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About inkpanther
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<p> Ice Planet </p> <p> Haven't bought any. </p> <p> This is a weird spam preventing measure. </p>
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Stud.io on Linux
inkpanther replied to bramant's topic in Digital LEGO: Tools, Techniques, and Projects
Thanks! -
Stud.io on Linux
inkpanther replied to bramant's topic in Digital LEGO: Tools, Techniques, and Projects
Switching to older version of Wine (something before 3.0) seems to have fixed the problem for me. -
Help with Digital Renders
inkpanther replied to Bricked1980's topic in Digital LEGO: Tools, Techniques, and Projects
This should help reduce number of incorrectly placed bricks in ldd <-> ldraw conversion:- 26 replies
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- ldd
- lego digital designer
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(and 4 more)
Tagged with:
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https://imgur.com/a/dX9qdiu Here, maybe some of those will help.
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LDD request
inkpanther replied to goalieboy82's topic in Digital LEGO: Tools, Techniques, and Projects
Why would anyone spend dozens of hours of their time to design a huge model for you without any compensation? -
[Software] Bluerender, a rendering engine for LDD
inkpanther replied to msx80's topic in Digital LEGO: Tools, Techniques, and Projects
Well. Let's start with the simplest thing. Rotate your build so the default lighting isn't coming from behind of it. ;) But if you really want to have some control over lighting, you'll have to edit scene file which contains parameters for rendering, and set your lights there. You can find the default scene.sc file in the bluerender directory. But it's better to have separate .sc files for each of your renders. Copy default scene.sc file from bluerender directory, paste it in the same location as your build and rename it so both are called the same (for example "train.lxf" and "train.sc"). If it exists, Bluerender will always use this .sc file over the default one. You can open .sc files in any text editor. As to how and what kind of light sources you can actually use... You will have to browse this thread or this document: https://geneomic.files.wordpress.com/2015/06/sfwiki.pdf -
[Software] Bluerender, a rendering engine for LDD
inkpanther replied to msx80's topic in Digital LEGO: Tools, Techniques, and Projects
You can set resolution of a render in a tab called "Parameters". As for whites been being too white, or blacks too black for that matter... I think there isn't much you can do about it. You can play with light settings, but some things will always be seriously overexposed or underexposed. -
Is it possible with real bricks?
inkpanther replied to inkpanther's topic in Digital LEGO: Tools, Techniques, and Projects
Oh well... It looked interesting and potentially useful. Thanks for checking it out. -
Is it possible with real bricks?
inkpanther posted a topic in Digital LEGO: Tools, Techniques, and Projects
Is this connection possible in real life? Both LDD and Stud.io accept it, but I just wanted to be sure. -
LDD: New gallery - please read!
inkpanther replied to CopMike's topic in Digital LEGO: Tools, Techniques, and Projects
New gallery is acting... weird. You can only see titles and descriptions of galleries uploaded with the same language you have currently selected. When I uploaded an image with a language that doesn't correspond to my location, it is not visible in some languages at all. And I can see pictures on a gallery page only if I select English. I see some room for improvements. ;) -
[Software] Bluerender, a rendering engine for LDD
inkpanther replied to msx80's topic in Digital LEGO: Tools, Techniques, and Projects
Just a test: -
LDD 4.3.11 Update Discussion
inkpanther replied to ImAChangedMan's topic in Digital LEGO: Tools, Techniques, and Projects
Both installers are the same as far as I can tell, so no wonder you haven't found any fixes. -
LDD Cannot Access the Internet
inkpanther replied to StarWars8Spoiler's topic in Digital LEGO: Tools, Techniques, and Projects
In one of his uploads he actually added a link in a description: http://ldd.us.lego.com/en-us/gallery/upload Edit: but nothing on that page works for me... Edit 2: I've been banging my head against a wall trying to upload something. It looks like you have to drag and drop your files, it doesn't matter if it's an .lxf file or .png. However names of your files can't contain spaces. And uploads need to be approved... -
Placing items without studs (i.e. Books)
inkpanther replied to FierceEagle's topic in Digital LEGO: Tools, Techniques, and Projects
That's the situation I'd rather use my way - it wouldn't disrupt anything that is already build, which may be tricky especially if you need additional scaffolding to place the book and the anchoring brick. Temporarily lowering the ground requires like three plates, it gives room to place the shelf directly under the book and the ground will automatically go back to the way it was after you finished. ;) But hey, it's Lego, there are many ways to achieve the same effect and everybody is free to build the way they like and feel is the most fun. -
Placing items without studs (i.e. Books)
inkpanther replied to FierceEagle's topic in Digital LEGO: Tools, Techniques, and Projects
@Calabar Yeah, the thing is our methods are very similar. You use additional brick to place a book on a shelf, I use the shelf itself to place that book in the final spot and we both use some sort of scaffolding. The effect is the same, amount of work similar, and in general none of our solutions is superior to other. ;) There's no need for exaggerations. :P