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Everything posted by Lord Valgor
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LEGO 10320 Eldorado Fortress - MOC / MOD Thread
Lord Valgor replied to CAESARBLACK's topic in LEGO Pirates
I think I got the photos working. Also if it helps, the prison and crane modifications didn't require a whole lot of new pieces; I mostly just moved things around. The prison isn't perfect, but it's good enough for now. Someday I might revisit it to see if I can give more walking room around the cannon whilst keeping the original design language -
LEGO 10320 Eldorado Fortress - MOC / MOD Thread
Lord Valgor replied to CAESARBLACK's topic in LEGO Pirates
Thanks, thought I was going crazy because I swore they were visible when I posted. Lemme see if I can get a more direct link and update the post. -
LEGO 10320 Eldorado Fortress - MOC / MOD Thread
Lord Valgor replied to CAESARBLACK's topic in LEGO Pirates
Let's give this a shot. Here's the hall and wall I added to the main tower, plus the ladder that leads to the cannon deck atop. I've got proper pieces on order, so don't worry about the color mismatch haha. Here's the other side. The corners that will be adjacent to the office will be smoother after my extra pieces arrive. Here's the office, again I need the pieces to complete the walls and support, but with the plate there you can see it'll add plenty of room. I'm also considering adding a folding bed to the office, but we'll see. Here's what I did with the crane; quite a bit less bulky but still good looking IMO. Also has a place for minifigures to stand. Here's what the new prison building and trapdoor look like: Here's what I did with the section beneath the central courtyard, with the hatch open. Beds are small and rudimentary on purpose. Minifigures can stand (without hats) as long as they aren't under the support beams. Ladder (as noted) is bad; I'll keep toying with designs, but I'm at least okay with it for now. And the other side of it with the hatch closed. Table, lantern, sword barrel, and cheese all visible here. And finally the gate (with 1x2 plates added to reinforce it a bit) and the new treasure room. The wood plank beneath the treasure is on jumper plates so that it can be somewhat easily removed (it's a tight fit). Lots of room for treasure to help the fort live up to it's name. -
LEGO 10320 Eldorado Fortress - MOC / MOD Thread
Lord Valgor replied to CAESARBLACK's topic in LEGO Pirates
Haha, I'll see if I can figure out how to post photos inline into this thread... In the meantime, an update; Since my last post I've: Added two studs to the width of the main section (and thus the office). Had to order some pieces, so still waiting on them before it's fully done. Readjusted the prison tower to accommodate the cannon I removed from the main tower. Changed the crane to be longer, and more visually appealing (even though it was period accurate, I didn't quite like how bulky it looked). Moved the prison tower ladder so that it doesn't block the hatch down to the treasure (wine) cellar. Added a (bad) ladder, a floor, two beds, a lantern, sword storage, writing desk (via a barrel), and some cheese to the basement of the central courtyard. Now the soldiers have somewhere to wait out the storms and hurricanes . Other minor changes (moved the key, moved the table, swapped some wall pieces around, etc). -
LEGO 10320 Eldorado Fortress - MOC / MOD Thread
Lord Valgor replied to CAESARBLACK's topic in LEGO Pirates
I know I'm late, but I finally picked this set up and instantly began to mod it. So far I've: Closed off the office (whilst keeping a hallway so that people don't have to go through the office to get to the balconies and cannon atop). Added a ladder to the cannon deck up top. Added a plank to the "wine cellar" and placed a load of treasure there. Added some small plates to prevent the gate from 'caving' inward. What I still plan on doing: Adding two studs of width to the office, likely by adding two studs to the whole tower. Readjusting the prison tower to accommodate the cannon I removed from the main tower. Making the crane longer and making sure it can lower items into the "wine cellar". Moving the prison tower ladder so it doesn't block the hatch. Adding the telescope to the balcony of the main tower. Things that I'm toying with: Removing the wine from the "wine cellar" and making it only house treasure. Adding a ladder and room beneath the central courtyard (I'd lose the "dock" functionality, but realistically I won't ever display it in that configuration, so I'll probably go for it). Widening the docks to be at least 4 wide all around. Replacing the black dock with dark brown (I tried it with reddish brown and it just didn't do it for me, so I'll have to see what it looks like in dark brown, otherwise it'll just stay black). -
It didn't work for me
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Here be The Olde Gull; a fine ship despite her age. The Olde Gull by LordValgor Description: Just a small ship I made out of spare parts. Nothing special, but a respectable ship nonetheless. Still need to make sails for it though... Comments welcome! Here she is fully laden with cargo. Not a bad haul. Fully laden by LordValgor Here she is laden with cannon and cargo, just in case you wanted a bit more protection brought along. Laden with cannon by LordValgor Need to smuggle something? The Olde Gull has got ya covered there too. Hidden compartment by LordValgor
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Thanks! I guess I should mention that I tend to prefer keeping the build in line with standard lego design aspects. I tend to prefer the charm of a lego set, rather than go all out with details and small pieces of some of the other (amazing) MOC's I see here. And I'm sure I'll try and add the jail cell some day haha.
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The Imperials recently finished their newest fort, Fort Guardian! by LordValgor Description I recently (finally) finished my latest MOC; a fort for the Imperials that rivals any pirate ship that dares try and assail it. Geographically speaking I think of this fort on a peninsula overlooking a channel with a narrow access point for ships that then leads to a bay with a full harbor and city. Thus any ship attempting to reach the bay will be unable to maneuver and therefore be a sitting duck. As for the build itself, full disclosure that I pulled elements from several official sets. The lighthouse is pulled off of the Creator Lighthouse 5770, and the tower of the fort is pulled from the Soldiers Fort 6242 with some changes of course. The rest of it I basically pulled inspiration from who knows what sources and went with it. Focused on making something that I always wanted to see in an Imperial Lego fort. Anyways, let me know what you think, and enjoy! (Also, in the first picture you can see a secret hiding place for loot! Take a guess, and the answer will be revealed below :) Pictures This here be the mortar emplacement; works a treat at keeping them pirates from even thinking of entering the channel! Mortar emplacement by LordValgor The upper watchdeck, complete with three cannons and an access hatch to the main cannon deck below. Top cannon deck, crane, and flag by LordValgor The land route to the fort and the lighthouse. Lighthouse and stairwell by LordValgor Another view of the entrance. Sorry mysterious armed stranger, Imperial access only. Entrance from land by LordValgor The "Guardian Wall". It protects the channel and thus the bay from any would be ne're do wells. Guardian Wall by LordValgor The gun deck. Gun Deck by LordValgor Inside of the dock office. Didn't add anything here, but I might add a small desk; would seem appropriate. Inside the dock office by LordValgor The secret stash! You could see it through the stairs from the first picture. Did you guess right? A secret stash by LordValgor The Lighthouse from the cliffside. Lighthouse cliffside by LordValgor A shot of the cliffs, trees, and foliage. Cliff and trees by LordValgor Final notes Overall I'm quite happy with it. It isn't super amazing, but it doesn't need to be. It's fun, playable, and serves it's purpose of guarding the bay :D. Only thing I couldn't quite get to work that I wanted was a little jail cell beneath the lighthouse. Might still be doable some day, but I just don't have the pieces for it right now. Thanks for looking!
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Awesome! This is what I was planning on doing :) Sweet, thanks!
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Hope this is the right place to ask, but basically I have a few MOCs I'm looking to post, but I'm also considering joining BoBS and would like to know if I can double dip? Especially since I might have already created something which my BoBS character cannot currently afford to own, but later down the line I'd like for them to have the option. So would it be possible for me to post MOCs in the MOC section, and later use them for my BoBS character too? Thanks!
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The pragmatist in me says that it isn't very likely Lego is reissuing old sets, and thus I'd be inclined to say the same about any potential new Pirate line in the works. However, that pirate backdrop you are standing in front of has a copyright of 2022 in the bottom left. This doesn't mean too much, but it does say that they printed it specifically for this year (vs say re-using some old stuff they had in storage); and because those are not cheap it also says that Lego is at least somewhat doing something pirate related (whether just marketing/promo related or otherwise, anything is something). At any rate, thanks for sharing!
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Have you cleaned and ironed any of the newer sails? Talking from 10210, QAR, or the new Barracuda Bay? Curious if those would be any different. 10210 especially since I don't want those to lose their stiffness. How do you ships look after 1,5,10 years? Primarily I'm thinking of my 10210 Imperial Flagship, I don't want its sails to go flat and lose their stiffness. Thanks all for the replies! You might be pushing me towards displaying with the sails on :D
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Hello, Looking for input/ experience/ advice. As my fleet continues to grow, I'm reconsidering how I would traditionally display my ships. Previously I would display them without sails, because I was too afraid that the sails would become dusty and/or deflated (not crisp). Sails I store in ziplock bags, with silica packets, and beneath books (keep them away from light, dust, and moisture). I'm specifically interested in how some of the 'newer' sails (10210, QAR, 21322) have held up for you so far, but any experience is welcome. Thanks for your input!
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This is fantastic! What rules do you use? I am working on making my own Lego Pirate Game (largely inspired by evil Stevie's). Also, do you have pictures of all the vessels used? Your bigger ships sound to be quite impressive MOCs. At any rate, super cool and would love to see more pictures if you have 'em!
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Queen Anne's Revenge Sterncastle Modifications
Lord Valgor replied to Lord Valgor's topic in LEGO Pirates
I edited you title to make it more clear :P. Also changed "Stern castle" to "sterncastle" to be correct. I thought Google spell check was supposed to know these things lol. -
Hey guys, Quite a long time ago I posted my IF Mods here on these forums. I mentioned that I was able to make the SNOTty section just as sturdy as the rest of the ship, but I didn't show how. Well today I got a little less lazy and decided to take the photos and explain what I did. The modifications are quite minor (so much so I don't know why TLG didn't do it from the get-go), and they don't seem to affect the look or style much at all (the best mod I did was "under the hood" so it could look almost exactly the same). At any rate, you can see my bow mods Here :). Anyways, just thought I would share so let me know what you guys think!
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Hey guys, I finished my QAR (4195) Mods and added specific descriptions to each of the photos. I didn't change much on the whole of the ship (unlike my mods for the 10210 IF, which you can see Here if you like). However, I did make some fairly extensive mods to the sterncastle while trying my best to keep the look and feel of the ship the same. Also I would like to make a disclosure: My mods to the QAR (and just about any mods I make to sets) are not designed to be the best or to rival any of your guy's MOC level designs (they never could! :P). I instead try to focus on the spirit of the set itself. I like to add elements that enhance the play factor, embellishments, overall asthetic, or (if I am feeling bold) include what the set was "supposed" to entail. I say this not to as any sort of insult, but simply because I sometimes see relatively simple additions that seem to make the set feel much more "alive". Now that that's out of the way, here's what I modded/ added :P Widened the captain's cabin by 4 studs. Added a wall and door to enclose the captain's cabin. Added a bed to the captain's cabin. Added a desk and the shelf from 4191 to the captain's cabin. Added ladders to the cabin door "deck" and another bone ladder to the poop deck. Added stern chase cannons (optional). Other miscellaneous embellishments. Anyways, let me know what you think! PS- I wasn't smart enough to figure out how to add the photos here in the thread, but I might be able to be convinced to try it again :P.
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Hey Guys, I searched around on these forums but didn't find anything on this topic, so I figured I would ask in hopes that some of you have some really good advice for future ladies and gents (as well as myself). I am curious how all of you store your lego sails long term. I have the Imperial Flagships (6271 & 10210) and QAR which both use the thinner crisper type fabric, and currently I store them in a ziplock bag (not sealed) at the bottom of a large book. I recently took them out for a special Halloween display, and they felt a bit moist (I don't close the ziplock bag because I am afraid that they will mold). Originally I wanted to ask if you think I should throw some silica gel packets in with the sails, and whether then to close or open the bag, but instead I figured why not open this up for discussion. So, I am curious how you guys store your lego sails, and what you would recommend overall as best practice. Some other questions I have: - Do the IF and QAR sails require differences in storage due to their difference in composition? - Do you guys keep your sails on display usually, or in storage? If on display, how do you prevent or clean off dust? PS- I feel like I remember seeing a thread that had to do with cleaning sails, but I can't find it. Can someone point me to it? It may have some relevant information on this topic too :).
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Hello all! Lately I have been working on a small and humble diorama for a story I am going to try and tell. I call this one "Prepare for War" as the idea behind it is that the Imperial Navy is now officially responding to the overwhelming acts of piracy within their waters. With a fresh shipment of armaments and ammunition, and the arrival of the infamous Imperial Flagship "Audacity", the Imperial Navy is certainly a force to be reckoned with. Only time will tell how the Pirates will respond. All pictures can be found Here, but if you guys want I could add some of them to this post :P Anyways, please let me know what you think! I certainly have a lot to learn from ye masters, but I am proud of my start here and I hope to continue the story (adding more depth along the way as well) over the coming months as I have time :)
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Pillage the Village Contest: Out for Blood Edition
Lord Valgor replied to Capn Frank's topic in LEGO Pirates
I have a few clarification questions. 1) I assume that the physical modification of LEGO pieces (ie coloring or cutting) is not allowed? 2) May I use an official LEGO set as a base to my submission? For example, if I depicted a battle between two large ships, would they have to be custom built, or could they be official LEGO sets? Thanks!- 144 replies
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Share Improvements on Original Sets to 'Complete' Them
Lord Valgor replied to VintageLegoEra's topic in LEGO Pirates
Yes, please upload pictures! My own modifications to the Imperial Flagship (10210) can be seen Here (original post here). I believe that the changes I made to the bow, kitchen, and balcony are the ones I am most proud of XD. Also I am currently trying desperately to redesign the crow's nest to be more sleek and appropriate, while still maintaining its function. Any one have any good ideas or suggestions? -
The doors were in fact designed this way sadly, and when I did my own modifications I was unable to find an easy solution to this (if I recall correctly, the only decent options being to redesign the deck access hatch entirely, or to reverse the doors opening direction, neither of which I was willing/ able to do). However if you do run in to the exploding bow problem, I have reinforced my own with little to no visual change and would be happy to share the details (though it may take a bit of time :P). Since making the changes I can carry the ship any way I like without problems. If you come up with any ideas/ mods, be sure to let us know though! -Valgor