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About Alcom1
- Birthday 09/05/1992
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What is favorite LEGO theme? (we need this info to prevent spam)
Rock Raiders
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Alcom1 changed their profile photo
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Why does LDD get laggy?
Alcom1 replied to Nom Carver's topic in Digital LEGO: Tools, Techniques, and Projects
LDD is easily frightened and will enter safe-mode if it crashes in certain ways. You'll want to turn it off, it absolutely makes LDD really slow. Go to Edit -> Preferences -> Compatibalibity mode level, and turn the slider all the way off. -
Future of LDD: Next Lego Digital Designer Update?
Alcom1 replied to minchellabrick's topic in Digital LEGO: Tools, Techniques, and Projects
Oh snap, there are definitely new bricks in this. Brick Version went from 1564.2 to 2075. -
[Software] Bluerender, a rendering engine for LDD
Alcom1 replied to msx80's topic in Digital LEGO: Tools, Techniques, and Projects
Yo, Bluerender says it wants a db.lif but I don't have a db.lif. I have a db folder with all the contents of a db.lif. Can I just use that? -
Farland exploits in LDD.
Alcom1 replied to Alcom1's topic in Digital LEGO: Tools, Techniques, and Projects
Yep! -
Floating point values become less precise the larger they are, so if you place a brick like here: <Brick refID="0" designID="3004"> <Part refID="0" designID="3004" materials="23,0,0,0" decoration="0,0,0"> <Bone refID="0" transformation="1,0,0,0,1,0,0,0,1,-200000000,0,-200000000"> </Bone> </Part> </Brick> You can end up with bizarre effects like Doesn't seem to do much to models, but I love how the base plane freaks out.
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That's it? That's the answer. I mean, I knew, I knew that the FOV line was there in the .lxfml file, I've studied the .lxfml format up down and sideways, but I had it written off as unused since it appeared to do nothing. I thought it had something to do with the OpenGL shaders and started tinkering with those. Managed to get some weird wide perspective effects but it wasn't as clean or as effective as this. Man... what a piece of software this is. Anyways, thank you.
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LDD 5, what features do YOU want?
Alcom1 replied to BasOne's topic in Digital LEGO: Tools, Techniques, and Projects
My big issue is still a big issue. -
PSA: LDD Deserves Anti-Aliasing
Alcom1 posted a topic in Digital LEGO: Tools, Techniques, and Projects
So several months ago I modified my Nvidia driver settings to add AA (Anti-Aliasing) to LDD. The results were absolutely glorious: BEFORE AFTER The screenshot difference was used with my choice of 32x CSAA, which is rather redundant, but the performance impact is minimal. My laptop with it's AMD drivers uses 4x MSAA, which isn't as good but still looks far superior to default. A few things about LDD AA: AA will not work if LDD has "Advanced Shading" enabled, but will work fine with "High-quality rendering". LDD screenshots with AA enabled will have a faint grey outline around models, which is very visible with black or dark backgrounds, but not visible with light backrgounds. So if you can navigate through your GPU drivers settings, which should never be difficult, try enabling AA. I think it's incredible. -
Skeleton Dragon
Alcom1 replied to Takanuinuva's topic in Digital LEGO: Tools, Techniques, and Projects
No, your links here have the 'D' in "Skeletondragon" lowercased, where the proper URL has it uppercased. -
Hey mister, how'd you get that fancy perspective? When I use LDD at full screen stuff looks like this ↓, which is nausiating, so I have to make the view like 500-700px wide to take advantage of the horizontally based field of view. I'd love to know.
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I can't have fun with LDD anymore. For years I've used this program. I've produced over 1,000 .lxf files over the past eight years. I've watched my building style evolve with updates, with the rise and fall of LEGO Universe, and with my use of supplementary programs like LDD2PoV, but the fun kinda stopped. I guess part of the issue LDD's 30 degree Field of View angle, which is abominable, and should never occur in any graphical simulation software. I've had to add special code into preferences.ini and resize the LDD window to something tall and thin just to negate some of the Field of View effects and make LDD usable. There's another issue though, a bigger one. My building style is a bit of a mess. It's simply selecting a brick and building around it, using quick wit and chance to produce something good. The result is sometimes like this (Bambous), though I have to try several times to get such a result. Resulting models also tend to pose poorly. I also have incredible difficulty recreating items out of LEGO. I managed to recreate something effectively once (Battletech Loki), but again that was luck. The recreation was also only possible due to its ease, and I have been unable to produce the same results again with anything else I'm a fan of. I seem to lack both artistic vision, and the ability to properly translate details into LEGO. I've tried to remedy that. I did some hard studying of other builders I enjoy such as Torokimasa. I took several creations, recreated them partially or perfectly in LDD, then practiced variations. Near the end of this exercise I produced this (MRs-A1), which recreated and was based on this (Torokimasa's MRs-05). When I then tried to return to my own building style, nothing had changed, and I had no interest in continuing the tedious recreations or collaboration builds. Perhaps I just need to distance myself from LEGO building and will find it fun again later, but that doesn't solve the issue of my building style. I've hit a wall, I don't know how to improve other than through brute force practice and even that is losing its effect as my building style cements itself. How do I improve myself as a builder?
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illusion make by LDD2Povray
Alcom1 replied to Nachapon Lego's topic in Digital LEGO: Tools, Techniques, and Projects
Did you use your LDD FoV mod to make the view isometric/orthographic like that? -
I would like a mod to retitle this to "Swarm Interceptor in the FreeSpace Open Engine" Edit: Thank you.
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I'm trying to change the title in my most recent thread/topic but I cannot find the option. I've used other IP.Board forums and they all have the ability to change the topic title in the Full Editor. Why is the option missing here?
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I was recently accepted to The School of Interactive Games and Media at the Rochester Institute of Technology. I would like to thank LEGO for helping me with this achievement, because one of the main items in my entry portfolio was this: