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Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
Nyx vs. Zombie- Special Damage Amorith vs. Zombie- Damage Barur- Critical Hit Sylph- Fire Bomb Boomingham- Damage The horde seems too strong! The all powerful Nyx is bitten, and then Amorith takes damage, and they fall to the ground, the zombies about the take more bites! Tsss..... "Hurry! You stupid fuse!" yells Sylph. He hurls it at the center of the horde. BOOM! Splat! Zombie bodies and gut cover the chamber, strangely, the adventurers don't get hurt. THE BATTLE IS VICTORIOUS! Spoils: 25x Bones Sylph Solanum: Level 11 Cleric (played by dannylonlegs) Party Leader unknown age, unknown race Power: 14 Health: 18/19 Ether: 14/15 Gold: 47 Inventory: Mockthril Rod (WP: 6), Potion, Tonic, Remedy, Venom, Smoke Bomb, Ice Bomb, 1 Canteen Bedroll, Shovel, Pickaxe, Magnifying Glass, 2 Bones, Ring, Grand Tonic Lord Lawrence Boomingham, Level 11.5 Knight (played by Zepher) 44 years old Male Human Power: 18 Health: 20/20 Gold: 34 Inventory: Longsword (WP: 7), Shaduex Shield (SP: 4), 2 Potions, Venom, Bedroll, 2 Canteens, Map, 2 Bones, Fire Gem Nyx, Level 13.5 Mage, 19 years old Female Human (played by Pandora) Power: 19 Health: 16/17 Ether: 17/17 Gold: 34 Inventory: Dawnstar II (WP: 6), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Sandman's Parasol, 2 Potions, Remedy, 4 Tonics, Holy Bomb, Bedroll, Bone, 1 Canteens of Water , Gold Staff, Wood Gem Amorith Marvelo Level 6 mage 324 year old male elf (played by legobodgers) Power: 10 Health: 8/10 Ether: 9/10 Gold: 10 Inventory: Fang Dagger (WP: 4), opal elemental gem, Fire Gem, Earth Gem, Bedroll, Tonic, 1 canteens, Fang Dagger (WP: 3). Plus a 10 gold debt to Ranger Docken. Thats for Sandy's Heroica RPG Barur Tormek, Level 5 Cleric (played by Aveal the Black Sheep) 260 years old Male Dwarf Power: 8 Health:13/13 Ether:6/10 Gold: 11 Inventory: Rune Staff (WP: 3), Potion, Remedy,1 canteens, x2 Venom, Fire Gem, Lightning gem, Tonic QM Note: Argh, I thought that would be more difficult! -
Because knights are cool.
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In a way, it was handing out, as everyone wanted to see the Extended Classes, though I completely forgot my party had bombs to blow up every single zombie... so I thought it would be kind of tough for them.
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Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
No, no no!!! My precious horde will die! My evil genius plan will fail! -
I was unaware a bomb would kill all of them... that's why I decided to put 20 enemies with 1 health... so if the adventurers want a fun challenge, perhaps they just wont use them?
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Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
The zombie horde surrounds you, just like the movies... duh-uh... -
Hahahaha! My questers can never get past over 20 enemies in one battle! ....
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Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
The events happened quickly, and something went very wrong. Amorith tries to put the hat on the mummy statue. It's a perfect fit. The mummy's eyes flare brightly, and his stone body crumbles away to a more human appearance, in mummy robes. "Mwahahaha!! You fools! You have unleashed it, the entire world shall crumble before the plague, and that is just the beginning! No peace shall exist." cries the mummy demonically. "What did we unlea-" starts Larry. "Hurry! Get him." Says Sylph. But the mummy is out of the chamber with lightning speed, and the heroes find out what part of this plague might be... "Uhh.. uhh, moooaannn...." says a voice. "uhhhhh" calls almost 30 others. ZOMBIES! PREPARE FOR BATTLE! Enemies: Zombie A Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie B Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie C Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie D Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie E Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie F Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie G Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie H Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie I Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie J Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie K Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie L Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie M Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie N Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie O Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie P Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie Q Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie R Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie S Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie T Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie U Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Zombie V Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie W Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie X Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Zombie Y Level 2 Undead Humanoid Health: 1/1 Special: Bite- Target loses 1 health and is poisoned Drops: Bone Party: Sylph Solanum: Level 10.5 Cleric (played by dannylonlegs) Party Leader unknown age, unknown race Power: 13 Health: 18/18 Ether: 14/14 Gold: 47 Inventory: Mockthril Rod (WP: 6), Potion, Tonic, Remedy, Venom, Smoke Bomb, Ice Bomb, Fire Bomb,1 Canteen Bedroll, Shovel, Pickaxe, Magnifying Glass, 2 Bones, Ring, Grand Tonic Lord Lawrence Boomingham, Level 11 Knight (played by Zepher) 44 years old Male Human Power: 18 Health: 20/20 Gold: 34 Inventory: Longsword (WP: 7), Shaduex Shield (SP: 4), 2 Potions, Venom, Bedroll, 2 Canteens, Map, 2 Bones, Fire Gem Nyx, Level 13 Mage, 19 years old Female Human (played by Pandora) Power: 19 Health: 17/17 Ether: 17/17 Gold: 34 Inventory: Dawnstar II (WP: 6), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Sandman's Parasol, 2 Potions, Remedy, 4 Tonics, Holy Bomb, Bedroll, Bone, 1 Canteens of Water , Gold Staff, Wood Gem Amorith Marvelo Level 5 mage 324 year old male elf (played by legobodgers) Power: 9 Health: 9/9 Ether: 9/9 Gold: 10 Inventory: Fang Dagger (WP: 4), opal elemental gem, Fire Gem, Earth Gem, Bedroll, Tonic, 1 canteens, Fang Dagger (WP: 3). Plus a 10 gold debt to Ranger Docken. Thats for Sandy's Heroica RPG Barur Tormek, Level 5 Cleric (played by Aveal the Black Sheep) 260 years old Male Dwarf Power: 8 Health:13/13 Ether:6/10 Gold: 11 Inventory: Rune Staff (WP: 3), Potion, Remedy,1 canteens, x2 Venom, Fire Gem, Lightning gem, Tonic Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. QM Note: Have fun! -
Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
The mummy doesn't speak. It seems it can't. But his eyes are fixed on that headdress. -
Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
Temptation is too strong! Nyx scoops up the hat and tries it on. "Hit the dirt!" cries Boomingham, diving for cover, putting his hands over his neck and head. But luckily, no ceilings collapse, no spikes rise from the floors, and the chamber doesn't fill with lava. A noise comes from behind Sylph. "*cough cough* grooooaaannnnn.... mumble, groand again..." is heard. "Ahh! That was a good one Barur!! " says Sylph.' "That wasn't me, Sylph" replies Barur. "But, but..." The heroes turn to the mummy statue, it has red, glowing eyes. It looks angry, if rocks and look angry... What next? -
To confirm, the quests Alex le Chevalier has signed up for are: Quest 13 14 15
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Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
PLEASE NOTE: Since I didn't plan on you doing battle in the caves, this was a rush job, and I know that you guys would form a mob if I didn't provide a few extra battles so Nyx can get to level 15. So read on, if you dare! The party goes down the right tunnel, and come into a chamber, there is a statue, and a headdress, that looks like it could be moved (The party sees that it is gold painted), against the walls. Including strange symbols, there is a wing design of a Wind God. Though much of he ground is destroyed, some tile remains, and dusty. What does the party do? -
Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
To avoid further confusion- you first went Left, Right. Now, the party came back to the beginning, and since you can only go right, so I automatically made you go right... So NOW you must choose right or left. Start<<< Finish (Then you went back! I tried a quick drawing, you are currently at the RED intersection. -
When Alexander wandered off, he came back with breakfast. "Thanks, the crest at the top strengthens the helmet, so it is especially more protective against crushing blows. Anybody want a waffle? "
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Character development.... Alexander asks, "Is something wrong? You look kind of... cold, as if you seen a ghost."
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4 more? You got it!
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Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
The heroes go down the pass, back to the beginning. Since they went right first, they go left. They are back at another intersection. Right or Left? -
Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
The cave only consists of this "room." The heroes go back up the cave, into the sunlight. Shall they continue to the Hanging Gardens, or go back and explore the caves at the intersection? -
Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
Nope. Yes, that's something I overlooked when making the quest. Stupid loophole. But since you have all done it before, (healing via bedroll) I'll have to allow it to continue healing. -
Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
You will continue to lose health. -
Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
Woah, what's up with all this 3001 divided by whatever stuff? Though I'd still be able to tell it's you (Pandora) just by your delights of treasure and killing. There doesn't appear to be any traps surrounding the crystal. -
Heroica RPG - Quest #8 Sacred Sands
Capt.JohnPaul replied to Capt.JohnPaul's topic in The Heroica Archive
The adventurers hop down the cave. Luckily, it was a sandy floor, not rock. Though partly buried was something shiny in the darkness. The Gem/Crystal! TWO OUT OF THREE TREASURES SUCCESSFULLY FOUND! What will the party do next? -
"I traveled. The kingdom was also in the edge, we probably saw each other passing by. Though it was over run by rebellious orc tribes that still have an anger against elves."
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Alexander smiles back. "Hello. I got my helmet from expert forgers from some land called Spain. umm... well... I don't really know.... But the place resembles a land in fairy tells on a place called Earth, wear people from so called 'Spain' forge metal and helmets just like this one."
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Alexander the Chevalier walks up to the quest board. He signs his name up confidently for Quest 13: The Dark Star. He was going to get in this time!