shutterfreak
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Everything posted by shutterfreak
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Glad to see you enjoyed building it! We moved from a flat to a house last year. I had to tear down the VTOL cargo plane, so I'll now rebuild my VTOL MOC.
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Hi all, I'd like to introduce you an alternative build for the 42025 Cargo Plane: the Vertical Take-Off and Landing (VTOL) Cargo Plane. It's using only parts from the amazing 42025 Cargo Plane model. You can find the MOC details and building instructions at http://rebrickable.com/mocs/Shutterfreak/42025-model-c-vtol Above image is a LDD rendering. I eventually recreated the model with LDCad and produced instructions with LPub3D. The core design is the official 42025 A model (cargo plane), but I reused the linear actuators that lift the cockpit and the cargo bay and placed them in the engines to allow them to pivot between vertical position (take-off and landing) and horizontal position (cruising). The engines can be tilted while the propellers are running, which makes the VTOL operate as in reality. To demonstrate what this VTOL MOC can do, please check the following small YouTube video fragment: I know I should upload some more photos, I hope o find some time in the near future to do so. I hope you enjoy this MOC.
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PF 9V Power brick: <!-- Electric Power Functions Connector Top (Needs Work) 58124 18 --> <Brick ldraw="XXXXX.dat" lego="XXXXX" /> <Transformation ldraw="58124.dat" tx="-0.4" ty="-0.64" tz="-0.4" ax="0" ay="1" az="0" angle="3.141593"/> PF 9V (6xAA) Battery box: <!-- LPF 9V battery box 4 x 11 x 7 body - 919.dat --> <Brick ldraw="919.dat" lego="59510" /> <Transformation ldraw="919.dat" tx="-4.4" ty="-1.6" tz="0.8" ax="0" ay="1" az="0" angle="0"/>
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Here's the transform for positioning the PF battery box switch: <!-- LPV 9V battery box 4 x 11 x 7 switch - 920.dat --> <Brick ldraw="920.dat" lego="59165" /> <Transformation ldraw="920.dat" tx="0.4" ty="0.4" tz="0.02" ax="0" ay="1" az="0" angle="1.570796"/> Still need to figure out how to assemble the body and the 2 covers as one element as a replacement for Lego design ID 59510... Probably a similar approach needs to be followed to re-create the M motor by means of 59142.dat and 59143.dat.
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That's where I started from. However there's no place mentioned where fixes for incorrect / missing transforms could be shared... By the way, I have some difficulty re-creating the Power Functions 9V battery box. Apparently LDD creates the box from 2 building blocks, the box with both battery lids but without switch (design ID 59510), and the switch (design ID 59165). However, LDraw uses 4 parts: the body without lids and switch (919.dat), two lids (918.dat) and the switch (920.dat). So Lego design 59165 (switch) can be mapped to "920.dat", but I don't know yet how to map Lego design "59510" to the assembly "919.dat" + 2 x "918.dat". How should I do this?
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Here another one that was missing: <!-- 15462 - Transform added by Olivier Biot --> <!-- Technic Panel 1 x 3 x 11 15462 --> <!-- FYI - Technic Panel 1 x 5 x 11 64782: Transformation ldraw="64782.dat" tx="2.4" ty="0" tz="-2" ax="0" ay="1" az="0" angle="3.141593"/ --> <Transformation ldraw="15458.dat" tx="2.4" ty="0" tz="-1.2" ax="0" ay="1" az="0" angle="3.141593"/>
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This one was simply missing so the part didn't show up in converted models: <!-- 15462 - Transform added by Olivier Biot --> <!-- Technic Axle 5 with Stop 15462.dat --> <Brick ldraw="XXXXX.dat" lego="XXXXX" /> <Transformation ldraw="15462.dat" tx="-2.0" ty=".02" tz="0" ax="0" ay="1" az="0" angle="4.712389"/> Small LDD file in attachment. 15462.lxf
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Last one for this session: Technic beam 1x2 with cross axle and hole (#60483): <!-- Technic Beam 2 Liftarm with Hole and Axlehole 60483.dat 19 check --> <Transformation ldraw="60483.dat" tx="0" ty=".40" tz="-0.03" ax="-.57735026918962576450914878050196" ay=".57735026918962576450914878050196" az=".57735026918962576450914878050196" angle="2.0943951023931954923084289221863" /> Sample in attachment so you can test. Part 60483.lxf
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And here's the correct transform code for the fairing panels 21 (#11946) and 22 (#11947): <!-- Technic Panel Fairing Smooth 21 Thin Short 11946 19 --> <Brick ldraw="XXXXX.dat" lego="XXXXX" /> <Transformation ldraw="11946.dat" tx="0" ty="0" tz="0.4" ax="-1" ay="-1" az="1" angle="2.094395102"/> <!-- Technic Panel Fairing Smooth 22 Thin Short 11947 10 --> <Brick ldraw="XXXXX.dat" lego="XXXXX" /> <Transformation ldraw="11947.dat" tx="0" ty="0" tz="0.4" ax="-1" ay="1" az="-1" angle="2.094395102"/> Snippet in attachment. Parts 11946-7.lxf
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And here's the correct transformation code for the Technic small linear actuators #92693: <!-- Technic Linear Actuator Small Body 92694 17 --> <Brick ldraw="XXXXX.dat" lego="XXXXX" /> <Transformation ldraw="92694.dat" tx="0" ty="0.02" tz="-0.41" ax="0" ay="1" az="0" angle="1.570796327"/> <!-- Technic Linear Actuator Small Axle Actuator 92695 17 --> <Brick ldraw="XXXXX.dat" lego="XXXXX" /> <Transformation ldraw="92695.dat" tx="0" ty="0.02" tz="0.8" ax="0" ay="1" az="0" angle="1.570796327"/> <!-- Technic Linear Actuator Small Pisto 92696 17 --> <Brick ldraw="XXXXX.dat" lego="XXXXX" /> <Transformation ldraw="92696.dat" tx="0" ty="0.02" tz="6.8" ax="0" ay="1" az="0" angle="1.570796327"/> In attachment a small sample containing the part. Part 92693.lxf
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And here's the correct transformation for the Technic curved 11x3 panel #62531: <!-- Technic Panel Curved 11 x 3 62531 19 --> <Transformation ldraw="62531.dat" tx="-0.38" ty="1.62" tz="-3.2" ax="-1" ay="0" az="-1" angle="3.1415926535897932384626433832795" /> In attachment the source file. 62531 example.lxf
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Hi all, I'm trying to export a complex LDD model into LDraw to make meaningful building instructions. Some of the conversion rules in the ldraw.xml file are incorrect, even from the "unofficial" ldraw.xml file version 4.40. Here's already one corrected export rule, please feel free to check by means of attached LXF example featuring the part: <!-- Technic Rotor Blade Small with Axle and Pin Connector End 99012 25 --> <Brick ldraw="XXXXX.dat" lego="XXXXX" /> <Transformation ldraw="99012.dat" tx="0" ty="-1.1825" tz="0" ax="1" ay="-1" az="1" angle="2.094395102"/> (You will note that the teal pin should also be rotated 90 degrees along its longitudinal axis to be identically oriented in LDD and in LDraw. But it is not functionally breaking LDraw conversion in LDD.) I hope this is the proper place to post such instructions. I am sure that the same transform (except for different translation settings) also applies to a bunch of curved panels and wings, and to linear actuators as well. I'll try to research this later if I have more time. Best regards, Olivier 99012_dat example.lxf