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Quarryman

Eurobricks Fellows
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Everything posted by Quarryman

  1. Namyrra does nothing in the back row.
  2. It's actually in the FAQ in the first post:
  3. Yes. Pretty sure this was answered back in the first page or so of this thread.
  4. Not sure if I've missed out on something here or not, so I figured I'd ask again; what was the final verdict about Mediq? (if there ever was one..) Will he be unlimited use, or usable only three times?
  5. Ice spell at Pumpkinface F from the back row
  6. Fire spell at White rabbit B from the back row
  7. Fire spell at White Rabbit A from the back row.
  8. "Yes, let's move on to the Pumpkin Patch."
  9. OoC: in character it can't be explained since for the characters the quickest way of killing enemies is to hit them as hard as possible, it's not quicker for the characters to do nothing. I agree about it being easier for Jimbee though, but as far as the characters are concerned the QM doesn't exists. "Whatever, this doesn't make sense, but if you insist on us doing nothing I guess I'll do nothing too."
  10. "The scarecrows can't hurt me, so might as well get this over with quicker."
  11. Light spell at Scarecrow C from the back row.
  12. "Sure seems like their digestive system is very tolerant when it comes to feathers and bones at least. Can't imagine these ugly birds taste any good though, but to each his own I suppose.."
  13. Light spell at Scarecrow B from the back row. "It was indeed a huge task, and in the end it proved too big for us unfortunately. And no, I sure wasn't there alone, in that case I don't think I would have lasted five minutes, it was me, Tesni the berserker, Cinna the mystic knight, Hybros the assasin and Tarn the berserker. We also had a paladin with us in the beginning, but he fell into an elaborate trap and we never saw him again."
  14. "That, Stigveladi, was Mediq. He's a healing genie that I picked up in the previous quest I was part of, a failed attempt to expel 108 bandits from a pagoda in the Hoshin region in Xu, the homeland of the Ji Pei family."
  15. Namyrra summons Mediq to heal Nur.
  16. "Nur, I can help Stigveladi in a surefire way if you target my Scarecrow for me." Namyrra summons Mediq to heal Stigveladi
  17. "Skrall, I think we need a battle order." "And the most efficient course of action I think would actually be to make Stigveladi lucky, and make sure she only has one gem that's tied to an element suitable for most of the enemies we're facing. Might want to give her some mead too for good measure. A bit late for that tactic now, but maybe something to think about for later?"
  18. Light spell at Scarecrow B from the back row
  19. "Yes, I also think the Corn Maze sounds good. Anyone know what sort of enemies we'd be up against there?"
  20. "Anyway, now that we're all rested and ready for more fun, where to next Skrall? And Stigveladi, if you're worried about the inspiration spell draining your ethereal energies perhaps I could borrow it? I do believe my ethereal capacity is a bit higher than yours, no offence of course, so I should be able to use it without running low." (OoC: what is the ether cost of the scroll of inspiration anyway? I wasn't able to find it anywhere I looked.. )
  21. OoC: Jimbee, you forgot to give us GP for our glorious victory over the butterflies. "Well Alexis, I've been here once before, but then we were only three people, and had a really hard time with a never-ending pack of direwolves in the Sheep Meadow. This time things are, at least for the time being, going much better."
  22. "Thanks for the milk, I'm sure it will be useful at some point, if it doesn't go sour." "Now, where to next? Should we perhaps try to clear out the easier areas first? In that case I'd suggest we go to the corn maze, with perhaps a short stop at the central sanctuary first to rest a bit."
  23. Namyrra does nothing in the back row
  24. Ice spell at Death's Rose B from the back row
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