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Endgame

Eurobricks Archdukes
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Everything posted by Endgame

  1. Yeah, and Sorrow will break Althior's kneecaps backwards with that staff you loaned him.
  2. I'm not sure how to feel if Ulric becomes king, to be honest. I feel like there are too many people in Eubric actively working against him for him to do it.
  3. I don't know. I'll just say that there is a reason I timed Immortalis showing up now to when things are about to get real in Eubric. Y'all need Jesus Immortalis. I might, because the Immortalis quest is the last story I want to tell, and I want to tell it right. However, then there is the issue of Zepher's finale happening at the same time.
  4. If that happened already, I'll eat my shoe.
  5. Fair enough. It's nice to see dragoons not treat their dragons like tools. I've always wanted Arthur (or any dragoon really) to go on a Dragon quest, because I think it'd be neat to have a young dragon meet an old, from the dawn of time dragon, but I understand that the timing wouldn't really work. ;tongue: Still gotta figure out how Masson took care of Rachellebeing crippled and all.
  6. People still have families and work in Heroica, you know.
  7. (WP (times whatever the roll dictates) + Level + Power Bonus) x Element x Modifiers
  8. Epilogue: An Evening At The Albatross Inn "Enjoy your stay, sir!" "Thank you." "You can access the rooms right through the bar." Gabriel nods, and passes through the bar. Heglances quickly at the menu, deciding he'd rather not drink anything. The bartender glances at him, and regards him oddly. "You look mighty familiar." says the bartender. "I've been told that before. I won't be having anything to drink tonight, though - have a good evening." "Right back at you, sir." The bartender watches Gabriel as he opens the door and climbs up to the guest rooms. He finds his room, slides in the key, and turns the lock. The door opens with a refreshing burst of cold air. The sniper shrugs off his cape and hangs it up, stows Somnombalst under his bed, and stashes the complimentary bottle of wine in one of the drawers. He slips into bed. It felt rather empty, he noted, compared to the previus night, but it felt good to sleep on a bed that wasn't rocking along with the ocean. He closes his eys and falls asleep, knowing that many oppurtunities waited for him in Eubric - and not just for contracts. Epilogue: An Evening In Eschaton The Origin Dragon stands serene in Eschaton, a light breeze making the fields of white flowers. He closes his eyes and allows a myriad of visions flood into his mind - thousands of possibilities for the fate of Olegaia, each unique, some more likely than others... Some catastrophic, some disturbingly likely. The visions that fall into both of those categories were what Immortalis had to remedy. It was his function, after all. The slew of visions was interrupted by two things. One, he recalled the death of his remaining son. An invasive memory. He cannot help but recall lowering his broken body into his grave. Two, he heard a rustling in the foliage behind him, and the angels who served him floated. He turns around and sees an old friend... "Master of Regret. It's been too long. What brings you to Eschaton? Did you finally figure out where in the world this place is, or did Charon let you in?" "I could smell you miles away. I mean, you're usually a sad sack, but phew, real stuff this time around. What happened? Heroes get your son?" The Master of Regret winks. "Or are you staring into a gloomy doomy future again?" "And you're usually too busy wheeling and dealing to pay a visit." Immortalis chuckles. "Yes, "real" stuff. Vorpalis died. Heroes killed him. I...am responsible, at least partially. And yes, I'm also gazing into a particularly gloomy and rather doomy future." It was clear that the dragon was understating what he had been seeing... "Yeah, yeah. You know, it's funny. We oldies all say we're not going to get involved in the affairs of mortals... Hope had us all promise that way back when... and then we always end up bending the rules a little, don't we? I mean, look at her. Look at Passion. Look at you, sending your own son to his death, and then sort of just washing your hands of it. Might as well go ahead and get your hands dirty, I say. You're basically doing it anyway." The Master of Regret leans forward and stares into the distance that Immortalis is looking at, as if this too will allow him to see the vision. "What've you got today?" "If I must be truthful, I don't believe we've bent the rules, we've snapped them in half. I'm a judge. It's my job to get involved, really. Hope is another person I need to meet with again soon - I imagine she is cross with me, though. It's a shame about Passion. If I knew that Wren's victory was inevitable, I would have told you. But she would've been neutralized one way or another. You know my rules - don't involved if it will resolve itself. She would've torn a hole to the void, that ogre Skrall would tackle her in, and it'd be all over. Hard to believe that was only three years ago, yes? But there is a time for mourning, and that is not now. Let us see what fate has in store for us today..." Immortalis chooses to ignore the comment about his son, and continues... He closes his eyes for a bit, gazes into the future, and opens them again. His face hardens, and his claws clench into a fist. "If you're still lingering in Eubric, I'd suggest moving out for a bit. My judgment is becoming all but inevitable. I will pursue other routes before I send in the Storm, but I have the bad feeling I'll have to "get my hands dirty", so to speak. Poor city is about to tear itself to shreds. There is something else I am seeing. Too early to make a definite call yet. It could be next to nothing, it could be a cataclysm, and either way I'm seeing traces of yourself and Hope in the passage of history. You'd do well to keep safe." The dragon kept his tone in check, but the mere fact that Immortalis was telling Regret this set alarm bells ringing in his head. Something bad was brewing, for Eubric and everywhere else... "If you're coming to Eubric, I should probably stick around. Lots of moaning and groaning when you show, right? Especially if you send the Storm." The Master of Regret shrugs, clearly not taking Immortalis' warning about himself seriously. "Like I said, history has become downright bloody soaked with me and Hope. I imagine we've got a hand in quite a few future events." The Master of Regret shivers strangely, though, something he has never been known to do before. "And if worse comes to worse... and..." he trails off. "Well, all things in time. I'll see you, Immortalis. Buck up. Or don't." "You know if things get bad enough, I'll be there as well. You have... little to be concerned about." says Immortalis, not exactly sounding sure of himself either. Good bye. Leave some flowers on Vorpalis's grave if you can on the way out - they're not hard to find here." Immortalis turns back around, looks back up Eschaton's sky, and goes back to peering into the many futures presented to him...
  9. It'd be appropriate, thematically.
  10. Agreed on pretty much everything, but some other notes: The choice between the Forest and Algon actually did have plot relevance, but this loops back to my own self criticsim of it being an uninformed decision. Without your Melody and Bulk disguises, Aeolus would've eventually become impatient and nabbed Eloen and Rydel Buchaire himself, placing them on execution during the fourth battle. Of course, I should've established 4 things back at Yukumo A) You had a bounty on your heads B) Bounty hunters were Melody and Bulk C) Algon was being raided by the Zodiac D) You'd need disguises to slip into Mermont Also, the quest would've gone on without going with Charon, but I made a point of mentiong that Charon was a fallen archangel before you went with him. Considering the satanic connotations that has, that was meant to be the counterweight to the promise of safe travel. I should've made it more clear that you had a choice, however. Vorpalis does not take nicely to poor leadership. He believes that leaders have to make choices, but they also have a responsbility to their people. If Karie was party leader and not Skrall, he would've told Skrall to run. But he was not about to let a leader abandon their people, even if there was only 5 of them. Going off of this, if Faust wasn't misgoverning Moone (there was the whole "moon elves = aristocracy" problem, he essentially forced cities to rely on Mermont, taxation was an issue but I realize it may have never been brought up, all built on a lie by a traitor, etc.) Vorpalis may have left it alone. But Faust's betrayal and his poor ruling of Moone, plus how he retroactively tried to ruin Lethauros's image, pushed Vorpalis to do what he did. I'll be taking all of that criticism to heart as I draft up the finale of the Dragon trilogy, so thank you very much for it. A few unanswered questions from 138, though: 1) Why were the errant bolts of lightning sent down? 2) Was Lind right to question whether or not those texts the Fanatic was spewing actually related to Vorpalis?
  11. You can by 3 meads for the cost of one Phoenix essence.
  12. I think you're building your build too far around an item that gets you OHKOed.
  13. Thanks for dredging up memories of that irritating way I typed up all of Isaac's lines.
  14. Rename it if you want, the point was that the "vorpal sword" originally severed the jabberwocky's head. Snicker-snack!
  15. Immortalis is not a god, by any stretch imagination. Gonna spill a bit of backstory here: his power of prophecy was the very first one he got, he was a normal dragon otherwise. He very quickly realized that KNOWING that terrible things would happen and NOT having the power to stop them was a very bad feeling, so he "hit the gym", so to speak. Over time, he's acquired his powers to become what he is now. I have no idea what that is, but his look was initially inspired by a cross of Fatalis and Abyssal Lagiacrus.
  16. Jinnipher is fairly human, so I figured she'd take after heer parents in some ways. Rydel is pretty abrasive, a bit like Jinnipher. Also, yeah, figure design is a weakness of mine. Brick built monsters? Great. Using a template and just picking whatever looks interesting? Horrible at.
  17. Yes, but stick them on an AoE based attacker (like Raider guts) and you have a pretty devastating item.
  18. The rest of my analysis, coming at you live! Here's a bit of a blooper reel for you: Vorpalis's old design. Yuck. The "finalized" Vorpalis shown at the end of 134 is also not the real final one, as well. In that shot, he has a tan underbelly and purple claws. Battles: Battles 1 and 2 were pretty easy by design. There were originally going to be four Octoraiders, but Skrall's usage of the lightning bomb completed removed one of them from battle. Battle 3 went by quickly, but it was the first battle where anyone had a risk of getting knocked out/got close to it. Battle four got pretty dire near the end, but I failed to take into account how strong Warlen was, so it ended a bit sooner than expected. The Vorpalis battle was a huge difficulty spike. This was by design. Over the course of the battle, he knocked out half of the party members - he did, after all, coquer much of the continent for the Kingdom of Mercution. If Skrall didn't pop the Fenghuang Incense, I imagine things would've gone poorly. Loot: I thought I struck a good balance overall, but pretty much everything worthwhile was dumped on you at the end. Everything else was basically gold or consumables, with 3 weapon and 2 artifact drops, minus the Vorpalis stuff. Also, Jinnipher running around with The Beheader. Yikes. Player Analysis: Skrall: I think a lot of Skrall's qualities came out during 138, because of his role as party leader, his conflicts with the other members of the party, and his differences with Vorpalis. I have to thank you, because without Skrall on this quest, Vorpalis would've been a lot less defined - some of my favorite interactions he had with the party came from Skrall's actions/words. Likewise, he was the source of some intra-party conflict, which generated a lot of good conversation/RP as a result. Skrall will always be one of my favorite characters, and it was great to host you again. Jinnipher: Pretty big quest for a character's first... Going to their destroyed hometown, reunting with their parents, slaying an ancient dragon, and finding a lover. A lot happened to Jinnpher in those one in a half months that really kick-started her development, but I have to say, I really like how you're playing her. The calm, collected image of an elf is always fun to read (e.g. Nerwen) but to see a more barbaric one, as well as a starkly patriotic one and stubborn one, is interesting. I went back to C.A.T to see how you originally played her, just for comparison, and you remained true the entire time. I'm excited to see where you go with her. Warlen: This is a quest that had a lot of impact on Warlen, I think. It was kind of a natural "start of darkness" for him, as evidenced by his last conversation on the boat - he finally slayed the greatest opponent that ever defeated him and got away, but the price on his psyche was obvious. I'm unsure what Eulalia embodies (I loved the conversation you had with Charon about faith, by the way), but if she really is a peaceful goddess, I think the internal struggle between his faith and the bloodlust he's feeling can lead to some interesting developments. Oh, and if you were worried about you level of activity: Don't be. Sometimes life gets in the way, but even then, you participated more than well enough. Karie: I once again apologize for how intrusive the Apprentice sidequest was, but hopefully it gave a good closure to part of her character (her insecurities, and the scars she had from the Locunon) Hosting Karie was a pleasure as usual. Not only did she finally go minstrel from this quest, but she also dissolved her friendship with Skrall, which I think is interesting - I think Skrall was one of the people that Karie trusted, and him falling off the list is a "good" development. Also, I could tell Karie was right at home with the disguising bit. Lind: I was cautious about hosting you, because part of me was afraid you'd say "I know exactly what Vorpalis is going to do/what the fog oes because Munchkin knowledge." The base character of Lind is pretty good: a wacky, rebelliously devoted blabbermouth. Unfortunately, some of Lind's antics got on the other player's nerves - you should recognize when it goes too far. And I would encourage you from distancing yourself from a "planned" route. Establish Lind's religion and what the Dodekube is. That's fine. But don't set his route in stone so much Lind can no longer be affected by the events around him. For the first half of the quest, Lind seemed more interested in undercutting everything the rest of his party members said. However, the dose of humility he recieved near the end of the quest was good, and the theological debates actually were somehwat fitting, considering the nature of Charon/Immortalis's operation. This is all criticism so Lind can grow. Although this may seem mostly negative, I will say that I enjoyed much of your RP, I think you have a lot of elements already in place for a great character - you just need to put them together right. But Lind was pretty consistently spotlight stealing in certain parts of the quest. If i had to sum up my reaction, it'd be "tone it down". Again, this mostly applies to the first half of the quest - I felt your RP during some of the later bits was pretty solid. ------------------------------------ That's all I got for now. Any comments, criticisms, etc. Please share.
  19. He'd have to use his dragoon as a jetpack, not really ride on it.
  20. That's all, folks

  21. Quest 138 Figured I'd at least do part of this right now (party analysis I'll do in a bit) Self Criticisms: -Some story bits/transitions were definitely wonky - this is, unfortunately, a bad byproduct of clawing through 40 pages in about as many days. The part with Vorpalis in the Cathedral was a wonky, mostly because I planned on the entire party going in at once, and not just Lind. Granted, it segued into one of my favorite bits of the quest (Eschaton), but it still doesn't excuse how disjointed that bit was. Also very weird was the party reuniting in Mermont. The Pm party stepped out of a crematorium, the Thread party were escorting Eloen and Rydel , they bumped into each other, Gabriel railroaded you, and suddenly you were in a safe house? My italics narration kind of tried to mend a few of those issues, but I would forgive any player for not reading it. Ultimately, it would've been best to just slow down and let it progress naturally. -Some choices were uninformed. I stand by the first decision of whether or not you'd get yourself fogged to go to whoever was crying for help - Sandman basically said it was a fool's errand, and I think some choices need to have consequences. Fair warning was given. A really pointless choice was whether you pass through Algon or the Forest, since you were uninformed about what was in each. If you went to Algon, you would've fought the rest of the Zodiac - along with its leaders, the twins Gemini. That should've been established, as should of the bounty hunters in the forest. There was subtle hints (Zodiac attack the defenseless, and Algon would be easy pickings... the last group had a bounty put on them) but still not enough. -Puffy puzzle. :wall: -Lots of NPCs, none of them really stood out save for a handful. I liked Gabriel, I liked Charon, I liked Vorpalis, I liked Immortalis, I liked Faust, the Zodaic was fun conceptually I think, Eloen and Rydel served the purpose they needed to (albeit they really only talked to one character ), Melody and Bulk were decent foils... Also, even though he was only there for a bit, I liked Morrison the mortician, for no other reason that I think he portrayed the toll Vorpalis's rule took on people well. The rest might as well had been cardboard cut-outs. Especially glaring for Sputnik and Merlay, because they were talked up. Aeolus was killed pretty quick before he could be characterized - same with Marlow. I guess 6-7 NPCs is enough to carry a month and a half of questing, but when you throw out so many, the ratio of good characters to bad/bland was poor. -Gabriel was meant to be a foil to Masson, as they had similar mental illnesses and pasts, but they ended up pretty differently. This was kinda defeated when Gabriel started sounding like Masson. Granted, he was buzzed at the time, and I think it was only bad in the safe house, but he was way too close to being like Mr. Purple during that time. I think I distinguished them well enough later on, though. Gabriel has no higher cause/drive to have one, is pretty much morally bankrupt, and is not afraid of embracing more bodily pleasures. As a general note about Gabriel: There was a chance he was going to revert back to the way he was at the start, pre-excessive fog exposure. It was a 5/6 chance of reverting - Jinnipher going below deck with him (and doing whatever they did ) flipped the odds to 1/6 chance of reverting. Much like Faust, Sandman was hardly guaranteed a happy ending. -After getting fogged, Karie had a side quest where The Apprentice would appear in places to mock her. Looking back, it was way too much - for most of the quest, it was just The Apprentice mocking Karie, and while it put Karie under mental strain, I think it was kind of pointless. In the safe house, when the Apprentice actually started manipulating her it actually become meaningful, and it reached a satisfying conclusion in the Throne Room. Pretty much everything between the fogging and the safe house was basically intrusive prattle. -Immortalis's vision about the international conflict may have come out of left field, but I think it works better that way. Immortalis knew that would happen before anyone else involved even had an inkling. There was deliberately very little clues to that possibility, because I wanted to show how prophetic Immortalis was. What Worked If it isn't above, I think the rest of it was fine. Gonna look through the quest for moments I liked. Vorpalis Vorpalis was the first overtly villainous character I've played since The Regret. Lethauros opposed the heroes, sure, but his actions weren't really villainous - he didn't ravage the forest for anything other than food. The Regret monologued too much, and his reasons were too implausible, and his goal of extermination was pretty much out of reach. I think Vorpalis was more effective. Vorpalis didn't really monologue - he did twice. Once, during a public speech, which makes sense. And second when he was delirious from pain and about to die. He was pretty much no nonsense otherwise, and I designed him to be like that. He didn't really toy around. Lind jumped in and started speaking without getting a feel for the situation, gave him the information he was trying to get... Boom, Marlow dead. There was no reason for him not to kill Marlow at that point. After that, he immediately sets to chasing down and killing the heroes. When that fails because of Charon (if you rejected his offer, Vorpalis would have caught you, and it would've been a hopeless boss fight.) When they elude him, he orders a bounty, and tracks down Faust. Come the execution, he calls out the disguises, and immediately jumps in the fray to end the heroes. When he sees too many of his followers die, he can't stand the bloodshed, and challenges them to a duel in an isolated location. I think there was enough talking about his motives in the quest itself, though the fact that there was that whole conflict at the execution meant I did that part right. More coming later...
  22. "I am the winner of the Emerald Emperor's Cerulean Cup, if that means anything to you?" I say to the two teens, hoping that title would suffice.
  23. Final Party Update: 81 year old Male Ogre Hunter Level 43.4 *Natural Respite* *Favors Humanoid and Ancient enemies* *Immune to Fragile, Blinded, Confused, Weakened, and Hexed* Power Bonus: +2 WP for bows and crossbows, +2 power Defense: 8 Health: 57/57 Gold: 3546 GP: 3 Equipment: Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Giant Hammer (WP: 13, deals Confused) Inventory: Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Medal of Glory (Wearer gains 3x experience from battles, accessory), 3x Potion, Phoenix Essence, 3x Phoenix Incense, Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.), 8 Meads, 5 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), 6 Bone, Blind Fury, Wolfgang Insignia, Black Goo, Grating Stone, Level-Up Mushroom, 2 Neutralizers, Nostrum, Lucky Doubloon (Grants "Special Guard"; accessory), Letter of Recommendation, Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) *Immune to Darkness, Fire, Ether Reduction* Physical attacks pierce SP! 23 year old male half-elf Mystic Knight Level 18.5 Power: 28 (17+8+3). Health: 32/32(5+18+1+3+5+7*) SP: 10 (3+3+4) Ether: 38/38 (5+18+4+3+5+1) Gold: 325 Equipment: Sean Cole's Sword-Cannon (Can be used as a longsword or handcannon, WP: 8 - defies SP in sword mode, deals Bleeding 1 in cannon mode), Eagle Shield (SP: 4, prevents ether reduction), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, Immune to Darkness, backwear), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory) Inventory: Weapons: Plasma Shield (SP: 3, absorbs electricty, belongs to Lind), Healing Staff (WP: 5, staff, heals instead of damaging), Artifacts: Magician's Glove* (+10 spell power) Counterstrike Gloves, Locustoid Grevaes (+4 ether, immune to Earth Class, can be used by any ether user), 7 10-gallon Hats (Grants wearer tourist effect, causing no one to take them seriously), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed. Bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear.) Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Frailty, Scroll of Antimagic Must Be RPed: Lightning Ball (25 electric damage to all enemies, bomb), Small Frost Ball (10 ice damage, bomb) Consumables: Potion x3, Grand Potion x2, Health Core, Tonic x3, Remedy x3, Banana, Smoke Bomb, Milk x2 (+15 HP and Ether) 3x Hurricane (Grants Hilariously and Luckily Drunk - if wearer makes pun every round, the strength of their attack is doubled.) Viper Scale (worth 40 gold to a certain someone), Phoenix Essence, Phoenix Incense, Letter of Recommendation Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Bones x6, 2 shiny gold rocks (worth 1 gold at most stores, 5 at magic stores). Karie Alderflask-Cour, A True Hero (Kintobor) 24? Year Old Human Female Witch Level 32.5 *Permanently Nimble* *Immune to Sealed* Power Bonus: 0 Health: 49/49 Defense: 2 Ether: 37/37 Gold: 2217 GP: 36 Equipment: Blazing Palm (WP: 14, Fire Elemental whip, successful hits lower the target's level by 1), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Ethereal Cloak (SP: +2, Max Ether: +4, back wear), Mage's Muffler (Provides immunity to sealed, accessory, suitable for anyone) Inventory: *Weapons: Oculoid Palm (WP: 11, successful hits lower the target's level by 1, whip) Spring Staff(WP: 12, healing someone else through this staff also heals the user by the same amount, water elemental staff), Grumpy's Staff (WP: 10, staff), Sexy(WP: 11, disregards SP, longsword), Heirloom Dagger (WP: 3, dagger), Rusty Dagger (WP: 2, deals the poisoned by 10, breaks after 3 uses) Skull Shield (SP:6; immunity to dark-elemental damage; suitable to Black Knights only; shield.) -Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky, instrument), Fine-tuned Guitar (WP:15, user is lucky; instrument) *Artefacts: Glittering Dress (The users job traits are replaced by those of a Harlot: Promiscuity, Flee, and Money Maker, suitable for women only), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (changes user's appearance into that of an elf of the same gender, accessory), Snake Eyes Charm (Provides immunity to petrified, accessory, suitable for anyone) Paper Doll (Provides immunity to the Hexed effect, accessory), Vorpalis Crown (SP: 4, 1/3 chance of dealing Weakened on succesful hits; headwear.) *Minstrel Artefacts: Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory) *Gems: Ruby (Fire), Sapphire (Wind) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Weakening, Scroll of Newtity *Battle Songs: True Loves Serenade (restores 50 health to the rest of the party, costs 10 ether, Battle Song), Murder on the Dancefloor (Has 1/6 chance of instantly knocking out each opponent (unless immune to sudden death) when sung; costs 30 ether per round; Battle Song) *Consumables: Grand Potion x11, Tonic x3, Grand Tonic x10, Remedy x8, Phoenix Essence x5, Phoenix Incense x2, Nostrum x2, Smelling Salts, Fire Bomb, Neutralizer x3, Herbal Infusions x3 (Removes Negative Effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir x2, Tiger Balm, Ether Core, Health Core, Potion x2, Mead, 16 Venoms, 2 Deadly Venoms, Jinxy Juice, Love Potion, Bone *Tools: Magic Compass, Bedroll, Magnifying Glass, Shovel, Pickaxe, Telescope, Decamodifier *Sheep: Baaffy (Pet Sheep; whenever unleashed deals the fast asleep effect to one random opponent once per battle, unlimited use) Quest/Roleplay Items: Masson's Journal Entry #11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Outfit, Kayla's Mask, Ulric's Letter Flynn Flisperer? *Encouraged at half health* *Double Experience* *Immune to Fire* *Deceptive!* 21-year-old elf male Human of the Munchkin clan Class: Assassin Level: 22 Defense: 7 Health: 38/38 (7+22+5+4) Gold: 251 Glory Points: 14 Equipped Gear: Ethereal Deck (Playing Cards) (WP:7, throwing weapon), Invader's Armour (SP: 3, wearer is encouraged when their current health is at half or below the wearer's maximum level), Anniversary Medal (+4 Health, +4 Power, +4 SP, +4 Ether, Immune to Fire; accessory, suitable for anyone), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Steel Knife (WP: 12, throwing weapon) Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone) Unequipped Gear: Plasma Shield (SP: 3, user absorbs electric attacks), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Trickster's Mask of the Human (suitable for anyone, changes users appearance into a human of the same gender, accessory), Mugger's Mask (Protects from loss of gold from gold stealing enemies, headwear.), Akrone Fez (Artifact; SP: 1, Max. Health: +1, Headwear, suitable for anyone), Vorpalis Netherwings (SP: 4, double damage to humanoids, half damage from holy/light enemies. Backwear.) Unequipped Weapons: Darker Ethereal Deck (Playing Cards) (WP:7, throwing weapon) Gems: Ruby Potions: x5 Potions, Mead, Remedy, Bone, Military Grade Firebomb x2 Tools: Bedroll, Shovel Quest/Role-playing Items: Newspaper with Picture of Lupine, Alfendi's Cape, Alfendi Lupine's Blank Calling Card, Letter of Recommendation Decamon Deck: Tweetybird (Flying 1), Mud Frog (Rock 2) Loaned Out Gear: ________ Loaned Gear: Phoenix Incense x1 ~ Loaned by Skrall Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory) ~ On loan from Karie Alderflask Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Level 6 Power Bonus: 0 Health: 15/15 Defense: 5 Gold: 240 Equipment: Brine Blade (Greatsword, WP: 5, deals Poison 5), Full-Moon Shield (SP: 2), Moone Armor (SP: 3) Inventory: Potion, Bedroll, Phoenix Incense, , Crescent Sword (WP:3; longsword), Grand Potion, Military Grade Firebomb, Letter of Recommendation, Vorpalis Conquerors (Power +0; goes up by 2 for every enemy defeated, drops back down to 0 if the wearer is knocked out or if the battle ends) The Beheader (WP: 15, defies SP)
  24. Now she can become shadow dragon! *wooshes into a dark corner of Heroica Hall to read a book*
  25. 1/3 when you drop. Vorpalis items are admittedly pretty general. I want to keep them pretty all-purpose so they fit into all builds. Those Conquerors are totally OP in any battle with 6+ enemies, by the way.
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