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Posted

You should be able to do something similar editing the .lxf file.

Take a look at this topic.

Thanks. It works to seperate them (setting a high x,y,z value for the lever), but I could not delete the "lever"-part. And if I remove the lever part from the .lxfml-file it complains when I open it in LDD, and the whole lever+lever base has been removed.

This is how the lever looks like in the .lxfml file.

<Brick refID="140" designID="73587" itemNos="4220740">

<Part refID="140" designID="4592" materials="151">

<Bone refID="140" transformation="1,0,0,0,1,0,0,0,1,-2.7999999523162842,0,-2.7999999523162842">

</Bone>

</Part>

<Part refID="141" designID="4593" materials="26">

<Bone refID="141" transformation="1,0,0,0,1,0,0,0,1,-2.7999999523162842,0.41999617218971252,-2.7999999523162842">

</Bone>

</Part>

</Brick>

Posted (edited)

Exactly, you cannot delete the lever, but you can move it aside.

That's what you can obtain in this way, and that's the only way I know! :wink:

Edited by Calabar
Posted

No, you cannot, but you can find that strange material ID in the converted POV file and delete whole part. POV-Ray will not complain.

Posted

You can "separate" parts by making them invisible too. Try setting the materials="999" in the LXFML.

Don't know what happens if you render in LDD2PovRay though

post-4755-0-60442900-1408785636_thumb.jpg

Thanks! That is also a way to seperate them. What I really want to do is to get rid of that "lever" part, and keep only the base, because in the instructions the hidden part will still be shown, right?

Posted

Thanks! That is also a way to seperate them. What I really want to do is to get rid of that "lever" part, and keep only the base, because in the instructions the hidden part will still be shown, right?

No problem to get rid of the lever part - just edit it's color to 999 instead. And after, the base will behave just like a "lose" brick that you can move around. And it will show up in the instructions too. However, the lever will still have its collision volumes, so you can't place anything where they are.

Posted

No problem to get rid of the lever part - just edit it's color to 999 instead. And after, the base will behave just like a "lose" brick that you can move around. And it will show up in the instructions too. However, the lever will still have its collision volumes, so you can't place anything where they are.

I tried a test file and setting material to 999 crashes my LDD :P

Strange... The same thing happens for me when I set material to 999, LDD crashes.

Posted

That's strange. I'm on 4.3.8, and I assume you guys are too. Do you have Advanced Shading or anything like that turned on. I have it off.

Anyway, there should be another color that is "invisible" . Let me check it up.

EDIT: OK, I tried 132 (possibley LEGO Black Glitter, and that also worked (i.e. does not render in LDD). Does it work for you?

Posted

I remember "0" (zero) worked for making bricks invisible back in LDD 4.3.5, but that trick now results in a bright white part, much like the other "broken" materials such as 301 (chrome) silver. I wonder when that changed?

Nope 132 colors the brick totally white... This reminds me there is a very black color used for PF recievers and remotes which is not in color library!

Would it be 109 (Pc Black Ir)? I can see Spin̈al Tap enjoying that.

Posted

That's strange. I'm on 4.3.8, and I assume you guys are too. Do you have Advanced Shading or anything like that turned on. I have it off.

Anyway, there should be another color that is "invisible" . Let me check it up.

EDIT: OK, I tried 132 (possibley LEGO Black Glitter, and that also worked (i.e. does not render in LDD). Does it work for you?

Yep 4.3.8 and I turned off shading and outlining of bricks as well, but it still crashes when I set materials=999 on the lever. 132 made it completly white without any shading. But still if this would work, will the lever-part not show up in the instructions eventhough it is invisible?

Posted

I played around abit and the odd thing is 132 makes bricks invisible BUT ONLY if you render with outlines. Also changin the shader level kind of ghosts pictures, here are pics:

Ammy-invisible.png

Ammy-ghost.png

Posted (edited)

999 crashes, but you can use any color above 200 and it works just like ID 132, the only difference is that in description of color (when you click on brick) there are question marks, material:?????

Edited by Zblj

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