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About Yatkuu

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    Valiant effort
  • Birthday 10/27/77

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  1. [color=#282828]Category A: #13 #4 #7 Category B: #1[/color]
  2. [quote name='Foton' timestamp='1464948822' post='2577241'] Is there shortcut around "Grab the Mum"? There are two posibble ways? Or I miss something? [/quote] It is not meant to be a shortcut, it is more like an added difficulty. The path is more direct if you skip that corner but the game scenario demands that you stop at the house (to pick-up Shaun's mom).
  3. You nailed it with this one, I can practically hear the Main Street music as I'm looking at this. I fear the design may be a bit unbalanced though and it could hinder the playability as the board would be too heavy on one side. I can see why you did it like this as a way to be as close as possible to the original park design... I guess it would have to be tested in the bricks to know for sure and possibly make some adjustments or include counterweights.
  4. Good design and a good representation of the movie atmosphere. Just an idea..What would really help to root it in the Wall-e dimension completely is to recolor the tilt system to the Wall-e colors (yellow, grey, black stripes).
  5. Great design, I like that the shape of the maze is not a perfect square but it mimics the shape of a real castle - this actually opens up different maze design possibilities. Good job on the ball collection system too!
  6. Interesting concept! Once familiar with the path I could see a time-trial challenge from this design.
  7. Man, you [i]literally[/i] took this one up to the next level! A 3 day render?! Congrats on the outside the box thinking and dedication!
  8. Fun entry! This must be a very difficult maze to play - so many holes! I am not sure the ball could go up the yellow cheese slope ramp. I think the only ramps that are playable within the limits of the official Maze system are the curved slopes - unless perhaps if you have enough recoil to gain some momentum... but I did not try it so I am not certain.
  9. Great job, this definitely looks like a plausible official LEGO maze board with great details all around and a fun gameplay. Using the shop stalls both as decor and as maze walls is very clever.
  10. Oh my.. this is a brilliant entry! For some reason, my favorite detail are the spiders from the tunnel.. is that a printed piece or a sticker? I was wondering if the temple in the corner did not affect the balance of the board, did you include some sort of counterweight on the other (under)side?
  11. [quote name='soccerkid6' timestamp='1464811630' post='2575554'] Good use of macaroni bricks to make the pathways [/quote] These are fun to use as they definitely add something to the gameplay, the ball speeds up a bit thanks to the curve. But they also have some constraints. I initially wanted to have the walls to be lower on the board - 2 plates high instead of 3. Unfortunately you can't do that with Macaroni bricks because you can't tile the floor around them to raise it. (I hope I'm making sense here?) Thank you everyone for the enthusiast feedbacks!
  12. Hello everyone, I have the pleasure to present you today my entry in this a-[i]maze[/i]-ing contest: “[b]Shaun of the Dead - THE Plan[/b]”. This entry is actually the outcome of a collaboration with my usual partner in LEGO-crime … my good friend [url="https://www.flickr.com/photos/34351829@N03/"]PixelFox[/url]. This creation is also the opportunity for me to celebrate the 4[sup]th[/sup] anniversary of the Winchester project being turned down on Cuusoo (anyone still remember this?). In a way, this MOC is shock-full of irony (and tiny zombies), presenting an undead “Cuusoo” project within an approved “Ideas” one is almost like LEGO inception.. a dream within a dream… Anyway, I digress, on with the pictures! [url="https://flic.kr/p/Hk1UBG"][img]https://c7.staticflickr.com/8/7699/27125817910_7ac422d6c7_z.jpg[/img][/url] [url="https://flic.kr/p/Hk1UBG"]Shaun of the Dead - THE Plan[/url] [img]http://www.brickshelf.com/gallery/Yatkuu/SotD-The-Plan/maze-board-2s.jpg[/img] [img]http://www.brickshelf.com/gallery/Yatkuu/SotD-The-Plan/maze-board-3s.jpg[/img] My goal with this ‘maze’ was to keep the design simple - allowing for a fast-paced gameplay - but also have a layout that would hopefully be instantly recognizable. I did try different scales for the micro buildings – some versions allowed for the ball to roll in [i]or[/i] through them but I found that due to the larger scale and added weight it was then becoming increasingly difficult to keep a well-balanced board and it ended up hindering the gameplay. So, I kept it [i]simple[/i]. I wanted to give credits to [url="https://www.flickr.com/photos/92224072@N03/26327886226/"]Barton Thinks’ Brownstone[/url] design that heavily inspired my take on Shaun’s townhouse. As a bonus, please see below [i]or [url="https://www.flickr.com/gp/yatkuu/06a58p"]at this link[/url][/i] an action-packed video gameplay, enjoy! [media]http://youtu.be/mb2_D9kgRVQ[/media]
  13. Congratulations to everyone who entered, and in particular to the deserving winners! Thank you WF and Eurobricks for running this show once more, I can't wait for the next one... for the Disney Series perhaps?
  14. Just a few thoughts about this topic: - regardless of the option you choose, what matters in my opinion is the ability to make it evolve. No matter how big or small the size of your containers is going to be, chances are that you'll end up one day with the need to split some categories of bricks. To give you an example - let's say you store your 1*1 and 1*2 bricks together in a drawer - at some point it becomes impossible to manage so you will need to assign each brick its own container. - plan the expansion of your collection. Once you settle on the type of container you want, try to buy (a lot) more of these than you strictly need to begin with. I find that a LEGO collection never stops to grow... so, trust me on this you will want to have backup containers to grow your storage capacity. Also, if you need to purchase new containers in a few years from now, there is a good chance that you will not be able to find exactly the same ones.. so your whole setup could become less "aesthetic" because of the different types of storage. I know this may not really be an issue for everyone but I know an AFOL or 2 that have small OCD issues...
  15. 8) Series 12 - Battle Goddess Entry (Build by Vorkosigan) - 1 point 27) Series 1 - Spaceman Entry (Build by Qbeat) - 1 point 38) Series 12 - Prospector Entry (Build by FrankM) - 1 point