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Avalonia

Welcome to Avalonia! If this this is your first time to the Guilds of Historica, it is suggested that you check out each of the guilds and decide which best fits your tastes as a builder and storyteller. An overview of Avalonia is provided below. If you've chosen Avalonia, please (re)introduce yourself in this thread and post a picture of your sigfig and a short description of your character. The guild colors are dark green and sand green, so please include some sort of standard bearing these colors with your sigfig. Your standard can be with molded flags, brickbuilt flags, tabards, or whatever you can come up with.

You can check out the current challenge or post free builds. Free builds can be any size, and whatever you wish to build. There is a Guilds of Historica Discord server for friendly banter and chitchat additional to the main forums here.

Part I: Origins of Historica

See the main Book IV thread for the origins and current story status.

(For a complete telling of the history of Historica, click here. But be warned: it is 203 pages long, so make sure you are sitting in your leather armchair by the fire, with a mug of mulled wine before you begin.)

Part II: About Avalonia

The Western Paradise

Avalonia is the westernmost realm of mainland Historica. It is often referred to as the 'Sacred Paradise', due to its lush foliage and mystical origins. From the fertile rolling green fields and countryside around its capital, to the great lakes, hidden waterways, and mystical islands of its heartland, and all the way to the Enchanted Forest at its far western-most point, its beauty is one of a kind. Home to all kinds of life and treasures, it is a land full of myths and legends and the stronghold of the mighty Guild of the West.

History of Avalonia:

Avalonia has always been a sacred place. From its very beginnings it was home to a powerful race of Druids who settled there. Attracted by its beauty and mystique they lived in harmony with the land for many centuries and used their skills to protect the land, which flourished under their rule. As time moved on, their numbers started to decline and the last few remaining took it upon themselves to create one final enchantment. They gave all their power and their lives in one ultimate spell, a treasure, that if found, would bring peace and protection to the land for all eternity. They hid the treasure in their most sacred shine, and with their final task now complete, they vanished into dust; today many of their shrines and temples can be seen in ruins throughout the land, a relic of those days. Days turned to months, months turned to years, and years turned to centuries. During that time the land became inhabited by all sorts of mysterious life and became a very dangerous place. Unknown beings lurk in the Mystic Isles, and there is both darkness and light under the eaves of the Enchanted Forest. Eventually tribes of Elves came who made their home in the forest. The Elves were drawn to the land's sacred power and vowed to watch over the land until the day came when a suitable ruler could be found. One whose people could bring peace and prosperity back to the land. And so they waited...

The Guild of Avalonia:

Avalonia's Guild is the youngest of the four original lands, although that is many years now. When Avalonia was at its darkest hour, armored warriors mounted on huge war horses and led by Artorious Rex thundered through the land.  No enemy or evil could stand in their way. They are never ones to back down from a fight and have no fear in battle, for in battle lies their true calling; in battle they are free; and as the joy of battle takes over them, their minds are focused towards one thing, the slaughter and destruction of their enemies. Riding into battle, the sound of charging horses echoes that of the beating wings of a mighty dragon. Hence they are known throughout the land as 'The Flight of Dragons'. For seven years, these newcomers ruled the Avalonian guild, and in that time they gave protection and stability back to the land, secured peace with the other realms, and trade flourished.

But then, one day, the king of Avalonia, Artorious Rex, vanished. In his absence, High Lords were appointed: Lord Simon of Nalderic and Lord de Gothia of Benoic. The High Lords were unable to rule as effectively as Artorious, however, and it became evident that a new king was needed to sit on the Dragon Throne. By universal acclaim of the citizens of the land, High Lord de Gothia was elevated to the kingship as the second King of Avalonia and Lord of the Dragonflight. He currently rules in Albion, the capital. 

Historical links:

Book I Avalonia Guild thread

Book II Avalonia Guild thread

Book III Avalonia Guild thread

Part III: The Regions of Avalonia:

The East Region: Countryside and Capital

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This is where Avalonia's capital city, Albion, is located. It is an area full of lush green fields, mighty stone castles, quaint rural villages, and shimmering lakes. The area has very rich farmland which gains much trade between the other great Guilds. We regularly supply farm produce to the other three corners of the world in exchange for oil and other resources. So you may often see a raised flag from another land when their emissaries come to barter goods. The area is primarily inhabited by the race of Men, but many other peaceful races have also made their homes and lives in this area, so it is not uncommon to see all races and walks of life in the busy Capital and its surrounding villages.

Ongoing challenge: Challenge to build the buildings in Albion, the capitol city.

Link to The Great Gatehouse of Albion and Greffen Bridge.

The West Region: The Enchanted Forest

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This whole area is engulfed by an ancient enchanted forest. According to legend, the forest sprung from the grave of a mighty Wizard. When the Wizard died, his followers plunged his staff upright into his grave, which then grew into a giant Oak and the rest of the forest grew up around it. No one has ever found the mythical Oak, but some claim it’s guarded by the Elves. The Forest can be a dangerous place for those who venture here without a guide, as it’s known to have a mind of its own and is constantly shifting and changing. It is home to the Elves who live deep in its heart. Not much is known about the Elves, but they are a proud race, and feared by all in battle. They are allied with the Guild but will only fight alongside them if the cause is a just one and threatens the land. The forest is also home to many bands of outlaws and other unknown races and beings who have taken shelter in its depths.

The Middle Region, Heart Of Avalonia: The Mystic Isles

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This area is the most sacred of all Avalonia. The Isles were created two thousand years before when the Desert King, Ark'Mora Raa, attempted to destroy all of the Western Marches (the current Mystic Isles and the Enchanted Forest) with a curse due to their rebellion against his rule; but powerful practitioners of the ancient Faerie magics, among them druids, elves, fairies, and goblins, and many more, stopped the curse from completing its course. The magical battle imbued the region with powerful Deep Magics that make it among the most magically potent places in Historica. Here too is where the legendary ancient Druid shrine is supposed to reside, with the mystical treasure hidden within. Many have lost their lives in search for it, and most now believe it is simply a myth. The Isles are shrouded in a think mist, supposedly cast by an ancient Druid to keep the evils of the world at bay, or else as a result of the counteracted curse of Ark'Mora. Now it acts as a gloomy curtain, concealing the unknown within. The Isles are surrounded by mazes of twisty waterways, lakes, marshes, and tidal estuaries. It is not known exactly how many islands lie in this area, for many say that you can never find the same island twice. The only reliable way of travel through these waterways are by the 'Water Folk', dark figures who are the only ones who know the safe hidden routes across the Isles. Who knows what creatures and tribes have made their settlements deep in the center of the Isles and remain hidden? The thick mist makes visibility difficult and Will O' The Wisps have been known to frequently lead unfortunate souls to their doom. The main route across to the Enchanted Forest is on the outskirts of the Isles, and allows a relatively easy passage to and from the Capital. What really does lie deep inside the heart of the Isles? That's for you to decide...

Note: Settlements are not currently allowed on Devine Isle.

The Map:

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Part IV: Current Tasks and Challenges

Gold Count:

This will be here we have our ‘gold’ count for bragging rights of the guilds. 

Challenges:

Current and previous winners of Book IV challenges will be posted here. 

Tasks:

(Note: these do not need to be completed in order, though of course it does not hurt to do so.)

FIRST TASK

Avalonians! Our guild is composed of many different realms, and in these troubling times, it is necessary for each realm to muster militia at a moments notice or maintain a standing troop of soldiers. While there is a standard uniform for Avalonia's common soldiers and Army regulars, what do your troops look like, and what crest or device do they bear on their shields or tabards? How would one differentiate them in battle?

For the first task, you should provide a picture of your realm's soldiers/defenders/mercenaries, etc. I have displayed a number of different soldiers common to Avalonia in the pictures above. Are your troops garbed the same, or do they display a different coat of arms or unique helm or weapon, or are they a mishmash of warriors? Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards.

SECOND TASK

Avalonians! Your Lords and Ladies (Sigfigs) have need to travel the realm. Who accompanies them on these journeys? What is their standard retinue?

For the second task, you should provide a picture of your Lord/Lady and their entourage. They can be mounted or on foot, but it should be how you'd expect to see your sigfig about in the realm. Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. Entries for this task should be posted in this thread.

THIRD TASK

Name and describe your realm/territory/region. What would one encounter as they traveled across your realm. Are there great forests or rolling plains? Is there a great lake or river of note? Who are the residents and what are they like? Do you have a tribe of hostile goblins living on your lands?

Some Avalonians have already provided a very vivid picture of their realms through their builds. Any entry for this task should be posted as a separate topic and a link should be posted on this thread. This topic should include description in the form of words and pictures. The pictures may be in the form of builds, photos of real life locations or art.

Note: Territories/settlements are not currently allowed on Devine Isle.

FOURTH TASK - Open to all Historicans

Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents.

To establish your settlement, you must post MOCs from specific categories common to all settlements. These MOCs CAN be already completed, but they MUST NOT already be referenced to a different location. To find out all of the details, check out the thread on the Historican Settlements (HSS)

FIFTH TASK

Avalonians! All Lords and Ladies need a stronghold or fortress from which to rule their realm. Do you have a castle, a keep, a fortified farmstead? Where is your base of operations?

For the fifth task, you should provide a picture of your stronghold. This should be your main fortress, not a small outkeep or tower. Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. Entries for this task should be posted in their own topic and a link should be posted in this thread.

SIXTH TASK - Open to all Historicans

Merchants ply their wares throughout Historica, bringing Avalonian wines to Nocturnus and Kaliphlin spices to Mitgardia. But some brewers are renowned for their finest stouts or lagers, certain Kalihplin oil magnates that are known to provide reliable cheap lamp oil, there are prized meats that can only be purchased from specific breeders. These are the goods that are known throughout Historica by name. What are these goods, and who provides them?

For the sixth task, you need to establish a brand of trade. This "brand" could be the maker/sewer/brewer/carver/grower of goods, it could be a specific region (this should be very specific to a location or small region, not "Nocturnus Cake" or even "Mystic Isles Pizza") or it could be more of a large trade conglomerate that provides a multitude of goods, or has stores throughout Historica. Some of these "brands" are already established in previous MOCs or posts, and some have not yet been established.

To find out all of the details, check out the thread on Historican Trades.

Part V: Membership

Avalonia's memberships is open for those who wish to pick up arms and fight to expand our land and extend our Capital with stone castles, villages, farms and anything else they can think of to help the land. Do you fancy yourself as a tradesman and want to set up a business to increase our wealth? Or maybe you wish to cut out a life in the forest with the Elves and help strengthen the alliance we have. Or maybe, just maybe, you're brave enough to master the Mystic Isles, find the shrine and fortify the Islands with your own designs? We welcome all races, but on the agreement that you will be loyal to the land and fight for her when needs arise.

The royal colours of our land and our guild are based on the land's lush earthly feel. We combine two shades of green: dark green and sand green. The law states that you will need to represent at least one of these flags and colours within everything you build for the land.

If you choose to be a member, there is much in store for you, but your first task will be to create your sigfig and introduce him or her with a bit of biography (even a sentence or two will do). Then start building!

Examples of Avalonian People:

(An important note: both flesh-toned sigfigs and yellow-skinned sigfigs are welcomed and accepted here in Avalonia; your personal preference and your collection should dictate what you choose! The examples here are flesh-toned, but you can do whatever you prefer, as great builders fall on both sides of the debate.)

Perhaps you think, "There have been no new castle themes since 2013, and therefore I cannot join the Guilds since I don't have any castle people!" Well, that's not true. Having Fantasy-era castle or Lord of the Rings/Hobbit minifigures is great, but there are other options, several of which are currently available. You can also make your own figures by mixing and matching parts etc.  There are fewer torsos with dark green and sand green coloring available than there were at other times in the past, so massive army building may not be quite as straightforward as it has been previously, but below are examples of some figures that are made from available components now and some of the older historical figures for reference.  We have made some suggestions and ideas of how one might 'assign' some of the new torsos to various guilds (e.g., traditionally the Lion knights were Kali and the Black Falcons were Nocturnus), but many of these factions (see the Black Falcons in particular) have been used with multiple Guilds, and there are some generic armored bodies now (see for example the serpent knight from the latest 31168 Medieval Horse Knight's Castle) that can have any guild color added.  Browse the following pictures if you are having trouble coming up with something for yourself, and remember that these are ideas not rules, so be creative! (Credit to @Henjin_Quilones for the older fig pics!)

Figures made from recently available parts:

Avalonian Soldiers:

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Forestpeople and irregulars:

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Magic users:

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Commoners:

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Elven Stag Cavalry: (Not particularly recent but fun!)

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Figures made from legacy parts (Thanks @Henjin_Quilones !)

Fantasy Era and LoTR based Avalonian soldier figs:

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Classic Castle figs that still work in Avalonia (for those of us who are old):

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Farmers:

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Common people:

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Elves and woodspeople:

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Witch and forest creatures:

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Members of Avalonia:

LEADERSHIP:

Grover: Lady Gwenllian, of Prenmôr

Role: Guild Leader (contact if you have questions or concerns)

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Henjin_Quilones: Henjin Quilones, Jr, Master of the Drudi Order, and Galaria the Exiled Elf, Mistress of Dragons, of Druidham

Role: Guild Lieutenant

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Ruler:

King de Gothia of Sionnach (de Gothia)

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Historical:

derfel_cadern: Artorious Rex

Role: Fellow and founder of Avalonia

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ZCerberus: Lord Trian Burress, of Mesodraconem

Role: Fellow and Guild Leader Emeritus

Members:

SimWies: Sam Weatherstone

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funemlefox: Lord Edrin Stoneharbour

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Aurore: Alrune d'Embervale

GoH Book IV - Alrune

socalbricks: Kars

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Zilmrud: Parzival (in center)

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T-86(swebrickLUG): Erdil (front, second from right)

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  • Grover pinned this topic
Posted

With the start of Book IV, I hereby declare once again my allegiance to the migthy guild of Avalonia!

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I am happy to present to you again Sam Weatherstone. He is the youngest memeber of House Weatherstone and he is the new commander of the troops of House Ellerion, the rulers of Everwater, and the right hand to his dear friend and new Lord of Everwater, Alric Ellerion. He is a carpenter, engineer and swordmaster and grew up in Everwater, a small county and city at the northern coast of Avalonia.

To learn more about Sam Weatherstone, his friends and Everwater please see the following thread, where I gather all the stories. :classic:

I wish everyone happy building, lots of creativity and lots of fun. For the glory of Avalonia!

Posted
6 hours ago, SimWies said:

I am happy to present to you again Sam Weatherstone.

Welcome, and congrats! First on the member list for Avalonia Book IV!

Posted
16 minutes ago, Henjin_Quilones said:

Technically you’re first, right, @Grover? But great to see some action already! Welcome back @SimWies!

Do we count if we're leadership? :laugh:  I mean, this also assumes @de Gothia is coming back since de Gothia is King of Avalonia and counts as leadership...

Posted (edited)

de Gothia will keep serving Avalonia!

 

Tried to upload a photo on my phone but I’ve no idea where it went. Feeling as old as de Gothia himself

Edited by de Gothia
Posted (edited)

I declare my allegiance to Avalonia. Lord Edrin Stoneharbour, leader of the port city of Stoneharbour. 

His ambition is to expand Stoneharbour and create a large port city worthy of Avalonia. Using the guidance of both the council of the keep and the guild committee. 

Below is Lord Edrin. (Futher photo of lord Edrin in casual dress to be uploaded later with more common piece's)

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Edited by funemlefox
Pic not working
Posted
1 hour ago, funemlefox said:

I declare my allegiance to Avalonia. Lord Edrin Stoneharbour, leader of the port city of Stoneharbour. 

Welcome to Avalonia!  Great intro pic, and I love that you have a small scene behind Lord Edrin!  Look forward to seeing more of Lord Edrin and Stoneharbour!  Please let us know if you have any questions!

22 hours ago, de Gothia said:

de Gothia will keep serving Avalonia!

Welcome back!  Glad to see the King has returned!  And I feel you on the tech sometimes... seems like it changes daily now!

Posted

Thanks Grover, been a while since I've been here and iv forgot all my logins. So new name new sigfig.

I'll catch up on what iv missed and I'm already working on hss. 

And the scenes needed to introduce some more figs.  👍

Posted (edited)

With the start of Book IV, I am proud to reaffirm my unwavering allegiance to the mighty Guild of Avalonia!

My sigfig, Walt Herboï, and I are more ready than ever to serve the Western Paradise. I’ve just shared a new MOC featuring Walt and his dragon — a true symbol of the 'Flight of Dragons' that protects our lands. You can check out our latest adventure here: 

We stand ready to answer the call, whether it's to defend the Enchanted Forest or build the future of Albion. For the glory of Avalonia!

Edited by Sympatik Brick
Posted (edited)
Every proper enchanted land needs a shady castle held by a shady wizard. Perhaps a sorceress who dramatically performs some kind of magic that glows green or purple; and surrounds her domain with murder-brambles so that no one would enter.
Alrune d'Embervale had intended to become exactly such a figure when she claimed a small, mist-shrouded isle at the edge of the Enchanted Forest.
But then, reality ensued. Delicate, colorful flowers were growing all over her garden. Little children kept coming to her requesting a healing salve for cute forest creatures. Concerned elders regularly sent her honey cakes and butter bread because she looked too pallid to be healthy.
And recently, her uncle Dresghar - her trusted but insufferably worldly advisor - suggested that perhaps her tower should not stand quite so alone.
So there she is, ready to join Avalonia... 
 
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[SECOND TASK] While Alrune is notoriously bad at travelling with limited luggage, she will however casually wander around Avalonia with only a very small retinue: the captain of her guards, Evrart (left) and her uncle and advisor, Dresghar (right). And perhaps some cat adopted along the way. That's all.
 
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Spoiler

Battle-ready version:
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(With an inconsistency I saw too late: Evrart is supposed to be left-handed. I guess that means he's ambidextrous now...)


Fig updates wrt previous book:
- Alrune has an new head, with freckles. First because I had always envisioned her with freckles, second because the head I had initially chosen for her is both rare and very limited in terms of expressions. 
- Evrart has a new haircut as well as a new head. Mainly because black eyebrows with blonde hair have always bothered me.
 

Edited by Aurore
Fixed the pictures
Posted
On 1/18/2026 at 7:34 AM, Aurore said:

So there she is, ready to join Avalonia... 

Welcome back!  Sorry it took me a bit to get Alrune added to the Avalonian lineup and reply here.  I am so excited to have you join Avalonia for this book!  Love Alrune's new look!  The torso from Tasha on the D&D CMF and the skirt from Rivendell, am I right?  I look forward to seeing some of your wonderful work in Book IV!

Posted

Here's Edrin Stoneharbour with his retinue and Griff his stead. 

Retinue

From left to right. The twins Coren and Coriel Drakeward, Edrin's bodyguard always with him to watch his back. Then Lord Chancellor Berethan Stagmere, Edrin's most valued advisor.

To the right of Edrin is Halveth Moorwyck, alchemist, philosopher and inventor. And at the end is Tovan Deepstone, master mason and architect. 

The group provides Edrin with defence, advice and eagle eyes on his travels around Avalonia and the wider guilds. 

 

  • 2 weeks later...
Posted (edited)

Kars will pledge himself to Avalonia!

Kars (GoH Book IV Characters)

In the wilds of Avalonia’s Enchanted Forest, a mysterious woodsman named Kars has decided to settle down after several years of bounty hunting. After completing an impossible job for a very powerful Avalonian (who will go unnamed – client confidentiality is no laughing matter), he now has enough gold to build a dwelling for himself. Maybe even a fortress or settlement…

Along the way, Kars will find himself in the company of a ragtag group of Historicans, including the vain-yet-business savvy Valyrian socialite Gerard Renwick Sinclair III, his old friend (and master architect) Cobold McTavish, the enigmatic and wily Fieryn (who can turn into an flaming owl and communicates exclusively in hoots and screeches), and the aspiring (if insecure) healer Ayra Valken. 

GoH Book IV Characters

From left to right: Gerard Renwick Sinclair III, Cobold McTavish, Kars, Fieryn, Ayra Valken. More on their backstories below!

It's great to be back! I loved updating my cast of characters as part of the Second Task (some of whom I haven't posted about in a few years). Unfortunately I didn't have any sand green flags for their Avalonian standards - I'll make sure to include some when I post a photo of Kars' troops. I look forward to fleshing out his realm in future posts!

Edited by socalbricks
Posted
18 hours ago, socalbricks said:

Kars will pledge himself to Avalonia!

Welcome back!  It's great to see Kars again!

One question: Is there anything else Kars is ever seen in? I ask because that mask is very rare, very expensive, and unlike some of the other expensive sigfig parts, there's not a lot of great substitutes. I fear that few if any of us will be able to include Kars in various pictures of the guild members if that is his only outfit.

Love the brick built centaur, as usual! The updated figs look great!

Posted
3 hours ago, Henjin_Quilones said:

Great to have you back, looking as creepy as ever in that mask. 

Thank you! I like to think that Kars is a bit of a softy under that intimidating exterior. :wink:

6 hours ago, Grover said:

Welcome back!  It's great to see Kars again!

One question: Is there anything else Kars is ever seen in? I ask because that mask is very rare, very expensive, and unlike some of the other expensive sigfig parts, there's not a lot of great substitutes. I fear that few if any of us will be able to include Kars in various pictures of the guild members if that is his only outfit.

Love the brick built centaur, as usual! The updated figs look great!

Thank you so much - I'm glad you like them! :laugh:

I didn't realize the mask had gotten so expensive until you pointed it out - I remember getting mine at my local Bricks & Minifigs' "Minifig Maker" table back in 2020. I simply thought it was a cool mask and built the character around it. I'll see if I can figure out some alternate look!

 

Posted
20 minutes ago, socalbricks said:

I didn't realize the mask had gotten so expensive until you pointed it out - I remember getting mine at my local Bricks & Minifigs' "Minifig Maker" table back in 2020. I simply thought it was a cool mask and built the character around it. I'll see if I can figure out some alternate look!

I like the look too!  I don't want you to miss out on opportunities for others to include your sigfig in their stories if you would like such a thing due to this mask. On the other hand, if you don't want people to use your sigfig, this is a good way to go!  I ask permission before I use sigfigs, but I do enjoy seeing sigfigs show up in others' stories, since we all have this collaborative effort.  Most of the time, even if you used a rare part, say something from an expensive Harry Potter set that only appeared there, there's usually a close substitute (for instance, there are several Jedi robes that would be passable for your sigfig's torso). The mask, however, doesn't have much that is close, which is why I pointed it out. The closest I had was the hat from the reindeer guy from Series 23, and I don't think that would be very intimidating! :laugh:

Posted

Parzival will continue to swear his allegiance to Avalonia. And Zamorah will support Avalonia with troops if necessary.

Although Parzival is not currently aware of it, he will be reunited with his beloved Avalonia in the future. But for now, he remains in Kaliphlin where he and his party continue to try to find their way and their memories. If you want to read more about his journey you can start here with the first chapter or start here att the last part in the story.

If you want to know more about Zamorah and tasks 1 to 6, you can read it here.

Here is a picture of Parzival (in the middle) and his party. 

Parzival and his crew in Book IV

 

Posted
21 hours ago, Grover said:

One question: Is there anything else Kars is ever seen in? I ask because that mask is very rare, very expensive, and unlike some of the other expensive sigfig parts, there's not a lot of great substitutes. I fear that few if any of us will be able to include Kars in various pictures of the guild members if that is his only outfit

Good thing I have that one Black Panther set! I have the mask. It’s nice to feel rich…muahahaha!

1 hour ago, Zilmrud said:

Although Parzival is not currently aware of it, he will be reunited with his beloved Avalonia in the future.

I will be delighted to see him some time in the future, when he becomes aware of his good fortune of belonging to the best guild. In the meantime, welcome back!

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