Mencot

Eurobricks Dukes
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About Mencot

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    is not a puppy...
  • Birthday 11/21/83

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    Male
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    Den of unforgotten heroes
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    Lego obviously
    Sports, electronics, gym,
    Music,guitars (Johnny Cash, Elvis, Pearl Jam, Nightwish, Heart...)
    RPG games (Ultima series, Quest for Glory series, Fallout series Etc)
    I like comics (Marvel and DC comics especially.)

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    Finland

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  1. Protected by lord Cedric's shield the heroes goes for a strong offensive strike and deals some damage to the enemies. Boris and Addok team up and sends one of the spirits back to where it came from. "Final showdown" Battle Round 13, Wave 2: Cedric vs da boss - Damage - Protected Cedric vs da boss - Hit, 20 damage Boris vs Nature Spirit 2 (Front) - Hit, 24 damage Boris vs Nature Spirit 2 (Front) - Special damage - Protected Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Shield, Triple shot, Nature spirit 2 takes 32-1 = 31 damage, Hornet mob takes 32 damage, Da boss takes 3 damage Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Hit, 31 damage Nature spirit 2 dead Freehits: (Enemies blinded.) Blocked by Cedrics shield. THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 136/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 181/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* Type: Demon/flying/Vermin. Level: 10 HP: 150/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold Killer Hornets Mob Type: Vermin/Flying *Mob 2* Level: 7 HP: 56/120 (40*2) Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Encouraged *Hastened* Level 7Power: 17 (7 + 10) 32Defense: 0Health: 8/12 Gold: 125Equipment: Crossbow (wp:11), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned* *Enamored, 2 rounds*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 19/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 3 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:7/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
  2. *Fixed Will update tomorrow, too tired to do it now.
  3. No, one is totally enough. Hahaha
  4. Trying to be too effective, doing many things at once.
  5. Cedric takes a small flesh wound but manages to get his shield up that will protect the party from damage next round. Boris washes the burning honey of Addok, again. But then he gets too close to the giant flies claw and gets stuck. Addok-zo fires off a few bolts an deals out major damage. "Final showdown" Battle Round 12, Wave 2: Cedric vs da boss - Special damage Damage - 32/3=10-7=3 damage Cedric vs da boss - Shield, Sentinel Boris remedy on Addok-zo back to normal Boris vs Nature Spirit 1 (Front) - Special damage - Claw grab,3 damage and Boris enamored with Nature spirit 1 for 2 rounds. Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Shield, Triple shot, Nature spirit 2 takes 32-1 = 31 damage, Hornet mob takes 32 damage, Da boss takes 3 damage Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Hit, 31 damage Freehits: (Enemies blinded.) Da boss bro vs Cedric - Blocked by Cedrics shield. THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 1 rounds* Type: Humanoid Level: 16 Health: 159/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 1 rounds* Type: Humanoid/Dark Level: 15 Health: 181/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* *Blinded 1 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 150/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* *Blinded 1 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 63/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *2 turns left* Drops: 10 gold Killer Hornets Mob *Blinded 1 rounds* Type: Vermin/Flying *Mob 3* Level: 10 HP: 88/120 (40*3) Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Encouraged *Hastened* Level 7Power: 17 (7 + 10) 32Defense: 0Health: 8/12 Gold: 125Equipment: Crossbow (wp:11), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned* *Enamored, 2 rounds*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 19/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 3 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:7/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
  6. Cedric stays passive in attacking but manages to make Addok-zo faster but that doesn´t last long because he is stuck once again in sticky, burning honey. Addok and Boris manage to hurt the enemies some. "Final showdown" Battle Round eleven, Wave 2: Cedric does nothing Cedric uses a smelling salt on Addok-Zo - Success, Addok-zo hastened Boris throws blinding bomb - Success, All enemies blinded for 4 rounds Boris vs Nature Spirit 1 (Front) - Hit - 25 damage, roll of 5, no slowing. Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Hit, 32-1 = 31 damage Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Special damage, Hot n’ sticky honey, Addok-zo slowed and burned by 2. Freehits: (Enemies blinded.) Da boss bro vs Cedric - Blocked by Cedrics shield. THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 2 rounds* Type: Humanoid Level: 16 Health: 162/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 2 rounds* Type: Humanoid/Dark Level: 15 Health: 181/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* *Blinded 2 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 150/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* *Blinded 2 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 125/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *3 turns left* Drops: 10 gold Killer Hornets Mob *Blinded 2 rounds* Type: Vermin/Flying *Mob 3* Level: 10 HP: 120/120 (40*3) Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Encouraged *Hastened* *Burning by 2* *Slowed*Level 7Power: 17 (7 + 10) 32Defense: 0Health: 8/12 Gold: 125Equipment: Crossbow (wp:11), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 21/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:10/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
  7. Ah, okay. But ain't that a bit strange kind of rule?
  8. Ooc: True, he is an undead.
  9. Boris heals Cedric back to full health and then Cedric deals out some damage to the enemies. But Addok gets really unlucky because he is burned and slowed. "Final showdown" Battle Round ten, Wave 2: Cedric vs Undead bandit 2 (front) - Critical Hit, 136 damage Undead bandit 2 KO Cedric vs Da Boss (front) - Miss Boris uses a remedy on Addik-zo (back) - Success, Slowed and Burned removed. Boris vs Nature Spirit 1 (Front) - Hit - 25 damage, roll of 3, no slowing. Addok-zo vs Nature spirit 2 (Crossbow WP:10)(back) - Miss, ENHANCEMENT - roll of 1, Crossbow WP permanently increased by 1. *Fire ant mob enters the battle* Freehits: (It seems I have counted the free hits wrong all the time. Da boss vs Cedric - Cedric's shield blocks first free hit Da boss bro vs Boris - (Dark and Wind elemental damage) (15 /3=) 1 damage THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 162/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 181/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* Type: Demon/flying/Vermin. Level: 10 HP: 175/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* Type: Demon/flying/Vermin. Level: 10 HP: 156/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *4 turns left* Drops: 10 gold Killer Hornets Mob Type: Vermin/Flying *Mob 3* Level: 10 HP: 120/120 (40*3) Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Encouraged Level 7Power: 17 (7 + 10) 32Defense: 0Health: 10/12 Gold: 125Equipment: Crossbow (wp:11), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 21/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 1x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:10/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
  10. OOC: Yes, I know but thanks for the thanks for the reminder. I don´t think there has been a roll of 4 for Addok when you have had that artifact in use. Boris heals Cedric back to full health and then Cedric deals out some damage to the enemies. But Addok gets really unlucky because he is burned and slowed. "Final showdown" Battle Round nine, Wave 2: Boris tries to heal Cedric (back) - No healing Boris tries to heal Cedric (back) - Heal - Cedric fully healed, Boris down 1 ether Cedric vs Undead bandit 2 (front) - Hit, 68 damage Cedric vs Da Boss (front) - Hit - 22 damage Addok-zo vs Nature spirit 2 (Crossbow WP:10)(back) - Special damage, Addok-zo slowed and Burned by 2 Freehits: THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 162/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 181/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* Type: Demon/flying/Vermin. Level: 10 HP: 200/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* Type: Demon/flying/Vermin. Level: 10 HP: 156/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *Next round* Drops: 10 gold Rear enemies: Elite undead 2 Type: Undead Level: 10 Health: 82/150 Special: Swift bite - Makes a fast attack and chews on the target reducing the players health in half and healing the undead with 10 hp. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Encouraged *Slowed* *Burned by 2*Level 7Power: 17 (7 + 10) 32Defense: 0Health: 10/12 Gold: 125Equipment: Crossbow (wp:10), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow),, Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 1x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:10/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
  11. Ooc: True, took the damage from the wrong player.
  12. Cedric gets unlucky when attacking the undead and the zombie gets to take a bite of his skin. Addok-zo shows of his skills with a triple shot, hitting three enemies around the area. Boris also is unlucky and takes acid spit onto him but his armor absorbs it. "Final showdown" Battle Round eight, Wave 2: Cedric vs Undead bandit 2 (front) - Special damage, Swiftbite - Cedric's health reduced in half. Cedric vs Da Boss (front) - Damage - 0 damage taken Addok-zo vs Nature spirit 2 (Crossbow WP:10)(back) - Triple shot, Nature spirit 2 takes 32 damage, Da boss takes 9 damage, Da boss bro 9 damage Boris vs. Nature spirit 1 (back) - Special damage - Acid spit, Boris immune. Boris vs Nature spirit 2 (back) - Hit - 25/2 = 12 damage, roll of 3, no slowing. Freehits: THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 1 rounds* Type: Humanoid Level: 16 Health: 184/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 1 rounds* Type: Humanoid/Dark Level: 15 Health: 181/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* *Blinded 1 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 200/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* *Blinded 1 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 156/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. Drops: 10 gold Rear enemies: Elite undead 2 Type: Undead Level: 10 Health: 150/150 Special: Swift bite - Makes a fast attack and chews on the target reducing the players health in half and healing the undead with 10 hp. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger EncouragedLevel 7Power: 17 (7 + 10) 32Defense: 0Health: 12/12 Gold: 125Equipment: Crossbow (wp:10), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow),, Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 1x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:10/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
  13. Whoa totally awesome build, so much details. Really like the chemical tanks and the green you used for the toxic chems. The mirror foam was an amazing idea. I have always admired your awesome mocs cap, but this is truly amazing. Best of luck in the contest.
  14. Cedric still keeps bandit boss occupied as Boris throws a blind bomb at the enemies in front of them. After that he turns around and throws the contents of the phoenix essence on one of the Undead, killing it instantly. Addok-zo hits the boss with a bolt but it doesn´t do too much damage yet. "Final showdown" Battle Round eight, Wave 2: Cedric vs Da Boss (front) - Hit, 28 damage Cedric vs Da Boss (front) - Damage - 0 damage taken Boris vs. throws Blind bomb (back) - Success, Front enemies blinded Boris uses phoenix essence (back) on Elite undead 1 - Success, Elite undead 1 "healed/Killed" Addok-zo vs Da Boss (Crossbow WP:10)(back) - Hit, 3 damage Freehits: Elite Undead 2 vs Cedric - Attack blocked THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 2 rounds* Type: Humanoid Level: 16 Health: 193/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 2 rounds* Type: Humanoid/Dark Level: 15 Health: 190/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* *Blinded 2 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 200/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* *Blinded 2 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 200/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. Drops: 10 gold Rear enemies: Elite undead 2 Type: Undead Level: 10 Health: 150/150 Special: Swift bite - Makes a fast attack and chews on the target reducing the players health in half and healing him with 10 hp. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger EncouragedLevel 7Power: 17 (7 + 10) 32Defense: 0Health: 12/12 Gold: 125Equipment: Crossbow (wp:10), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow),, Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 1x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:20/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
  15. If used against one of the enemies in the front, It would affect every enemy in the front. (Bossess and Nature demons.) If used against enemies in rear, only the ones attacking from behind.