Jump to content

Recommended Posts

Posted

I just noticed this picture when browsing the web. It's from the same instituion (Alexandra) that helped TLG with the advanced shading in LDD 4. It shows a technique called CUDA photon mapping. I don't know if it's real time rendered or not, but it looks really good. I have now clue if this is just a test where they used a LEGO model as a dummy or not. Maybe something to drool for in LDD 5.0?

post-4755-129190911427.png

Posted (edited)

Total drool over here. *oh2* That looks more like something rendered in a 3d prog like c4d or max to me...although how wicked would it be for LDD 5.0? Get too many sweet features in there though and TLG might want to start charging for the software...which I'd probably buy anyway.

Edited by messiah1
Posted

I would certainly love to have that shading functionality in LDD 5.0 default_wubnew.gif Even if it will not be as advanced shading as that, anything just to improve the current lighting in LDD 4.0.

If it's "CUDA" as in Nvidia CUDA, count me out, my graphics card doesn't support (8xxx series+) this as none of the ATI graphics cards do either. So i highly doubt they're picking a Nvidia only renderer for that.

Posted

The edges of the 1x1 bricks in front are unnatural white.

The white bricks on the left have a strong reflexion on the ground. This is also the problem with POVray in standard renderings. Can be changed in POVray.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...