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Malou

Eurobricks Citizen
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Everything posted by Malou

  1. Same as thrasykles here. I tried updating lwjgl before, but I think I didn't replace the jar, only the native folder... News are getting goods!
  2. @bublible Ok I see. Keep my dropbox link for now. I'll think of something.
  3. It does. But the goal here is to have something native to Mac that a non-techsavy person can use easily. a 7z archive can't be opened natively on a mac (a zip does). If it's to save 10Mo, let's leave it as a zip for the sake of simplicity. (Actually, a DMG, OSX disk image and usual method for software distribution, would be better, but ~10Mo heavier and harder to maintain...)
  4. Here you go. Same link as before: https://www.dropbox.com/s/8e0c5q14k4cgh4r/Bluerender%20%28bublible%29.zip?dl=0
  5. I'll have a look when I come back from work, but I think it's more "app.classpath=.:bin/itextpdf-5.5.6.jar:bin/xom..." I know the method I used for Mac should work for Windows too. That means bundling a JRE with the app in a single .exe file...
  6. For the jar, yes and no. They could be moved in a bin folder (except the main one I guess), but the config file need to be updated.
  7. Those render are indeed impressive! I'll have to start playing with those .sc files ! :)
  8. Actually, anybody can update the java part of the mac bundle now that it's "built" (and not code signed since I don't own an Apple Dev account). Just open the app folder and update the files in the "Bluerender.app\Contents\Java". On Mac, right click and choose "Show package content" to see the Content folder. On windows you should be able to open the folder directly.
  9. Of course you can add the link to the first post. I'll have a look when I'm back from work, but you should be able to update the files on a Windows machine. I'll PM you then.
  10. The Mac package has been updated : http://dl.bbqsoftwares.com/LDD/Bluerender_bublible.zip Again, let me know if this works or not on your Mac :)
  11. Here, Mac user can try this. Pre bundle with this mod : http://dl.bbqsoftwares.com/LDD/Bluerender_bublible.zip Rendered on a Mac. First one original, second one with the MOD:
  12. In that case, the Java folder. I should make a bundle with this mod "preinstalled" ;)
  13. Just clic ok and it will ask you to locate the file db.lib On mac it's located in "Library/Application Support/LEGO Company/LEGO Digital Designer" under your home folder. When the dialog open, press "cmd+shift+G" and paste this ~/Library/Application Support/LEGO Company/LEGO Digital Designer
  14. Even with the hundred of buildings in the Tapped Out game, I agree there not much left. Moe's I agree with you they'll never do it. The church, Springfield Retirement Castle, Burns Manor and town hall would be to big also. But I was still expecting the Android Dungeon this year. Krusty Burger could be possible, but I don't know if a fast food chain would make the cut. The other family car with Flanders House would be nice even if we don't really know the interior of Flanders house. Aztec Theatre could be the size of the modular buildings, but would be expansive. Lard Lad Donuts? Police Station? Bart's treehouse? They could also do smaller sets and not entire building. Homer console with Burn's office, Bart's classroom, etc. Something Stonecutters related? Or even the monorail lol.
  15. No that's not it. EDIT: Must be something wrong with OSX. Doesn't work with Homebrew either. EDIT 2: Mac users can test this. It does work on my Macbook and iMac, but not on freshly installed El Capitan virtual machine using Parallels. Let let know if it work for you or not. It's quite heavy because it include the necessary java JRE. http://dl.bbqsoftwares.com/LDD/Bluerender.zip
  16. Do you think there will be a new Simpsons set in 2016? By this time last year we already knew it would be the Kwik-E-Mart, but this years not rumour have surfaced yet.
  17. @M2m might be coincidence. Didn't worked on my freshly installed 10.11 VM... Or I'm the coincidence lol. I believe if I find out why it doesn't work on the VM, I might be able to bundle it in a native OS X application... Tests-Mac:Bluerender0005 test$ java -cp "bin/*" bluerender.BlueRender # # A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x0000000000000000, pid=1149, tid=18179 # # JRE version: Java(TM) SE Runtime Environment (8.0_66-b17) (build 1.8.0_66-b17) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.66-b17 mixed mode bsd-amd64 compressed oops) # Problematic frame: # C 0x0000000000000000 # # Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again # # An error report file with more information is saved as: # /Users/test/Desktop/Bluerender0005/hs_err_pid1149.log # # If you would like to submit a bug report, please visit: # http://bugreport.java.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # Abort trap: 6
  18. I know it's possible to bundle jar with a JRE in a "native" OSX App. Would be way easier. I'll try to setup a VM on my Mac for some tests. If you specified the wrong database file, you could manually edit the configuration files. Should be a hidden file called ".bluerender.ini" in your home folder. Open with notepad and edit the line starting with "db.location"
  19. For future reference, I was able to extract the .exe on my Mac using The Unarchiver
  20. Here you go: MacBook-Air:Blueprint0016 malou$ java -XstartOnFirstThread -Djava.library.path=native -jar ./bin/blueprint.jar Operating system detected: MacOS Starting Blueprint v0.0.1.6beta.. Good luck! Current folder: /Users/malou/Downloads/Blueprint0016 And then no windows opens, no java icon in the dock. With 0017, I saw the changes in the .bat file, so I tried: java -cp "bin/*" -Djava.library.path=native blueprint.Blueprint I get the same "Please run the JVM with -XstartOnFirstThread". Operating system detected: MacOS Starting Blueprint v0.0.1.7beta PREVIEW.. Good luck! Current folder: /Users/malou/Downloads/Blueprint0017 Initializing database.. Cache is up to date. java.lang.IllegalStateException: Please run the JVM with -XstartOnFirstThread. at org.lwjgl.system.macosx.EventLoop.checkFirstThread(EventLoop.java:20) at org.lwjgl.glfw.GLFW.glfwInit(GLFW.java:428) at blueprint.opengl.a.<init>(Unknown Source) at blueprint.opengl.d.<init>(Unknown Source) at blueprint.opengl.b.<init>(Unknown Source) at blueprint.b.b.a.a(Unknown Source) at blueprint.Blueprint.b(Unknown Source) at blueprint.Blueprint.initApp(Unknown Source) at c.a.start(Unknown Source) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$162(LauncherImpl.java:863) at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$175(PlatformImpl.java:326) at com.sun.javafx.application.PlatformImpl.lambda$null$173(PlatformImpl.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.application.PlatformImpl.lambda$runLater$174(PlatformImpl.java:294) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) With: java -XstartOnFirstThread -cp "bin/*" -Djava.library.path=native blueprint.Blueprint I basically get nothing. Nothing is printed in the terminal. The java icon does appear in the dock, but it doesn't go further. EDIT: Like I said, Java is not the language I’m most familiar with, but I did some reading and it seems like the « XstartOnFirstThread » flag is required for LWJGL3 to launch on a mac. But I understand you’re using JavaFX for the UI which won’t launch if this flag is added because of some conflict between LWJGL3/SWT and JavaFX. For some further reading I found could be useful: http://forum.lwjgl.org/index.php?topic=5881.0 https://bugs.eclipse.org/bugs/show_bug.cgi?id=211625
  21. ahhh... I was looking for that kind of file. Didn't checked the hidden files, that's why I couldn't find it ;) I didn't had this file on my mac. I created it and now I got this error: MacBook-Air:Blueprint0015 malou$ java -Djava.library.path=./native/macosx/x64 -jar ./bin/blueprint.jar Starting Blueprint.. Good luck! Operating system detected: MacOS java.lang.IllegalStateException: Please run the JVM with -XstartOnFirstThread. at org.lwjgl.system.macosx.EventLoop.checkFirstThread(EventLoop.java:20) at org.lwjgl.glfw.GLFW.glfwInit(GLFW.java:426) at blueprint.e.a.<init>(Unknown Source) at blueprint.e.e.<init>(Unknown Source) at blueprint.e.c.<init>(Unknown Source) at blueprint.b.b.a.<init>(Unknown Source) at blueprint.Blueprint.b(Unknown Source) at blueprint.Blueprint.initApp(Unknown Source) at blueprint.a.start(Unknown Source) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$162(LauncherImpl.java:863) at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$175(PlatformImpl.java:326) at com.sun.javafx.application.PlatformImpl.lambda$null$173(PlatformImpl.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.application.PlatformImpl.lambda$runLater$174(PlatformImpl.java:294) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) déc. 14, 2015 10:29:18 PM com.sun.javafx.css.StyleManager getCachedImage WARNING: Error loading image: rsrc:dialog-error.png Same with 0015 and 0016 EDIT: Using java -XstartOnFirstThread -Djava.library.path=./native/macosx/x64 -jar ./bin/blueprint.jar doesn't work with 0015. The java app doesn't start at all (I don't see "Operating system detected: MacOS" in the terminal). With 0016, i see more in terminal, but window doesn't open.
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