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Heroica RPG - Quest #146: Red is the Bloodiest Color
KotZ replied to KotZ's topic in The Heroica Archive
If Scubacarrot doesn't state an action in a few hours, TCM can choose the action/row. -
Kiray wobbles around again."Same order... I think."
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Kiray attacks MAd Cow 2 from the front with her Sword of Fire and Light. "The world's an uncivilised place, Na'im. Might be good to figure that out sooner rather than later." Battle order Miderun Kiray Germ Na'im
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Loot Miderun-1 mead, 1 bone Nai'm- 2 bones Germ- 1 mead, 1 bone Kiray- nothing Kiray pulls out the map as she graciously takes food from Germ. "Germ has a good idea. LEt's go to Zone 3 with the same challenge." As she puts the map away, she says "I was thinking Zone 5 but four works for me." She adjusts her sword in its scabbard. "See that's why I didn't train as a paladin. Or well, partly the reason. Ether seems to take a lot of energy, energy that could be used actually harming the enemies."
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So that means waiting even longer?
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Heroica RPG - Quest #146: Red is the Bloodiest Color
KotZ replied to KotZ's topic in The Heroica Archive
Round 1 of the Sea Conflict Annie vs Raider Mage: Shield (Rolled a 4 and 5 for a total of 9 hits; 20+19=39x2=78 dmg each strike; Mage at 122HP; Quick at 117HP; Daft at 142HP; Fleet Leader at 1,080HP; Ballista A at 22HP; Ballista B and C both at 32HP; Luthan at 222HP; Female A at 172HP; NOTE: I ran the Shield as if it only effects the enemies in a certain area, due to the other skiffs being in a separate location, gameplay wise.) Avalanche vs Female Raider C (Ballista): Evasive Strike- Female Raider C avoids damage (Due to physical location, she cannot hit Avalanche; Warlen gains +! Power) Warlen vs Luthan: Bring Her About (does not happen due to physical location; Warlen gains +1 power) Traci vs Wet Raider (Ballista): Water Chop (Does not happen due to physical location; Warlen gains +1 Power) Calamity vs Skiff A: Damage (counts as miss because, well, a skiff can’t fight back… Warlen gains +1 power) Jackson vs Little Raider: Hit (10+16=26dmg; 190-26=164HP) Rex vs Fleet Leader: Craft Bomb (no bomb used yet, nothing happens) Luke vs Skiff A: Miss (nothing happens) Ballista A vs The Golden Lotus: Free Hit (17-5=12 dmg; 700-12=688HP) Ballista B vs Annie: Free Hit (18-17=1dmg; 32-1=31HP) Ballista C vs Avalanche: Free Hit (18-12=6dmg; 32-6=26HP) Luthan vs Warlen: Free Hit (needs to roll a 6 to deflect. Rolled a 6, success. No damage) Daft Raider Archer vs Traci: Free Hit (20-9=11dmg; 36-11=25HP) Fleet Leader causes 25 dmg to TGL (688-25=663HP) Skiff A and Skiff B now will reach TGL in 3 rounds for melee The battle opens strong. Annie, deciding to go with a plan of her own, injures nearly everyone on the raider flagship with a dark attack, nearly taking out on of the ballistae. The rest of the fight, well, doesn’t go as smoothly. Nearly everyone misses their targets, and it seems like those ballistae on the flagship may need to be targeted soon or the party will be ripped to shreds. The Enemies FLEET LEADER Level: 50 Health: 1,080/1200 Defense: 20 Passive Special: Fleet Dealer deals 25 damage to The Golden Lotus NOTE I: When Fleet Leader’s health reaches 250, the ship can be boarded and all ballistae automatically ceasefire. NOTE II: If Fleet Leader drops to 0 health, the ship sinks and all enemies aboard automatically are killed. All possible loot is also lost. Ballista A (Immune to Stunned, Bleeding, Poisoned, and Afraid) Level: 17 Health: 22/100 Defense: 10 DROPS: None NOTE I: Ballista A will ceasefire if Fleet Leader drops to 250HP. NOTE II: Destruction of Ballista A will cause Fleet Leader to lose 75HP. Ballista B (Immune to Stunned, Bleeding, Poisoned, and Afraid) Level: 18 Health: 32/110 Defense: 10 DROPS: None NOTE I: Ballista B will ceasefire if Fleet Leader drops to 250HP. NOTE II: Destruction of Ballista B will cause Fleet Leader to lose 75HP. Ballista C (Immune to Stunned, Bleeding, Poisoned, and Afraid) Level: 18 Health: 32/110 Defense: 10 DROPS: None NOTE I: Ballista C will ceasefire if Fleet Leader drops to 250HP. NOTE II: Destruction of Ballista C will cause Fleet Leader to lose 75HP. Captain Luthan (Immune to Stunned, Blinded, and Sealed) Type: Humanoid Level: 24 SP: 3 Health: 222/300 SPECIAL I: Bring her about – If at least one FEMALE RAIDER is still alive, Luthan uses her as an extra Free Hit after the battle order ends. SPECIAL II: Triple Strike – If there is no FEMALE RAIDER left alive, Luthan fires three shots from his crossbow, striking the next three characters in the battle order. DROPS: Captain’s Leather Helm (Immune to Stunned, Blinded and Sealed; Headwear suitable for Cannoneers, Rangers, Rogues, and Marauders), 1x Skadi bomb Female Raider A Type: Humanoid Level: 20 Health: 172/250 SPECIAL: Evasive Strike – Female Raider avoids all physical damage for the next round and attacks the hero, ignoring defense. NOTE: Cannot attack on Free Hits unless boarded one of the ships. DROPS: 23 gold, Ornate dagger (WP:7; suitable for mages, rogues, alchemists, harlots, infiltrators, marauders and regulators.) Female Raider B Type: Humanoid Level: 21 Health: 265/265 SPECIAL: Call of the Wild – Female Raider B calls in a random beast from the ship’s hold to join her in battle at the beginning of the next round, determined by a dice roll. 1-2: Wild Bear (Type: Beast; Level: 16; Health: 120/120; SPECIAL: Clawed – Hero takes 10 damage, ignoring row an defense.; DROPS: Nothing) 3-4: Bat Swarm (Type: Flying; Level: 17; Health: 120/120; SPECIAL: Fear – Hero suffers from the Afraid effect; DROPS: Nothing) 5-6: War Dog (Type: Beast; Level: 16; Health 130/130; SPECIAL: Bitten- The Hero suffers from the Weakened effect; DROPS: Nothing) NOTE: Cannot attack on Free Hits unless boarded one of the ships. DROPS: Neutralizer, Nostrum Female Raider C Type: Humanoid Level: 20 Health: 250/250 SPECIAL: Evasive Strike – Female Raider avoids all physical damage for the next round and attacks the hero, ignoring defense. NOTE: Cannot attack on Free Hits unless boarded one of the ships. DROPS: 70 gold Dirty Raider Type: Humanoid Level: 20 Health: 250/250 SPECIAL: Raider Rash – The Dirty Raider reaches out and injures the Hero for 6 damage, ignoring row and defense. The Hero also suffers from the Bleeding effect. NOTE: Cannot attack on Free Hits unless boarded one of the ships. DROPS: Venom, Marauder’s Heavy Armor (SP:6, protects from fragile-effect, suitable marauders, skirmishers, regulators and vindicators; bodywear.), 20 gold Raider Mage Type: Humanoid Level: 23 Health: 122/200 SPECIAL: Slipped through the cracks – The Hero is Minimized. DROPS: Aquamarine Gem, Phoenix Essence, Tiger Balm Quick Raider Type: Humanoid Level: 18 Health: 117/195 SPECIAL: Flash Strike – The Quick Raider avoids damage next round. DROPS: 2x smoke bomb, 10 gold NOTE: Cannot attack on Free Hits unless boarded one of the ships. Daft Raider Archer Type: Humanoid Level: 20 Health: 142/220 SPECIAL: Stupidity is contagious – The Hero becomes Confused. DROPS: Scroll of Confusion, 20 gold SKIFF A Level: 10 Health: 75/75 Defense: 3 NOTE I: When Skiff A’s health reaches 15, the skiff stops moving and will not board the Golden Lotus NOTE II: If Skiff A drops to 0 health, the skiff sinks and all enemies aboard automatically are killed. All possible loot is also lost. Wet Raider (Skiff A) (Immune to Water) Type: Humanoid Level: 21 Health: 250/250 SPECIAL: Water Chop – The Raider attacks the Hero preceding the acting Hero and the Hero after, dealing 5 damage to each. DROPS: Blue Axe (WP:6; deals water damage; suitable for barbarians, alchemists, beast warriors, infiltrators, regulators and winged warriors.) NOTE: Cannot attack on Free Hits unless boarded one of the ships. Little Raider (Skiff A) Type: Humanoid Level: 17 Health: 164/190 SPECIAL: Cut at the Knees – The Hero becomes Slowed and Bound. DROPS: Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Soma NOTE: Cannot attack on Free Hits unless boarded one of the ships. SKIFF B Level: 10 Health: 75/75 Defense: 3 NOTE I: When Skiff B’s health reaches 15, the skiff stops moving and will not board the Golden Lotus NOTE II: If Skiff B drops to 0 health, the skiff sinks and all enemies aboard automatically are killed. All possible loot is also lost Quick Raider (Skiff B) Type: Humanoid Level: 18 Health: 195/195 SPECIAL: Flash Strike – The Quick Raider avoids damage next round. DROPS: 20 gold NOTE: Cannot attack on Free Hits unless boarded one of the ships. The Party The Golden Lotus Level: 30 Health: 663/700 Defense: 5 Note: When the health of the ship drops to 75 HP, The Golden Lotus is going to be boarded by the Fleet Leader Militia Ballista (x4) (Quest Item; fixed ranged equipment, usable by anyone) Level: Scales to Hero’s level and WP Note: Shields and Criticals are counted as normal hits. Annienal Anavir (Kintobor) "19" year old elven female Mystic Knight *Bonaparte Reputation* *Immunity toSudden Death and Fragile* *Takes half damage from elemental attacks* Level 19.5 Power Bonus: 0 Defense: 17 Health: 31/34 Ether: 19/19 Gold: 195 Equipment: Bonaparte Cutlass (WP:10, doubled if the user has reputation among the Bonapartes; longsword), Crescent Shield (SP: 9, Halved Damage from elemental attacks; shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to Sudden Death, backwear Inventory: Ammit (WP: 6; greatsword, user gains 5 ether for every kill), Anointed Gladius (WP: 8, deals damage undead; great sword), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear), ), Tobacco Pouch (1/2 Chance of Blinding with attacks, accessory), Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory), Lethauros Mask (SP: 2, wearer deals double damage to Beasts and Vermin, headwear, suitable to everyone), Locustoid Greaves (Max Ether +4, immune to Earth, suitable to ether users, footwear), Tap Shoes (Footwear; Has a 1/6 chance of dealing the Enamored effect on each attack), Gnarled wand (WP: 7, deals Wood damage; Wand, suitable for ether users) Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Amethyst (Darkness), Topaz (Lightning), Mythril Shard, Ruby Consumables: 2x Potions, 2x Grand Potions, Grand Tonic, Phoenix Essence, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4 Depleted Ether Cores (Restores half the user's max ether), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Tonic, Wine from the Vine (Consumable, restores full health, but causes Confused effect) Scrolls: Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether), Lapis Lamp of Summoning (Summons the djinn Mayrene to conjure an Ethereal Barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.) Roleplay: Underdeveloped Organ Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) *Party Leader* 23 year old male half-elf Mystic Knight Level 22 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *1/6 chance to redirect Free Hits* *Hastened* Power Bonus: 4 Health: 33/33 (5+20+7+1*) SP: 10 (6+4) Ether: 9/27 (5+20+1+1) Gold: 170 Glory Points (GP): 15 Equipment: Healing Staff (WP: 7, staff, heals instead of damaging), Eulalia Shield (SP: 6, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed, bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Wizard's Hat of Quick Reading (SP:1; [Scroll of Frailty]; one scroll can be attached to the hat outside of battle. During battle it can be used in addition to a normal action once per round; suitable to classes with ether; headwear) Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 9. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Rusty Dagger (WP:2, poison 10, breaks after 3 uses). Artifacts: Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Antimagic, Consumables: Potion x2, Grand Potion x5, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x5, Grand Tonic x2, Remedy x8, Banana (Full Health), Milk x2 (+15 HP and Ether), Phoenix Essence, Phoenix Incense, Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Mead x2, Smelling Salts x3, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Smoke Bomb x3, Fishy meat (restores full health when consumed), Soma, Ether core Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Decamodifier, 10-Gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Raider *Natural Respite* *Immune to Ice* *Counterstriking* *Lucky* Level 17.5 Power: 26 (17+9) Health: 26/32 (17+14+1*) SP: 12 Gold: 71 Equipment: Frostbite (halberd, WP:9, damages undead), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken), Yeti Fur Coat (SP:12; immunity to Ice, suitable for yetis only; bodywear.) Artefacts/Weapons: Trollsbane (club, WP:7, earth-elemental), Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Decamodifier, , Whip(WP:5; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Consumables: 3x Potion, Grand Potion, Remedy, Mulled Wine, Phoenix Essence, 2x Phoenix Incense, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Skeleton Decoy, 7x Bone, Wine from the Vine (Consumable, restores full health, but causes Confused effect) Bombs: 2x Smoke Bomb, Lightning Bomb, Dirt Bomb, Holy Bomb, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Fishy meat (restores full health when consumed), Loaned from WArlen: Electro Bomb (25 electric damage to all enemies, bomb), Frostbite Capsule (10 ice damage, bomb), and 8 Bones. Calamity (Scubacarrot) 24 year old human Mage Level 12.5 Power bonus: 10 (spell) Health: 16/16 Ether: 11/18 Gold: 261 Equipment: Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Magician's Glove* (+10 spell power) (loaned from Warlen), Devilish Pointy Hat (Max Ether +2, demon-type enemies are automatically enamored with the wearer for 3 rounds at the start of battle, suitable for mages, necromancers, and weather mages, headwear) Inventory: Bedroll, 7x Potion, 3x Tonic, 3x Remedy, Scroll of Blindness (Enables casting the Blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Amethyst, Skull-Topped Staff (WP: 3, staff), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Garnet (loaned from Warlen), Gold skin Gloves (Spell power +2, Usable by mages, Handwear), Topaz, Focus Sash (Gains +2 Defense for every successful hit, resets to zero when hit or when the battle ends, accessory, suitable for babarians, mages, chi monks, dragoons, harlots, infiltrators, marauders, regulators, vindicators, and winged warriors, and paragons), Wine from the Vine (Consumable, restores full health, but causes Confused effect) Luke Zent (NPC) (Takes suggestions from Calamity) *Immune to Cursed and Blinded* Human Cleric Level: 16 Health: 24/24 Ether: 16/24 Equipment: Colorful Healing Staff (WP: 4, Wood elemental), Vindsval’s Totem (Protects from Cursed; accessory), Tridentian Cape (Max ether +3, immunity to blinded; suitable for mages, clerics, necromancers and scholars; backwear) Inventory: Potion x2, Tonic x3 Jackson (NPC) (Takes suggestions from the Party) *Immune to Fragile* Human Warden Level: 16 Health: 29/29 SP: 5 Equipment: Short-Sword Bow (WP: 10; Sword mode has 1/6 chance of ignoring row; suitable for knights; Bow mode has 1/6 chance of causing a second hit; suitable for rangers), Heavy Armour (immune to fragile, SP:5) (Loaned from Avalanche) Inventory: 2x mead, 3x smelling salts, Bladed Armor (SP: 4; suitable for knights) Traci (NPC) (Takes suggestions from the Party) *1/2 chance to prevent blinded* Human Paladin Level: 16 Health 25/36 Ether: 18/18 SP: 9 Equipment: Holy Handaxe (WP: 8; Has a 1/3 chance of causing the blinded effect, deals Light elemental damage; sutiable for paladins); Eyepatch (1/2 chance to prevent blinded-effect; headwear.), Paladin's Armor (SP:4, Max. Ether +2; suitable for paladins; bodywear.), Plain Shield (SP: 5) (Loaned from Annie), Inventory: 3x ambrosia, 1x soma, 2x mulled wine Rex (NPC) (Takes suggestions from the Party) *Immuned to weakened* Human Cannoneer Level: 16 Health: 26/26 SP: 5 Power: 2 Equipment: Little Friend (WP: 13; cannon, suitable for cannoneers), Flexible overcoat (SP: 5; bodywear, suitable for anyone), Pugilist's Gloves (Power +2, protects from weakened-effect; handwear.) Inventory: 3x Smoke bombs, Agni Bomb, 5x Fire Bomb, 2x Blind bomb, Confuse Bomb, 2x Ice bomb, Ambrosia, 1x soma, 2x mulled wine QM Notes: Ranged weapons and magic work long distance Melee unusable unless ships boarding Ballistae cannot be used in close combat (i.e, boarded ships) Ships stop firing when hit specific health Sunk ships’ loot cannot be reclaimed Skiffs can reach boats in three rounds for melee Boarding ships cause one round of unsuccessful combat for both sides. Whichever ship is boarded also causes the respective members to suffer the CONFUSED EFFECT for TWO rounds Everyone please choose a row and action. Party leader please provide a battle order. I hope that a round has been run it makes sense how everything works for this specific battle; I know it's an atypical fight. -
Kiray switches to Dire Wolf 1.
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"I'll give you mine once we're done with these beasts."
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Entry # 18: LEGO Movie Studio Lights! Camera! Action! Welcome everyone to Bricksburg's newest film studio! There's movies to be made, films to edit, and actors to take care of. Come and check out the inner workings of Hollywood. Here, you can see all of the sets, from left to right: Film Crew Builders Pack, The Bricksburg Studio, The Compact Trailer, The Starlet's Trailer, and the Western Backdrop. Set #1: Film Crew Builder's Pack Pieces: 143 Here, you can build up your film crew and equipment. We have a Boom Operator, our hardworking Director of Photography, the First Assistant Camera, and our Grip. We have a typical tweenie-softie kit for three-pont lighting. Two Ice lights can also be found. There is a dolly and dolly track, an applebox, and a jib for those expensive, sweeping wideshots. Finally, we have a tripod for the camera, and a steadicam rig. Set #2: The Bricksburg Studio Pieces: 567 This is where the magic happens. Included in this set are the executive producer, his secretary, a man in a greenscreen suit, the laidback editor, and a production assistant. The studio has a large greenscreen, an office for the executive producer, and an edit lab to put those finishing touches on the film before being sent off to the theaters. Sets #3 and #4: The Compact Trailer and The Starlet's Trailer Pieces: 315 and 206, respectively The Compact Trailer is used for those shots on the road and you don't want to put your actor in danger. Load the car up on the trailer and drive down the road. Now your actor can focus on giving the best performance, and not sitting in traffic. Set includes a truck and detachable trailer, a car, and three minifigures: A driver, a director, and our action hero movie star. The Starlet's Trailer comes with all the amenities an actress would want when she's not filming. It's quiet and there's a cappuccino waiting on her desk for her. And look! Her talent agent is coming to make sure the starlet knows all of her lines. Set includes Talent Agent and Starlet. The trailer can also be attached to the truck from The compact Trailer set to bring on location shoots. Set #5: Western Backdrop Pieces: 358 Ever wanted to make a western? Now you can! This set is just like a really movie set: no interiors! We have a camera operator, a director, and two actors to make that sequel to that obscure spaghetti western you saw when you were 10. Two lights are there for when the sun goes down and you need to keep filming. It also includes a giant bounce board to make sure your lighting is perfect. Combine it with the Film Crew Builders Pack and the shots you could have are endless! Total piece count: 1589 Enjoy!
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Kiray attacks Direwolf 2 from the front. "Na'im, think you can revive Germ?" Battler order Miderun Kiray Na'im Germ
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Heroica RPG - Quest #146: Red is the Bloodiest Color
KotZ replied to KotZ's topic in The Heroica Archive
"Do you want me to target the crew or the skiff itself? There's a major difference." -
What are people's thoughts on #146's battle?
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Heroica RPG - Quest #146: Red is the Bloodiest Color
KotZ replied to KotZ's topic in The Heroica Archive
1. Ignore the Chrysanthemum, fixing that now. That was for an older version of the quest, forgot to change it. 2. Yes, both sides' ballistae can hit characters, not just ships. 3. Yes. Whatever characters that do not have a "Note" by them can use long range/Free hits. Ex, the Raider Mage or Captain Luthan. -
Heroica RPG - Quest #146: Red is the Bloodiest Color
KotZ replied to KotZ's topic in The Heroica Archive
Captain Slate ushers all of the Heroes and militia on board. "I'll organize the villagers to safety!" William runs off back to the town, calling out to the other citizens to follow him. "Get us out there!" Slate commands to his crew. The Golden Lotus' mains unfurl and the ship begins to make its way to approach the raiders. "Starboard!" A skiff can be seen approaching. The Heroes find there is one approaching from the port side as well. "Get ready!" Just then, a ballista bolt whooshes past the captain. "They've got long range weapons!" PREPARE FOR BATTLE! The Enemies FLEET LEADER Level: 50 Health: 1,158/1200 Defense: 20 Passive Special: Fleet Dealer deals 25 damage to The Golden Lotus NOTE I: When Fleet Leader’s health reaches 250, the ship can be boarded and all ballistae automatically ceasefire. NOTE II: If Fleet Leader drops to 0 health, the ship sinks and all enemies aboard automatically are killed. All possible loot is also lost. Ballista A (Immune to Stunned, Bleeding, Poisoned, and Afraid) Level: 17 Health: 100/100 Defense: 10 DROPS: None NOTE I: Ballista A will ceasefire if Fleet Leader drops to 250HP. NOTE II: Destruction of Ballista A will cause Fleet Leader to lose 75HP. Ballista B (Immune to Stunned, Bleeding, Poisoned, and Afraid) Level: 18 Health: 110/110 Defense: 10 DROPS: None NOTE I: Ballista B will ceasefire if Fleet Leader drops to 250HP. NOTE II: Destruction of Ballista B will cause Fleet Leader to lose 75HP. Ballista C (Immune to Stunned, Bleeding, Poisoned, and Afraid) Level: 18 Health: 110/110 Defense: 10 DROPS: None NOTE I: Ballista C will ceasefire if Fleet Leader drops to 250HP. NOTE II: Destruction of Ballista C will cause Fleet Leader to lose 75HP. Captain Luthan (Immune to Stunned, Blinded, and Sealed) Type: Humanoid Level: 24 SP: 3 Health: 300/300 SPECIAL I: Bring her about – If at least one FEMALE RAIDER is still alive, Luthan uses her as an extra Free Hit after the battle order ends. SPECIAL II: Triple Strike – If there is no FEMALE RAIDER left alive, Luthan fires three shots from his crossbow, striking the next three characters in the battle order. DROPS: Captain’s Leather Helm (Immune to Stunned, Blinded and Sealed; Headwear suitable for Cannoneers, Rangers, Rogues, and Marauders), 1x Skadi bomb Female Raider A Type: Humanoid Level: 20 Health: 250/250 SPECIAL: Evasive Strike – Female Raider avoids all physical damage for the next round and attacks the hero, ignoring defense. NOTE: Cannot attack on Free Hits unless boarded one of the ships. DROPS: 23 gold, Ornate dagger (WP:7; suitable for mages, rogues, alchemists, harlots, infiltrators, marauders and regulators.) Female Raider B Type: Humanoid Level: 21 Health: 265/265 SPECIAL: Call of the Wild – Female Raider B calls in a random beast from the ship’s hold to join her in battle at the beginning of the next round, determined by a dice roll. 1-2: Wild Bear (Type: Beast; Level: 16; Health: 120/120; SPECIAL: Clawed – Hero takes 10 damage, ignoring row an defense.; DROPS: Nothing) 3-4: Bat Swarm (Type: Flying; Level: 17; Health: 120/120; SPECIAL: Fear – Hero suffers from the Afraid effect; DROPS: Nothing) 5-6: War Dog (Type: Beast; Level: 16; Health 130/130; SPECIAL: Bitten- The Hero suffers from the Weakened effect; DROPS: Nothing) NOTE: Cannot attack on Free Hits unless boarded one of the ships. DROPS: Neutralizer, Nostrum Female Raider C Type: Humanoid Level: 20 Health: 250/250 SPECIAL: Evasive Strike – Female Raider avoids all physical damage for the next round and attacks the hero, ignoring defense. NOTE: Cannot attack on Free Hits unless boarded one of the ships. DROPS: 70 gold Dirty Raider Type: Humanoid Level: 20 Health: 250/250 SPECIAL: Raider Rash – The Dirty Raider reaches out and injures the Hero for 6 damage, ignoring row and defense. The Hero also suffers from the Bleeding effect. NOTE: Cannot attack on Free Hits unless boarded one of the ships. DROPS: Venom, Marauder’s Heavy Armor (SP:6, protects from fragile-effect, suitable marauders, skirmishers, regulators and vindicators; bodywear.), 20 gold Raider Mage Type: Humanoid Level: 23 Health: 200/200 SPECIAL: Slipped through the cracks – The Hero is Minimized. DROPS: Aquamarine Gem, Phoenix Essence, Tiger Balm Quick Raider Type: Humanoid Level: 18 Health: 195/195 SPECIAL: Flash Strike – The Quick Raider avoids damage next round. DROPS: 2x smoke bomb, 10 gold NOTE: Cannot attack on Free Hits unless boarded one of the ships. Daft Raider Archer Type: Humanoid Level: 20 Health: 220/220 SPECIAL: Stupidity is contagious – The Hero becomes Confused. DROPS: Scroll of Confusion, 20 gold SKIFF A Level: 10 Health: 75/75 Defense: 3 NOTE I: When Skiff A’s health reaches 15, the skiff stops moving and will not board the Golden Lotus NOTE II: If Skiff A drops to 0 health, the skiff sinks and all enemies aboard automatically are killed. All possible loot is also lost. Wet Raider (Skiff A) (Immune to Water) Type: Humanoid Level: 21 Health: 250/250 SPECIAL: Water Chop – The Raider attacks the Hero preceding the acting Hero and the Hero after, dealing 5 damage to each. DROPS: Blue Axe (WP:6; deals water damage; suitable for barbarians, alchemists, beast warriors, infiltrators, regulators and winged warriors.) NOTE: Cannot attack on Free Hits unless boarded one of the ships. Little Raider (Skiff A) Type: Humanoid Level: 17 Health: 190/190 SPECIAL: Cut at the Knees – The Hero becomes Slowed and Bound. DROPS: Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.), Soma NOTE: Cannot attack on Free Hits unless boarded one of the ships. SKIFF B Level: 10 Health: 75/75 Defense: 3 NOTE I: When Skiff B’s health reaches 15, the skiff stops moving and will not board the Golden Lotus NOTE II: If Skiff B drops to 0 health, the skiff sinks and all enemies aboard automatically are killed. All possible loot is also lost Quick Raider (Skiff B) Type: Humanoid Level: 18 Health: 195/195 SPECIAL: Flash Strike – The Quick Raider avoids damage next round. DROPS: 20 gold NOTE: Cannot attack on Free Hits unless boarded one of the ships. The Party The Golden Lotus Level: 30 Health: 700/700 Defense: 5 Note: When the health of the ship drops to 75 HP, The Golden Lotus is going to be boarded by the Fleet Leader Militia Ballista (x4) (Quest Item; fixed ranged equipment, usable by anyone) Level: Scales to Hero’s level and WP Note: Shields and Criticals are counted as normal hits. Annienal Anavir (Kintobor) "19" year old elven female Mystic Knight *Bonaparte Reputation* *Immunity toSudden Death and Fragile* *Takes half damage from elemental attacks* Level 19.5 Power Bonus: 0 Defense: 17 Health: 32/34 Ether: 19/19 Gold: 195 Equipment: Bonaparte Cutlass (WP:10, doubled if the user has reputation among the Bonapartes; longsword), Crescent Shield (SP: 9, Halved Damage from elemental attacks; shield), Heavy Armour (SP: 5, immunity to fragile, body wear, suitable for barbarians, knights, dragoons, skirmishers, regulators, and vindicators), Lethauros Fellwings (SP: 3, wearer is immune to Sudden Death, backwear Inventory: Ammit (WP: 6; greatsword, user gains 5 ether for every kill), Anointed Gladius (WP: 8, deals damage undead; great sword), Sanctified Rito Longsword (WP: 4, Hits doubled against flying enemies, longsword), Training Sword (WP:4), Shark’s Tooth (Power increased by 5 against Aquatics, Accessory), Tridentian Cape (Max Ether +3; protects from Blinded effect; suitable for mages, clerics, necromancers and scholars; backwear), ), Tobacco Pouch (1/2 Chance of Blinding with attacks, accessory), Pauldrons (SP: 2, suitable for knights, dragoons, and skirmishers; accessory), Lethauros Mask (SP: 2, wearer deals double damage to Beasts and Vermin, headwear, suitable to everyone), Locustoid Greaves (Max Ether +4, immune to Earth, suitable to ether users, footwear), Tap Shoes (Footwear; Has a 1/6 chance of dealing the Enamored effect on each attack), Gnarled wand (WP: 7, deals Wood damage; Wand, suitable for ether users) Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Amethyst (Darkness), Topaz (Lightning), Mythril Shard, Ruby Consumables: 2x Potions, 2x Grand Potions, Grand Tonic, Phoenix Essence, 4x Remedies, Venom, Smoke Bomb, Fire Bomb, Bedroll, Shovel, Telescope, Pickaxe, 4 Depleted Ether Cores (Restores half the user's max ether), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Tonic, Wine from the Vine (Consumable, restores full health, but causes Confused effect) Scrolls: Scroll of Fire Warding (1/2 chance to make the target immune to fire for the duration of one battle at the cost of 1 ether), Scroll of Ice Warding (1/2 chance to make the target immune to ice for the duration of one battle at the cost of 1 ether), Scroll of Water Warding (1/2 chance to make the target immune to water for the duration of one battle at the cost of 1 ether), Scroll of Wood Warding (1/2 chance to make the target immune to wood for the duration of one battle at the cost of 1 ether), Lapis Lamp of Summoning (Summons the djinn Mayrene to conjure an Ethereal Barrier around the target at the cost of 5 ether, giving them a 50/50 chance to avoid Damage, Free Hits, and Special Damage. The barrier dissipates when the target takes damage from any source.) Roleplay: Underdeveloped Organ Warlen Melimane, Eulalia's Knight (The Chosen Minifigure) *Party Leader* 23 year old male half-elf Mystic Knight Level 22 *Immune to Ether Reduction* *Cursed defense!* *+1 POWER whenever a party member rolls DAMAGE/SPECIAL DAMAGE* *1/6 chance to redirect Free Hits* *Hastened* Power Bonus: 0 Health: 33/33 (5+20+7+1*) SP: 10 (6+4) Ether: 9/27 (5+20+1+1) Gold: 170 Glory Points (GP): 15 Equipment: Healing Staff (WP: 7, staff, heals instead of damaging), Eulalia Shield (SP: 6, prevents ether reduction), Vorpalis Diremail (SP: 4, enemies that inflict damage on the wearer become Cursed, bodywear), Vorpalis Purgers (Power +0; goes up by 1 every time a someone in the hero's party/the hero themselves rolls damage/special damage. Resets to zero if the wearer is knocked out or if the battle ends. Legwear), Wizard's Hat of Quick Reading (SP:1; [Scroll of Frailty]; one scroll can be attached to the hat outside of battle. During battle it can be used in addition to a normal action once per round; suitable to classes with ether; headwear) Inventory: Weapons: The Cannonblade (Can be used as a longsword or handcannon, WP: 9. Ignores SP in sword mode, deals Bleeding 1 in cannon mode), Rusty Dagger (WP:2, poison 10, breaks after 3 uses). Artifacts: Counterstrike Gloves, Magician's Glove* (+10 spell power), Locustoid Greaves (+4 ether, suitable for ether users), Lethauros Ring (Health and Ether +5. Suitable for anyone, accessory), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Spellbook: Amethyst, Aquamarine, Emerald, Ruby, Sapphire, Garnet, Opal, Topaz, Diamond, Scroll of Sleep, Scroll of Antimagic, Consumables: Potion x2, Grand Potion x5, First Aid Kit (Full Health and remove negative effects for the whole party), Health Core, Tonic x5, Grand Tonic x2, Remedy x8, Banana (Full Health), Milk x2 (+15 HP and Ether), Phoenix Essence, Phoenix Incense, Hurricane x3 (Grants *Drunk* effect. If user makes pun every round, the strength of their attack is doubled), Mead x2, Smelling Salts x3, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Smoke Bomb x3, Fishy meat (restores full health when consumed), Soma, Ether core Other Junk: Bedroll, Shovel, Telescope, Magnifying Glass, Pickaxe, Magic Compass, Decamodifier, 10-Gallon Hats x7 (Grants wearer tourist effect, causing no one to take them seriously, headwear), Shiny Gold Rocks x2 (Worth 1 gold at most stores, 5 at magic stores), Avalanche, the Super Sleuth (Dragonfire) 30 years old male yeti Raider *Natural Respite* *Immune to Ice* *Counterstriking* *Lucky* Level 17.5 Power: 26 (17+9) Health: 32/32 (17+14+1*) SP: 12 Gold: 71 Equipment: Frostbite (halberd, WP:9, damages undead), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to the damage taken), Yeti Fur Coat (SP:12; immunity to Ice, suitable for yetis only; bodywear.) Artefacts/Weapons: Trollsbane (club, WP:7, earth-elemental), Bumble Fanshirt (SP:1, vermin with less than half of the wearer's level are scared and won't directly attack the wearer, bodywear), Decamodifier, , Whip(WP:5; suitable for rogues, artisans, beast warriors, harlots, marauders and necromancers.) Consumables: 3x Potion, Grand Potion, Remedy, Mulled Wine, Phoenix Essence, 2x Phoenix Incense, 4x Venom, 2x Nostrum, Mead, Smelling Salts, Skeleton Decoy, 7x Bone, Wine from the Vine (Consumable, restores full health, but causes Confused effect) Bombs: 2x Smoke Bomb, Lightning Bomb, Dirt Bomb, Holy Bomb, Pumpkin Bomb (causes the stunned-, blinded-, poisoned by 1-, asleep-, sealed- and confused- effects to all opponents), Fishy meat (restores full health when consumed), Loaned from WArlen: Electro Bomb (25 electric damage to all enemies, bomb), Frostbite Capsule (10 ice damage, bomb), and 8 Bones. Calamity (Scubacarrot) 24 year old human Mage Level 12.5 Power bonus: 10 (spell) Health: 16/16 Ether: 11/18 Gold: 261 Equipment: Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Magician's Glove* (+10 spell power) (loaned from Warlen), Devilish Pointy Hat (Max Ether +2, demon-type enemies are automatically enamored with the wearer for 3 rounds at the start of battle, suitable for mages, necromancers, and weather mages, headwear) Inventory: Bedroll, 7x Potion, 3x Tonic, 3x Remedy, Scroll of Blindness (Enables casting the Blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Amethyst, Skull-Topped Staff (WP: 3, staff), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Garnet (loaned from Warlen), Gold skin Gloves (Spell power +2, Usable by mages, Handwear), Topaz, Focus Sash (Gains +2 Defense for every successful hit, resets to zero when hit or when the battle ends, accessory, suitable for babarians, mages, chi monks, dragoons, harlots, infiltrators, marauders, regulators, vindicators, and winged warriors, and paragons), Wine from the Vine (Consumable, restores full health, but causes Confused effect) Luke Zent (NPC) (Takes suggestions from Calamity) *Immune to Cursed and Blinded* Human Cleric Level: 16 Health: 24/24 Ether: 16/24 Equipment: Colorful Healing Staff (WP: 4, Wood elemental), Vindsval’s Totem (Protects from Cursed; accessory), Tridentian Cape (Max ether +3, immunity to blinded; suitable for mages, clerics, necromancers and scholars; backwear) Inventory: Potion x2, Tonic x3 Jackson (NPC) (Takes suggestions from the Party) *Immune to Fragile* Human Warden Level: 16 Health: 29/29 SP: 5 Equipment: Short-Sword Bow (WP: 10; Sword mode has 1/6 chance of ignoring row; suitable for knights; Bow mode has 1/6 chance of causing a second hit; suitable for rangers), Heavy Armour (immune to fragile, SP:5) (Loaned from Avalanche) Inventory: 2x mead, 3x smelling salts, Bladed Armor (SP: 4; suitable for knights) Traci (NPC) (Takes suggestions from the Party) *1/2 chance to prevent blinded* Human Paladin Level: 16 Health 36/36 Ether: 18/18 SP: 9 Equipment: Holy Handaxe (WP: 8; Has a 1/3 chance of causing the blinded effect, deals Light elemental damage; sutiable for paladins); Eyepatch (1/2 chance to prevent blinded-effect; headwear.), Paladin's Armor (SP:4, Max. Ether +2; suitable for paladins; bodywear.), Plain Shield (SP: 5) (Loaned from Annie), Inventory: 3x ambrosia, 1x soma, 2x mulled wine Rex (NPC) (Takes suggestions from the Party) *Immuned to weakened* Human Cannoneer Level: 16 Health: 26/26 SP: 5 Power: 2 Equipment: Little Friend (WP: 13; cannon, suitable for cannoneers), Flexible overcoat (SP: 5; bodywear, suitable for anyone), Pugilist's Gloves (Power +2, protects from weakened-effect; handwear.) Inventory: 3x Smoke bombs, Agni Bomb, 5x Fire Bomb, 2x Blind bomb, Confuse Bomb, 2x Ice bomb, Ambrosia, 1x soma, 2x mulled wine QM Notes: Ranged weapons and magic work long distance Melee unusable unless ships boarding Ballistae cannot be used in close combat (i.e, boarded ships) Ships stop firing when hit specific health Sunk ships’ loot cannot be reclaimed Skiffs can reach boats in four rounds for melee Boarding ships cause one round of unsuccessful combat for both sides. Whichever ship is boarded also causes the respective members to suffer the CONFUSED EFFECT for TWO rounds Everyone please choose a row and action. Party leader please provide a battle order. I understand this may be a confusing battle, so please ask questions if you are confused, etc. -
Heroica RPG - Quest #146: Red is the Bloodiest Color
KotZ replied to KotZ's topic in The Heroica Archive
Both Warlen and Calamity's shots miss the ship, both flying over the bow. (Both characters rolled a 5, acting as a miss) "I have ballistae on the ship that can be used." "Uh, guys, hate to be a downer," Rex begins, "but the longer we wait, the closer the ship will come. If we don't meet the enemy on the sea, we won't be able to damage the ship enough before it makes landfall." Rex peers back out and his face falls. "Look! It's already made it around one of the rocks Calamity placed." -
Kiray shakes away the haziness she had to deal with. A smile came to her lips when she saw the barghest fall. She targets Direwolf 3 from the front. "I agree, just whittle away at them." Repeat order.
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Heroica RPG - Quest #146: Red is the Bloodiest Color
KotZ replied to KotZ's topic in The Heroica Archive
Annie sees the ship is filled with rage-filled warriors. Many had axes. One was shirtless and wielded two scimitars. The ship appeared slightly damaged. -
Nah, just flop around a little.
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Heroica RPG - Quest #146: Red is the Bloodiest Color
KotZ replied to KotZ's topic in The Heroica Archive
The three heroes, Traci, Jackson and William rush over to the dock, scrambling past fleeing villagers. At the dock, they look out to the sea and see... "Damn it," the mayor mutters. "Calamity has set up some natural defenses with the rocks. It will slow them down, but it won't stop them." "We can't let them get inland," the captain informs everyone. "As soon as they hit the sand we'll need to give them all we got. They've never attacked us at the port head-on like this. Something has changed." Then, Captain Slate dashes over from his ship. "Mayor! We can't do anything from the beach. We need to stop them on the water, before they get to us." "Captain-" "Captain, it's not worth letting them get on land. As soon as they do, they'll split up into the forest and divide us. We have to get on The Golden Lotus and fight." -
Kiray wobbles around. The world felt as if it was spinning around her. Were those stars, she thought. No, I think those are shurikens I see. Repeat order.
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Heroica RPG - Quest #146: Red is the Bloodiest Color
KotZ replied to KotZ's topic in The Heroica Archive
Annie sees Calamity, Rex, the Captain, and Luke casting spells. Villagers are dropping the logs and running back to the town square. Clearly something is not right. -
Kiray swings at Wolf 2 from the front. Repeat order. ""Don't revive him until we kill another of these creatures. We can't let the free hits stack."
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Heroica RPG - Quest #146: Red is the Bloodiest Color
KotZ replied to KotZ's topic in The Heroica Archive
But before the Heroes can go talk to the villagers, they see-- or rather hear-- a thunderous noise coming from the docks. High above, a lone cannonball flies up in the air. "What's going on over there?" -
Repeat Order. ""I've got Barghest 2. Nobody target it!" Kiray tosses a Fire Bomb from the back row.