Jump to content

Shadow_ninja714

Eurobricks New Members
  • Posts

    8
  • Joined

  • Last visited

About Shadow_ninja714

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Edit: Accidentally hit enter button. Today I received my shipment for wheels (Part #23800) and matching tires, and I've noticed that the mounting point is at the edge of the rim like an actual car wheel. Because of this, the steering pivot is extremely close (if not dead-on) to the center of the wheel. I was going to use Sariel's virtual pivot system on my project car (thinking of making a Toyota Supra (A80, 1993-2002)), but these wheels seem to make this system obsolete. Is LEGO possibly beginning to move from center-mounted wheels to the more realistic edge-mounted wheels?
  2. I have this set as well. It's a nice purple, but... purple is a rare color for Technic
  3. Personally I like the new panel and covering things. It makes a creation appear more interesting, as you can't really see how everything works, and you don't have to worry all too much about color choice when the final design will have it covered by panels.
  4. I've seen that the panels are just mirrored for the front, to create the iconic rounded light sockets. However, I'd love to use these for my own creations, but seeing that only 2 sets so far use them (the Rally Car set has 1 in dark azure, but it's used as a bad excuse for a spoiler mount), there's not a lot to go on.
  5. I'm at the stage with my project car where I'm starting to design the bodywork. I have 4 of the newer fender panels, specifically this part: 24118 : Technic, Panel Car Mudguard Arched 15 x 2 x 5 (Orange) I really want to use these new panels as they strongly resemble real world car fenders, but I'm having a bit of trouble figuring out how to design around these parts, especially with the few attachment points.
  6. I've tried a single XL motor with gearing down but it's still slower than I'd like. When adding motors, should I try to just gear them together (such as the motors being next to each other so that they both touch the same gear), or is there a better approach?
  7. I literally just saw this in another post about drivetrains for heavy treaded vehicles. Could you explain the adder/subtractor concept? Also, it's a full-size car, similar to the post of the Koenigsegg One:1. The weight becomes a problem with speed.
  8. I've searched for an answer to this for a long time, and I'm hoping I can get some help here. I'm working on a Technic car that uses PF motors to be a mobile vehicle. However, I've found time and time again that the model ends up being just too slow for my liking (if anyone has owned the 4x4 Crawler set, you know what I mean by slow). I own 2 L-Motors, 5 M-Motors, 1 XL-Motor. My question is: How do I make the model have faster speed without it looking like a skeleton car, and also, does adding additional motors increase power? For example, if I gear together 4 M-Motors so that they all end up on one drive axle, is their power combined?
×
×
  • Create New...