The Chosen Minifigure
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Everything posted by The Chosen Minifigure
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Before he leaves to the docks, Warlen purchases a smoke bomb and 2 ice bombs. 40-15 (5+10)=25
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Warlen walked over to the throng of people at the Questboard. "Well said, Vind. I for one cannot wait to go on this quest. I'll hopefully have a chance to use my new scrolls..." Warlen trailed off. "Still," he added, "getting dye for this guy should be easy as pie! If you'll excuse the fact that that's soooo not gonna happen."
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"So, Act, what you been doing? Since we last saw each other, of course." Warlen signs his name on the sheet for The Fields Of Glory!
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Warlen looks around at the awkward silence all round the hall and chuckles.
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Heroica RPG General Discussion
The Chosen Minifigure replied to Sandy's topic in The Heroica Archive
What's the record amount of time the hall has gone unposted in? -
I would say yes it can, but the hero will both be poisoned and apply poison.
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Heroica RPG General Discussion
The Chosen Minifigure replied to Sandy's topic in The Heroica Archive
I don't know about Lind, but my hands are a weapon! -
Heroica RPG - Expert Job Class Discussion
The Chosen Minifigure replied to LEGOman273's topic in The Heroica Archive
1- Staves, not slaves. 2- Whoops! 3- Yes, if they have seen it in an inventory they can use it. 4- Good point. I'll change it. 5- After the attack: Turn 1- miss hit. Turn 2/3- 1/2 chance to attack other enemy. 6- No. I'll clarify it, but it only affects the main roll. 7/8- Solved, I'll remove close observation. -
Heroica RPG - Expert Job Class Discussion
The Chosen Minifigure replied to LEGOman273's topic in The Heroica Archive
The reveamped version of Detective: Detective These competent investigators never miss a clue. Additional Health: +6 Additional Ether: +7 Weapons: Investigators can use light weapons such as Daggers, Whips, and Hammers, as well as Throwing weapons and Slaves. They can also utilise scrolls and gems. Job Traits: Master Detective: The Detective can use a Magnifying glass as a weapon, with a WP equal to one third (rounded down) of the Detectives level. Photographic memory: Detectives can accurately remember any details of an image or document, and any scrolls they have seen during the quest they are currently on. Close inspection: Detectives can tell if someone is hiding in the room with them if they choose to inspect it. Observational lecture: The Detective can take a turn to explain observation to the party, making the party *Lucky* until it is struck by a negative effect at the cost of 2 ether per person. 1- Autopsy: The detective deals damage equal to three times it's weapon power added to it's level and the Confused, Afraid and Stunned effects to the target. 2- Elementary: The detective deals damage equal to two times it's weapon power added to it's level, and a 1/2 chance to deal the Confused effect to the target. 3- Little grey cells: The detective deals damage to the target equal to it's weapon power added to its level, and has a 1/6 chance to deal the Afraid effect to the target. 4- Red Herring: The Detective realises he's been tricked, and becomes *Observant* for 5 rounds, making all effects for rolls guaranteed. The effect ends if the Detective is struck by a negative effect. 5- Damage: The Detective is hit by the targets attack. 6- Late analysis: The detective is struck with the targets special skill, but has a 1/2 chance to deflect it if they own a magnifying glass. -
Heroica RPG - Expert Job Class Discussion
The Chosen Minifigure replied to LEGOman273's topic in The Heroica Archive
#1- Yes, I think I'll elaborate on the boasts. #2- Yeah, that idea wasn't that great. #3- Maybe a change. How about Lecture on observation: The Detective can take a turn to explain observation to the party, making the party *Lucky* until it is struck by a negative effect at the cost of 1 ether per person. #4- I don't understand how to elaborate. I'd replace the -Red Herring- roll with this: 4- Red Herring: The Detective realises he's been tricked, and becomes *Observant* for 5 rounds, making all rolls for effects guaranteed. The effect ends if the Detective is struck by a negative effect. -
Heroica RPG - Expert Job Class Discussion
The Chosen Minifigure replied to LEGOman273's topic in The Heroica Archive
Yeah, the spellcasting is gone. I'm keeping the scrolls since it's a Detective-y thing to study. Plus, the reason all the Boasts and stuff like that are 3 ether is so scrolls are still useful, costing 1/3 of the ether. I did that so it wouldn't be like "Hah hah, I don't need puny scrolls! I can just boast! Hah!" -
Warlen casually saunters over to Actaeton. "Yo, Act! How ya doing?" Without waiting for a response, Warlen added: "I was wondering if you would mind selling/trading/giving me for your Scrolls of Frailty and The Abbyss. While I have a mere 40 gold, perhaps I could swap you for a scroll of Water, Fire, Ice or Wood immunity?"
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Heroica RPG - Expert Job Class Discussion
The Chosen Minifigure replied to LEGOman273's topic in The Heroica Archive
I've rigged up a little poll for the ideas. http://poll.fm/54ceg -
Heroica RPG - Expert Job Class Discussion
The Chosen Minifigure replied to LEGOman273's topic in The Heroica Archive
Idea #3- New job trait: Observation. The Detective can spend 3 ether to teach a target some basic observation skills, making them *Lucky* until another positive effect is applied. Idea #4- On a miss, the detective becomes *Observant*, making all effects guaranteed to be applied for the next 5 turns, or the Detective is affected with a negative effect. Thoughts? -
Heroica RPG General Discussion
The Chosen Minifigure replied to Sandy's topic in The Heroica Archive
Yep, it's a nickname. I give everyone nicknames. -
Warlen sauntered over to Lind and Annie. "Yo, Lint, Animal. Watcha doing?"
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Heroica RPG - Expert Job Class Discussion
The Chosen Minifigure replied to LEGOman273's topic in The Heroica Archive
To be honest, I just added spellcasting so that ethers would have a use other than scrolls. I actually have a couple of unique ideas for ether floating around. I'll see what I can do to improve it. Idea #1: New job trait- Boast: The Detective can also choose to make a boast in a turn in which it uses a scroll or consumable. Boast: The Detective can, in addition to using a scroll or consumable, make one of the following boasts at the cost of 3 ether: Boast of Experience: 1/2 chance to cause the jinxed effect to a target. Boast of Lies: 1/2 chance of dealing the Confused effect to target. Boast of Solved case: 1/2 chance to deal the afraid effect to the target. Boring Boast: 1/2 chance to cause the asleep effect to a target. Idea 2: New job trait: Recover Valuables: Instead of attacking, the Detective can spend a turn to steal all gems or artefacts that could be considered "valuables" from the target, providing that the target has no SP. -
Heroica RPG - Expert Job Class Discussion
The Chosen Minifigure replied to LEGOman273's topic in The Heroica Archive
I've been reading a lot of the Classic mystery books lately (mainly Sherlock, Poirot and Marple) and I thought (with my leetle grey cells) that a Detective would make a great class! After some deliberation, I settled on these basic things. Thoughts on OPness, UPness, or basically anything? Detective These competent investigators never miss a clue. Additional Health: +6 Additional Ether: +7 Weapons: Investigators can use light weapons such as Daggers, Whips, and Hammers, as well as Throwing weapons. They can also utilise scrolls and gems. Job Traits: Master Detective: The Detective can use a Magnifying glass as a weapon, with a WP equal to one third (rounded down) of the Detectives level. Photographic memory: Detectives can accurately remember any details of an image or document, and any scrolls they have seen during the quest they are currently on. Close inspection: Detectives can tell if someone is hiding in the room with them if they choose to inspect it. 1- Autopsy: The detective deals damage equal to three times it's weapon power added to it's level and the Confused, Afraid and Stunned effects to the target. They can also choose to imbue the attack with an element corresponding to a gem they own at the cost of one ether. 2- Little grey cells: The detective deals damage equal to two times it's weapon power added to it's level, and a 1/2 chance to deal the Confused effect to the target. They can also choose to imbue the attack with an element corresponding to a gem they own at the cost of one ether. 3- Observe: The detective deals damage to the target equal to it's weapon power added to its level, and has a 1/6 chance to deal the Afraid effect to the target. They can also choose to imbue the attack with an element corresponding to a gem they own at the cost of one ether. 4- Red Herring: Nothing Happens. 5- Damage: The Detective is hit by the targets attack. 6- Late analysis: The detective is struck with the targets special skill, but has a 1/2 chance to deflect it if they own a magnifying glass. -
"The weather mage has one. I don't think he's selling, though..."
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Heroica RPG General Discussion
The Chosen Minifigure replied to Sandy's topic in The Heroica Archive
Farewell, Prophet. -
Disappointed that he had not been chosen to help the child, Warlen halfheartedly signed up for Quest #126 and grinned happily when he signed up for the Fields of Glory in big letters. Seeing Vindsval toasting a sad-looking prophet, Warlen shouted: "To Carvenhall!"
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Nodding a farewell to the dwarf and those around him, Warlen bolds his name for quest #125. Then he sits by Actaeton. "Sup, Act? Watcha been up to?"
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"Well, you can combine gems with weapons to automatically use magic. The process is complicated, but I can explain it if you like...?"
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Heroica RPG General Discussion
The Chosen Minifigure replied to Sandy's topic in The Heroica Archive
I agree with all that has been said here. 1: Have it it Halloween! 2: This may have been mentioned, but use NPCs only for making sure that the fights are fair. 3: I think a Joker or Flip card, while cool, is unnecessary. 4: Yes, I think a good limit would be 3 packs of cards. -
"It's... complicated. There are some things that I'm not allowed to reveal, but I'll do my best. Imagine that in the place of the air, there was a mass of wibbly wobbly stuff. It comes in blobs, and patches, but fills everything. This stuff is called ether. Now, because of all the blobs and bits of it, there are fault lines in it. With proper training, you can begin to manipulate it. It is necessary to have a gem, which from being underground for so long away from light develops certain properties that can be used to manipulate the fault lines. Although it is possible with proper training to channel it through the gem alone, most will also need a staff, wand, or other weapon. Basically, the gem releases a burst of energy, which hits the nearest weapon, and the weapon launches it along the fault lines in the direction of the necessary target. It's much more complicated, but that's the gist of it. Any questions?"