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Kdapt-Preacher

Eurobricks Knights
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Everything posted by Kdapt-Preacher

  1. In fairness to LEGO, I do think the DSD is quite a bit more prominent than the crab droid. The only time the crab droid was on-screen for more than a moment was a single episode of TCW (Bombad Jedi). In RotS and their handful of other appearances they were in the background and not focused on. By contrast the DSD had the camera all to itself for at least a couple of shots in AotC, RotS, the TCW movie, and several episodes of TCW, and it has about three times as many total appearances as the crab droid, so it’s not unreasonable for LEGO to tend to prioritize it. That said, this is at least its fourth appearance and you’re absolutely right that it’s about time for a crab droid to show up.
  2. It probably ought to be Shmi or Boss Nass, but my vote is for Gregor. Clone commandos have been popular characters for almost twenty years, and especially with them featuring in TBB it’s well past time to get that helmet mold. Neither of the builds for the AT-TE or Justifier look like anything to particularly write home about, but you can’t argue with the minifigs for either set. LEGO does know what they’re doing there.
  3. I think what MandalorianKnight is pointing out is that there aren’t currently any copies of the new helmet printed in 501st colors. It wouldn’t be a case of just dropping the new pieces they have into the old set and treating them as equivalent, they would have to specifically print another run of the new helmets. There’s an extra step in there that there hasn’t been in those other cases. As a completely unrelated thought, it occurs to me that a Razor Crest that was really metallic grey would probably require a *lot* more pieces in pearl grey (or whatever color they use as the base) than have ever existed before. There are only a handful of elements available in any of the metallic colors, not nearly enough to make the whole ship (as demonstrated by the patchiness of the recent N-1 Starfighter set), but it wouldn’t be much of a UCS model if they took the route they did with his helmet and the N-1 and had it mostly light grey with just some metal highlights. If they’re introducing a ton of elements in new colors that might be a factor in driving the price of the set up.
  4. Yeah, to clarify, he was explicitly contrasting metallic grey to light grey in response to somebody who was talking about UCS sets of Imperial vehicles tending to just be monochrome blocks. It was a very strong hint in context.
  5. At the LEGO Collecting panel at Celebration last week, during a discussion of how they try to alternate colors of UCS sets, Jeremy Beckett (a coauthor of the original LEGO Star Wars Visual Dictionary) winked and said that the next one would be “mostly metallic grey”.
  6. That’s the 2008 visor that’s intended for the TCW-style P1 helmet, though. My understanding is that Cody will have a narrower one that fits the P2 helmet better, like the one shown in the game. I don’t remember whether that’s actually been confirmed, though, so I suppose it’s possible it’ll be the old mold.
  7. Honestly, I don't see that the question of whether the image is real or not really signifies much given that it's like 100 pixels across and doesn't show anything we hadn't already heard. Regardless of its origins it doesn't contain any useful information.
  8. The issue with Zeb may be that he’d be incredibly creepy-looking in live-action. The Lasat character design does not translate well at all; there’s a reason they rejected it for Chewbacca. Jaro Tapal looks weird enough in Fallen Order, and that’s both still animated and also toned down from how Zeb was depicted. My guess is that he’ll appear, but they may try to keep him out of the spotlight as much as they can, since people may not like what they see there.
  9. She does have at least a bit. Not Mando-style hard armor, but she’s got a heavier-looking jacket and elbow and knee pads. Dave Filoni specifically mentioned in the panel that they wanted to give her more protection than she’d had; he described the “Kaminoan pajamas” as “reckless”.
  10. There were also no restrictions on photography at the panel itself, which there have been at other reveals at Celebration, so anything from there ought to be kosher.
  11. I’m currently queued for the LEGO panel at Celebration. I’ll edit this post if there’s any news, if somebody else doesn’t get here first. EDIT: Hotel internet prevented me, but other folks have it covered. They also had the BD-1 set here in person, and revealed that it has a drawer in the head for stim canisters, like in the game.
  12. Sure, but presumably the other fighters also have them despite being painted in different colors. But my point is just that there have been a lot of Delta-7s of various stripes, up there with X-wings and Naboo fighters, so any feature that hasn’t shown up in any of the previous ones is worth remarking on. BD-1 also looks great. Here’s to hoping that that leads to more Fallen Order sets when the new game comes out.
  13. They have the Scythe on display at the LEGO booth at Celebration, and I can confirm that it looks great in person as well.
  14. The Obi-Wan from the Scythe Transport will also be a perfect base for a Cal Kestis figure. All you need is a head without the beard and a shorter hairpiece (and honestly, you could get away with the same hair, even). That new poncho style will get a lot of mileage for custom figs generally. EDIT: Also, I like that Obi-Wan's starfighter includes the communications dish that pops out of the side. That's not a huge play feature, but it's something that no previous version of the ship has had, which is pretty notable given that this is like the tenth Delta-7 to be released.
  15. There’s no real practical way to guess that at this point. As long as the set is still available from LEGO it won’t be that bad, but that’s definitely one that I could see being valuable secondhand if they don’t release another Kaminoan before the set retires, so some folks might hold onto them in anticipation of that.
  16. A Venator is much smaller--just over 70% of the length of an ISD, and proportionately thinner, so probably less than a third of the mass.
  17. I just posted another structural update to the Immobilizer and Vindicator, this time based on a suggestion from DaringSteel over on Rebrickable. This corrects a minor collision issue with the upper hull panel and should make things hang together a bit more closely.
  18. It was widely reported last week that the Obi-Wan and Vader BrickHeadz set would be a Celebration exclusive, but there's been no official word as far as I know and there doesn't seem to be anywhere to enter the lottery to get it. Does anybody here have any information about it? Is it going to be at Celebration, or has it been delayed to another event, or cancelled altogether?
  19. We know they're going to reveal some sets at the LEGO panel at Celebration, so that may be what they're thinking of. Hoo boy. And I thought sw0622 was expensive now... She doesn't need one, IMO. The TCW Palpatine hairpiece is already really close to accurate. She just needs face printing with the brooch thing.
  20. Following up on the Wild Karrde, here're #178-181, more ships from the Smugglers' Alliance! Including Uwana Buyer, Distant Rainbow, Goshyn Queen, and Dawn Beat / Amanda Fallow. Colors are somewhat speculative since the official images of these ships are all in black and white, but that's at least enough to tell that none of them have any particularly interesting color schemes except for the dark patches on Uwana Buyer.
  21. For minute-to-minute sorting while building something, I have a bunch of those storage trays that old Mindstorms kits came packed in. I have no idea whether those specific trays are even still available anywhere, but I'm sure something like them is.
  22. #177, Wild Karrde! This is a ship that I've wanted to make for quite a while, but wasn't able to due to lack of brown wedge pieces. Now that those 1x2 wedge plates have been introduced I can get a model I'm satisfied with.
  23. I am also plotting various other things. The biggest challenge with the Venator is obviously the hangar. I'm not interested in anything less than a full interior for it, with at least the dorsal doors opening (and probably the side doors as well, since those should be easier). In this case the problem is less that there isn't really lack of space so much as that the whole section has to taper from about 6 studs down to about 4 over the length of the front of the ship, which is hard to do cleanly. We'll see what happens.
  24. Thought I should drop a note in this thread to say that I am indeed still working on it, and this is what I'm looking at right now: this is the exact shape of Executor's upper hull, with coordinates given in meters (scaled to the 19,000m length). Any robots in the audience will immediately notice that those points are not, in fact, coplanar! I.e., the hull panels aren't flat. That would, after all, make things too easy... they're close to flat, close enough that I don't think anybody would ever be able to tell the difference if I made them actually flat, but "close" in the context of a ship this big still means we're talking about them being off by a hundred meters or so, which is a hell of a rounding error. So what I've been thinking about for the last couple of days is exactly what I want to do about that, and whether it makes sense to try to replicate this exactly (mors ante compromissum...) and how much complexity that's going to add to the build (probably a lot).
  25. So this is the exact shape of Executor's upper hull, with coordinates given in meters (scaled to the 19,000m length). These values are pulled from SW:BFII, so this is a 100% guaranteed-accurate canonical source, although I can't say whether it's absolutely consistent with the RotJ studio model. Any robots in the audience will immediately notice that those points are not, in fact, coplanar! I.e., the hull panels aren't flat. That would, after all, make things too easy... they're close to flat, close enough that I don't think anybody would ever be able to tell the difference if I made them actually flat, but "close" in the context of a ship this big still means we're talking about them being off by a hundred meters or so, which is a hell of a rounding error. So what I've been thinking about for the last couple of days is exactly what I want to do about that, and whether it makes sense to try to replicate this exactly (mors ante compromissum...) and how much complexity that's going to add to the build (probably a lot).
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