Jump to content

Nachapon Bricks

Eurobricks Counts
  • Posts

    1,114
  • Joined

  • Last visited

Everything posted by Nachapon Bricks

  1. V2 also solved by timinchicago @cuusoo with original solution. http://lego.cuusoo.c...deas/view/21417 V3 below should be easier than V1 & V2. maze v3 by Nachapon S., on Flickr
  2. Thanks, I want to make it a flat tile at the first place, then tried something different. The subject is tiles. I try to make minifig gradually pixelated, but it looks strange.
  3. I think you missed Aanchir's post. #1 All about sail include the chain on the front sail are photo. #2 The net is photo. hrontos +1 point #3 Part of parrot is photo. hrontos +2 #4 Part of black flag is photo. hrontos +3 #5 Decal on the soldier hat is photo. hrontos +4 #6 Decal Shark's eye is photo. Aanchir +5 #7 Warm Gold flag on top is photo. Aanchir+6 #8 Top of net chain is photo, because flex element not support. bbqqq +0 #9 ? +7 #10 ? +8 #11 ? +9 Hall of fame: 1st Aanchir 11 points 2nd hrontos 10 points
  4. #1 All about sail include the chain on the front sail are photo. #2 The net is photo. #3 Part of parrot is photo. #4 Part of black flag is photo. #5 Decal on the soldier hat is photo. #6 Decal Shark's eye is photo. #7 Warm Gold flag on top is photo. #8 Top of net chain is photo, because flex element not support. #9 ? #10 ? #11 ?
  5. Lego 2x2½ hexagon tessellated tile minfig stand. lego 2x3 hexagon tile design by Nachapon S., on Flickr
  6. maze 5 by Nachapon S., on Flickr V1 solution solved by timinchicago @cuusoo. http://lego.cuusoo.com/ideas/view/21417 Good job! timinchicago. That's quick. Please check your path at 2nd pic. But that is not the original solution. You just found new solution that I didn't found. Your solution help optimize this puzzle to V2 at first pic. V2 add a round corner & one-way above Green
  7. I put this idea to cuusoo. Dynamic Maze Lego Games Puzzle Creator. http://lego.cuusoo.com/ideas/view/21417
  8. Add background. This CG is not a photo! Lego pirate find 11 spots game by nachapon _ please support cuusoo project number 2750 by Nachapon S., on Flickr
  9. Good job! I confused with the overlap path. So your solution code is (pass Yellow from Down)yd ou pu gd rl br, right? You have found new solution that I didn't find, but that is not the original solution which is able to escape after goal. So you found one of the basic level solutions. At least 5 solutions for now that I can find, 4 basic, 1 advance. Another basic solution similar as yours is yd ou pu gd bl rd. Now you can continue the challenge to find more basic solution, or complete the advance level with one more rule.(original solution) Escape from the entrance after meet all colors. (should be only one solution)
  10. Nice try, but you pass the one way pieces from high side. Maybe I should use other bricks for one-way. Try treat them as slopes, not arrows.
  11. If the color figure which is met is not on the cross road, then pass through(jump over) and continue, but that color can not be meet again.(that road section is blocked) If the color figure which is met is on the cross road, you have choice to pass through or turn and continue (without brake the turn along round corner rule). But again that color can not be meet again.(that cross area is blocked). If you find the path, you can try to answer by colors and met directions code. Colors: Red, Orange, Yellow, Green, Blue, Purple. Met directions: Up Down Left Right ie: RU OD YL GR BU PD I agree with you, but I don't want to open too many new topic in short time. And two games are different type. Maybe should change the title. Do I have the right to change title? if I have, how to? It is all right if you help me separate topic once more time.
  12. Thank you very much, Calabar. This rendering take 30 minutes @ 6k resolusion (6000x4500). I tried 8k(8000x6000) but fail at 60%. Maybe 4GB Ram is not enough. It was long time ago that I draw some mazes to challenge my classmates. This is one of them. At least 5 solusions, only the hardest one can escape after goal by Nachapon S., on Flickr
  13. Thank you very much, Calabar. Please try new game the very hard maze puzzle here.
  14. Thanks, I'm glad you guys interested in the game. I plan to render a maze game in new topic next time. It should be 11 spots in total. #1 All about sail include the chain on the front sail are photo. #2 The net is photo. #3 The green body of the parrot is photo, the red head is CG. .... For now you have found 7 spots, only 4 remaining.
  15. Thanks, I use LDD and Ldd2POVRay. Thanks, I wonder why not somebody make a set weight/price or volume/price ratio, too. (?g/US ?cc/US etc.)(include/exclude non-plastic parts) All we need is a database of parts weight/volume.(Can be estimate by digital part model database, or measure the real parts)
  16. Thanks to hi-res photos. This is my test-build and rendering. lego b-wing by nachapon 10-7-2012 copy by Nachapon S., on Flickr lego b-wing bv by nachapon 10-7-2012 copy by Nachapon S., on Flickr
  17. Thanks, It's really fun to see our digital models come alive. That take 2 hours to re-touch. Can you find all 11 re-touch spots? All about sails is spot #1 only.
  18. This one 5 hours. 3200x2400 noAA, 2048x1745 on Flickr. Pirate forum link for find 11 re-touch spots game of this pic. Lego pirate find 10 spots game by nachapon _ please support cuusoo project number 2750 by Nachapon S., on Flickr
  19. Thanks for nice comments, This is a CG, not a photo! Can you find all 11 re-touch spots on my lasted rendering? All about sails is spot #1 only. 2048x1745 pixels on Flickr. If you like this one & project #2750 (2-sided SNOT helper, got most supports of mine). http://lego.cuusoo.com/ideas/view/2750 Please support both of them, Thank you very much for your kind support :-). I have 21 projects on cuusoo for now. 12 of them are new brick design. Lego pirate find 10 spots game by nachapon _ please support cuusoo project number 2750 by Nachapon S., on Flickr Original version on Jan 2012. LDDScreenShot51 by Nachapon S., on Flickr
  20. Because you checked "Use part position variances"?
  21. I didn't noticed that, but the 1024x768 shoud be in "all size" in Flickr. Please try to download PNG from my brickshelf gallery or page 6
  22. I used the default "visible bevels". Next time I will try "All bevels", hi-res and without AA.
  23. The PNG version (without orange spot) uploaded. I'm not sure about shadow setting, will check it later. May I aks you or someone who may know, is there a way to do different settings of draft renderings of a model without to parsing(load includes, assign bricks?) every time? Parsing always take long time.
  24. Thanks, I'm glad you like it. Please feel free to use it, without your LDD2POVRay and EB's digi.. forum I can't create them. I used left light 70% and top 40%.
  25. 37 min, 1024x768, AA, 2 lights, normal radiosity, phenom 9600. Decals from photo and by paint. view 23 min, same setting.
×
×
  • Create New...