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Posted

Hi everyone,

I searched a lot and was surprised nobody has addressed the issue of extending and retracting the actuators in Lego Digital Designer OR I was unable to find it - be it through searching here, google, youtube or any other means.

So I discovered a little trick to do this. If it already exists here in these forums, then I'm really sorry and please accept my apologies.

The trick involves exporting the file to *.lxfml and editing the coordinates of sub-components of actuators manually with text editor and is easily doable by anyone without the need for expertise or special tools etc. Below is my video of this:

 

 

 

Posted

Note that you can also export to LDraw, move the piston there, and import the result in LDD. A bit easier than try to find the correct values when the part is already rotated.

(You’ll need my latest ldraw.xml file and some unofficial LDraw parts.)

Posted
28 minutes ago, SylvainLS said:

Note that you can also export to LDraw, move the piston there, and import the result in LDD. A bit easier than try to find the correct values when the part is already rotated.

(You’ll need my latest ldraw.xml file and some unofficial LDraw parts.)

True, but I made the video for people that do not have MLCad / LDCad and LDraw installed and do not want to mess with them for whatever reason. Also, exporting to LDraw format always messes up some pieces in my experience. Making a template file and storing various lengths of rods has come in much more handier for me.

Posted

As I said, it’s just an “also” solution.

1 hour ago, Chilekesh said:

Also, exporting to LDraw format always messes up some pieces in my experience.

Not anymore :wink:

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