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"Despite your poor choice of allegiance, I think you may be right." "What's the alternative to him not choosing any of us?" It seems Punii was left in the dark.
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Geor considers what he said and frowns. "My apologies. It is early. No, the Bonapartes are of the Sungold Alliance. We believe in honor and tradition, not whatever those blasted scientists do behind closed doors." "I'll have you know that the Ji Pei-" "Save it for the dragon. He will choose correctly, at any rate, if he has a decent head on his shoulders."
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Nope, it means Endgame shouldn't write quest updates right after he wakes up, because he's more stupid than usual then. Thinking of it, both mistakes I made in dialogue were taking to Jinnipher! Is it a Moon Elf thing, Jimbee?
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"If zis dragon is truly ze "Father of Dragons" he claims, then I will be very impressed. One would think we would've heard of zis dragon beore, but perhaps Olegaia likes keeping secrets... And it seems zat we already have a fine dragon right here." Umbra pats Arx on the head. "...Thormanil, iz it? You've done good service for ze Shadeaux." Lind soon feels a spiny tail be slapped into his palm. It coils around his hand it shakes it up and down enthusiastically. "Heh, well, there's better *wheeze* examples of Proggs out there. Most are horse-sized." "Going pretty well! I have a *cough* small burrow near the Hovels I live in - great soil there - and I do work for the Guild *wheeze* of Invision. I'm not sure if they selected me to talk to Immortalis 'cus they know I've *cough* seen some pretty big beasts, or because they don't take him seriously...? How have you and your husband been doing since the Lonely Island incident? I don't think Masson and I spoke at all on the trip back... He seemed so, uh, listless, I guess. Also, did I huff too many fumes, or is there a black mist man wearing robes with you guys?" "If the dragon wishes to know who deserves to lead Eubric, then I will tell him why the Bonapartes, and the Sungold Alliance as a whole, should lead. Simple as that. It's survival of the fittest, and the Alliance is quite strong."
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Heroica RPG- Quest #137: Where the Dead Go to Live
Endgame replied to Kintobor's topic in The Heroica Archive
"Amber. You know how to come quietly. There is no need for your conflict. Your father is devastated. Please, come peacefully... and go home." -
QM Note: They're still be a bit more time to ask questions, but I'll move this ahead a little bit to give the rest of you material to chew on. "I hope you have more success. This time, you won't need to worry about double agents, I hope. Let me introduce you to who you will be escorting." The Dragonlord leads the party into a room. Five people and one, tiny worm like creature - although he had grown since the heroes had seen him last! - anxiously made small talk among themselves. "Heroes, allow me to introduce you to the representatives of the Houses you will be helping. We have Henry Hinckwell..." "Heroes." "Umbra Shadeaux..." "Bonjour. So it seemz we get to see a dragon today?" "Geor Bullsworth, from the Bonapartes..." "Morning, heroes. You look tough enough." "Monalisa Gioconda, representing the Ji Pei's interest..." "Hello, heroes." "Patricia Ziegfried, representing the Ziegfrieds..." "Hello, heroes. It's been a while since I've last met with your organization." "And... this yellow critter.... Punii, I think, from the Guild of Invision." "Hello *wheeze*, heroes! It's been a while. For the uh, uninitiated, I'm a progg, wormy, lobster-y creatures. I recognize one of you, but not all of you - and I can't even get a good look at that black misted fellow, for *cough* some reason?" "You will take these folks to Eschaton. You mill make sure no harm comes to them there, and especially make sure no harm comes to them on the way there. Eubric isn't exactly the nicest place to be walking around, with how divided it has become... You must leave soon. Immortalis awaits you."
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QM Note: Just need to know if Siercon/Thormanil have any further questions, then we can continue.
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"Get more powerful with age," the Dragonlord corrects himself. "No, I do not expect him to be all powerful. But without the city in the state it is - so thoroughly divided and caustic - he doesn't need to be."
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"Not really. He told us what he wanted, where he wanted it to go, and said that failure to do this would "reflect badly upon the city". It was perhaps the most cordial threat I've ever been sent. As for where you'll be taking your little entourage, well..." The Dragonlord unrolls a map of Eubric. "See that sector called Way's End? He said go there, leave the city through the west, and just keep walking. Apparently his second in command will find you before you go wandering off too far." "Nothing we can pin down. If he doesn't want us to know it, we don't, period. If we do know something we shouldn't, he seems perfectly okay with simply smiting you and calling it a day, which is... Concerning, shall we say. If he turns against Eubric... We'll cross that bridge if and when we come to it."
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Heroica RPG- Quest #137: Where the Dead Go to Live
Endgame replied to Kintobor's topic in The Heroica Archive
I moan as I stumble to my feet. "Apologies you had to go that one alone, Vind. I guess I've become a bit too dull to the pain... And, shit. My army is gone. Shall we join our friends when we're done investigating this room?" After inspecting the contents of the chest, I make way towards the rest of the party. I take the Red Assassin's Veil and leave the rest to Vindsval. -
"Yes, being the Dragonlord, I do know what I'm talking about, and I know that some dragons get older with age. And if this dragon is as primal as he claims, we have something of an issue on our hands. Don't pretend Vorpalis didn't devastate Moone, because he did. And unfortunately, we don't have any magic machine that can disrupt Immortalis's powers. If it comes down to fighting him, I don't know how we'll fare. Immortalis, simply put, has shown the power to just erase things - towns, cities, maybe even kingdoms. He doesn't just destroy them, he also goes through the painstaking process of erasing their name from the books. Any research we tried to do on him just led to gaping holes in history - like something that was meant to fill that gap simply wasn't there. And I'm not sure about you, but I'm not ready to be cleaned off the record quite yet." Dragonlord nods. "Hopefully he is just a goon, but what his sons, Lethauros and Vorpalis did within the past year - razed a countryside and a country, respectively - gives us reason to be wary. Heoica defeated both Lethauros and Vorpalis, but their father might be a different beast altogether." "Good, looks like you're all here. I'm sure you understand your mission well enough. Immortalis has summoned for representatives of all six houses to meet him in his own realm, Eschaton. Once they're all there, he will judge them, and depending on their judgment... Well, either one of the houses or unions gets the dragon's backing, or he decides that Eubric is too far gone and immolates it. What your mission will be like from there depends greatly on the dragon's verdict. Any questions? Ready to meet the representatives?"
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Probably just gonna be downhill from here, then.
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Hope y'all are ready to get judgmental, because I know a dragon who sure is.
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A dark figure strides through the halls of Eschaton. His cane echoed in the silence with every tap - he didn't need it for walking, but it concealed something else he needed - and his wings bounced up and down with every step. The figure stares out through the stained glass windows, his shadow washed out in their projected light, and smiles momentarily. He finds himself in front of a pair of ivory doors, and with a slight nudge, steps into his master's chamber. "Today is the day." The dragon seemed distant. "Yes. It is." "...Why do we do this anymore, boss? You probably knew what these representatives were going to say before you even sent out for them - I know your visions have only gotten better over time. So why bother risking Eschaton's secrets with this song and dance? I like these people well enough, but we also must understand that the knowledge in Eschaton..." "...Is some of the very same knowledge we had to erase cities for knowing. I'm aware. And you're not entirely correct - I know a myriad paths these people may take. But when it comes to judgment, sometimes the path someone thinks they're walking is the most important of all." "I see. And I trust your judgment. I certainly hope Eubric will, also... No matter what the verdict may be." Back in Eubric... Five heroes assemble in Heroica Hall, as the morning sun lifts itself over the horizon. The Party: Thormanil Nihai, Dragonslayer, Orc-kin (swils) 24 years old male vertically challenged giant Dragoon Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Karie Alderflask-Cour, A True Hero (Kintobor) 24? Year Old Human Female Minstrel Jinnipher Buchaire (JimBee) 76-year-old female Moon Elven Knight Lind Whisperer *Encouraged at half health* * *Immune to Dark* *Double damage to humanoids* *Halved damage from Holy/Light enemies* *1/3 chance of dealing Fragile* *STEALS on rolls of Hide* 22-year-old Human The Dragonlord beckons the party over. He seems tense. "I hope you understand what Eubric is up against, should Immortalis choose to turn against us." QM Note: Welcome to Judgment Day! You have 24 hours to confirm. Right now, I'm leaving your stats out until you all do any marketplace trips.
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Quest thread will be up by the end of the night!
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A note is left on the questboard.
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Well, the question I asked Sandy was whether or not he wanted Monk, but Monk crossed his name off, so that may very well be resolved.
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Might want to decrease that font size. Also, why is Lind just being a dick?
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No, 147 starts today. Just trying to reach an agreement with Sandy over sign-ups, since we have a few in common and I don't want to steal any from him.
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Round Four Olegaia Offense! >Guts remedies Amarcolm >Purpearl does nothing (back) >Guts VS Bombast (front): Critical Hit Shield! Slice and Dice (64+20=84x3=252+45=297+9=306x2=612*2=1224 damage to Bombast) The mages trying to stop the party on the Olegaia front all fall. I'll let Zeph take it from here. The Olegaia Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Encouraged* *Hastened* *Lucky* *Blessed* 45 year old male human Marauder Level: 45.6 Power Bonus: 7 Health: 64/64 Defense: 3 Gold: 5490 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 27x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) *Afraid! 1 rounds remaining* *Sealed! 2 rounds remaining* 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Blessed* Power Bonus: 4 Defense: 30 (16 + 4 + 5 + 5) Health: 34/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 31/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 328 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), [/font][/color]Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Lady Felix (Controlled by Hybros) *Knocked Out!* Level 29.66 Rogue *Genetic Regrowth* *Immune to Instant Kill* *Causes Bleeding -10* *Regains 20 health at top of Rounds that are multiples of 3* *Blessed* Power Bonus: 0 Health: 0/36 Gold: ??? Equipment: Lady Felix's Very Precise Mace (WP: 14, Causes bleeding -10, Suitable to Lady Felix), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Hereditary Genetics (Non-artifact, Immune to Instant Kill, Genetic Regrowth [hero regain 20 health on rounds that are multiples of three], usable by Selkreeths only), Notes of the Master Thief (Starts battles Hastened & Lucky) Inventory: ??? Amarcolm Level 50 Mage Health: 55/55 Ether: 52/55 Defense: 10 Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory) Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged)
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Current Sign-Ups for Quest #147: Monk Pretzel (Palathadric) Jinnipher Buchaire (JimBee) Torald Waruelf (Alfadas) Ezeran (MysticModulus) Paladin Petldan Parfenius (Palathadric) Thormanil Nihai (Swils) Siercon (Siercon and Coral) Lind Whisperer (Lind Whisperer) Kid Reddson (dum) Karie Alderflask-Cour (Kintobor) Hunkan Silvertoss (BountyBeast) Sign-Ups End In Two Days.
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Want some pork sandwiches? Because Piglinia is now dead. (or KOed)
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Heroica RPG- Quest #137: Where the Dead Go to Live
Endgame replied to Kintobor's topic in The Heroica Archive
Same battle order until the battle is won or Sorrow is somehow revived. -
Round Three Olegaia Offense! >Guts throws an Agni Bomb >Purpearl does nothing (back) >Guts VS Bombast (front): Special Damage Shield: Slice and Dice! (20+64=84x3=252 damage+45=297+9=306x2=612 damage to Zeus, 1428 damage to Bombast) >Amarcolm VS Bombast: Critical Hit (50x2=100*2=200 damage) >Weather: Lush Piglinia is scorched to a crisp, Zeus short circuits, and only Bombast is left. Bombast Bombast *Encouraged!* *Blessed!* Level 80 Humanoid *Immune to Negative Effects and Instant Death* *Deals either wood damage [even rounds] or lightning damage [odd rounds]* Health: 834/5400 Special: Wild Weather - If the weather is lush he deals 80 wood damage to the whole party and binds them all. If the weather is electrified, he deals 80 lightning damage to the whole party and jinxes them. Passive Special: At the end of each round, Bombast has a 1/2 chance to change the weather to either lush or electrified. Drops: ?? The Olegaia Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* *Encouraged* *Hastened* *Lucky* *Blessed* 45 year old male human Marauder Level: 45.6 Power Bonus: 7 Health: 64/64 Defense: 3 Gold: 5490 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 28x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 6x Smelling Salts, 3x Nostrum, x4 Bad Breath, 2x Tonic, Grand Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) *Afraid! 1 rounds remaining* *Sealed! 2 rounds remaining* 180 Years Old Female Elven Mystic Knight Level 24.66 *Immune to Earth, Fragile* *Blessed* Power Bonus: 4 Defense: 30 (16 + 4 + 5 + 5) Health: 34/34 (Base 5 + 24 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 31/33 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 328 GP: 44 Equipment: Zelphie's Staff (WP: 21, cannot be imbued with elements, damages undead), Arm Shield (SP:17, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Dastan Helmet (SP: 4, Immune to Earth), [/font][/color]Cloak of the Grand Vizier (SP: 1, multiplied by the number of party members, back wear), Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Aventine's Tricorne (SP: 3, Immunity to Fire), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Enchanted Braclet (Protects from Sealed Effect, hand wear), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear), Prismatic Focus (Wearer can cast two spells in one round; suitable to mages, necromancers and weather mages; accessory.), Coathanger (Allows for a second body wear, accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Spell Items: Ruby (Fire), Topaz (Lightning), Etherial Amethyst (Darkness+Blinded), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Garnet (Earth), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 6 Grand Tonics, x4 Grand Potions, Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Nostrum Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass Lady Felix (Controlled by Hybros) *Knocked Out!* Level 29.66 Rogue *Genetic Regrowth* *Immune to Instant Kill* *Causes Bleeding -10* *Regains 20 health at top of Rounds that are multiples of 3* *Blessed* Power Bonus: 0 Health: 0/36 Gold: ??? Equipment: Lady Felix's Very Precise Mace (WP: 14, Causes bleeding -10, Suitable to Lady Felix), Eye of the Beholder Amulet (Accessory, Once per quest the hero may re-roll the last round), Hereditary Genetics (Non-artifact, Immune to Instant Kill, Genetic Regrowth [hero regain 20 health on rounds that are multiples of three], usable by Selkreeths only), Notes of the Master Thief (Starts battles Hastened & Lucky) Inventory: ??? Amarcolm *Doomed! 1 rounds remaining!* *Fragile! 2 rounds remaining* Level 50 Mage Health: 55/55 Ether: 52/55 Defense: 10 Equipment: Amarcolm's Black and Red Shirt (Allows for duel-strike with spells, body wear), Amarcolm's Modified Heavy Armor (SP: 10, Suitable for Amarcolm, Body wear), Clotheshanger (Allows for a second body wear, Accessory) Inventory: Etherial Amythyst (Darkness+Blinding), Etherial Ruby (Fire+Enraged)
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Heroica RPG- Quest #137: Where the Dead Go to Live
Endgame replied to Kintobor's topic in The Heroica Archive
I continue to decompose. My left foot twitches a bit, as if I would get up, but someone quickly steps on it in the heat of battle, ending that effort. Same battle order.