Dilvish Posted June 19, 2014 Posted June 19, 2014 LDD is great for creating static animations. However, are there skeletal animations for minifigs as well? Can they be hacked from one of TLG's many video games? Quote
Zerobricks Posted June 19, 2014 Posted June 19, 2014 You mean like bending body and parts like TLG does? Quote
Zerobricks Posted June 20, 2014 Posted June 20, 2014 (edited) Well I did saw there was a way to warp bricks via LXFML edit like here: http://www.eurobrick...75#entry1749055 Edited June 20, 2014 by Zblj Quote
Philo Posted June 20, 2014 Posted June 20, 2014 With matrix modification in LXFML you can do linear transformations of parts, eg. scale them (with different scaling in each direction), rotate, slant or mirror them. But you can't distort the overall shape (eg it's not possible to introduce a joint in the middle of a leg part). Quote
Zerobricks Posted June 20, 2014 Posted June 20, 2014 With matrix modification in LXFML you can do linear transformations of parts, eg. scale them (with different scaling in each direction), rotate, slant or mirror them. But you can't distort the overall shape (eg it's not possible to introduce a joint in the middle of a leg part). Could you give it a try with lets say torso? Quote
Philo Posted June 23, 2014 Posted June 23, 2014 Here is an example with a slanted torso. Rename the attached files as .lfxml to open them in LDD. skel2 is the slanted version, skel1 the straight one for comparison. But it's very difficult to do this kind of things with LDD (collision detection comes in the way), it would be much easier to do with LDraw system! skel1.txt skel2.txt Quote
Zerobricks Posted June 23, 2014 Posted June 23, 2014 Thats interesting! Can you describe a bit how you do this so I can play around? Quote
Philo Posted June 23, 2014 Posted June 23, 2014 Well... I just edited the file with a text editor and modified the transformation matrix. <Brick refID="0" designID="6260" itemNos="626001"> <Part refID="0" designID="6260" materials="1"> <Bone refID="0" transformation="1,0,0,0,1,0,0,0,1,-2.7999999523162842,0.24989999830722809,-1.2000000476837158"> </Bone> </Part> </Brick> is changed to <Brick refID="0" designID="6260" itemNos="626001"> <Part refID="0" designID="6260" materials="1"> <Bone refID="0" transformation="1,0,0,.5,1,0,0,0,1,-2.7999999523162842,0.24989999830722809,-1.2000000476837158"> </Bone> </Part> </Brick> There is a tutorial about this kind of transformation here. Sorry, it's in French... Quote
Zerobricks Posted June 23, 2014 Posted June 23, 2014 Thank, gonna give it a try, may be usefull for my animations. Quote
grum64 Posted June 25, 2014 Posted June 25, 2014 Well... I just edited the file with a text editor and modified the transformation matrix. <Brick refID="0" designID="6260" itemNos="626001"> <Part refID="0" designID="6260" materials="1"> <Bone refID="0" transformation="1,0,0,0,1,0,0,0,1,-2.7999999523162842,0.24989999830722809,-1.2000000476837158"> </Bone> </Part> </Brick> is changed to <Brick refID="0" designID="6260" itemNos="626001"> <Part refID="0" designID="6260" materials="1"> <Bone refID="0" transformation="1,0,0,.5,1,0,0,0,1,-2.7999999523162842,0.24989999830722809,-1.2000000476837158"> </Bone> </Part> </Brick> There is a tutorial about this kind of transformation here. Sorry, it's in French... My head hurts! Quote
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