goatman461

Factions - Introduction, Discussion, and Core Rules

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It's a time of upheaval in the galaxy. The New Republic has just defeated the Empire at the Battle of Jakku.

Those who fought in the Rebellion now have to adjust to being a part of a legitimate government, or find other means of employment.

 MNT 19

Those who fought for the Empire no longer have an Emperor to follow and must decide whether to align themselves with one of the many Imperial Admirals staking a claim or forge their own path.

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Those caught in the middle must adjust to a newlife and pray they can make a living under a new regime. 

R6 Nemodians on Felucia 3 tee-muss

 

 

 Add to this turmoil the news that Holocrons of the Jedi have been rumored to be surfacing in various places across the galaxy.

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It is rumored that only a Jedi or Sith can unlock the true potential of a Holocron, but there are those who have been able to manipulate them enough to get at least some data. The data they've recovered speaks of an earlier age, a forgotten time.

Days when Jedi and Sith fought across the stars.

 

Old Republic: Rancor Showdown

 Or an army of clones sought to preserve the order of the Republic.

Clones on Felucia

 

There are many who will pay a hefty amount of credits or even kill for this data.

  

Now, the New Republic, the fragments of the Empire, smugglers, bounty hunters, and anyone else who has access to a starship are seeking them.

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Welcome!


Welcome to the latest community build and contest project for the Eurobricks Star Wars forum! Star Wars Factions is a building Role Playing Game (RPG) set between Return of the Jedi and The Force Awakens. Specifically, it starts immediately after the Battle of Jakku, but builds from any era are welcomed.

There are many different factions you can petition to join. Being a part of a faction allows you to participate in 'episodes' (challenges), build freebuilds to earn in-game XP, tags, and other rewards, as well as other aspects of the game. You'll have a main character in-game, and through your building, you can advance your character and help your faction win.

Getting Started


  • Private Message (PM) a faction leader to ask to join their faction. Each faction has it's own style, storyline, and aesthetic, so you'll need to create a character in line with whatever faction you petition to join. Faction description, requirements, and contact info can be found in each faction's post at the top of the Factions subforum.
  • Create your character, upload a 100x100 picture to your preferred image host, and fill out the Character Creator form. You can choose any name for your character but please keep it appropriate. Players may change factions at any time, but faction leaders do not have to accept new recruits. Alternatively, when builders have earned 150 XP they can create their own faction.
  • Introduce yourself in the Introduction and Discussion topic. Fill out the Character Creator form to have your character added to the active players list.
  • Create a signature using this generator created by @Bob De Quatre. Please note that it does not currently support Flickr photos for the avatar. We hope to fix this soon.
  • Read up on the Core Rules here!


Where to Post What


  • This subforum, Factions, is used for this game. As such, you should only post your entries to Star Wars Factions here.
  • The Core Rules contains the rules; questions about the rules should be asked in this topic.
  • Players should introduce characters in this Introduction and Discussion topic and fill out the Character Creator form. All posts in this Introduction and Discussion topic should be Out of Character.
  • Each faction will have their own way of communicating, so check with your faction and discuss your upcoming builds, Works-in-Progress (WIPs), strategies, and storylines through whatever method your faction leader proscribes. 
  • Announce your free builds in your faction topic to receive feedback, but make sure to also fill out the appropriate form to have it scored.  
  • Episodes will be announced in their own topics, and you will be able to use those topics to ask questions about and discuss the specific episode.

Important Links




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Core Rules

Main Objectives


  • To have fun building in the Star Wars Universe!
  • Our goal is to allow freebuilding without too many restrictions but with a semblance of order based around Faction Leaders. Builds are not restricted to single avatars, canonical timeframes, or well established planets.  
  • We want Factions to always have direction and purpose and as such we will try to always have a main challenge for the factions to work to complete. There will be plenty of other activities to keep a faction busy as well.
  • Factions and Members are encouraged to write stories for their characters and focus on world-building within the Star Wars Universe. 

Main Challenges


  • The first main challenge is to help your faction find and hold on to 2 or more Holocrons before the campaign ends. Doing so causes your team to "win" the campaign. Your faction only wins if they posses at least 2 Holocrons when the campaign ends, it does not count as a win if your faction had the Holocrons earlier in the campaign, only if they have them at the end.
  • In the case of a tie with two or more factions having 2 or more Holocrons, the faction with the most Holocrons wins. In the case that 2 or more teams are tied for the most Holocrons, the team with the most XP will break the tie.
  • When the 7th holocron is found, it will begin a 6 month countdown. At the end of those 6 months the winning faction will be decided.

Other Building Events


There will be other events that are unlocked as you build on different planets. These include:

  • Era Builds - Time period builds set during various eras of Star Wars history. These include, but are not limited to: Old Republic, Clone Wars, Galactic Civil War, etc.
  • CYOA - Choose Your Own Adventure style story campaigns.
  • Bounty Hunter Missions - Same rules as before, but now each successful mission will net you 10 XP.

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Factions


  • Each faction is led by a player with 150 XP or more.
  • Faction Leaders (150+ XP) will be responsible for establishing the aesthetic and storyline for their faction. Faction Leaders can designate one or more "2nd-in-command(s)" to assist them in leading their faction. Faction Leaders are expected to encourage the most accurate Star-Wars-aesthetic and the most engaging story plots. 
  • Faction Recruits (0-149 XP) must pledge allegiance to and be accepted by one of the Faction Leaders. If a Faction Recruit earns more than 150 XP, they do not automatically become a leader of their own faction. They must make that change on their own, in their own time, with the Faction Change Form. A player with more than 150 XP can also decide to simply continue as a Faction Recruit.
  • Faction members earn XP for every build. When they build on a planet accessible to their faction, the faction also earns the same number in Influence Points (IP). When the member builds anywhere else, he still earns XP, but the faction earns no IP.
  • Faction Recruits may transfer factions without approval from their current Faction Leader. Any IP earned for their previous faction will stay with the faction. Badges or other items associated with their previous faction may be forfeited.
  • Once a faction member reaches 150+ XP and decides to start their own faction, they may choose to reclaim any IP they earned for any current or previous faction to start their new faction. Of the reclaimed IP, up to 50 IP may be removed to another planet, so that the new faction may have at least one planet with which to start their faction. If a new Faction Leader decides not to reclaim any portion of their IP from their former factions, the new faction will be given 50 IP to use anywhere on the map. New factions can only reclaim IP once and no IP may be reclaimed after the 50 free IP is taken. Reclaimed IP is deducted from the former faction's holdings.
  • At the beginning of the campaign a faction begins with a total IP of its combined member's XP. For example, if the Faction Leader has 210 XP and 4 Faction Recruits join who each have 25 XP, the Faction begins with 310 IP. Faction Leaders will decide how the IP is allocated across the map, but all IP spent will be traced back to the Faction Recruits so that the IP may be reclaimed if they reach 150XP.

Member Skills


  • In addition to joining a faction, each person will choose a skill to specialize in. This skill is used for storytelling and challenge purposes and is not meant to restrict what a player can or cannot build. If you pick Technician that doesn't mean your character cannot also fly star-fighters. But it does mean that if a challenge requires an Ace skill, a Technician does not qualify.
  • Each person needs to choose one of the main skill headings. Examples of each skill are listed in parentheses. For example, you should pick Ace, not Driver which is just an example of what an Ace skill might look like. 
    • Ace (Driver, Gunner, Pilot, Beast Rider)
    • Engineer/Technician (Mechanic, Droid Specialist, Shipwright, Cyber Tech)
    • Soldier (Commando, Foot Soldier, Sharpshooter, Heavy)
    • Explorer (Scout, Trader, Archaeologist, Big-Game Hunter)
    • Colonist (Homesteader, Community Elder, Councilman, Tradesman)
    • Smuggler (Scoundrel, Thief, Gambler, Gunslinger)
    • Bounty hunter/Hired gun (Assassin, Bodyguard/Enforcer, Marauder, Demolitionist)
    • Diplomat (Ambassador, Agitator, Analyst, Propagandist)
    • Guardian (Peacekeeper, Protector, Armorer, Warden)
    • Commander (Squadron Leader, Tactician/Strategist, Figurehead, Instructor)
    • Spy (Infiltrator, Informant, Slicer, Burglar)
  • Your first skill is free. Multiple skills may be earned by accumulating 50 XP building for Factions, XP earned in SoNE does not count for skills in Factions.

Earning and Using XP/IP/Credits


  • Each player can earn XP (Experience Points). Each Faction can earn IP (Influence Points).
  • Each freebuild a player submits can earn up to 50 XP. The average build will earn 1-10 XP. Builds that really stand out can earn 11-30 XP. Builds that show an immense amount of effort can earn 31-50 XP.
  • For every XP a player earns, their faction will earn an IP. Each build submitted by a player will need to have a planet assigned to show where it takes place. Space builds can be assigned to the planet they are nearest to in space. The XP earned by these builds will earn IP for that specific planet.
  • Builds will be scored and points will be earned throughout one month judging periods. Judges will try to judge builds as soon as possible, and points will be awarded as they do, but you should not expect your build to be judged in less than a month. If you build is not judged by that time, check with your Faction Leader and make sure you correctly completed the Submittal Form. 

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The Map


  • The game map utilizes the map created by Henry Bernberg with his permission. His map will be used to decide which sectors planets and hyperspace lanes are located in. The map below is a snapshot of his and can be used for general reference:

SWGalaxyMapFull

  • There are 5 main hyperspace routes: Perlemian Trade Route, Corellian Run, Corellian Trade Spire, Rimma Trade Route, and Hydian Way. All other routes are treated equally.
  • There are two ways to access different parts of the galaxy: sector control and hyperspace routes.
    • Sector control: If you control a sector, you may also build in all 8 adjacent sectors.  Example, if you control O7, you may also build in N6, N7, N8, O6, O8, P6, P7, and P8.
    • Hyperspace routes:  
      • If you control a planet located on a hyperspace route, you may build on any other planet located on that route.
      • If you control a sector that a hyperspace route passes through, you may build in any of the other sectors that the route passes through.
  • A route is considered continuous for as long as it keeps the same name.
    • Example:  If I control the planet Trellen (M11), I can build anywhere along the Trellen Trade Route up to and including Kashyyyk (P9).  However, I cannot build on any of the routes beyond Kashyyyk, because they all have different names.  I also could not build on Gorse (O10) because it's not located on the Trellen Trade Route.  But, if I controlled Trellen's sector (M11), I could build on Gorse or any other planet in a sector that the Trellen Trade Route passed through.
  • The only exception is unnamed hyperspace routes (routes that are labeled "no data" when you zoom in and hover over the route.  Unnamed routes are considered contiguous until they change direction from (mainly) north/south to east/west. 
    • For example, the unnamed route leading south from Columex (R6) could be considered continuous until Nimban (S10) when the unnamed route turns west.  I also could not use the unnamed route running east/west through Boonta (S8) because it travels a different direction than the one I'm using.
    • Another example, in Sector O6, the Braxant Run ends at Bandomeer. So if you control M6, you could build on O6, but you could not use that route to access the entire Hydian Way. Also on O6, there are two angles on the Celanon Spur at Drackmar and Botajef. Therefore, you could not use that route to go from M6 to P6. 
  • In the case that sector has no clear hyperspace routes entering the sector, you can access it by being adjacent to it. For example, the planet Jedha is found in sector H10, but has no visible hyperspace lanes. A faction may access it by controlling G9, H9, I9, G10, I10, G11, H11, or I11. Another example, Lothal is in U7 but only has a hyperspace route entering from above it in U6. If a faction is blocked from that hyperspace route, they could also access Lothal in U7 by having control of any of the sectors which are adjacent to U7.
  • Factions have access to the entirety of the 5 Main Hyperspace Routes, regardless of angles, if they control a sector along the routes. Be sure to zoom into the Galaxy Map to make sure, or ask MKJoshA, LucasLaughing, BEAVeR, or goatman461 for a ruling before your team starts to build.
  • Factions can block other factions from earning IP on planets that would otherwise be accessible. If the opposing faction must travel THROUGH a sector under the blocking faction's control, the blocking faction may post an interdictor and stop all ships from moving through the sector. (Opposing factions can still earn IP in the sector being blocked and builders can still post builds on inaccessible planets without earning IP for their faction. The 5 Main Hyperspace routes may not be blocked.) To block another faction, the blocking faction must: 
    • control the sector;
    • build and post a 50+ stud-long interdictor in the blocked sector (does not have to be the Imperial design, build what you think an interdictor should look like, part of your points will depend on how much the judges agree with your concept);
    • declare the blockade in each faction's pinned topic;
    • post two new builds in the blocked sector every month (blockades will be discontinued if new builds are not posted between  and a new 50+ stud interdictor must be built and posted)

 

Controlling the Map


  • Once a faction has earned 25 IP on a planet the planet is considered explored. Any Holocrons or other bonuses on that planet are discovered and visible to that faction. Once a faction has 50 IP on a planet, that planet is under their control. Opposing factions can take over or retake a planet by scoring 25 IP more than the current faction.
  • Controlling 3 or more of the planets in a sector puts that sector under the faction's control. If more than one faction controls 3 or more planets in a sector, control is decided by who owns the most by simple majority. If there is a tie, the faction that controlled it most recently retains control until another faction gains the simple majority.
  • If a sector has fewer than 3 planets, all planets must be controlled to control the sector. 
  • If a sector has no planets, the only way to control it is by placing a Space Station in the sector. Space Stations can be purchased by Factions under special circumstances that will be unlocked later in the campaign.

 

Initial Map Set-Up


  • We will give each player a couple weeks to choose which faction they want to join or create. After this initial period we will begin claiming territory.
  • Set-Up began by each faction choosing 1 planet to be their starting point. The starting factions gained 50 bonus IP for that planet and thus gains exploration and control status of that planet. Order for picking will be based on total team XP from the previous round.
  • After this the game begins and each faction can start building across the map.

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Other Details

Customs/Third-Party/non-LEGO Parts


No clone brands (Megablocks, KREO, etc) are allowed, but 3rd party fig parts and accessories (Brickarms, Citizen Brick, etc.) may be used. However, the judges prefer official LEGO parts and will take into consideration your use of 3rd party pieces when judging for XP. Any overuse or deceptive use may be penalized by the judges. Please specifically avoid the following:

  • Custom parts used to make connections not possible or feasible with official LEGO parts - allowing customs is mostly meant to allow a few more minifigure accessory and lighting choices, not to give anybody a building advantage
  • Colors outside of LEGO's color palette
  • Builds that focus on the custom material instead of the LEGO build - we don't want to see your custom figbarfs
  • Heavily customized minifigures - the majority of any minifigure's parts should be official LEGO parts
  • Any especially offensive material (see EU guidelines)


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Members You Should Know


  • MKJoshA, BEAVeR, LucasLaughing, Goatman461


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FAQs


  • Q: Do I have to participate in every episode/challenge?
    A: No. We know everyone has other responsibilities and commitments as well, both on and off of EB.
  • Q: Do I have to post a story with every build?
    A: No. Sometimes builds can stand alone and tell their own story. Don't feel like you have to post an elaborate backstory, just tell the story with your bricks and add any text you feel is appropriate. 
  • Q: Can I post a digital MOC?
    A: As a free build, yes. (You can also do free builds in whatever scale you like.) In an episode, you have to follow the rules of the episode, which may or may not allow digital builds.
  • Q: Do I have to create a sig fig?
    A: No. You MAY create a sig fig, or you may introduce a new character with each build.
  • Q: What time period is SONE 2 in?
    A: After RotJ, before TFA. At least for the map movements. Builds can take place during any time period

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Ithorian Engineer seeks opportunities with Socorro Trade Guild:

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Currently based near Tatooine in the Outer Rim.....please contact Otee'fo K'vos with appropriate information via "The Rancid Dewback Saloon, Mos Taike"

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