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  1. The Travelling Bard Tavern In the oldest parts of the city of Everwater, built even before the city walls surrounding today's Everwater, stands the tavern The Travelling Bard. Built in a time where there were no city walls yet, the tavern has thick and heavy doors and no large windows on ground level, which is entirely built out of stone and features arrow slits to defend the tavern. Just a few steps outside the main castle gates, but nowhere near today’s large town square at the centre of the city of Everwater, it has become a far less frequented address to the common traveller. But for those that know the reputation the tavern has, it is a must visit location in Everwater. The wooden outside-stage, which is accessible via a second door from the tavern, has seen many rising stars among the bards of Everwater and beyond. There is a simple saying among the older generations of bards of Everwater, that: “If the travelling bard has approved of you, you are ready to travel beyond the city walls.” Today is a special day, Cyrill Waterbend has returned to the tavern after completing his recent travels throughout the county of Everwater and other, neighboring counties. Once a year he travels beyond the city walls, but his true home is the city of Everwater. It is the place he grew up in. The son of an unknown sailor of one of the merchant ships that regularly lay at the piers of the port, he lived large parts of his youth with his mother in a small chamber in some shabby house down by the port. This all changed, when his mother met the owner of the Travelling Bard, the two became a couple and she also started to work in the tavern. From then on, Cyrill’s life was filled with music, stories and people from far away carrying news from everywhere through the heavy doors of the tavern. Naturally, Cryill picked up an instrument, the lute was his first choice and he started to write his very first songs. This was eight years ago and since, Cyrill has become a local celebrity among the bards of Everwater, not for his skills with the lute, but for the stories he brings home from his travels that he weaves into his songs. His mom and step-dad still own the tavern, allowing Cryill to freely use his time to travel around and gather news, someday he might take over as the owner of the Travelling Bard, but until then, he enjoys his freedom. The story he is telling today tells of the peace that has been built throughout Historica, how this peace brings freedom to grow and to develop. But his story also tells of the blood that was shed to build this peace and how it has to be protected, he tells of the fallen heroes and those that have endured and remain. His story now changes, starts centering more around Everwater, how the city had to endure difficult years, but he also tells of the hope their recently killed Lord Ellerion instilled in the people of Everwater. He mourns the dead soldiers from the skirmish within the castle and city walls and he closes his story with the news that the rightful heir to the county, Alric Ellerion has been seen crossing the border of Everwater together with Sam Weatherstone on their return to Everwater. Not only the people around the stage are happy about this news, Cyrill himself is a close friend of Alric and his friends. A certain person in the audience is also really happy about this message. Cyrill expected this shadow in a green coat already. We meet Cyrill late after his performance in the upper room of the tavern, where there are two beds available for travelling bards, stopping by. The shadow in the green cloak has revealed herself, it is Anna Ellerion, the sister of Alric Ellerion. Cyrill already expected her, they have been close friends since Cyrill made his first steps as an upcoming bard and Anna invited him to the Everwater castle to perform at a small reception they had for a guest. … A: “Is it true Cyrill, has my brother been seen at the border?” C: “Yes, Anna, he took one of the small paths through the hills and came by one of the southeastern watchtowers. I met a horse courier this afternoon at the city gates, the news should by now have reached the castle and you, had you not been at my performance”, he winked at her, “he will soon be here, and then this madness with your father and your uncle will hopefully find an end.” A: “I hope so yes, thank you for the news Cyrill, and for being the friend you are to me and my brother.” … They kept talking long into the night, of their friendship, of the turmoil the death of her father had brought to Everwater and how Historica on the contrary was starting to enter into an era of hopeful peace and growth. - - - - - - - - - - - - - - - - - - - - - - - - - - This is my entry for the Prelude Challenge Category A of Book IV and I had great fun building this. The build originally was planed to be a bit bigger and include a large audience and the possibility to also have a look into the ground floor, but as the build progressed and time got a bit short I had to replan, notheless I am very happy with the result. I even managed to get some glimpses of my main Everwater story into the Challange, which I am especially happy about. Below are some more pictures to the tavern and its features. The roof, as well as the walls of the upper floor (in segments), can be removed to have the upper floor accesible.
  2. The Stories of Everwater and Sam Weatherstone - Story Index 01 Return to Everwater More pictures in the spoiler: - - - - - Spring has come to Avalonia and to Everwater, but not only sunshine has arrived. Terrible news has reached Sam Weatherstone and Alric Ellerion in Petraea, where they are currently studying. 'Sam, Sam!' cries Alric. 'My father... he's dead! He's dead!" With a shaking hand, he hands Sam the letter that had arrived that morning. His eyes speak of grief and disbelief. Sam reads the letter, his hand shaking as he holds it. His other hand is on his friend's shoulder, trying to comfort him. The letter reads: Dear brother, Our father is dead. They speak of tragic circumstances, but nobody knows exactly what happened. They found him in the tower chamber — you know the one, he loved to be up there, looking out over his beloved sea and counting the ships entering the bay, freeing his mind. Master Grenich was also up there with him. They found him dead in a side corridor, he must have fought to the last second as he was covered in wounds. Our own uncle, Ureth, has tried to claim our father's position, but my sources have provided me with information linking him to our father's death. It must have been an assassination. Our loyal friends have stood by me in my accusations. Heated arguments led to a skirmish. Now that Master Grenich is also dead, our troops are leaderless. However, Eric was able to gather some of them and fight back. Ureth fled with some troops to the nearby forest, claiming that I was trying to take over my father's position. With Mother long gone, and now Father too, I am the last of House Ellerion in Everwater. You must return immediately, you are the rightful heir to our father. We need you back in Everwater, and you must bring Sam with you. The troops trust him, you and I trust him, his family has stood by our side for decades, and I miss him. We must seek truth and justice in this matter. Your loving sister Anna Sam looked at Alric, barely processing what he had just read. 'Alric, we must immediatly return to Everwater' Sam said with a shaking voice. Alric looked at his friend, 'let's return home Sam' With that, Sam Weatherstone and Alric Ellerion set off for home, back to Everwater. Their journey gave them time to think about what had happened in Everwater, to grieve, and to make plans. One sunny day, they reached the county border. They had taken a narrow, less travelled path through the hills, but even then, an Everwater watchtower marked the border and greeted the new lord of Everwater. On smaller paths like this one, a simple tower houses a watch troop of four soldiers; on bigger routes, there could even be a castle guarding the border. - - - - - I had great fun building this MOC (my first bigger MOC and the first in the stories of Sam Weatherstone and Everwater) and even greater fun writing a short story about why Sam and Alric have to return to Everwater. I hope you also enjoy it!
  3. This topic shall collect the stories of Sam Weatherstone, of his friends and foes and of Everwater, a small city and county of the mighty realm of Avalonia. Dear reader, please enjoy these stories. This topic will be updated as new chapters and informations about Everwater are added. Everwater [Avalonia] The city of Everwater is located at the northern coast of Avalonia. It is the capital of the county with the same name. Although small in size, the county has several small villages besides the capital Everwater. The landscape is dominated by the seaside consisting of cliffs, beaches and the relentless sea, and the backcountry made up of thick forests, lush meadows and fields. The people of Everwater make their living from the sea, the forest and from the meadows and fields. A large parts of the people of Everwater work as farmers, fishermen, carpenters or some other profession connected to the land they life in. The city of Everwater has the only large port of the county and has therefore become a central trading hub of the nearby region. On the markets of Everwater the products produced from the land and the goods manufactured in the city are traded and shipped to other cities of Avalonia or transported into the backcountry. Avalonia Task 1. Troops of Everwater The troops of Everwater Cavalry Heavy Infantry Light Infantry Crossbowmen Rangers 2. Sam Weatherstone and his friends Sam Weatherstone and his friends From left to right: - Eric Uliah: Grew up as the son of a fisher and joined the Everwater troops as a young boy where he met Sam. Trained as an infantryman, he is a master of the sword and axe. Quick with his mouth he gets the group into and out of trouble. - Mal Berenthal (short for Maleric): He and his twin sister Alera grew up as children of the forest. Quite literally... their family lives on the edge of the great forest in the hinterlands of Everwater. Their adventures in the forest have honed their skills as rangers. They soon joined the ranger troops of Everwater, where they became part of this group of friends. Mal is a trained medic and swordsman. - Alric Ellerion: The new lord of Everwater. Alric Ellerion grew up as the heir to the county of Everwater and joined the troops of Everwater where he quickly rose through the ranks before going of to university to study and be prepard to one day rule and lead the county. Sam is his right hand and his close group of friends will always stand by his side. Trained as a swordman, he knows how to handle himself, but his biggest strength is his charisma. - Sam Weatherstone: Grew up as the youngest member of House Weatherstone. A family well known in the county of Everwater for their loyalty and friendship to the rulers of Everwater, House Ellerion. Their family members have served as members of the troops of Everwater and held other important positions at court over many decades. The family business is carpentry, which is also well known throughout Everwater. Sam originally trained as a carpenter, but soon joined the troops of Everwater, where he rose through the ranks of the infantry division. He later accompanied his close friend Aleric to university, where he studied engineering. Like his friend Eric, he is a master of the sword and axe. - Alera Berenthal: She and her twin brother Mal are the greates rangers Everwater has ever had among their troops. She is a master of the bow and her excellent orientation skills have lead the group through many perils. Having grown up in and around the forest her connection to the woods is especially strong. Everwater Story Index 01 Return to Everwater
  4. Task 1 Avalonia: The troops of Everwater I am happy to present to you the troops of Everwater as Avalonia Task 1. The county of Everwater has a small but well trained army. The troops are devided into five categories, each with their distinct specialisations and tasks in and around Everwater. Since Everwater is located at the northern coast of Avalonia, all infantry troops are trained to fight on land, as well as on a deck of a ship. Left to right: 1. Cavalry Like any good Avalonian army, Everwater has a cavalry division. Although not as heavily armed as their counterparts in other realms, these light cavalry have proven to be a strategic advantage in the Everwater backcountry. Equipped with a lance, shortsword and shield, they can cut through enemy formations. 2. Heavy Infantry The heavy Infantry are the special forces of the Everwater troops. They undergo the toughest training and are selected for special missions. Despite their heavy chainmail, they are quick on their feet. Equipped with sword and axe, they can handle anything and any situation. 3. Light Infantry The light infantry is the heart of the Everwater troops and by far the largest division of the army. Besides being a large part of the troops they also form the city guards of Everwater. Equipped with a spear, sword and shield they are common soldiers. 4. Crossbowmen The light infantry that forms the main division of the troops and the city guards is accompanied by a division of crossbowmen. They are also at the heart of the Everwater troops and are part of the city guards as well. Everwater is known for ther crossbowmen, who are accurate not only on land, but also on a moving deck of a ship. 5. Rangers The ranger division is a small group of the troops of Everwater. They are typically equipped with a bow or sword and sometimes trained as medics. Nobody knows the forests of Everwater better than they do and their tracking skills are legendary. In times of need Everwater selects their best soldiers among their troops and forms special units, known for their abilites. In recent years this group has consisted of Sam Weatherstone (heavy infantry) and his close friends Eric Uliah (heavy infantry), Mal Berenthal (ranger), Alric Ellerion (light infantry) and Alera Berenthal (ranger). For a further read about them see (Everwater [Avalonia]).
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