make a good argument, the first that convinced me partly otherwise, at least. The main thing I wanted to solve with it is not that Knights can be taken out. Let's face it, it's incredibly hard with potions and healings, indeed only specials will cause that to happen. But rather that they can not be invincible or face a poisoned enemy and do nothing. Basically what I am saying is this: Do it only for free hits. That makes sense, right?
  20. Basically every "standard", "good" "self-contained" story has these elements, whatever those mean . The "rooms" in this case are more like stages or events that happen.
  21. Well, Guts was level 14.5 after 3 quests.
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