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Found 1 result

  1. Evening everyone, New member and first time poster here so apologies if this is in the wrong section. Im currently building a producing instructions for a model and have use a buffer exchange command to show the placement of a tile in the main build. Now Ive followed the information from Holly-wood.it and the working with pub google site but I still have an issue. The 'hovering' part appears with the arrow in the correct location but on the next step it recounts the piece in the PLI so you end up with a extra piece. Is it something simple that I've missed or arranged incorrectly ? The code looks correct but Im not sure. Here is the code: 1 0 420 -8 -460 0 0 1 0 1 0 -1 0 0 3068b.dat 1 0 460 -8 -460 0 0 1 0 1 0 -1 0 0 3068b.dat 0 STEP 1 0 -20 -8 -430 -1 0 0 0 1 0 0 0 -1 3069b.dat 1 0 60 -8 -390 -1 0 0 0 1 0 0 0 -1 3069b.dat 1 0 180 -8 -370 -1 0 0 0 1 0 0 0 -1 3069b.dat 1 0 -100 -8 -370 -1 0 0 0 1 0 0 0 -1 3069b.dat 1 0 380 -8 -380 0 0 1 0 1 0 -1 0 0 3068b.dat 1 0 420 -8 -380 0 0 1 0 1 0 -1 0 0 3068b.dat 0 BUFEXCHG A STORE 0 GHOST 1 0 -270 -64 -470 0 0 1 0 1 0 -1 0 0 3069b.dat 0 MLCAD ARROW 0 -250 -18 -470 0 1 0 -1 0 0 0 0 1 10 4 12 40 3 30 1 2 4 4 0 MLCAD SKIP_BEGIN 3 4 -250 -6 -470 -255 -21 -470 -250 -16 -470 3 4 -250 -6 -470 -245 -21 -470 -250 -16 -470 3 4 -250 -16 -470 -252 -18 -470 -248 -18 -470 4 4 -252 -18 -470 -252 -58 -470 -248 -58 -470 -248 -18 -470 0 MLCAD SKIP_END 0 STEP 0 BUFEXCHG A RETRIEVE 1 0 -250 -8 -460 0 0 1 0 1 0 -1 0 0 3069b.dat 1 0 460 -8 -370 -1 0 0 0 1 0 0 0 -1 3069b.dat 1 0 260 -8 -430 -1 0 0 0 1 0 0 0 -1 3069b.dat 1 0 340 -8 -390 -1 0 0 0 1 0 0 0 -1 3069b.dat 0 STEP 1 15 -120 -8 -430 1 0 0 0 1 0 0 0 1 4162.dat 1 15 -80 -8 -410 1 0 0 0 1 0 0 0 1 4162.dat Thanks in advance
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